[Column] Retro Gamer Stories


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I blame my elementary school for shaping me into the nerd I am today. I am completely serious.

To add some context to this article, I was just recently tuned into this company Man Crates, a company that sells gifts for men packed in crates that must be opened with a crowbar, themed around all kinds of stuff like zombie survival, meat, whiskey, and retro gaming. They wanted to know what stuck out in my memory bank of gaming nostalgia, which took no effort because it’s a thought that comes up every so often while searching my pile of poorly bundled cords and floppy disks for an extra analog aux cable or cat5.

Those of you who follow me on Twitter know that I grew up in a very small town, the kind of place that has one main road and zero franchise presence. I was lucky (or unlucky) enough to be in second grade when my elementary school installed its first computer lab, by which I mean they took the foldout tables normally stored until the gymnasium was used for voting and put computers on them in the hallway.

The administration either bought the cheapest boxes they could find or didn’t understand computers (which was common in the mid-90’s), because they ended up buying an IBM rather than ones based on a GUI like Windows or Apple. I can only imagine how painful it was for a teacher, who probably didn’t use a computer or have much experience, trying to explain to a room full of children how to properly insert a 5 1/4 inch floppy, mount the drive, and boot a program. Talk about the blind leading the dumb.

But it was a learning experience for everyone, and after a couple of weeks we managed to get most of the class capable of booting and even running Oregon Trail, Math Blaster, and other educational games in some capacity. What’s important is that I took to the system very quickly, before anyone else in the class and even before the teacher. When you’re a kid younger than ten, there’s not much that boosts the self esteem quite like knowing something that an adult doesn’t, especially when they aren’t playing ignorant to make you feel smart.

So my earliest days of gaming involve sitting in the computer lab during recess with the carton of chocolate milk I’d smuggled out of the cafeteria, plugging away at a keyboard in a dusty, unused hallway behind the gymnasium. I’ve been asked to detail my personal retro gaming crate, which would include a handful of games on big floppy disks, chocolate milk, and an IBM. I don’t think I could bring myself to play it, better to keep the memories as they are, but it would be a nice shrine to show my nonexistent wife and children.

As for the image, the school bought Hero Quest not knowing that it was a Dungeons and Dragons game and subsequently gave it to me to save having to throw it out. I wish it hadn’t been destroyed when our basement flooded, it’s worth quite a bit of money today.

Man Crate offers a retro gaming pack for $99 that includes a bunch of candy, a Retro-Bit NES system, and a random pick of two NES cartridges.

(Disclosure: This is not a sponsored article)

Reminder: Daewoo Is Not An Official Source


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Daewoo Securities, a financial investment group in Korea, have released an earnings forecast for NCSoft that is throwing some of the community into a ruckus. The whole thing stems from the prediction that in Q3 2015, Guild Wars 2 will see a massive rise in sales thanks to an upcoming expansion launch.

Here’s what you should know about the forecast: Daewoo is not an official source for any of NCSoft’s products. They are a third party investment firm that makes predictions based off of speculation and assumptions.

As of this publishing, NCSoft has not announced an expansion to Guild Wars 2, let alone one launching in 2015. For context, this is Daewoo’s full prediction regarding Guild Wars 2:

 

Also, in 2015, NCsoft is expected to roll out an expansion pack for Guild Wars 2, which has sold more than 3mn copies since its release in 2012 in the US and Europe. We assumed in our 2015 earnings estimates Guild Wars 2 expansion pack sales of around 2mn copies (US$50 per copy), and note that the expansion packs for Guild Wars 1 have sold almost as much as the original game in the year of their release.

A snippet of Daewoo’s disclaimer:

Information and opinions contained herein have been compiled from sources believed to be reliable and in good faith, but such information has not been independently verified and Daewoo makes no guarantee, representation or warranty, express or implied, as to the fairness, accuracy, completeness or correctness of the information and opinions contained herein or of any translation into English from the Korean language.

To inject some positivity into this, the rest of Daewoo’s predictions seem pretty solid. The firm predicts high sales from NCSoft’s numerous mobile games being released this year based off of trends from Activision Blizzard, Netease, Changyou, and Electronic Arts.

