The War Z describes itself as a survival horror MMO, pitting players in a world of zombies and humans in a fight for survival the likes of which we haven’t seen since, well, Day Z. Yes, The War Z takes a great deal of inspiration from the mod to Arma II, even down to the pricing of $30 for the game with no subscription fees. The War Z is currently being developed by Hammerpoint Interactive, a relatively new developer, and is on track for a release this fall. Yes, an MMO set to release within just a quarter or two of being revealed.
Players play on standard servers, of 200 – 400 square kilometers, and will be able to choose from normal and hardcore mode. There will be player vs player combat, and of course player vs zombie. Each server will support up to 250 players, and players will be able to purchase and manage their own War Z servers. As mentioned above, there is no subscription fee for The War Z. The game will be maintained with regular content updates for free, but we aren’t discounting the possibility of a cash shop.
Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.
Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!
2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.
Just a reminder: These are all my predictions and may be completely wrong.
Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.
Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!
2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.
Just a reminder: These are all my predictions and may be completely wrong.
If your NCSoft account was created after July 12, 2012, you can ignore this article. Managing your NCSoft account is about to become slightly easier. In a few months, NCSoft will require all Aion and Lineage II players to migrate their NCSoft Master Accounts over to the new NC Account system. The benefit of this upgrade is that both Lineage II and Aion will pull from the same NCoin pool, meaning players of both titles will not have to fund both games respectively.
Once the account is migrated, players will log in with their email address. There are a few limitations, including that players can only have one of each account from Aion and Lineage II, for instance a player with multiple Aion accounts cannot merge them into one NC Account. Furthermore, unused serial codes will not transfer over to the new system, so any unused codes tagged to your account should be used before the account is migrated.
As of this publishing, migrating existing accounts is not currently available.
I know what you are thinking: “Crom… grant me one request. Grant me single server technology! And if you do not listen, then to HELL with you!” You aren’t? Well, is this your card? Funcom’s recently launched The Secret World carried a rather significant upgrade to the Dreamworld engine. The Secret World runs on one server with several dimensions, allowing players to group up with one another even if their “home” dimensions are not the same. This also allows players with friends on other continents to play seamlessly and without the need for a separate account or subscription.
Well that tech is coming to Age of Conan. According to a recent blog post, on August 7th/8th, Funcom will be updating Age of Conan to allow for the future consolidation of databases. When servers are finally merged, Age of Conan will be left with one server of each type (PvE, PvP, Blood and Glory) for each region (NA and EU). Unfortunately due to the manner in which Age of Conan was coded, long before the single server technology was even thought of, implementing the cross-continent technology from The Secret World is impossible and players from North America and Europe will remain separated.
And yes, a server merger by any other name is still a server merger. According to several of my Age of Conan on-the-field informants, Funcom had expressed interest in combining the separate server types into one server. This may be confirmation that such a merger will not happen for an unknown reason.
I know what you are thinking: “Crom… grant me one request. Grant me single server technology! And if you do not listen, then to HELL with you!” You aren’t? Well, is this your card? Funcom’s recently launched The Secret World carried a rather significant upgrade to the Dreamworld engine. The Secret World runs on one server with several dimensions, allowing players to group up with one another even if their “home” dimensions are not the same. This also allows players with friends on other continents to play seamlessly and without the need for a separate account or subscription.
Well that tech is coming to Age of Conan. According to a recent blog post, on August 7th/8th, Funcom will be updating Age of Conan to allow for the future consolidation of databases. When servers are finally merged, Age of Conan will be left with one server of each type (PvE, PvP, Blood and Glory) for each region (NA and EU). Unfortunately due to the manner in which Age of Conan was coded, long before the single server technology was even thought of, implementing the cross-continent technology from The Secret World is impossible and players from North America and Europe will remain separated.
And yes, a server merger by any other name is still a server merger. According to several of my Age of Conan on-the-field informants, Funcom had expressed interest in combining the separate server types into one server. This may be confirmation that such a merger will not happen for an unknown reason.
The video game media just loves a doom and gloom news story. With the launch of The Old Republic far in the past, Bioware began laying off staff in May. The layoffs are continuing with the recent restructuring Bioware Austin and the departure of Richard Vogel, Executive Producer. Vogel departs Bioware after joining in 2005.
EA released a statement describing the layoffs as rather expectant.
“As with the launch of any MMO, the size and skillset of the teams needed to maintain the game is different than the ones that built it. Starting in May, there have been staff reductions in the BioWare Austin studio. Some people have been platooned to other projects at BioWare Austin and EA SPORTS/Austin. Others have been released – qualifying personnel receive severance and outplacement assistance.”
