Chronicle: RuneScape Legends Launches May 26th


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(Correction: The free card packs run until May 15th)

Jagex Ltd, makers of the popular MMO RuneScape, have announced that their collectible card game RS Chronicles will launch on Steam on May 26th. In order to celebrate the occasion, anyone who logs in between now and May 15th will receive three free booster packs to bolster their decks.

RS Chronicles is one of the latest additions to the battle card game genre, following the massive success of Hearthstone. The title sets itself apart from the competition in that cards are used to build adventures for the player’s hero, building up their abilities or tearing down their opponent in preparation for the final battle at the end of each match.

“It’s just two weeks until we officially throw open the doors to Chronicle’s Hall of Legends on 26th May, and its launch on Steam is only the beginning for what we have planned. We’ve already introduced brand new cards every week, increased rewards, balancing improvements, and there’s even more content planned for the months to come,” said James Sweatman, lead designer, Chronicle: RuneScape Legends.

Chronicle: RuneScape Legends is currently free to play with microtransactions. Chronicle: RuneScape Legends will launch on Steam in seven languages: English, French, LATAM Spanish, German, Polish, Russian, and Brazilian-Portuguese.

(Source: Jagex press release)

Perfect World Entertainment Publishing Gigantic


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Perfect World Entertainment today announced a new partnership deal to publish Gigantic, the free to play action MOBA by Motiga Games, on its Arc client. Gigantic will join first party titles including Champions Online, Neverwinter, and Star Trek Online, as Perfect World Entertainment continues to ramp up its efforts to introduce quality games to the PC and console market.

Gigantic is described as “a free-to-play action MOBA developed by Motiga that pits teams of five heroes and their massive guardians against each other in highly intense battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players fight to defeat the opposing guardian with spells, guns, and swords.”

“2016 continues to be a year of growth for Perfect World Entertainment,” said Bryan Huang, CEO of Perfect World Entertainment. “As we expand our line-up of partnered developers, we always want to ensure that our team is publishing quality content for gamers. The passion that the Motiga team has makes them a perfect partner for PWE as we accomplish our goal of bringing quality products to the industry.”

Motiga plans to have Gigantic ready for release on PC, the Windows 10 store, and Xbox One. The accompanying trailer shows a game that looks to be similar to SMITE, albeit with more action elements.

IPE Update: Run Over By An Internet Semi Update


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Small In Plain English update for the James Romine V James Stanton case (Digital Homicide V Jim Sterling). Following the recent motion to dismiss the case, James Romine has filed his own motion to dismiss the dismissal. To put it bluntly, and to utilize a logical argument that will make much more sense in the next paragraph or two, the case has jumped on the crazy train and left logic bleeding on the highway of justice about two hundred miles back.

First case of interest, in order to prove that Jim Sterling does business in Arizona, James Romine actually purchased a t-shirt from the Jimquisition website and had it shipped to his address. The newly introduced evidence includes a receipt and a photo of the “Jim Fucking Sterling Son” t-shirt ordered from the website. Romine takes a moment of the court’s time to note that his brother coined that term. Romine also notes that he has been subscribed to Sterling’s Patreon for three months now.

In what appears to be a case of lacking awareness, Romine is now invoking the case of Ventura V Kyle as precedent for defamation in cases where the defendant was not in the same state as the trial. Ventura V Kyle is described as “a case with no winners,” where Jesse Ventura sued Navy Seal Chris Kyle after the latter claimed to have punched Ventura in a bar. Ventura’s reputation was severely damaged after he continued the lawsuit against Kyle’s estate after Chris Kyle was fatally shot at a gun range in Texas in 2013, the events adapted into the film American Sniper.

Don’t worry, it gets stranger. Romine goes on to compare the case as being “precisely the same” as being run over by a series of cars. I’m going to attach the full paragraph because paraphrasing wouldn’t do the full quote justice.

“It is precisely the same as being hit with a car in Arizona by an out of state resident passing through. In this case, The Defendant’s ‘car’ is actually an Internet semi with a camera attached to display the show of The Plaintiff being run over to The Defendant’s subscribers and then is followed by a thousand more cars following The Defendant’s lead.”

To sum where the case is up to this point: James Romine filed a motion to amend his complaint, which Sterling responded to with a motion to dismiss said amendment as pointless because the defense believes it can have the case thrown out before it goes to court primarily on the grounds of lacking jurisdiction and that his comments were a matter of opinion. Romine filed to have the dismissal dismissed, making claims that Arizona’s district court does indeed have the jurisdiction and that Sterling’s comments are a matter of fact.