Arenanet will be hosting a panel at PAX South to discuss the future of Guild Wars 2 later this month.

(Source: Source)

Reminder: Tentative Schedule For Quarterly Releases


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January is upon us, and that can only mean one thing: the 2014 fiscal year is ending and the 2015 fiscal year is beginning, well for most people. This year MMO Fallout plans on expanding our coverage of quarterly reports with even more analysis, so now is as good a time as any to show off the anticipated schedule for this year’s coverage:

  • February: Q4 2014 Reports
  • May: Q1 2015 Reports
  • August: Q2 2015 Reports
  • November: Q3 2015 Reports

Presently MMO Fallout more heavily covers NCSoft, Perfect World Entertainment, Star Vault, with heavier coverage of Electronic Arts and unconfirmed other companies coming. I will be covering Square Enix, but only in their annual reports.

I will make a note in the actual report, but Square Enix’s fiscal year runs a little different from the other companies, so try not to be too quick in hitting those comments when you see “annual report for 2015 fiscal year” being published in May. Once again, Square Enix’s 2015 fiscal year roundup is published in May, as it covers April through March. Clear as mud? Good.

If you have any ideas for content you’d like to see added in the quarterly roundups, go ahead and drop a comment.

Frequently Asked: NCSoft


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Frequently Asked is a new column relating to MMOs and common questions that I receive and see on other websites. If you have any questions of your own, feel free to drop a comment.

1. Why does NCSoft shut down everything?

Short answer: money. The longer answer is that NCSoft has made a lot of risky investments that didn’t work out and cost them a lot of money, due to poor management or design. Some of these were doomed to fail, while others simply found themselves in the wrong place at the wrong time. In order to properly understand each game, we need to look at them individually. This is going to be a long process.

Lineage is the first game on the list, and a perfect example of the differences between the Korean and western gaming markets. South Koreans love their mmos, so much so that subscriptions for Lineage and other online games are actually included as perks to get people to sign rental leases. Imagine going apartment hunting and seeing a World of Warcraft subscription listed alongside utilities, laundry access, and parking. Despite its impact and obvious popularity, with revenue dwarfing and now exceeding the cumulative earnings of the rest of NCSoft’s catalog, the fact that Lineage was declared not financially viable in the west and subsequently shut down back in 2011 says a lot about the ability of NCSoft’s products to penetrate the foreign market.

Now let’s talk about their other games. Auto Assault launched in 2006 to sales that would later be tenderly described as “sluggish.” It was buggy, unfinished, and rushed to market with a fifty dollar price tag and a full subscription price. In fact, the game did so poorly that it was pegged as the primary culprit for the company posting a two hundred thousand dollar loss that quarter, thanks to a one-time write off of $13.1 million. Just two months later, NCSoft-Austin went through a restructuring, laying off seventy of its three hundred workers while the publisher’s stock tanked and lost roughly a third of its value over the same period. With Arenanet celebrating the tremendous launch of Guild Wars and City of Heroes remaining at a stable one hundred fifty thousand subscribers, it’s no wonder that NCSoft decided to axe Auto Assault.

Tabula Rasa is one of NCSoft’s biggest series of blunders to date, and a name that the executives would really like to forget. What we do know of Tabula Rasa’s development cycle is that it originally started as a heavily Asian influenced fantasy MMO aimed at the Chinese and Korean markets, with everything from player owned housing, music-based classes, and unicorns. When focus testing resulted in overwhelmingly negative feedback, Tabula Rasa was redesigned as the sci-fi shooter that we all know and a few of us even loved. Unfortunately for Richard Garriot and his team, this meant wasting two years of development and millions of dollars on a lost cause. As a result, Tabula Rasa saw increasing pressure to release a finished product and start making money, leading to the game’s poor state when the servers went live in 2007.

Having already wasted a lot of time and money, NCSoft evidently had no intention of investing any more when the game launched to a first quarter return of five million dollars, compared to its projected $50 million. In September 2008, similar to Auto Assault’s launch, NCSoft’s western operations went under yet another round of layoffs, this time in the UK offices. The company denied that Tabula Rasa was to blame, although they also denied that the game was shutting down just a couple months before announcing that Richard Garriot had left the building and the servers would be coming down in early 2009.

