[Website] Update On Comment System


Good news everyone!

Normally I don’t report on website updates, but I feel that this is large enough to warrant a note. Generally MMO Fallout doesn’t get a lot of comments, and I think I’ve figured out why. As the folks from the Save City of Heroes group have pointed out, the Bad Behavior plugin I had installed when I transitioned MMO Fallout from a wordpress.com host to its own server (back in February), had been flagging real people as spam bots and not allowing them to post at all, and in some cases not even access the website. After some careful deliberation, I decided that Bad Behavior wasn’t doing its job, and the role of spam-detection has been handed over to Akismet full time.

I’ve been able to tweak the comment system to a much finer point than it was before, and have removed some limitations, and the experiment appears to be a success. Spam is still getting caught, but all comments should now be immediately approved by the system instead of requiring me to go through them by hand. As always, I try to keep the comment system as open as possible. There is no requirement to register, you don’t even have to fill out the username/email box.

This update actually went into effect last week before I left for Comic Con. I wanted to leave the comment system to itself for a few days to make sure everything was running smoothly before announcing anything.

Line of Defense Digital Comic Now Available


Line of Defense doesn’t release for a good while yet (first quarter of 2013), but that doesn’t mean you can’t brush up on the game’s lore before. Similar to Alganon, 3000AD has teamed up with DC Comics to create the first of three comic books for Line of Defense. With names like Brian Ching (Dark Horse Comics) and Ricardio Sanchez (Resident Evil, Aion, Telara comics). The Line of Defense comic sets up the story for the upcoming MMOFPS, in a seemingly never ending fight between the ruling Galactic Command and the rebelling insurgents over control of a planet and a super-weapon.

If you attended Comic Con or PAX, you were able to grab a physical copy. For the rest of us, however, the comic is being released through Comixology completely free of charge, provided you have the Comixology app. Alternatively, if you’d just like to read the comic in its .pdf/plain image format, check the link below.

(Source: Line of Defense)

Comic Con Hands On: Marvel Heroes


When thinking about Marvel Heroes, I want you to remember one name: David Brevik. If you already know who David Brevik is, then my mention of his name should automatically make you think of Diablo, and that is where I would like to begin. For a while now, you may have heard of Marvel: Heroes be referred to as “Marvel Ultimate Alliance Online.” It isn’t, at least in the sense that the two don’t carry much resemblance. Instead, I think it would be more suitable to think of Heroes as the spiritual successor to Diablo. Born of the same mind, and although vastly different in many ways, it feels quite familiar.

As I’ve already mentioned, I had an opportunity to head over to New York Comic Con, and I made a note of going to the Marvel: Heroes booth and taking the game for a couple of spins. And the folks handing out cards and helping out players wanted me to be absolutely clear: Marvel: Heroes is completely free to play, and not at all pay to win. You don’t have to pay to continue through the story, you won’t have to pay to unlock heroes, and you won’t have to worry about pay to win equipment.

The demo I was able to play was rather short, a condensed version of the level that took about ten minutes to play through. Starting out on the rooftop of a city building, I was given a quest to head down into the subway and defeat Electro. Down in the city below, I took to the streets with my fellow heroes (with usernames like NYCC19), on an expansive but linear street filled with gang members. Along the way, our heroes grouped up momentarily to take down Shocker, who cut through our group of newbie players like a hot knife through butter. But through diligence (and an incredibly lenient revival system for the sake of the demo), we managed to take him down.

Heading into the sewer, I found myself in one of Marvel’s instanced areas. It was just Electro, myself, and a whole bunch of grunts in the way. The inspiration that Marvel: Heroes draws from Diablo is obvious, the player moves around by clicking the left mouse button on the scenery, which also translates to the character’s primary attack. Each character has a secondary attack made possible with the right mouse button, and additional powers that are unlocked and used with the ASDF keys.

The game looks fantastic, and handles just as fluidly. Heroes handle pretty much just like you’d expect them to. For instance, Tony Stark is more suited to ranged combat, and while he isn’t afraid to get down and dirty, I wouldn’t recommend staying in melee distance for too long. The Hulk doesn’t have much on the side of ranged combat, but he does have a knack for smashing things. And Deadpool carries both his trademark swords and pistols, making him useful in melee or ranged situations. In total there will be a few dozen heroes to choose from, each with a massive range of costumes, with the possibility of more heroes post-launch.

Overall, Marvel: Heroes is turning out to be a great game. I’ll be looking forward to covering the game as it progresses closer to launch.