The annual shareholder meeting will be taking place soon for Electronic Arts, which will hopefully offer more insight into The Old Republic’s activity. As always, we wish a speedy job search for those affected by the layoffs.
Earlier this year, Jagex introduced Squeal of Fortune, a daily gambling mini-game where players use tickets to spin for anything from experience boosts, gold, limited availability items, and even high end armor and weapons. Since its release, Squeal of Fortune has been expanded to include exclusive rare items, and Jagex has opened the shop to players to purchase spins with real money. At the time, this raised concerns that Jagex had plans to open a cash shop.
Around now would be where those same people will message their friends and say “I told you so.” Today Jagex released Soloman’s Shop, introducing a fully fledged cash shop into RuneScape. With its initial launch, Jagex will only offer purely cosmetic items for sale. Players are able to buy cosmetic outfits, new “enhanced” animations, emotes, titles, and more. The shop is run on Runecoins, which can be purchased at the price of $4.99 per 200 points, with higher purchases receiving bonus coins similar to Squeal of Fortune with free spins. Items range widely in price, up to 900 for a banner that tells everyone how awesome you are, and 1620 for a complete pack of assassin outfits and emotes.
Members can redeem 200 points for free for the time being, and also receive a 10% discount on items purchased through the store. Free players are not so lucky, however they do have access to the Solomon’s Store.
Note: This is a beta preview. All details are subject to change before the update goes live.
If I had one word to describe the RuneScape combat upgrade, it would be overwhelming. I don’t even know where to start with this preview, so buckle yourself in and let’s get rolling. RuneScape’s combat system has, for the most part, remained unchanged since RuneScape 2 launched in 2004. Updates over the years have attempted to bring in changes, from set effects, special attacks, and most recently absorption and health boosts, but these have been minor and unsubstantial in the overall scheme of things. Over the years, much of the older equipment has become outdated, obsolete, and as a result: Unused. So with the Evolution of Combat update, Jagex is overhauling both player equipment, abilities, and mobs to bring RuneScape’s combat system into 2012.
The combat level system has been reworked to sport a level cap of 200 over the current 138. Likewise, the mobs you find around the world have been given the same treatment, altering their combat level to more accurately portray their power. The combat level change comes with a drawback, however, as creatures that are far lower level than you (30+) will give reduced experience, or no experience at all. Thankfully this experience reduction does not transfer to slayer tasks.
Health is now wildly different than it was under the old system. HP has been exponentially increased to the point where, at later levels, your health can extend well over ten thousand. Your maximum health is now determined by a combination of constitution level, the health boost of the armor you are wearing, and any other temporary boosts offered through in-game activities. To reflect this change, food has also had a drastic makeover to dynamically alter its healing properties based on your constitution level. To keep the system balanced, however, lower level players will find that high level food scales down to offer a more appropriate healing for their level.
If you have any familiarity with MMOs, the new RuneScape system should come as a very familiar game. Abilities are activated by pressing their corresponding buttons or clicking on the ability bar/book, and encompass everything from instant damage, damage over time, area of effect, etc. The defense abilities, for instance, are dedicated to preventing and offsetting damage, while the constitution book is more based in recovering health. Regardless of your choice of combat style (Melee, Ranged, Magic), just about the same options are available for the picking, while defensive abilities are more universal.
New Vs Old
I’m going to use the word overwhelming again to describe coming into this new update as a decently high level player. If you have ever played an MMO beta that allowed you to create a max-level character, you’ll know the feeling. Rather than enjoying the smooth ride that would have been leveling up, I instead found myself spending well over an hour comparing stats, weapon requirements, effects, etc. Perhaps it would have been better to start anew, but I had neither the time nor patience to endure RuneScape’s long grind to level.
Right now, the Evolution of Combat has a lot of work ahead of it. Currently combat is far too heavily reliant on the use of the ability bar, a change which the community has not reacted positively to. In response, Jagex has promised that future updates to the beta will put less focus on button mashing the ability bar. Additionally, a new feature which lowers the experience gained for creatures much lower level than the player’s current combat level is being tweaked, and possibly removed in a future update.
Bonus XP weekends may be on their way out in RuneScape. While well intended in nature, the events tend to play hell with the economy, with the prices of goods spiking from the time of announcement until the event, with prices of finished goods crashing afterward as players flood the market with millions of crafted items. Not that this means the end of bonus experience events. Jagex occasionally releases special items which boost xp in activities, which will likely fully replace the weekend events.
With an economy heavily focused around the manufacturing and selling of player-crafted goods, RuneScape sits on a different pedestal where a weekend event like the one Jagex has run for the past few years could be more detrimental than helpful. Only time will tell as to how Jagex will replace the current bonus weekend system.