Retailer Matchup: Redbox Vs Gamestop


Redbox kiosks have become the new Blockbuster in the United States, with kiosks going up all over the place and the company’s strategic planning to stick this brand wherever you might shop, be it your local grocery store, pharmacy, or mall. While similar to Blockbuster in its habit of not having the Blu-Ray copy of the movie you really want to watch in stock, many might not be aware that you can buy copies of games directly from RedBox.

And get a pretty good deal, too. I’ve noticed that Redbox’s prices are consistently below what Gamestop usually charges, and every so often when Redbox decides to retire a game from the library, you can find it clearanced at a pretty low rate. I picked up Homefront for $2, although that didn’t make it less of a bad game. Now, obviously, this issue is much broader than price, so giving a flat price comparison with no context is pretty misleading if not downright slanderous to Gamestop. Buying from Gamestop compared to Redbox comes with a 7 day, no questions asked refund policy with 30 days to swap out in case the disk is damaged. Redbox doesn’t offer any of this. Gamestop also has regular buy 2 get one free deals, Redbox does not.

And of course you should generally expect Gamestop’s prices to be higher as the costs of doing business as a standard store front (store rent, actual employees, utilities, transport, etc) far outweigh those of an unattended rental kiosk. I’m also willing to bet that game sales aren’t a huge part of their revenue stream, which is probably why they’re willing to let go with Agents of Mayhem (a 2 month old title) for a paltry $20. The goal of this project wasn’t to claim that Gamestop is ripping off customers with prices, just to bring attention to the fact that Redbox sells games (which not a single person that I’ve spoken to prior to writing this knew) and to see exactly how wide the prices differ.

The prices below are pre-owned prices for Redbox (left) and Gamestop (right). Gamestop prices don’t factor in the 10% discount for pro members, and given the return policy, in places where the price is the same, I’m going to give the point to Gamestop. Redbox also naturally has a much smaller library of games than you’ll find at Gamestop, this list covers every game that is currently for sale. All prices were pulled today and will absolutely not be accurate if you’re reading this six months from now.

PlayStation 4:

  • Agents of Mayhem: $19.99 vs $49.99 (Redbox)
  • Horizon: Zero Dawn: $44.99 vs $44.99 (Gamestop)
  • Resident Evil 7: $34.99 vs $37.99 (Redbox)
  • Micro Machines World Series: $9.99 vs $19.99 (Redbox)
  • LEGO Star Wars: The Force Awakens: $14.99 vs $19.99 (Redbox)
  • Rise of the Tomb Raider: $24.99 vs $37.99 (Redbox)
  • Rocket League: $19.99 vs $27.99 (Redbox)
  • Mass Effect Andromeda: $19.99 vs $24.99 (Redbox)
  • For Honor: $29.99 vs $39.99 (Redbox)
  • Dishonored 2: $24.99 vs $29.99 (Redbox)
  • Skyrim: $29.99 vs $37.99 (Redbox)
  • WWE 2k17: $9.99 vs $24.99 (Redbox)
  • Final Fantasy XV: $19.99 vs $29.99 (Redbox)
  • Titanfall 2: $19.99 vs $29.99 (Redbox)
  • Battlefield 1: $19.99 vs $39.99 (Redbox)
  • Mafia III: $19.99 vs $27.99 (Redbox)
  • Hitman Season 1: $24.99 vs $44.99 (Redbox)

For Playstation, Redbox prices averaged out at about 32% cheaper than Gamestop.

Xbox One:

  • Agents of Mayhem: $19.99 vs $49.99 (Redbox)
  • Resident Evil 7: $34.99 vs $37.99 (Redbox)
  • Micro Machines: $9.99 vs $19.99 (Redbox)
  • LEGO Star Wars: $14.99 vs $27.99 (Redbox)
  • Fallout New Vegas: $9.99 vs $9.99 (Gamestop)
  • Rise of the Tomb Raider: $14.99 vs $17.99 (Redbox)
  • Rocket League: $19.99 vs $27.99 (Redbox)
  • Mass Effect Andromeda: $19.99 vs $24.99 (Redbox)
  • For Honor: $29.99 vs $34.99 (Redbox)
  • Dishonored 2: $24.99 vs $29.99 (Redbox)
  • Skyrim: $29.99 vs $37.99 (Redbox)
  • RBI Baseball 17: $4.99 vs $18.99 (Redbox)
  • Mafia III: $19.99 vs $27.99 (Redbox)
  • Final Fantasy XV: $19.99 vs $29.99 (Redbox)
  • Titanfall 2: $19.99 vs $29.99 (Redbox)
  • Battlefield 1: $19.99 vs $29.99 (Redbox)
  • Hitman Season 1: $24.99 vs $44.99 (Redbox)
  • WWE 2k17: $9.99 vs $24.99 (Redbox)

Xbox games ran slightly cheaper than Playstation by comparison (33% instead of 32% under Gamestop).