On top of the game’s losses, NCSoft was apparently so eager to get rid of Richard Garriot that they either didn’t properly consult their lawyers or didn’t care to, because they fired him and then penned a letter to the public by claiming that he had resigned. Garriot sued NCSoft for fraud and was awarded $28 million in damages and lost stock opportunities. Yea, NCSoft doesn’t like to talk about Tabula Rasa.

Exteel. Whenever people ask me where the name for MMO Fallout comes from, I tell them that it’s a nod to the radiating effect that success and failure in the industry has on other products. Tabula Rasa went down in such a blaze of glory that it actually caused direct collateral damage. Following Richard Garriot’s successful lawsuit and the loss of $28 million (plus the cost of lawyers and other fees) on top of what had already been a financial hole, NCSoft made the surprise decision and shut down Exteel. In the report detailing the shut down, NCSoft directly lays the blame on the game’s unstable income and makes reference to the losses sustained from the Garriot lawsuit, and while there is no way to know for sure (due to Exteel not being individually listed in NCSoft’s income), it is certainly possible that had the lawsuit never happened, Exteel might have remained running in relative obscurity at least for a little while longer.

Dungeon Runners. Speaking of running in obscurity, NCSoft’s other title Dungeon Runners was announced for closure just months after Exteel. As a game, Dungeon Runners was much beloved by its small and unprofitable community, but as a money making venture it was a tiny blip just barely making the radar of NCSoft. The publisher described it as an experiment in game design, one that they had gathered suitable data with. When the development team slowly dwindled down to three people with the game still not turning a profit, NCSoft made the decision to shut the servers down.

City of Heroes: City of Heroes is the only game on this list that was an undeniable success, and the fact that it is the only game that NCSoft has shown any interest in reviving says a lot about how they feel about the MMO. While the other games on this list were victims of profitability and restructuring following financial disaster, City of Heroes was the victim of NCSoft reorganizing its vision to encompass triple-a games and pretty much nothing else. City of Heroes had been coasting at a cool 2.5 to three million quarterly, and reports from NCSoft and ex-employees around the time of its demise seem to indicate that while the game was profitable in a vacuum, Paragon’s work on two other IPs at the time led to the studio itself being unprofitable. Given the already small part that City of Heroes played in NCSoft’s overall business and their new strategy of AAA gaming, it can be assumed that the publisher had no interest in working out a solution to Paragon Studios being unprofitable.

2. Why doesn’t NCSoft just sell their games?

Business deals are a closely guarded secret that, barring the revelations of an old CEO on his deathbed, we will never know the answer to. Next.

Oh right. We can assume a few reasons for why NCSoft doesn’t sell their failed MMOs, none of which are based off of anything other than mildly informed speculation. First, there are software issues. MMOs tend to use a lot of middleware software to deal with stuff like physics and the underlying engine, making it difficult if not impossible to transfer those rights to another company. Think of it like the EULA preventing you from selling your pc games, but on a corporate level. Secondly, while selling off a game and allowing another company to try and turn it into a viable product may seem like a win-win from a PR perspective, the idea of creating your own competition goes against every lesson in business school.

Third, there are investors and stockholders. Nothing could be more embarrassing and potentially damaging to a company’s reputation than to have them fail at developing a product only to hand that off to another company and have them do a better job. You’d be hard pressed to find a developer willing to shoot themselves in the foot and then proudly parade their inferiority to shareholders. Finally developers are creators, and if creators are anything, they are possessive. MMOs are a labor of love, encompassing years of a developer’s life to the detriment of family, friends, marriages, and often mental and physical health. Sometimes people don’t want to give that up.

3. Can I trust the NCSoft brand?

The answer to this is pretty subjective and complicated. If any lesson can be learned from NCSoft’s history it is that the company doesn’t have much patience for failure. That being said, the new company vision for AAA titles pretty much ensures that smaller games like Auto Assault or Tabula Rasa will never be approved, let alone launched and then shut down. NCSoft is only interested in games that have massive potential like Blade & Soul and Lineage Eternal, and while the corporate attitude may not protect, say, Carbine Studios from seeing the repercussions of Wildstar’s performance, at least we have the confidence that the game will likely go free to play rather than simply shutting down as with its predecessors.

