Jagex CEO Mark Gerhard Topples Evony in Court


Any game that advertises like this must be legit.

As its players have pointed out to me in the past, there is really not much difference between Evony and other video games. It’s a game, for starters, it is played with a keyboard and mouse, and is played entirely through a browser. It is owned by a Chinese gold farming company, and did I mention that most companies use scantily clad women (or just shots of breasts, as seen above) to sell their games? Don’t forget, you can play it free forever.

Here is a question for the budding internet lawyers in the room: How does a Chinese company pretending to be American justify suing a British blogger in Australia? The whole thing sounds like either a poorly put together joke, or the kind of litigation taught in the same university that Jack Thompson received his degree at (Vanderbilt Law School, for those keeping track). Needless to say, this is exactly what happened when UMGE, I mean Evony LLC, decided to sue UK blogger Bruce Everiss, veteran games industry marketer.

The charge was libel, the evidence? Claims by Everiss that Evony was run by a Chinese company, and that company was linked to a goldfarming operation. The lawsuit has been pretty quiet for a while now (these court cases take a long time to get going), until the unveiling that Evony LLC has dropped the case only two days into proceedings. The official reason for the dropped case, according to Evony’s legal division, was feedback and criticism from their player base.

Evony will be required to pay the A$114,000 in addition to a second fee of A$80,000 or else the court proceedings will reconvene. According to The Guardian, the cost of their legal strategy alone could run Evony more than double the hundred grand they will be forced to pay for Everiss’ legal fees. In Australia, only companies with fewer than 10 employees can sue for libel, this likely being one of the factors that ultimately killed the lawsuit.

The intrigue doesn’t stop there! In his thank you post, Bruce Everiss gave a special show of gratitude to Jagex CEO Mark Gerhard, whose “testimony to the court helped enormously.” Everiss did not go into detail on exactly what the testimony was, but I think it’s safe to say that Mark Gerhard has made his way into the good grace of plenty of gamers.

Between aiding the potentially suicidal, stopping theft, and fighting crime, it seems more and more MMO developers are striving to prove that the customer-business relationship doesn’t have to be so distant. Maybe if UMGE sues me for this article, Mark Gerhard will come to my rescue.

Runescape Entry Barrier Too High: Instant Demo


*raises hand*

A monetary barrier to a game can often be the deciding factor for a prospective player. Because of the daunting realization that a company will have to sell not only the client (unless you are Warhammer Online) but a subscription on top of that, it becomes almost mandatory in the MMO genre to have some form of trial, with some titles (Warhammer Online) going as far as releasing entire sections of the game for free, forever, so players don’t feel boxed in by a “15 day” trial.

Free to play and freemium games have it easy, because their business model already works on offering something for free with certain incentives for paying. A cash shop game brings in players with the idea that they can play the game for free, forever, but get some perks by buying items from the cash shop. If the player becomes addicted, the mantra of “I will never pay for anything” becomes “well, I’ll pay for a couple items” and so on. Freemium titles hope to get the player hooked on the free content, and then over time coax them into paying for the membership. Even in the free play realm, however, do you find barriers of entry. Runescape, for example, has a lower barrier of entry than Cabal, because of the lack of a client to download.

Jagex must have decided that even this barrier was too high, and players were being turned away from the free game for the sole reason that they did not want to create an account, and thus the Instant Demo was born. Logging into Runescape, I came upon this:

I put a demo in your demo.

Even more strange was the quote from Mod Nexus on the official forums:

“”The demo mode does exist (no I’ve not been hijacked by Mod Emilee) it just wont appear for the majority of users, no matter your cookies/and free or members account(s) you have.”
-Mod Nexus, Jagex

According to the login screen, the “Instant Demo” mode contains 9 quests, 10 hours of gameplay, and requires no registration. Owing to Runescape’s registration being rather quick (two minutes, tops), it raises the question: Is creating an account really that high of a barrier? If so, Alganon should drop its client price, because it isn’t the cost of the client that raises a barrier, apparently the simple act of requiring people to register accounts does just as fine of a job.

The Future of Everquest II Looks Very Good


Sony Online Entertainment

Here at MMO Fallout, a game doesn’t have to be doing great, or doing poorly in order to make the news. In fact, you’ll frequently find that most of my articles tend to cover MMOs in the lower indie section (Mortal Online, Cryptic Studios, Cheyenne Mountain Entertainment, CCP, and Fallen Earth LLC), for a reason I can only explain is that they take more chances and have larger turn of events, whereas bigger titles are more like an all-terrain SUV: The hydraulics cover for the twists, and the high class cushioned seats make the bumps practically unnoticeable. In fact, World of Warcraft, for the most popular MMO ever, really only appears when the story turns to the issue in China.