One thing I did notice is that Gamestop is either well aware of Redbox’s prices, or there is an extreme coincidence in pricing. A fair number of the games listed were on sale by Gamestop in their pre-owned format, and those prices just happened to be exactly how much Redbox was selling for. I also noticed that in cases where Gamestop and Redbox’s prices have major differences, that Gamestop’s trade in price is always just a few dollars below what Redbox is selling for. So I don’t think that the two are ignorant of each other’s existence.

This article is not brought to you by Agents of Mayhem, which you can find at a ridiculously cheap price at Redbox (also not sponsored).

The Exiled Experiments With Not Letting People Play, It Doesn’t Work


The Exiled is a game that MMO Fallout has covered to some extent over the past year, it’s a quirky little MMO that seems to suffer mostly from poor marketing and low population, the latter likely influenced by the former. Oh and the developer Fairytale Distillery has made some arguably boneheaded experimental moves over the past few months.

One of The Exiled’s draws is that the game runs on seasons, allowing the team to experiment with new modes and ideas, see what works and what doesn’t. Back in August, with the launch of season 6, the team decided to take the living world and make it not so living by reducing the availability of servers to just three hours per day. Odds are if you attempted to give the game a look during the last two months, you logged in during one of the 21 daily hours where the servers were off.

It was a well-meaning idea, limit the server availability so players would be logging in during the same hours, but in practice it just meant that nobody was playing. Literally. With the next season set to start on October 6, servers will once again be available 24 hours each day. Fairytale Distillery will also be refraining from making any big content changes until they have more of a concrete plan for the game’s future.

 We will go back to the drawing board with our plans to re-set the game. Expect smaller bug fixes from us in the coming seasons but no major changes. We are still supporting the game, keeping the servers running and answering your support tickets but as long as we have no convincing plan for the future of the game we will not make any further major changes to it.

(Source: Steam)

[Video] Medal of Honor Retrospective Part 1: Medal of Honor


I present to my audience the first part in the Medal of Honor retrospective. With Call of Duty finally returning to World War 2, I figured now was as good of a time as any to take a look at the series that started it all and is partially responsible for how we game today.

[NM] Shovelware Developer Quits Industry After Steam Ban


Shovelware developer Silicon Echo is apparently pulling out of game development after action by Valve led to more than 170 of their games getting yanked from Steam. Silicon Echo is the renowned game developer known for hit titles including Shapes, Shapes 2, Shapes 3, Shapes 4, Shapes 5, Shapes 6, Shapes 7, and Shapes 8. Their library of games consists primarily of minimal effort asset flips pushed onto the Steam storefront in an effort to turn a quick profit using quantity over quality.

All of that came to an end when Valve, without warning, yanked the entire Silicon Echo library, including titles hidden away via separate Steam accounts. In a statement to Polygon, Silicon Echo expressed that it is giving up game development as its reputation is in tatters and its primary source of income now gone.

“This situation has completely destroyed everything we have been working for in the past 3 years and we are forced to give up game development at this point for more that [sic] one reason,” Silicon Echo said. “Mainly because our reputation is destroyed beyond repair, but also for financial reasons. We wish we have been warned about this before, in that case we would focus on a different business plan of development.”

Valve has increased its commitment to removing shovelware titles from Steam this year after mounting criticism that the barrier of entry is too low, and after a large series of low quality asset flips and outright fake games have flooded the market. The situation of Steam being flooded with titles has gotten so bad that 2016 accounted for 40% of all games on the store.

Guild Wars 2: Unlock Waypoints With Real Money


Waypoints serve as fast travel markers in Guild Wars 2, allowing players to teleport for a small fee to the main areas that they have already been to. In terms of game progression, this is also another set of things to collect. With today’s update, Arenanet has introduced the ability to buy waypoint unlocks. Waypoints are unlocked per region for 600 gems, or for the entire region of Tyria (pre-expansions) for 2000 gems (about $25 USD).