So you can look at it either way, with NCSoft as a soulless corporation that puts profits over everything else, or that the digital graveyard that makes up NCSoft’s catalog is a relic of a bygone era that is no longer relevant to their current decision making. Regardless, you will not be dealing with a company like Sony Online Entertainment, who keep a lot of their games online long after they were no longer profitable.

World of Warcraft Mulling PLEX Item


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Paying for your World of Warcraft subscription may soon become a thing of the past, as Blizzard has announced that they are considering a PLEX-like item to be introduced next year. The idea is to provide a way for hardcore players to pay for their subscription using in-game gold, while providing a safe method for players to essentially buy in-game gold with real money.

We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system.

Whether or not this will be implemented is still up in the air.

(Source: World of Warcraft)

2014 In Review: “Needed To Happen” Moments


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Let’s look at the year with rose tinted glasses, or perhaps a rose-tinted glass of hard liquor. As with any year, we had a lot of bad and a lot of good, but whether good or bad some of these just had to happen for the good of us all.

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1. Goodbye Mythic Entertainment

This one is a bit cruel, but one of the best trends of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, at least in the short term, the notion that this year saw a lot of those practices crash and burn says a lot about the evolution of consumer common sense.

And I can hardly come up with a better example than the final closure of Mythic Entertainment, a company that spent the last years of its life burning whatever remaining bridges it hadn’t yet touched. Yes, this is where I bring up that time Mythic referred to MMO mechanics as “boring crap” while happily revealing that assets from the poorly-launched, severely downsized, and rather quickly abandoned MMO Warhammer Online, had been lifted and used for the developer’s expensive and ultimately failed MOBA Wrath of Heroes.

Add in two mobile games that attempted to exploit classic games to draw in franchise fans only to repulse them with exploitative cash shops, and this is where Mythic is today. Warhammer Online is dead, Wrath of Heroes is dead, Ultima Forever is dead, Dungeon Keeper has fallen in the mobile charts, was critically panned and called a “shame” by EA, and even saw an ad banned for false advertising.

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2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

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3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

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5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

2014 In Review: Best Moments Of The Year


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Let’s look at the year with rose tinted glasses, or perhaps a glass of hard liquor. As with any year, we had a lot of bad and a lot of good, so let’s take a minute to focus on the good stuff.

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1. Goodbye Mythic Entertainment

This one is a bit cruel, but perhaps the best trend of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, in the sense that they make enough money in the short term for the developer/publisher to simply not care about the long term ramifications or damages to their public image, the idea that so many of these blew up does a lot for consumers and sets a precedent for 2015 and beyond.

Just to name a few examples, Mythic Entertainment’s attempt to revive two classic games with the clear impression that free to play mobile was easy access to a lot of money, that being Ultima IV and Dungeon Runners, went down in flames and took the developer with it, along with what remaining goodwill the Mythic community had left.

Trion Worlds has been hit hard over their handling of Defiance as well as the launch and continued mishaps of ArcheAge, and at the beginning of the year cancelled its End of Nations MOBA. Wildstar advertised itself as a hardcore MMO for hardcore raiders, and subsequently only brought in the hardcore raiders. The game hasn’t been doing so well, with layoffs at Carbine Studios, delaying content and seeing a heavy drop in revenue in its second quarter.

Then there are the hundreds of cookie cutter free to play MMOs imported from Korea and China that shut down without any of us knowing that they existed.

There are a lot more examples to throw up, but I think I’ve made my point. It was good to see that, in 2014, the good guys actually made out pretty well while the ones with underhanded intentions just ended up stepping on rakes and getting hit in the face.

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2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

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3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

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5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

Top 5: Most Disappointing Moments of the Year


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With the year coming to an end, it’s time to start taking stories and sticking them into categories. Since I’m a well known optimist, I decided to start this month’s lists off with a look at the year’s greatest disappointments. Since a lot of what constitutes a “disappointment” is subjective, I ignored specific news pieces and tried to stick with general events.