As I’ve said before, I am not particularly fond of giving bad news when it comes to MMOs, and I don’t get my jollies by announcing games or companies shutting down, so I always enjoy giving good news. This time, Everquest 2! Senior Producer Alan Crosby (no relation) posted on the Everquest 2 forums to announce big events in store for the game’s future. Due to players returning for the battlegrounds, the servers have been taking quite a beating. Crosby would like players to rest assured that the team is working to boost server stability.

Among the upcoming outlined changes are the oft-delayed shader 3.0 system, a revamped Halas zone, a more streamlined travel system, a storyteller system, a revamped UI, and of course new content (quests, dungeons, etc). To top it off, Crosby announced that the team is looking into alternative rule servers, and you know what new servers means…

“If we’re not adding servers, we’re not doing well.”
-Mark Jacobs, former Mythic VP

Thank you Mark Jacobs. The team is throwing up several ideas, including permadeath (oh my) and alternative PvP rules.

Always good to hear from an MMO that doesn’t make the news that often, considering it is part of the behemoth that is Sony Online Entertainment. More news on Everquest 2 as it appears.

Stargate Worlds Unofficially Officially Defunct


Just like Yoko and the Beatles

If MMO Fallout was alive back in 2008, I would likely reference back to an article detailing the death of Star Trek Online in the hands of Perpetual Entertainment, and what ultimately lead to the falling out of the title, into the hands of Cryptic Entertainment. The most important part of this story is to note that both of Perpetual Entertainment’s titles are in the hands of completely different entities, with Star Trek Online being released this past February by Cryptic Studios and Gods and Heroes to be released by Heatwave Interactive at some unknown point. The point being is that, despite the company going under, there is still the possibility of the game being picked up and released.

I say “unofficially officially” because, if Cheyenne Mountain Entertainment had an employee left, and you were to ask him if Stargate Worlds is canceled, he would probably say no. There’s no one working on it, no funds to work on it, and the company sold off its assets, but we don’t want to paint a dismal look at the future. Will the game be coming out this year? No. Will CME be developing it? No. Is there any hope? Well, you could look at Star Trek Online’s over-hundred-thousand subscribers and make up your own mind.

At this juncture, Cheyenne Mountain Entertainment is selling off all of their assets, which will include their license to Stargate Worlds, assuming this sale hasn’t already taken place. As was the case with Perpetual Entertainment, Cheyenne will likely last until the duration of the Chapter 11 bankruptcy is finished, and then dissolve into the abyss of nonfunctional developers. Since Cheyenne has already fulfilled my first set of engagements for Stargate Worlds, I have a new set of possibilities:

  1. Stargate Worlds goes the way of Star Trek Online and Gods & Heroes and is picked up by another studio (Cryptic Studios?), who either collect what Cheyenne had or start anew. It is likely that this studio will be Fresh Start Studios, which is a new developer made up of ex-Cheyenne employees. How well the game does is irrelevant at this point, as we are simply dealing with post-closure events.
  2. The title is not picked up by anyone, and sits in limbo forever.

If the part about Fresh Start Studios picking up Stargate Worlds doesn’t happen, expect option #2. At this juncture, I find it difficult to believe that many studios would pick up the Stargate IP for an MMO.

More on Stargate Worlds if it ever appears, but it seems as if this saga is finally coming to an end.

Someone Had To Ride The Twilight Coattails: Moonlight Online


Last year news broke at the rumored confirmation of an MMO based on the Twilight books, leading to shock, horror, and utter bedazzling of many MMO websites until it was revealed that the project was a student project by a couple of people who didn’t even have the license for the IP. It was only a matter of time before a company picked up on the coattails of a vampire MMO, and that company is IGG. IGG has decided to dust off their cookie cutter and bake up MoonLight Online.

IGG is the publishing portal of 2029 Online, Angels Online, Galaxy Online, Tales of Pirates Online, Wonderland Online, Freesky Online, Godswar Online, Myth War II Online, Tales of Pirates II, Voyage Century Online, and Zu Online, with Dreamland Online, Lords Online, Tales of Fantasy, and Altis Online on the way. Take a breather before you continue. IGG is a (surprise!) Hong Kong based publisher with a line of games that pushes a new definition on the phrase “cookie cutter Asian MMO.”