Get it? Got it? Good. More on the story as it develops.

Cheap Games: Ubisoft Sale On PSN


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Ubisoft is running a week long sale on the Playstation Network, and the list of games for sale is massive. The list of sale items includes the recently launched Division as well as other big name Ubisoft titles like Rainbow Six Siege and The Crew.

Sales are for the North America Playstation Network. Your mileage may vary.

Highlights:

  • The Division: $49.79 (17% off)
  • Rainbow Six Siege: $35.99 (40% off)
  • The Crew: $17.99 (40% off)
  • Toy Soldiers War Chest: $11.99 (60% off)
  • Watch Dogs Gold Edition: $19.99 (60% off)

The entire list of games on sale includes 32 items between the Playstation 3 and Playstation 4. Currently no Vita games are on sale.

(Source: PSN)

Not Massive: Cliff Bleszinski Joins Fig


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Cliff Bleszinski, developer known for Unreal Tournament and Gears of War, is the latest big name to join crowdfunding platform Fig. Bleszinski joins Tim Schafer and Brian Fargo in heading up the platform that hopes to differentiate itself from the likes of Kickstarter and Indiegogo by offering backers the chance to actually invest in projects and receive money back if the game proves to be a success.

Despite its small library, Fig has seen the successful funding of numerous titles including Schafer’s own Psychonauts 2, Kevin Smith’s Jay and Silent Bob game, and Outer Wild. The platform was also host to the well-publicized failure of Rock Band to secure a PC port, pulling in just $792 thousand out of the $1.5 million it had asked for.

Fig hopes that its hands-on curation will create an environment that is welcoming to backers around the $20 mark who simply want a fun game all the way up to four-figure investors who want to see a return on their money. Fig’s current focus is on Consortium: The Tower, currently exceeding its funding goal.

(Source: Forbes)

Rift $50 Starter Pack For New Accounts Only


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Trion Worlds is selling a $50 “Essentials Edition” bundle for Rift that includes all of the essentials that a character needs to get started. The pack includes all of the souls from Nightmare Tides and Storm Legion DLC packs, Primalist Calling with six souls, Planewalker: Water ability, 2 bag slots, and 2 earring slots. Objectively, and considering its contents, it is a good deal.

It will also only be available for new players, starting tomorrow (May 11th). Current players who wish to get their hands on this pack will have to do so before 8:00am PST on May 11th.

(Source: Rift)

Fantasy Tales Online Available On Steam


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Indie MMO Fantasy Tales Online is available in Early Access on Steam, if you missed its release last week. Developed by Cold Tea Studio, FTO is a retro-inspired MMO with accessible controls and a small community. I managed to take a look at the game and found it to be an immensely enjoyable experience, albeit one that is clearly early on in development.

Also available at launch is the Frontier Pack. For $20, the Frontier pack provides 1 month of subscription, bags, crate keys, costume tokens, respec tokens, and cash shop gems. The server on Steam is separate from the one on the official website.

Otherwise Fantasy Tales Online is free to play. Check it out on Steam at the link below.

(Source: Steam)

Video: Riders of Icarus Latest Trailer


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The latest trailer for Riders of Icarus is out, showing off some of the mounts and dragons that players can tame and fight alongside. Players eager for a game that provides mounted combat can rejoice, as Riders of Icarus provides hundreds of monsters with which to mount and fight with, from bears to dragons.

Riders of Icarus is currently in beta, with founders packs available at the official website. MMO Fallout partnered with Nexon last month to give away beta keys.

Paypal Will Not Protect Crowd-Funding Pledges


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Paypal has announced that crowd funding ventures will no longer qualify for payment protection, meaning you’ll no longer have outside help if the wine condoms, cat panties, or that completely legitimate hardcore sandbox MMO run by an MMA manager whose love for video games trumps his complete lack of experience making them doesn’t end up producing a final product.

New terms of service on the Paypal website remove payment protection from activities that include an entry fee and a prize, payments to government services, and payments on crowdfunding platforms:

  • Payments on crowdfunding platforms

The new terms are due to the heavy risks and uncertainties of crowdfunding. Unlike a straight purchase, the user pays to fund a product that may or may not reach fruition. Presumably this change in policy comes following losses incurred by Paypal in reimbursing people who lost out due to unfulfilled crowd funding (and there are a lot).

Back in 2014, Gamerant.com reported that only 37% of video game Kickstarters have fully delivered. MMO Fallout itself has reported on numerous failed projects crowdfunded by thousands only to shut down due to a mixture of incompetence and suspicious behavior.  Earlier this year, development on Ant Simulator shut down amidst allegations by an ex-developer that the money was blown on alcohol and strippers.

