Ubisoft’s Stock Drops Following Ghost Recon Disappointment


This week Ubisoft announced that it would be dramatically scaling back income expectations following the “very disappointing” reception and sales of Ghost Recon: Breakpoint. The latest game in the Tom Clancy franchise left both gamers and critics angry over the abundance of game-breaking bugs as well as what was perceived to be an egregious reliance on over-monetization of various aspects of the game.

In the time since that announcement, Ubisoft’s stock prices have plummeted both in the United States as well as in France. Ubisoft’s NASDAQ listing dropped from $12.60 on Monday to a low of $10.06 before rebounding slightly to $10.35. Bloomberg meanwhile reports that stocks in France fell as much as 29% which brings the year decline to 38%.

In addition to the disappointing reception of Ghost Recon: Breakpoint, Ubisoft announced that all of its major releases for the rest of the fiscal year have been delayed until next fiscal year. Investors were not entirely satisfied by the announcement.

Source: Bloomberg

In Plain English: The Grinch Who Spoiled Fortnite


Dear internet,

That video game nondisclosure agreement that your buddies tell you doesn’t matter because “it’s video games” and thus not enforceable in court? It’s probably enforceable in court. In fact it’s very likely enforceable.

To the shock of the world and heaven in the sky, Epic Games has filed a lawsuit this week against a user of Fortnite. The lawsuit targets Ronald Sykes (aka “@Snipa_King2k,” aka “@FNGzus,” aka “@invisiblellama9”) and alleges that Sykes spoiled the surprise of Fortnite Chapter 2 in breach of a nondisclosure agreement.

“Epic is suing Sykes because he broke his contractual obligation to keep Epic’s secrets about the upcoming season of Fortnite®, Epic’s popular video game. Information is currency. Sykes cashed in on what he learned as a User Experience tester for Epic. He did so at the expense of Epic and those in the Fortnite community who were anxiously awaiting the new season of Fortnite only to have some of Epic’s planned surprises spoiled by Sykes’ leaks.”

Sykes was a member of the User Testing Experience, which is fancy talk for confidential beta tester. He along with a number of others were given the opportunity to test Fortnite’s big new update, presumably so it would be as fine tuned as possible before Epic released it to the masses. Sykes allegedly disclosed those secrets before they were meant to be public.

Fortnite Chapter 2’s reveal for those who weren’t glued to their computer for the weekend was massive. The servers went offline for two days as the game was literally engulfed in a black hole, resulting in all sorts of streaming records being broken as people watched a black hole in anticipation of what would come next. The event had been preceded by easter eggs being dropped into the game throughout the past seasons of the game, and ultimately it was a major product of Epic’s work.

Epic is seeking civil relief under the Defense Trade Secrets Act of 2016 (DTSA) as well as the North Carolina Trade Secrets Protection Act (NCTSPA). The DTSA allows for damages for actual loss, any unjust enrichment caused by the leak of trade secrets, and in cases of willful and malicious disclosure, exemplary damages may be awarded of up to two times the actual loss/unjust enrichment.

The NCTSPA is similar in that the language allows for compensation for economic loss or unjust enrichment, as well as punitive damages in cases of willful violation. The lawsuit alleges that Sykes created several Twitter accounts to leak the new map introduced with Fortnite Chapter 2 as well as a number of new features coming to the game.

Epic seeks injunctive relief as well as attorneys’ costs and fees, and economic damages as well as punitive damages as allowed under law. As always, MMO Fallout has provided the relevant documents at our Google Drive for those who wish to read them.

Source: Google Drive

Ghost Recon Breakpoint “Very Disappointing” Says Ubisoft


Ghost Recon: Breakpoint’s critical and financial performance have been “very disappointing” according to an Ubisoft report released today. Ubisoft released a statement revising financial targets to offer the bad news that the 2019-2020 fiscal year isn’t going to be so hot for the French developer/publisher. Worst of all is that net bookings are expected to end up at €1.45 billion, an admittedly large amount but a long way away from the anticipated €2.185 billion. Operating income has plummeted from an anticipated €480 million to just €20-50 million.

The drop off in sales is primarily due to the “very disappointing” reception of Ghost Recon: Breakpoint which launched in early September on PC and consoles. In addition, Ubisoft notes that development for Watch Dogs: Legion, Gods & Monsters, and Rainbow Six Quarantine will all be extended and will not be released until the 2020-2021 fiscal year.

“However, we have not capitalized on the potential of our latest two AAA releases. For Ghost Recon Breakpoint, while the game’s quality appeared on track – based on E3, Gamescom, previews and our latest internal playtests –, critical reception and sales during the game’s first weeks were very disappointing. As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.”

Breakpoint has been getting slammed by critics and the public since its launch last month. The game has seen a lot of backlash due to an extensive cash shop that appeared to get priority billing over the game itself which launched with severe bugs and performance issues. Ubisoft’s Yves Guillemot does not address any of the criticisms in the press release, instead blaming the game’s subpar performance on difficulty generating interest for a sequel to a live service game, imperfect implementation of gameplay innovations (whatever that means), and not enough differentiation factors to stick out among the crowd.

