NIDA Online: What Happened


NIDA Online shut down late last night, after approximately eight months in service, so last night I decided to take a plunge into the game and see just why the title fell short of its one year anniversary.

What I found was a game that wasn’t all that terrible, but nothing special. In terms of cookie-cutter MMOs, this cookie was that plate of Christmas cookies you get from relatives and neighbors that eerily look identical. They are home cooked, but have the strong sensation that the person simply unwrapped store bought items, arranged them on a plate, and called them their own.

I created an Artificier, a tech-based character, who did all of his fighting through guns, not unlike my character in Aika Online. My starter pistol was replaced at level ten with a shotgun, and buying ammo was quick and easy (click on a button on the HUD, no need to be in town or at a vendor). At level fifteen, however, I purchased myself a machine gun that tore through enemies like a hail of knives through air.

By the time I logged off for the night (the game shut down at approximately 3am my time), I hit level 20 and felt like I had accomplished absolutely nothing. I had finished a total of five quests, each one having me kill dozens, if not hundreds, of the same two or three mobs for the sake of finding three or five of whatever item they dropped. Sayries, for example, dropped shells that I needed for a level five quest. I leveled from eight to fifteen before I retrieved all five shells, which I turned in to find my next quest? Get three Sayrie shells. These are non-repeatable quests.

I wanted to get the essence of what new players see when coming into the game, and what I found was an uninviting world filled with monsters who, should you partake in the game’s quest system, you will be slaughtering by the hundred until they no longer give you a viable source of exp, only to finish one quest and then be sent right back for the next. It isn’t a test of patience, or tolerance of grind like in most other Asian MMOs, but instead you get to a point while questing where you simply ask yourself “where is the challenge?”

Moving around is a chore, with the WASD system broken, and the point/click system shoddily put together (I had regular moments where clicking yielded no movement). The combat system is a combat system, there isn’t much more to say about it. Nothing special, but nothing horrible about it either.

I’m sure I will be berated for not giving the title more of a chance, but the focus of my play time over the course of the day yesterday was to experience the game as a new player would, and judging by the dearth of posts on the forums pre-shutdown, and the lack of people in-game, I get the feeling I was one of the few remaining who cared to even take a peek.

NIDA Online is a reminder that for all we rag on mainstream Korean MMOs, there is in fact a level of quality that borderlines on comatose, and I for one feel bad that Gamekiss put so much of their own support and funding into a title that the developers obviously couldn’t care less about.

My videos below:

Yet Another Korean MMO Shuts Down


NIDA Online is a Korean free-to-play MMO. For some of you, that is enough to avoid this game like the plague, and for others it is enough to question: Omali why are you bothering reporting on yet another cookie-cutter MMO shutting down. Why is this significant? NIDA Online opened in September 2009, around the same time as Aion, Champions Online, and Fallen Earth. So, from start to finish, NIDA Online lasted slightly less than eight months.

Now I have never played NIDA, so I’ll leave the quips about the game’s quality to another person, but eight months says a lot. Consider, for instance, the fact that two very widely panned MMOs are still going rather strong to this day, after two years of being live (I’ll leave you to fill in what those two MMOs released in 2008 with high preorder numbers are). NIDA’s run even knocks out FURY, the only MMO we are aware of to fire off emails to its ex-players calling them losers. FURY, for reference, had a ten month life span.

Perhaps now Gamekiss can focus on its other riveting titles, such as the Freestyle basketball MMO.

As It Turns Out: MMOs ARE Expensive


Project: World of Halocraft

This should be obvious by now, but it’s not just the world that is massive in an MMO, the budget is as well. Virtually every mainstream title (sans Runescape) has sucked up millions of dollars in the process of being developed. Not too long ago, it was revealed that Ensemble Studios was working on Project Titan, the fabled Halo MMO, that was canceled under unspecific circumstances. In a recent comment by ex-Ensemble programmer Dusty Monk, the title was canned because of its enormous budget: 90 million. The publisher (Microsoft) decided to pull the plug on the project due to the long distance the MMO still had to go before it was anywhere near completion, and the already high cost.

One only has to look at EA’s upcoming The Old Republic, as well as Age of Conan and Warhammer Online to see just how big budgets can get. So yes, Microsoft, MMOs are expensive, but did you really think that a Halo MMO would do that badly?