MoonLight Online is advertised as players taking part in a vampire vs werewolf war, and being able to build and take down empires across the world. If IGG’s past games are any indication of the quality of MoonLight, I’ll be packing my bags and camping outside of the student dorm waiting for their Twilight MMO to launch, because in the fight between vampires that sparkle and Asian MMOs, throwing on that extra glitter may end up being the smaller step down in dignity.

MoonLight Online will no doubt be sprinting its way to the lowest rung of the MMO market, as soon as the developers finish re-skinning 2029 Online.

Global Agenda: Free Trial Now Available


Hopefully we will see much more of this.

Searching “free” on MMO Fallout will net you 97 hits, 98 after this article publishes. Now, MMO Fallout is not just about making sarcastic comments towards developers, talking about Bill Roper, or nagging on Cheyenne Mountain Entertainment. I like to think I do my job well of confusing people by one minute talking down a company, while at the next minute advocating for everyone to try out their MMO.

Free trials are the best trials (I’m looking at you, EA Games), and Global Agenda is now offering up the best of the best trials, unlimited free trials. Now, the restrictions for the Global Agenda trial will not do much to deter you if you are truly interested in trying the game out. They are as follows:

  • Level cap of 15
  • Unable to filter match types.
  • Barred from auction house, craft, mail.
  • Cannot join an Agency.
  • Cannot use voice chat.
  • Cannot participate in AvA

The restrictions are pretty standard methods to keep bots from taking the trial system for a ride, and most MMOs, although the lack of AvA, even in a small dose, is disappointing, and is likely one of the big reasons someone would be interested in such a trial. Even a simple segregated AvA system that only includes trial users, but has no effect on the character or account, would be nice.

But, if you’ve been holding out on buying Global Agenda, this demo is the perfect reason to pick up the client, restrictions or not, and give it a go. Even better, your character will be kept, which is more than an anonymous MMO by the name of Alganon can say.

More on Global Agenda as it appears.

Henrik Nystrom Speaks: No Mortal Online This Month


Oh Henrik...

I told you this weekend that Henrik Nystrom would be giving a special announcement on Monday in regards to the status of the game. Yes, it is fifteen minutes to Tuesday, but you can blame my busy schedule for this late news. Long story short, Mortal Online is not being shipped this month, in order to upgrade the issues with networking and desync.

As of now there is no release date for Mortal Online, which means don’t hold your breath for an April release either.

Dear community,

As you know we have been working hard to solve our desync issue within the game to have a proper release of Mortal Online. We have made some progress but we think we have hit the limits on the current version of the network solution we are using. We believed we had the solution before end of March but we now see that this is not possible at the moment therefore we have to postpone the release for another month. We have been working very hard day and night now for some years and finally started to see the goal and release, we just have to put another gear in before we are going to release Mortal Online. Thank you for your feedback and support that helped us to take this important decision.

Both the community and we here at Star Vault agree that we need to have the desync issue solved before we can release Mortal Online. We have decided to upgrade our network solution with Epic Games to improve the overall network structure.

We have already started the merge a week ago which means we are converting all our current features and content into the new structure, this will take some time for us to finish before we can test the result of this with your help in the open beta. We will also fly some of our programmers to the US where Epic Games are located to work within their team to get their fully support on our game and update of the network structure in an efficient way other than distance cooperation. This will improve the speed and quality of us going into the latest build of Unreal Engine and the network solution which should eliminate most of our current issues, both in performance and network wise. While our programmers work directly on the merge and some bug fixing our artists will continue to work on the world, and bring us a few new interest points to Nave. This also means we get the latest build of Unreal Engine which gives us the opportunity to evaluate SpeedTree 5.1 and some other interesting tools.

We will announce a final release date at a later time.

Mortal Online: Big News Monday!


Oh Henrik...

Mortal Online is reaching the final days to make its launch date of September 09 November ’09 December ’09 January ’10 February ’10 March 2010, and depending on who you ask, the game is either ready to go gold, spinning in its grave, dead in its grave, or pre-alpha build (thanks to the random internet trolls specialists who have never regularly see pre-closed beta builds of MMOs.). Either way, Mortal Online is quickly falling into a desperate situation. The longer Star Vault goes without launching the title, the less funding the company receives, and money does not come easily for indie companies of any caliber.

Henrik Nystrom has an announcement to make, and he is making it on Monday, when MMO Fallout will certainly be ready to hear what he has to say. According to a forum post, Mortal Online’s status, update, release, and more will be discussed. What do you think he will talk about? Is there another delay coming or will Star Vault go cold turkey on not making people pay to play, and launch?