This article is in no particular order.

1. ArcheAge… Just ArcheAge.

Where do you even start with a story like this? The rampant gold farming, exploits, dupes, and hacks that make it more newsworthy to simply report on when something isn’t going wrong in ArcheAge? How about Trion Worlds misleading their customers with false promises of discounts that would later be recanted because they apparently couldn’t be bothered waiting? Or the server instability? Or the economic turmoil caused by Trion’s greedy obsession with lock boxes?

Or the problem with housing being overrun by exploits? Or the unexplained downtime recently of nearly seventy two hours that still hasn’t been properly discussed by Trion Worlds? Or the fact that you had to have been a patron to receive the full compensation package? How about the forums being so poorly moderated that gold spam, thread spam, and pornography can be found appearing for hours at a time?

It would be a lot harder to lay the blame on Trion as mere publisher were this not the same strategy that caused the Defiance community to leave in droves, with Trion ignoring major game problems to focus on subtly altering core game mechanics to nerf in-game progress and hopefully divert players to cash shop lock boxes. The end result in Defiance was that the game could be found at the bottom of the bargain bin long before it ever went free to play, and ArcheAge would be sitting right next to it if the game had ever seen a box release.

2. That Unlicensed Harry Potter MMO

The string of high profile disasters has lowered my opinion of licensed MMOs considerably, but my disappointment in the unlicensed Harry Potter MMO from earlier this year wasn’t the fact that it was canned barely a week after it was announced, but the idea that the developer thought they could get away with it.

Here’s the story: At the beginning of the year, this group called Bio-Hazard Entertainment popped up and claimed that Warner Bros had given them permission to create a Harry Potter MMO, at least up until beta, and then would decide whether or not to fully greenlight the project. This claim, as it turned out, wasn’t so true. The website went down less than a week later and Bio-Hazard announced that they would be working on a different wizard MMO, one not related to Harry Potter, but encouraged gamers to contact Warner Bros and demand a Harry Potter MMO.

You have to admire the confidence of some no-name team thinking that they could just start working on a Harry Potter MMO and that Warner Bros. would be so impressed that they’d happily license the property. Forgetting of course, or ignoring, the numerous developers Warner Bros. had no doubt turned away, with larger budgets, bigger teams, and the experience to guarantee that such a large project could be seen through to the end.

3.DDOS Attacks

As I said back in 2013:

If I had a nickel for every time some individual or group launched a denial of service attack against a website or service that they didn’t like, I would put those nickels in a sock and use it to beat them unconscious.

Distributed Denial of Service attacks have only gotten worse in 2014, and it looks like 2015 is going to be just as bad. We’ve hit a point where the act has become as casual as racists commenting on the news. RuneScape players DDoS the servers for advantages in PvP, Minecraft players DDoS “competing” servers, almost every MMO to launch or release a major update/expansion has been DDoS’d this year, the console servers were attacked, Xbox Live is under attack currently, and so on and so forth.

I suppose the only upside to this is that eventually these kids tend to get caught because their ego gets the best of them and they do something stupid like trying to hack the CIA, or sending a bomb threat to an airline, and it is pretty fun to read about them crying in court before they’re sentenced to a few years in prison.

4. PMB Kills From Beyond The Grave

Pando Media Booster is so toxic of a piece of malware that it can’t even be dead and buried without poisoning the land around it. After a life spent sapping bandwidth, slowing computers, crashing programs, and being a general nuisance that plagued MMOs and frustrated gamers, we were happy to see the service finally die in August 2013. Like any good plague, however, it didn’t stay dead for long. Pando Media Booster was revived by some digital necromancer back in February to continue spreading its bile, this time distributing viruses and browser hijacks.

The program sent out update notices to users who had forgotten to uninstall it, or were unaware that it was still on their system, infecting computers with the Sweet Page browser hijacker. Can I get one last joke in about Pando Media Booster? When PMB turned into a distribution platform for malware, how did anyone notice?