Users have until June 25th when the new terms go into effect to shut down their Paypal account if they do not wish to be included.

Check out MMO Fallout’s (somewhat) weekly column Crowdfunding Fraudsters, where we look at bad crowdfunding campaigns to avoid.

(Source: Paypal)

Chronicles of Elyria: The Good, The Bad, The Ugly


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Chronicles of Elyria is getting a huge amount of attention thanks to its Kickstarter campaign, currently at $673,000 out of $900,000 with 25 days to go in its campaign. A lot of the attention comes from the very unique concept that the game bases itself on, that your character actually grows up, lives, and eventually dies of old age. Characters age over the course of 10 to 14 months, with that exact life expectancy based on player actions during that time frame, and after death are reincarnated more powerful than before.

It also creates an interesting monetization strategy that is effectively an annual subscription. When your character dies, reincarnation costs one spark of life, which costs real money. Each death in-game takes away approximately two days off of your life, however the campaign has some murky explanation that more important players actually receive more severe penalties upon death. It isn’t completely clear, but it looks like the more influential your character, the more time that death takes off of your play schedule.

“…each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.”

Otherwise Chronicles of Elyria is gunning for the sandbox realism crowd. Your character stays online and continues to do things while you are offline, combat has more focus on your ability to dodge and parry than simply spam buttons, and there are no NPC quests or mini-map.

One thing that I’ve talked about in great lengths in the past is that hardcore sandbox MMOs tend to confuse hand-holding with providing important features, an important distinction that makes Eve Online a massive success while Mortal Online and Darkfall feed off of scraps in the dumpster out back. It looks like Soul Bound Studios is getting the picture, because the game is boasting several features you don’t normally see in MMOs of this genre.

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First off, players will be able to give quests, using the example of an offline player character merchant being able to task players with bringing him needed reagents. To force honesty on both sides, the merchant can issue a contract which both sides must agree on and fulfill with the threat of consequences if they don’t hold up their end. It’s a very simple function, Player A provides resource and Player B pays him by this date otherwise someone will be penalized. It is so easy, in fact, you wonder why games like Mortal Online and Darkfall didn’t add it in.

Which doesn’t mean your ability to BS other players is being diminished. While the game doesn’t provide a mini-map, it will be possible for cartographers to and map makers to create maps to sell to other players. According to the Kickstarter campaign, it will also be possible to lie on the maps. It is also possible to change the name that NPCs use to refer to towns by how popularly the town is titled, meaning you’ll possibly be traveling from Dongton down to Dongville passing by Lake Dong and of course Butthole Creek.

Let’s be fair, the way the contract system is being advertised sounds ridiculously complicated on the developer’s end, but can potentially be the powerful tool that sets CoE apart from its failed brethren. According to the campaign page, you’ll be able to sign trade contracts, set up trade routes, create a shipping business, hire assassins, employ people to bring you resources, all kinds of stuff. I really want more details on this, though, because it can make or break the atmosphere especially when it comes to enforcing those contracts.

One bit I don’t entirely buy is the idea that the system will reduce griefing. Every sandbox developer thinks that they’ve found the cure for rampant griefing and Chronicles of Elyria will have to prove that it is different. You see, the problem with sandbox games is that the differences between griefing and playing as a bandit are very difficult to tell, especially when you’re building a computer system to identify and sort the two out. Banditry is a valid style and kinda popular in the sandbox community, it isn’t that players find the conduct acceptable as much as they don’t like the idea of developers restricting gameplay.

And it looks like Chronicles of Elyria thinks that they can curb griefing by simply punishing players for killing each other. It’s a bold move, one that could backfire horrendously by merely lowering the life expectancy for griefers who didn’t intend to stay long anyway before moving on to their next game, while alienating players who want a more fleshed out world in which to play bad guy. It sounds great on paper, but could seriously affect the long term viability of the game as the direct financial punishment of death makes the game feel more restricted.

“If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.”

I expect to see a fair amount of buyer’s remorse from people who pledge at higher levels in return for pets/mounts/equipment only to find out (hopefully they read the pledge details) that items can be lost and pets/mounts can be killed by NPCs and presumably other players. There has been a fair amount of criticism over the fact that backers at the $120 level and above will receive three months of early access to the live game, not to mention the kind of rewards you get once your pledge starts hitting four digits.

Alternately, you can bet that the campaign is going to get roasted for perceived pay to win.

Overall, I want to see more of Chronicles of Elyria. There is a good long while until the game comes out, so we have plenty of time to get acquainted.

(Source: Kickstarter)