East Nowhere to stop a rampaging whatever from eating Fill-in-the-Blank Village, but you’re new in town. Good news*—we’ll instantly register you at all the waypoints in a region of your choice. Buy the Waypoint Unlock Box to unlock one of the regions on our list, or buy the Central Tyria Waypoint Unlock Package for all of them.

How do you feel about Arenanet selling waypoint unlocks? Let us know in the comments below.

(Source: Guild Wars 2)

And Then There Were 5: The Old Republic Merges Servers


Star Wars: The Old Republic has come a long way since its 2011 launch, and Bioware has plenty in store for the game going forward. Details regarding the upcoming United Forces update hit the official website today, and a big part of the update involves merging the seventeen remaining servers down to five. There will be two North American and three European servers, one for English, French, and German in the latter category.

The United Forces update expands your connection to a galactic-sized community of players. We will be integrating our existing seventeen servers to five new servers, one for each existing region and language. Our goal is to make this experience as simple and rewarding as possible.

The FAQ goes into detail in regards to legacy ranks, achievements, and more. Premium subscribers who have more than 52 characters per server following the merge will be accommodated for but will be unable to create new characters as long as they are above the limit. Free players will have all characters above the 2 per server limit deactivated.

Currently, a Premium (Subscriber) account is allowed a maximum of 52 characters per server. Following the United Forces update, accounts with more than 52 characters on a server will be accommodated. You will still be able to access and play each of those characters. However, if you wish to make any new characters after that point, you will need to delete characters until you are back at or below the cap of 52. For Free-to-Play accounts, this process will work a little differently. Following the United Forces update, if your account has characters beyond the Free-to-Play limit of 2, then all your characters will be set to ‘deactivated’. This allows you to log in and choose which characters you would like to activate and play.

Bioware’s announcement of the mergers has received some criticism from players on Role Playing servers being merged into standard servers.

(Source: The Old Republic)

Chaturday: The Story of In Plain English and how Atlus Got Copyright Wrong


If I had to give an award for the part of MMO Fallout that fills me with equal amounts of pride and disappointment, it would be the In Plain English column. For those who haven’t been following this website long, In Plain English is one of those columns I started as a direct response to the media’s coverage of events, specifically lawsuits, particularly in the sense that it is generally impossible to find someone willing to cover a lawsuit once it has started.

What got me started on this was the complete lack of coverage regarding Turbine’s lawsuit against Atari, and subsequently Wizards of the Coast’s lawsuit against Atari, regarding the Dungeons & Dragons license, a lawsuit that could have affected every single video game based on D&D. While the lawsuit between Turbine and Atari was settled out of court, we were able to surmise some of the terms of the settlement through actions by both companies shortly thereafter, such as Cryptic (who was owned by Atari at the time) suddenly declaring that Neverwinter would not be an MMO (this was later rescinded once Perfect World Entertainment took over).

For the most part, however, covering lawsuits isn’t good press unless some major groundbreaking decision is on the line or unless one or both parties is utterly insane and is permanently filing nonsense in the court records (read: James Romine v 100 Steam Users). From my perspective, I’m dealing with a story where neither side will ever comment publicly, if they know what’s good for them, due to the potential damage that commenting on an ongoing case can cause. So I’ve tried to take a different approach, by discussing the claims, looking at precedent provided, and digging up cases not presented to use for my own analysis. I never want this column to turn into "this person claimed this, the other guy denied it, who knows what is right."

More often than not, these cases end on a disappointing (for the reader) note, being settled out of court under terms that are never released to the public, with both sides gagged from ever revealing the terms themselves. Speculation in this industry is often fruitless since, as I’ve become tired of repeating on social media, most of these cases have no precedent in court.

Which ultimately leads me to this week’s controversial developer action, and of course I am speaking of Atlus attempting to DMCA a Patreon page for a Playstation emulator because the emulator can be used to play Persona 3.

They later put up a statement which didn’t so much offer legal justification as it did make excuses barely related to copyright law while repeating how much they just want everyone to have the best time possible.

"We believe that our fans best experience our titles (like Persona 5) on the actual platforms for which they are developed. We don’t want their first experiences to be framerate drops, or crashes, or other issues that can crop up in emulation that we have not personally overseen."