5. Long Term Cancellations

While the MMO industry is no stranger to sudden cancellations, the long development cycle and a practice of announcing titles long before they are even considered viable to launch, it’s possible to spend a lot of time waiting for a game that just never comes out. World of Darkness was announced eight years ago only to be confirmed as cancelled earlier this year. Blizzard first hinted at Project Titan back in 2007 when they started hiring for a next-gen MMO, only to come out and say that the game has been scrapped seven years later.

Gamers don’t like being strung along, especially when it later becomes obvious that the developer’s outward enthusiasm was a veil covering their real sentiment, that the game wasn’t fun, wasn’t being competently developed or wasn’t coming close to development roadmaps, didn’t have a snowball’s chance of being funded to completion, or would be the first thing to thrown under the bus should profits dip even a little on the developer’s live services. At the very least, and this is more than we can say about certain other games, developers like Blizzard, CCP, and Jagex never asked their community to donate to fund these lost causes, which they likely could have done and recuperated quite a bit.

Diaries From Marvel Heroes: Arrow Turrets Galore


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It’s time again for another Diaries From series, and it just so happens that the week that I planned on discussing Marvel Heroes was the week of another big update. There is no winning in this world.

First, a disclosure. I talk a lot about how great Marvel Heroes is because of how much content you can access for free, so before I blow into my latest experiences, I feel the need to disclose how much I have spent on Marvel Heroes and what exactly I have purchased with that money. The answer is I have no clue. My account history (which goes back to its creation) shows one purchase of gs, $5 worth, back in May, but I have no idea what I spent it on. My best guess is that I spent it on fortune cards, because I know for sure they weren’t used to buy heroes or costumes, and I have nothing to show for it. Money well spent, obviously.

I also have four random hero unlocks that were obtained through in-game events, with two of those resulting in duplicates heroes. So out of my roster of eight, one was unlocked by default, two were unlocked by promotional hero codes, meaning I have unlocked five heroes through obtaining eternity crystals in regular gameplay. 175 crystals per random hero box, with twelve hours of total game time on my account. Not bad.

So let’s talk about Marvel Heroes, a game closer to my heart than it is to my wallet. It isn’t that I don’t like the game enough to pay money into it, but I promised way back when Marvel Heroes launched that I would see if it was feasible to unlock all of the characters without sinking a single penny into buying them. At launch, it was evident that that was not the case, so I stopped playing for a while until Gazillion Entertainment introduced eternity shards and made it a whole lot more possible. My plan is to get to a point where the random hero token unlocks a duplicate three times, after which I will start buying heroes directly at a more expensive price.

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Marvel Heroes is one of those games that markets itself toward a very specific group of players, specifically those who favor the loot treadmill. It is a game of getting up to level 60 by smashing endless waves of enemies on a rather linear track, collecting shinies with slowly increasing stats, and ticking boxes on a skill tree to give your character additional powers. The shinies you don’t need can be sold or donated to vendors for gold or experience respectively, with the latter leveling them up to offer better shinies. This is a genre that people either love or hate, there doesn’t seem to be much in between.

What sets Marvel Heroes apart from your Diablo and Torchlight is that the game has nearly forty to unlock, with more added every few months, and yet (in my experience) none of them feel like clones. Captain America handles differently from Hawkeye, who handles differently from Moon Knight, who handles differently from Iron Man. It may not be as drastic as it was back at launch, where some characters were effectively useless in certain situations, and every character can generally handle their own, but everyone has their own groove. I actually laughed when I found that Colossus has a special move that throws Wolverine at an enemy, who then fights with you for a few seconds.

If you haven’t played Marvel Heroes since it looked like this, give it another go.

My current roster:

  • Black Panther (level 1)
  • Captain America (level 12)
  • Cyclops (level 3)
  • Hawkeye (level 54)
  • Iron Man (level 9)
  • Moon Knight (level 20)
  • Storm (level 4)
  • Taskmaster (level 10)

This list doesn’t include the heroes that were added up to level 10 for trial purposes: Black Widow, Collossus, Human Torch, Luke Cage, Punisher, and Rocket Racoon.

Diaries From RuneScape: November In Review


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RuneScape is going to be a regular game for the Diaries From column, published on the last Thursday of each month and covering the entire month’s worth of updates.

