Trion Making It Possible To Buy Artifacts In Rift


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There are well over 8,100 artifacts to collect in Rift, a number that likely has hardcore collectors chomping at the bit to get started and others probably crying behind their keyboards. In an update coming next week, players will be able to buy artifacts with credits, the cash shop currency bought with real money. From the news post, it appears that the price of artifacts comes down the more you have collected in each set, rewarding players who go out and find them in the game world.

The goal, naturally, is to give an out to players who have spent a lot of time searching for the artifacts with no luck, as senior development director Simon Ffinch puts it:

“It’s really for people who have tried for months or even years to complete a set and just can’t do it – we don’t want them to be frustrated, we want to enable them to be able to complete it and move on,” says Simon. “It’s actually designed to encourage gathering or trading for artifacts,” he explains, “Because when you open a fresh collection with no items in it, the price per slot is ludicrously high. No one is going to want to buy them at that point.”

(Source: Trion Worlds)

Rift: More Perks For Patrons, Less For Everyone Else


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Trion Worlds is improving Rift, provided you’re a paying member. If not, you might log in to find your game experience is actually worse off than when you left it. Trion Worlds has been making a few controversial decisions regarding how they monetize their games over the past week, each time noting the need to enhance revenues and support their titles with the conclusion that “it’s just business.” Today, the company announced new enhancements to Rift’s patron subscription. Subscribers will enjoy immunity to soul vitality loss, a 50% discount on auction house fees and commissions, stacking charges, rest experience, and queues for specific warfronts and dungeons.

In addition to enhancing Patron status, these changes are designed to enhance the development revenues of the game as a whole, supporting the game we all love. We are fully committed to the long-term health of RIFT, and exploring options such as these that will keep Telara evolving over time

If many of the things listed above sound like features that Rift already has, that’s because they are. In enhancing Patron, Trion Worlds is actively revoking features from free players that have been present since the game went free to play. Trion Worlds waved away criticism over removing access by free players by describing the features as “not necessary in order to play.” The changes to queues, for the unaware, means free players will only be able to queue for random dungeons.

These are of course beneficial and convenient, but not necessary in order to play RIFT. Therefore, they are the sort of thing we believe should be reserved for Patrons. When we reviewed RIFT as a whole this year, we identified this as an area we had overlooked previously. On a side note, any non-patron can group with a Patron friend, who can then select specific queues for the group. In this way, a Patron provides benefits to those around them.

(Source: Rift)

Trove Forces Cash Shop, Trion Worlds “It’s Just Business”


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Trion Worlds has announced that upcoming updates to Trove will increase focus on the cash shop and reduce the ability to obtain certain things through gameplay. The announcement focuses on three aspects of Trove life: Cubits, classes, and patron. For starters, users will obtain cubits at a slower initial pace, with prices on the store going up and repeatable items heading into the store at some point. In addition, it will no longer be possible to buy classes with cubits.

Patron is Trove’s subscription program. To better advertise the feature going forward, players will begin seeing more promotions on the HUD and in the store,

We want to align the business of Trove with the game of Trove as much as possible. Some of you guys here on the forums even called us out this month on how our focus seemed to be trending towards the Chaos Chest rewards and not gameplay focused rewards. That’s a case where the balance has been getting away from us, and we want to make sure we are doing the most we can to both support Trove as a game and a business in a way that is aligned, not at odds.

The post also mentions requiring patron in order to access certain features. What those features are is unknown, Trion does not go into further detail. Later on in the same thread, it is revealed that those details have not been finalized.

Right now we’re looking for the right balance, once we have a final plan for exactly what Patron will unlock I’ll be sure to post it. While we work on that I wanted to get you guys advanced word that it was something we are planning.

(Source: Trove)

Rift Forces Cash Shop, Trion Worlds “It’s Just Business”


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Is Rift having financial difficulties? It sounds like a loaded question, but it’s one that many are asking in regards to a recent update and Trion Worlds’ response to player criticism. Today’s update removed the ability to purchase earring slots and Planewalker: Water via runestones, a grindable currency, making them available only through purchases in the cash shop. While players are perfectly capable of grinding in-game currency to buy REX, many players have pointed out that the platinum limit on free accounts is lower than the cost of REX, making it impossible to obtain the items without first throwing some money down on your account.

Trion’s reason for the change has similarly been met with controversy, responding that “this is a business decision,” according to community manager Eric Cleaver.

Ultimately this is a business decision, to best support RIFT moving forward into the future. We’re on the cusp right now of RIFT’s 5th Anniversary, and we’ve got great stuff planned for 2016. But that stuff takes Engineers and Designers and CS and QA and a whole lot of other folks.

Having a large team producing amazing things is a benefit to everyone who loves RIFT, both those making it and those who play it. But making games like RIFT is expensive. and so we need to sell things in game to pay those folks. We try to offer a variety of services that appeal to a broad selection of folks. Sometimes we try one thing, sometimes we try another. But it’s always a learning experience.

Both Earring Slots and Planewalker: Water went through a number of iterations during development before release, and when Nightmare Tide did release we decided at that time to allow them to be acquired via either a substantial investment of time via Voidstones or with purchase of a Nightmare Tide Collectors Edition. It’s been over a year now since that release, and the team has decided to move in a slightly different direction with these unlocks.

Incidentally, the update comes alongside a change to Rift’s referral program, and no longer allows for players to use their referral points to purchase REX.