While a nice sentiment, this has absolutely nothing to do with copyright law, nor would it be covered under a DMCA claim.

"Unfortunately, when our content is illegally circumvented and potentially made available for free, in a format we do not think delivers the experience and quality we intend, it undermines our ability to do so by diverting potential support from new audiences."

This next part is important because Atlus isn’t just misinformed on copyright, they are veritably wrong in their interpretation of the law. First, the creator of an emulator would not be responsible for people pirating the game. Second, and going by this and other statements, Atlus believes that its rights are infringed on because people are playing Persona on a system that they did not intend it to be played on.

It’s story time.

Back in 1999, a company called Connectix released the Virtual Game Station, a commercially available emulator for the Playstation on Mac. Yes, I said commercial, as in the thing was sold on a disc and for money. It was even shown off by Steve Jobs himself at MacWorld. Sony sued, as you would expect, and the miraculous thing about it is that they lost, the court ruled in favor of Connectix that the emulator did not diminish Sony’s brand.

But here is where it specifically connects to Atlus. The court even ruled that copyright law does not grant Sony a monopoly on devices that play Sony branded products.

"Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly."

In the lawsuit, Sony argued that the availability of the emulator would lose them sales on consoles. The court’s response was essentially "tough," declaring that the emulator was a legal market competitor, and that Sony losing sales to the competition did not affect its fair use defense.

Ultimately, Patreon refused to comply with the takedown and the group is still up and operational, likely with more funding than ever thanks to the new round of publicity. All references to Persona have been removed from the Patreon page and website as a precautionary measure.

You can be completely against emulators while also acknowledging that this is out of Atlus’ reach.

Call of Duty Gets Slammed In Steam Ratings In Open Beta


The Call of Duty World War 2 beta is officially live on PC, and Steam players are not happy. Just hours into the beta being available, the game is already sinking in reviews with 30% (of more than five thousand reviews) as of this writing having a positive outlook on the title. While there are plenty of reviews that are simply trolling or missing context, the general contention among the crowd of haters relates to performance issues, matchmaking problems, and the game just generally being “another Call of Duty.”

A thread has popped up on the forums asking players for bug reports regarding performance issues. It appears that the developers are paying attention, and are not happy with the early review scores, noting:

NOTE: Please don’t review the game without actually giving it a try, it’s unfair to the developers when you rate a game beacuse of an issue that could very well be your own.

The latest Call of Duty title is going to have to work hard to bring PC users back after Infinite Warfare virtually bombed on the system in 2016. Steam charts show that Infinite Warfare peaked at 15,312 on launch, barely three thousand more than Battleborn. Its accompanying title, Modern Warfare Remastered, peaked at just under 1,400 on launch. Both titles carry a “mostly negative” rating with less than 40% positive reviews, and Modern Warfare Remastered has dropped below a full Battlefield server in terms of peak concurrent users. Raven Software, who worked on the PC version of Infinite Warfare, is also working on the PC version of WW2. Steam Spy suggests that less than half a million people own Infinite Warfare on Steam.

Minions of Mirth Goes Offline, But Single Player Still Functions


Cult indie MMORPG Minions of Mirth: Undead Wars is dead, long live the single player Minions of Mirth! Minions of Mirth is a rather quaint fantasy MMO that many of you may not have heard of until right this very moment. Following a hard drive failure on September 18, the official MoM Twitter account announced late last week that the servers will be down indefinitely. Minions of Mirth launched in 2005 and can take the credit of being free to play before the genre was cool.

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Thankfully those of you looking to give this undiscovered gem a go, the single player still functions. Check it out at the official website.

[NM] Gravity Rush 2 Servers Shutting Down Just One Year After Launch


Sony Japan has just announced that the servers for Gravity Rush 2 will shut down on January 18, 2018, just one year after its launch on the Playstation 4. While the game itself will still be playable, the following services will be shut off:

  • Receive, send a challenge
  • Ranking browsing
  • Receive, Post Treasure Hint
  • Receive, post, review photo ghost
  • Obtaining a dusty token and obtaining its remuneration

Gravity Rush 2 was developed by Sony Interactive Entertainment Japan Studio in conjunction with Team Siren (aka Team Gravity) and released in January 2017 on the Playstation 4. For the remainder of the service, players will see an increase in dusty token drops to obtain desired items before the servers go down for good.