1. Prifddinas Part 2 – 9/10

The elven city of Prifddinas has quickly become one of my favorite updates of 2014, and not just because I’ve been waiting for this update ever since it was teased way back in 2004. I went through high school and ended up one semester away from my bachelor’s degree in the time Jagex took to put this update out. There are kids playing RuneScape today who were still in diapers when the city was first teased. It was a really long time ago.

Prifddinas is a giant skilling hub, a place where high level players can theoretically go and virtually never have a reason to leave. There is a ton of content, from pickpocketing elves to finding hidden titles, unlocking pets and other rewards, and I have only managed to scratch the surface.

  • Clan Amlodd (Divination and Summoning) – Shadow creatures are useless as a divination training, since they don’t drop cores enough to be a viable alternative. The only time I’ve found myself killing shadow creatures is when a daily task dictates it. Otherwise this area has the convenience of an NPC to trade your summoning pouches in for a small amount of shards to make summoning less of a money sink.
  • Clan Ithell (Construction and Crafting) – This is my new favorite area in the game. The harps provide semi-afk crafting training with the bonus reward of harmonic dust that can be used to upgrade your dragon pickaxe and hatchet. Next to the harp room is a big rock containing soft clay next to a potter’s wheel and furnace, making crafting dailies much more convenient. When the area first released, mining the maximum fifty crystal stone per day and turning it into flasks was a great money maker before the market flooded.
  • Clan Hefin (Agility and Prayer) – If there is one skill I hate training more than crafting, it’s agility, and this area is right up my alley. I haven’t touched the new agility course, but I should since it is the fastest course and offers various rewards for completing laps. Generally I only have enough patience for agility to grab the twenty thousand (forty if you have bonus exp) agility experience for participating in the daily mini-game. The prayer section is a money sink, for 130,000 gold you can buy and clean crystals for prayer experience. If you are really rich, you can clean thirty stones per hour, spending 3.9 million for 279,000 experience. A much better alternative to buying and grinding bones, if for convenience over price.
  • Clan Meilyr (Dungeoneering and Herblore) – I don’t have 95 dungeoneering so I can’t comment on just about anything in this section. Harmony moss is interesting, you buy seeds for 50 thousand, and then plant them on skill-specific posts. The moss grows by gaining experience in the related skill, and the final product can be used in potions or sold for a small profit. I love combination potions since I can finally ditch my super sets, and I like the idea of certain potions requiring you to find the recipe in dungeoneering. It offers an extra incentive to go dungeon diving.

2. Treasure Trail & Community Tools – 8/10

Treasure trails are RuneScape’s treasure hunting mini-game, scrolls found from monsters and through other activities that offer puzzles and clues that must be followed to find rewards. If you’re lucky, you can find insanely expensive equipment/cosmetics. Otherwise you are 99% of the community and find a few low level items for a half hour or so of hunting. I don’t have the logistics to figure out if the rewards are statistically dropping at a better rate, but I like the idea of introducing new and better stuff while removing less desirable rewards.

I’ve found that the majority of players fall into two categories for the player examine feature: those who haven’t touched it and are at the default settings or those who have set their account to private.

3. Heart of Stone Quest – 6/10

I didn’t enjoy this month’s quest. RuneScape’s quest system has been rough ever since Jagex brought the world into the sixth age and made it so each quest set before then is a flashback or a memory or something. Heart of Stone is supposed to be an introductory quest to the elder gods, a topic that if you’ve been keeping up with the quests will seem out of place since your character has marinated in the topic for years. Every once in a while Jagex will go back and bring in a quest to introduce players to a certain idea, throwing consistency into the wind when your character who has known about these topics for years suddenly has no idea what they are.

As an introductory quest, it feels like everyone else is doing the fun stuff. You show up in the quest after all of this interesting stuff happens, and the quest is over before the really interesting stuff will happen, and knowing Jagex the sequel is at least six months away, if not a full year or more.

 

The first and second batches for Prifddinas are going to keep myself, and many other players, busy for a long time to come. By giving a more tolerable way to train the most intolerable skills, hitting end-game content is looking a lot more realistic.