(Source: Rift)

Trion Introduces $20 Early Access Pack, Bumps Existing Packages


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If you’re looking to buy into Devilian but don’t want to shell out the minimum $50, Trion Worlds has a new package for you. Available as of yesterday, the base Devilian package now costs $20 and includes beta access, a two day head start, a corgi companion that comes with extra inventory slots, fifteen days of patron, and two inventory rows. To compensate those who already bought the more expensive early access packs, Trion is sweetening the deal with extra bonuses.

The upper packs now include gemmed talismans (3 for $50 and $99, 10 for $150), experience and gold boosting items, with the most expensive pack receiving a 24-slot bank expansion item.

(Source: Trion Worlds)

Get Trove/Devilian Goodies In This Week’s Humble Bundle


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Trion Worlds is taking part in the latest Humble Weekly Bundle with a few goodies for two of their games. For this week and this week only, you can get your hands on the Humble Extra Life bundle for Trion’s upcoming ARPG Devilian. The package includes access to all Devilian beta events as well as a cosmetic halo override for all of your characters. Over on the Trove side, pledging more than the average (currently about $3.16) to receive an exclusive helmet.

The fiery battle helm that once graced the head of the mighty Phoenix King can now be yours! Show off your unmatched style and light up every room (literally) with a hat made of flames – all for a great cause.

The bundle also comes with Jazzpunk, How to Survive, one month of X-Split Premium, Overlord, with How to Survive, It Came From Space and Ate Our Brains, Overlord II, and Shadowgate if you pledge above the minimum. With $9, you can also grab Secret Ponchos. The bundle runs out November 12th.

(Source: Humble Bundle)

Trion Worlds Reverses Course, Now Threatens Bans For ArcheAge Blockades


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ArcheAge faces the kind of balance that comes with games that promise absolute freedom: Allowing griefing versus keeping customers. Since its launch, Trion Worlds has used the term “emergent gameplay” as a tool to pass off any complaints about players utilizing the game’s collision mechanics to block trade routes in non-pvp zones, parking their vehicles over player owned land to prevent someone from farming, and circling around buildings to prevent access to certain areas.

In an announcement posted two days ago, Trion Worlds announced that blockades will no longer be allowed in ArcheAge.

Starting on October 23rd, users may no longer set up roadblocks/blockades anywhere in the game via any means (vehicle, ships, avocados, or otherwise.) In addition, we’d like to reinforce that users may not use their vehicles, ships, bodies, or another means to block someone from planting on their private land, interactable items, or from blocking NPCs in such a way that they cannot be interacted with.

While a large portion of players posting against the changes point to the game’s player vs player systems, Trion’s own Seraphina Brennan notes that very little blockading is done in conflict zones.

(Source: ArcheAge)

Defiance TV Show Cancelled, Game Continuing


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Trion Worlds has assured players that Defiance the game will continue long past the life span of Defiance the tv show, which is good news because the latter has been cancelled. Syfy announced that the television show will be getting the axe after three seasons, the latest not producing the kind of viewership that the channel needed in order to continue on to another year.

Luckily, Trion Worlds owns the Defiance IP, so the game is going nowhere so long as they have anything to say about it.

We’ve had a great time working closely with the team of stellar writers, designers, producers, and actors on the Defiance TV show. Like many of you, we’ve all enjoyed the stories they told week in and week out. Let’s treat this as a fond farewell, in celebration of a successful three year run of a show that broke a lot of new ground and brought an incredible quality experience to its viewers.

Fans of the TV show can still hold out hope of a revival by Netflix/Hulu.

(Source: Trion Worlds)

ArcheAge 2.0 Rolled Back After Major Server Issues


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If you’ve been out of the loop as I have for the past couple of days, you may have missed the launch of ArcheAge 2.0. Thankfully, you didn’t miss much, as an issue with the Glyph authentication system resulted in over 90% of players being denied access to the game.

As many of you are aware, earlier today we attempted to launch Update 2.0, Heroes Awaken, to ArcheAge. While the lands of Erenor were ready for you, our Glyph authentication systems unfortunately encountered an error that did not allow a large number of people to connect and join the launch. After reviewing our logs, only 10% of players who attempted to log in made it into the game. Over 90% of you were unable to join the launch of Update 2.0.

Trion Worlds assures players that the issue is unrelated to the 2.0 update and server merger. To give the technicians more time to analyze and come up with a fix for the issue, the servers were rolled back to their prior state before the update, with any marketplace purchases and APEX purchases being refunded. Update 2.0 is scheduled to launch today, Sunday, in waves beginning with the European players.

Additionally, we will be splitting the launch of Heroes Awaken by region and by server type. We are targeting to open our European servers 1:00 PM GMT (3:00 PM CEST) on September 13, followed by our North American servers opening at 1:00 PM PDT (4 PM EDT) on September 13. Our Legacy servers will be opened first, our Evolution servers will open second, and our Fresh Start servers will open last. There will be a half-hour delay between each server type opening.

(Source: ArcheAge)

How ArcheAge’s Server Mergers Will Work


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ArcheAge is getting closer to its planned server mergers, and Trion Worlds has dumped a massive amount of information on how the process will work. In total, twelve servers will be merged into six, divided equally between North American and European servers. For players on affected servers who do not wish to be part of the merger, they will receive a free one-time transfer to a server of their choice (with some exceptions based on populations). Characters involved in the transfers will be moved on September 8th.

While players will need to change their name if there is a conflict on the destination server, if the name is available at the point of transfer request it will be reserved and inaccessible to other players. Players waiting for the merge are required to pack up items on their land or risk losing them when the merger comes. Finally, players have the option of starting new on one of the two fresh-start servers.

Server transfer signups begin August 25th and end September 4th, with requests being processed on the 8th. You can find more information regarding restrictions at the link below.

(Source: ArcheAge)