Stargate Worlds Unofficially Officially Defunct


Just like Yoko and the Beatles

If MMO Fallout was alive back in 2008, I would likely reference back to an article detailing the death of Star Trek Online in the hands of Perpetual Entertainment, and what ultimately lead to the falling out of the title, into the hands of Cryptic Entertainment. The most important part of this story is to note that both of Perpetual Entertainment’s titles are in the hands of completely different entities, with Star Trek Online being released this past February by Cryptic Studios and Gods and Heroes to be released by Heatwave Interactive at some unknown point. The point being is that, despite the company going under, there is still the possibility of the game being picked up and released.

I say “unofficially officially” because, if Cheyenne Mountain Entertainment had an employee left, and you were to ask him if Stargate Worlds is canceled, he would probably say no. There’s no one working on it, no funds to work on it, and the company sold off its assets, but we don’t want to paint a dismal look at the future. Will the game be coming out this year? No. Will CME be developing it? No. Is there any hope? Well, you could look at Star Trek Online’s over-hundred-thousand subscribers and make up your own mind.

At this juncture, Cheyenne Mountain Entertainment is selling off all of their assets, which will include their license to Stargate Worlds, assuming this sale hasn’t already taken place. As was the case with Perpetual Entertainment, Cheyenne will likely last until the duration of the Chapter 11 bankruptcy is finished, and then dissolve into the abyss of nonfunctional developers. Since Cheyenne has already fulfilled my first set of engagements for Stargate Worlds, I have a new set of possibilities:

  1. Stargate Worlds goes the way of Star Trek Online and Gods & Heroes and is picked up by another studio (Cryptic Studios?), who either collect what Cheyenne had or start anew. It is likely that this studio will be Fresh Start Studios, which is a new developer made up of ex-Cheyenne employees. How well the game does is irrelevant at this point, as we are simply dealing with post-closure events.
  2. The title is not picked up by anyone, and sits in limbo forever.

If the part about Fresh Start Studios picking up Stargate Worlds doesn’t happen, expect option #2. At this juncture, I find it difficult to believe that many studios would pick up the Stargate IP for an MMO.

More on Stargate Worlds if it ever appears, but it seems as if this saga is finally coming to an end.

Dungeon Runners: What Happened


“Dungeon Runners just isn’t cutting the mustard. If she were a ship, she’d be taking on water. Yeah, she’s been taking on water for a long time now. Are my cryptic references too hard to decipher? The game just isn’t profitable. And, the first rule of business is to be profitable!”
-Stephen Nichols, NCsoft, on Dungeon Runners.

Today marks the first day of a new year, as well as the death of two MMOs: Dungeon Runners and Metaplace. Dungeon Runners shut down earlier this morning following an event that saw a giant bomb explode in the game’s main city: Townston. Here at MMO Fallout, “What Happened” has to be my least favorite section as, despite popular opinion, I don’t get my jollies from watching companies fall.

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Shadowbane: What Happened


Out of all the titles that appear on What Happened, Shadowbane is the longest running. At six years, I would agree that although the game shut down, it was definitely a success in all manner of speaking. One of the top selling PC games at launch back in 2003, Shadowbane is still considered one of the best open pvp MMOs on the market. Offering fully open player vs player combat in a dynamic world where players can morph terrain, hire AI guards and have them patrol, as well as building and destroying buildings.

Shadowbane was not without bad times, however, and unfortunately when the bad times hit, they were very bad. The game transitioned to a free to play in 2006, where ads would be shown at different points in the game (open, close, and upon death). The game still suffered from a number of bugs and glitches, and in 2008 would be completely rebooted.

In 2008, Shadowbane went offline to perform a complete reboot in order to stabilize the servers and increase performance. As a result, all characters were deleted and all houses were destroyed. Only three of the five servers were brought back online.

Shadowbane was, from the start, a cult hit that never truly got off the ground, despite the rabid following of its fans. On one side, Shadowbane may be the only example of an internet petition actually accomplishing something. The original shut down date of May 2009 was extended to July due to player feedback.