Another Set Of Titles Greenlit On Steam


 

Heroes & Generals

Heroes and Generals was actually Greenlit the previous time around, but since it was the only MMO at the time to be approved, I feel it warrants another look. Heroes & Generals is an upcoming MMOFPS by Reto-Moto. The game is an open world, free to play title set in World War 2, and mashes together first person shooter with real time strategy. Players on the ground take care of the assault while those higher up in command view the battlefield from a top down perspective and order strategic movements. Reto-Moto is made up of the original founders of IO Interactive, the minds behind the Hitman and Freedom Fighters games.

Heroes & Generals is currently in development and not set for release for some time. Players are able to sign up for a beta key at the main website.

Perpetuum

You likely already know about Perpetuum Online. Like a few of the other games on Greenlight, Perpetuum Online has already launched and has been available for quite some time. Sometimes referred to as Eve Online on the ground, Perpetuum is a single-server, sandbox MMO that focuses on players controlling highly customizable mechs in order to compete over the land, the resources, and the environment. Just like Eve Online, players are able to purchase and trade subscription items (PLEX) which would allow a player to play Perpetuum free of charge as long as they can make enough money.

Everything is manufactured by players, along with player-built settlements. The environment can be terraformed, and character progression is based on time rather than grind.

Ultima Online Ask & Answer #6


Ultima Online has published the sixth Ask & Answer and there are some interesting questions for gamers, regardless of whether you play Ultima Online or not. For instance, did you know Ultima Online doesn’t have a full personal message system in place? The team is working on one, according to the Q&A. In addition to upgrading the game’s personal message system, there are plans in the works to add in new tools to help players find vendors in crowded cities. Unfortunately, once again the question of will there be a classic shard is a sound no.

There are a few more questions in the Q&A. Ultima Online recently celebrated its fifteenth year of service with the introduction of the new ruler of Britannia: Lord Blackthorn.

(Source: Ultima Online)

Falling Out #15: Special Apocalypse Edition


To be completely honest, the apocalypse won’t start until Valve prints the gold copy of Half Life 3, so we have at least another twenty years to live.

Thank you to oocities for the dungeon background.

Transformers Universe Comic Con Trailer Released


Jagex has released a new trailer for Transformers Universe. The trailer is made up 100% of in-game realtime footage, and shows off a bit of combat, travel by vehicle, and a few characters from each side. Transformers Online now has a release date of 2013.

NCSoft Ignored Potential Buyers, Says Report


One of the luxuries of being a reporter is that I can always fall back on the ability to say “well it is a press release, so we have to give the benefit of the doubt.” The same way in which we automatically trust what comes out of a developer’s financial statements on the grounds that just because ENRON lied, doesn’t make all companies suspicious. But with NCSoft, even a simple notice on the Main page is suspect, thanks to the precedent set just a couple years back with the forging of Richard Garriot’s resignation. Sorry, fool me once shame on you.

So when NCSoft published the notice that all options had been exhausted when selling City of Heroes, the game’s fans were understandably suspicious. In a report over at Addicting Info, it appears that NCSoft may have been toying with what constitutes “all options.”

Within short order, two different investment groups (speaking while protected by anonymity) claimed that NCSoft had refused to even discuss a sale, and ignored any and all offers. A company which engages in this kind of behavior is not a good steward of its shareholders’ investment.

Only Addicting Info knows who these developers are, but if NCSoft did ignore even the idea of a sale, this news is just fuel on the growing fire that is NCSoft’s community relations following the surprise closure announcement. For now, however, the SaveCOH movement is not giving up hope.

(Source: Addicting Info)

Funcom Listens: The Secret World Receives Reticle Combat, Back End Engine Updates


The Secret World marks three months since launch, and while shakeups at Funcom have resulted in the team being moved around, the team is dedicated to keeping everything business as usual. In a continued effort to improve on the game, Funcom has been releasing near monthly “issues” updates, offering new quests and features. With the launch of Issue #4 on the horizon, new game director Joel Bylos has posted a letter from the director, detailing where he will be taking the game.

Starting with Issue #4, The Secret World will be treated to a much-requested feature, reticule combat. The update doesn’t radically change combat, and it is completely optional for players who might prefer the current system, but it is a welcome update regardless. Additionally, the Dreamworld Engine will be receiving some upgrades in the coming future to allow for more fluid animations. The upgrades will be used to improve player and NPC animations in The Secret World and Funcom’s future MMOs. The team is also looking into fixing up skills that have become filler.

More on The Secret World as it exists.

(Source: The Secret World)