“In this overall context, we have decided to postpone the releases of Gods & Monsters, Rainbow Six Quarantine and Watch_Dogs Legion until 2020-21. While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players. This decision will have a very significant impact on our financial results for this fiscal year and goes against our recent successes in building a more stable development model. However, it is in line with our strategy to maximize the future value of our brands for the long term benefit of our employees, players and shareholders. We expect it to have a positive impact on our financial performance as from 2020-21.”

Source: Ubisoft Press Release

Fallout 1st Lets You Give Bethesda More Money For Fallout 76


Now that Bethesda has completely abandoned its stance against pay to win mechanics, the company has announced and launched a premium subscription service for Fallout 76. Dubbed Fallout 1st, the membership costs $13/month or $99 for a year and grants all sorts of goodies to subscribers such as the ability to host your own private server.

You’ll also get your hands on a scrapbox that can hold unlimited crafting components as well as a placeable fast travel point with a stash, sleeping bag, and more.

For more on Fallout 76’s new pay to win systems click here.

Heroes & Generals Retires One Day Membership


Reto Moto has announced the death of one day memberships in Heroes & Generals, to be replaced with three day memberships that can be bought at the cost of two days.

“1-Day Veteran Membership is now a thing of the past, give a warm welcome to the 3-day Veteran Membership! You get 3 days of Veteran Membership for the same price of 2!”

Heroes & Generals currently carries a 55% “mixed” rating on Steam with many reviews pointing toward complaints of pay to win aspects, heavy grind, and reliance on microtransactions in the shop.

Source: Heroes & Generals

Not Massive: Fortnite Corroborates Child’s Knowledge of Guns


Who said video games would never offer real world experience?

Today’s human interest piece comes to us from a child custody case in the Eastern District of New York. The petitioner is the father of a child who had petitioned the court for the return of his son to Ecuador. The child, a nine year old, had been retained in the United States by the mother and without the consent of the father since mid-2018. The father (petitioner) owns a gun shop and warehouse in Ecuador and is a dealer of firearms and accessories (Editor’s note: It should be noted that the firearm business is legal/legitimate). During the custody hearing, the child testified to the father having guns in the house, on display, within the reach of a child. How did the child know the identity of the guns? Fortnite.

According to the testimony, the child was able to verify what he had seen in the house including a silencer and a shotgun because he had seen something similar in Fortnite.

The story does not have a great ending, as the court eventually ruled that the child would be returned to Ecuador under Hague Convention. Still, the court did not seem to have any reason to doubt the child’s game-based knowledge.

The full entry can be found at the link below. Content Warning: The document below has been included for those who wish to view it. It contains numerous detailed allegations of the repeated physical and verbal abuse of a child by a parental figure.

Source: Eastern District of New York

[Video] Twitch Plays The Outer Worlds


It was bound to happen eventually.

This week marks the launch of The Outer Worlds, but if you want to play the game you can do so right now…Sort of. Being the crazy people they are, Obsidian Entertainment has decided to throw The Outer Worlds up for the world to play…on Twitch. This technically makes The Outer Worlds the first pre-release game to be given the Twitch Plays treatment.

Streaming is going on right now. You can head over to the Obsidian Twitch channel and play along in the chat yourself. Create the kind of playthrough that even Polygon would be proud of.

Mobility: TeeTINY Online Second Beta Launches


Teeny.studio, a Korean game developer and publisher, today released the second closed beta of their new mobile MMORPG, TeeTINY Online.

TeeTINY Online is an open world, anime-themed, fantasy casual MMORPG where players are encouraged to join together in teams and take on the world. Take on dungeons, boss monsters, raids, towers, and more. The beta is available until November 3 and includes daily quests that will span the closed beta period. The full version is set to launch at sometime in 2020.

The beta build of TeeTINY Online can be found at the Google Play store.

Source: TeeTINY Press Release

Planetside 3 Is Surely Happening, Says Daybreak


Planetside 3 is absolutely happening, says developer who suffered at least four rounds of substantive layoffs over the past two years. With Planetside 2 chugging along and Planetside Arena floundering and virtually dead in the water, Daybreak is ready to talk Planetside 3. In a post on the official website, executive producer Andy Sites noted that the studio views Planetside Arena as a stepping stone to Planetside 3 which will feature very different gameplay mechanics than Planetside 2.

So when we think about what the PlanetSide 3 experience needs to be, we know that there are incredibly high expectations from all of you. PlanetSide Arena is intended to be the stepping stone to PlanetSide 3, which we envision expanding from the current battlefields of Auraxis, to full-fledged galactic war with empires exploring, colonizing and conquering one another within an expansive galaxy. We envision PlanetSide Arena as a way to allow us to link present day PlanetSide 2 and PlanetSide 3 story lines, as well as providing an opportunity to try out new features, styles of play, etc.

We’ll see about that.

Source: Planetside 2

[Video] Outer Worlds Launch Trailer


Obsidian Entertainment today released the launch trailer for The Outer Worlds, the latest science fiction game hitting PC and consoles in just under a week. The Outer Worlds sticks players in a world where giant megacorporations have taken over entire planets. Featuring branching paths, your story will change depending on how you play.

Check it out.