Overall, Shadowbane was an interesting period in several ways: For instance, it showed how successful a game with Ultima Online’s mechanics can be, one that is parroted by Darkfall and Mortal Online. It gave ultimate freedom to the players, and did away with instancing, pre-set plots for housing, and other standards of MMOs.

There is the possibility that Shadowbane will be making a comeback, in the form of a non-MMO title. Ubisoft has recently trademarked the title for non-MMO purposes.

The Matrix Online: What Happened


I’ve been sitting on the “What Happened” articles for Shadowbane and The Matrix Online for some time now, although I can’t explain why I’ve been waiting to put them out. With the upcoming shutdown of Dungeon Runners and Metaplace, I might as well get caught up on my shutdowns.

The Matrix Online launched back in March 2005, and truly had a lot going for it. An ever changing world, MxO had one of the best story systems in the MMO industry: One that changed by the week. Story progression took the part of new missions every few weeks, while live events were the main staple of immersion; with developers taking the part of the game’s NPCs and acting out live events, including the assassination of Morpheus. Players were brought into the storyline through hints of the following events that would appear over the city, such as certain billboards, or suspicious agents appearing.

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Mechscape Cancelled, Stellar Dawn Coming 2010


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It always pains me to see an MMO fail before it is even launched. As is the case with Mechscape, Jagex’s upcoming Science Fiction MMO, a spiritual successor to Runescape, as CEO Mark Gerhard confirmed to Eurogamer today that the title is indeed canned.

In an interview with Mechscapeworld.com, Mark Gerhard had this to say:

Sadly the game was not as complete as we wanted and we spent the first few months trying to “fix” the game where we could. About a month or so ago we took the decision to stop trying to “fix it” as we still wouldn’t have the game we wanted and the game certainly did not meet all the objectives and specifications established in the original game design document and therefore it would be better to go back to the founding principles and build the game we always wanted –Andrew [Gower] is now overseeing the project and working very closely with the team to build Stellar Dawn, not all was lost as we naturally have developed the game engine substantially over the last few years and the new designs benefits massively from this as well as a ton of experience within the team as to what works and what doesn’t. So whilst the content and a lot of the game play will change from what was previously built almost everything else will go straight back into Stellar Dawn.” – Mark Gerhard

With the death of one comes the rise of another. Innovations brought about by the production of Mechscape have gone towards the production of Stellar Dawn, a different yet somehow similar MMO to the little guy who never had a chance.

Hopefully Jagex has learned the same truth that Richard Garriot learned with Tabula Rasa: Just because you are an established name, does not guarantee all of your products will succeed.

On that note, it is good to see Jagex catching up to the rest of the mmo world in terms of features. The company just launched a name changing service, and is currently beta testing a feature to see a log of your character’s activity, including amount of time played (see WoW Armory)

Instanced Vs Persistent: The Guild Wars Debate


Ask someone if World of Warcraft is an MMO, and you’re bound to receive a raised eyebrow, and the kind of look you can generally only get when you ask how to download the internet on to your computer so you can go online. World of Warcraft is a persistent world, where players travel across miles of open terrain, fighting varied mobs, gaining levels, fighting other players, completing instances, etc. There is no doubt for many players that World of Warcraft is an MMO.

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SOE 2009 Address


Sony Online Entertainment did their Fan Faire Press release this year, and seeing as how they have the largest collection of MMO’s in the list, I just had to have a look at what is on the horizon for their titles, and for the company itself.

I’d like to note on Sony themselves. Despite what I may think about the rest of Sony, I give SOE a lot of credit for the dedication they have to their games. Unlike NCSoft that more closely resembles the guy sitting on his porch with a shotgun waiting for someone to slip up, SOE has a strong dedication to their products, and does everything in their power to make sure that the remaining population, as small as they may be, continue to enjoy what they enjoy, and supports their products long after any other company might consider them to be “dead”.

So I have a lot of respect for Sony Online Entertainment, even though at the same time I have a lot of contempt for the boneheaded mistakes they’ve made in the past, namely the NGE updates for Star Wars Galaxies, and implementing legal real world trading in the Everquest titles. They didn’t talk about many of their existing games at this conference, mainly Everquests and Free Realms, with some Star Wars Galaxies thrown in. So without further ado, here is Sony.

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