I would also like to respond to someone who emailed in asking me to comment on which title will fall first, Alganon or Mortal Online, and my answer is: For shame. This is MMO Fallout, where the question is not “who will fail” but “whose stories will get Omali more hits,” and I am afraid to say that that rank goes to Conan’s breasts and, for some odd reason, people looking to hack Aion accounts (I can see your search terms, people).

More on Mortal Online as it appears…more specifically, this Monday.

Cheyenne Mountain Entertainment: We’ll Take Option 3

Gary Whiting? Who is Dale Grobois? Why is CME getting evicted? A company with no employees, no game, and massive debt, the Cheyenne Mountain Entertainment saga continues on MMO Fallout.


/
Just like two fully loaded buses.

I don’t want to say that Stargate Worlds is a lost cause, but I’ve seen this before, many times. Cheyenne Mountain Entertainment is not so much on the path to reinvention as much as it is at the fork in the road that can only be crossed under certain conditions. One of the following will happen:

  1. Hitting the pavement without a parachute: Stargate Resistance is either delayed to oblivion or launches to a less than stellar performance. Considering these losses, Cheyenne Mountain Entertainment either closes for good, is acquired by another company, or continues the same path it has been on for the past two years: perpetual delay.

Cheyenne Mountain Entertainment posted a letter to their shareholders today, which is likely to cause the same reaction as picking up your phone and seeing “Mercy Hospital” on the Caller-ID, that managed to take a bleak situation, murder it, and replace it with an even more depressing painting. In the ongoing in-company battle between Whiting vs just about everyone else, it appears Gary Whiting has decided to appoint a new president to Cheyenne Mountain, Dale Grobois. CME would like to remind everyone that Mr. Grobois does not speak on behalf of the company, and should not be spoken to over financial matters.

Speaking of finances, Cheyenne has managed to appoint a receiver, a person who keeps watch on the company’s finances to make sure  certain people (why do you keep pointing in Mr. Whiting’s direction?) don’t get access to the company coffers. It is also important to note that Gary Whiting is the individual, allegedly, who filed the Chapter 11 bankruptcy. The receiver is currently evaluating whether or not CME should go ahead with bankruptcy procedures.

Meanwhile, everyone loves statistics. Here are a few from the open letter:

  • creditor debt: $2.0 million with possibly more.
  • Payroll owed: $1.1 million.
  • Federal and state taxes owed: $3.0 million.
  • Total cost of complaints: $10.1 million
  • Total in bank account to pay off the above: $10 thousand

So what does this mean, other than that I have 3/5ths the cash of Cheyenne Mountain Entertainment (technically I beat them out by 14.2 million, but who seriously counts debt?)?

With regard to actual operations, game development has ceased.

Currently, neither CME nor CMG have any employees.

Hmm…In order to keep Stargate Resistance from shutting down barely a month after launch, CME was forced to enter into a joint venture agreement with Fresh Start Studios (ironically), where the game has been operating since, funded by CME.

Meanwhile, Cheyenne Mountain Entertainment is set to be evicted from their building come March 31st, due to an inability to pay rent. I think it’s safe to say now that we’ve reached option 3 in my three options of Cheyenne Mountain Entertainment, to a point where they are not coming back, ever. What does baffle me about this is the tolerance or low expectations of MGM, owners of the Stargate license. Either MGM is not paying attention, at all, or they firmly believe that Cheyenne, in all of their continuing downward spiral, is somehow the only choice for a Stargate MMO. Or they don’t care anymore.

Play Warhammer Online: Free Client!


Gustav Rancero says: Pay for a client? Bah!

Warhammer Online is one of the games I have berated for…signs of desperation in bringing in new players, we’ll call it. One of the first of the mainstream titles to switch to an unlimited beta, players can enjoy all that Warhammer has to offer, that is up until level 10, completely free forever. With the client now at a paltry $15, there is no reason to not give Warhammer Online a try and see what all the fuss (or lack thereof) is about.

One thought you may be having is, “Fifteen dollars? That’s the price of a month’s subscription, and you get a month with the client. Why not just upgrade from the trial?” which would make you both a great marketeer, and a psychic. Since the client is now only $15, it is possible to upgrade your account from a trial to a subscription plan, without going through the process of purchasing a client. Just drop the fifteen bucks down, and you are all set. Even though the game itself is fifteen bucks, this still technically counts as a free client.

So if you’re already trying out Warhammer Online and wish to throw your money at Mythic, the opportunity just became that much easier.