Video: Riders of Icarus Latest Trailer


Riders of Icarus

The latest trailer for Riders of Icarus is out, showing off some of the mounts and dragons that players can tame and fight alongside. Players eager for a game that provides mounted combat can rejoice, as Riders of Icarus provides hundreds of monsters with which to mount and fight with, from bears to dragons.

Riders of Icarus is currently in beta, with founders packs available at the official website. MMO Fallout partnered with Nexon last month to give away beta keys.

Paypal Will Not Protect Crowd-Funding Pledges


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Paypal has announced that crowd funding ventures will no longer qualify for payment protection, meaning you’ll no longer have outside help if the wine condoms, cat panties, or that completely legitimate hardcore sandbox MMO run by an MMA manager whose love for video games trumps his complete lack of experience making them doesn’t end up producing a final product.

New terms of service on the Paypal website remove payment protection from activities that include an entry fee and a prize, payments to government services, and payments on crowdfunding platforms:

  • Payments on crowdfunding platforms

The new terms are due to the heavy risks and uncertainties of crowdfunding. Unlike a straight purchase, the user pays to fund a product that may or may not reach fruition. Presumably this change in policy comes following losses incurred by Paypal in reimbursing people who lost out due to unfulfilled crowd funding (and there are a lot).

Back in 2014, Gamerant.com reported that only 37% of video game Kickstarters have fully delivered. MMO Fallout itself has reported on numerous failed projects crowdfunded by thousands only to shut down due to a mixture of incompetence and suspicious behavior.  Earlier this year, development on Ant Simulator shut down amidst allegations by an ex-developer that the money was blown on alcohol and strippers.

Users have until June 25th when the new terms go into effect to shut down their Paypal account if they do not wish to be included.

Check out MMO Fallout’s (somewhat) weekly column Crowdfunding Fraudsters, where we look at bad crowdfunding campaigns to avoid.

(Source: Paypal)

Chronicles of Elyria: The Good, The Bad, The Ugly


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Chronicles of Elyria is getting a huge amount of attention thanks to its Kickstarter campaign, currently at $673,000 out of $900,000 with 25 days to go in its campaign. A lot of the attention comes from the very unique concept that the game bases itself on, that your character actually grows up, lives, and eventually dies of old age. Characters age over the course of 10 to 14 months, with that exact life expectancy based on player actions during that time frame, and after death are reincarnated more powerful than before.

It also creates an interesting monetization strategy that is effectively an annual subscription. When your character dies, reincarnation costs one spark of life, which costs real money. Each death in-game takes away approximately two days off of your life, however the campaign has some murky explanation that more important players actually receive more severe penalties upon death. It isn’t completely clear, but it looks like the more influential your character, the more time that death takes off of your play schedule.

“…each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.”

Otherwise Chronicles of Elyria is gunning for the sandbox realism crowd. Your character stays online and continues to do things while you are offline, combat has more focus on your ability to dodge and parry than simply spam buttons, and there are no NPC quests or mini-map.

One thing that I’ve talked about in great lengths in the past is that hardcore sandbox MMOs tend to confuse hand-holding with providing important features, an important distinction that makes Eve Online a massive success while Mortal Online and Darkfall feed off of scraps in the dumpster out back. It looks like Soul Bound Studios is getting the picture, because the game is boasting several features you don’t normally see in MMOs of this genre.

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First off, players will be able to give quests, using the example of an offline player character merchant being able to task players with bringing him needed reagents. To force honesty on both sides, the merchant can issue a contract which both sides must agree on and fulfill with the threat of consequences if they don’t hold up their end. It’s a very simple function, Player A provides resource and Player B pays him by this date otherwise someone will be penalized. It is so easy, in fact, you wonder why games like Mortal Online and Darkfall didn’t add it in.

Which doesn’t mean your ability to BS other players is being diminished. While the game doesn’t provide a mini-map, it will be possible for cartographers to and map makers to create maps to sell to other players. According to the Kickstarter campaign, it will also be possible to lie on the maps. It is also possible to change the name that NPCs use to refer to towns by how popularly the town is titled, meaning you’ll possibly be traveling from Dongton down to Dongville passing by Lake Dong and of course Butthole Creek.

Let’s be fair, the way the contract system is being advertised sounds ridiculously complicated on the developer’s end, but can potentially be the powerful tool that sets CoE apart from its failed brethren. According to the campaign page, you’ll be able to sign trade contracts, set up trade routes, create a shipping business, hire assassins, employ people to bring you resources, all kinds of stuff. I really want more details on this, though, because it can make or break the atmosphere especially when it comes to enforcing those contracts.

One bit I don’t entirely buy is the idea that the system will reduce griefing. Every sandbox developer thinks that they’ve found the cure for rampant griefing and Chronicles of Elyria will have to prove that it is different. You see, the problem with sandbox games is that the differences between griefing and playing as a bandit are very difficult to tell, especially when you’re building a computer system to identify and sort the two out. Banditry is a valid style and kinda popular in the sandbox community, it isn’t that players find the conduct acceptable as much as they don’t like the idea of developers restricting gameplay.

And it looks like Chronicles of Elyria thinks that they can curb griefing by simply punishing players for killing each other. It’s a bold move, one that could backfire horrendously by merely lowering the life expectancy for griefers who didn’t intend to stay long anyway before moving on to their next game, while alienating players who want a more fleshed out world in which to play bad guy. It sounds great on paper, but could seriously affect the long term viability of the game as the direct financial punishment of death makes the game feel more restricted.

“If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.”

I expect to see a fair amount of buyer’s remorse from people who pledge at higher levels in return for pets/mounts/equipment only to find out (hopefully they read the pledge details) that items can be lost and pets/mounts can be killed by NPCs and presumably other players. There has been a fair amount of criticism over the fact that backers at the $120 level and above will receive three months of early access to the live game, not to mention the kind of rewards you get once your pledge starts hitting four digits.

Alternately, you can bet that the campaign is going to get roasted for perceived pay to win.

Overall, I want to see more of Chronicles of Elyria. There is a good long while until the game comes out, so we have plenty of time to get acquainted.

(Source: Kickstarter)

Warcraft Legacy Server Survey To Be Presented To Blizzard


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Nostalrius isn’t the first, nor will it be the last World of Warcraft private server to meet the wrath of Blizzard’s legal team, but the shuttering of this service has undoubtedly opened a can of worms that I don’t think many people anticipated. Between a petition receiving over two hundred thousand signatures, a press that finally seems bent on supporting the user call for vanilla servers, and a ridiculous amount of coverage even outside the gaming press, Blizzard has effectively been forced to respond and take the Nostalrius effect seriously.

As it turns out, the Nostalrius team has been invited to Blizzard to become the ambassadors of the vanilla-demanding community. Nothing is being promised, but the team wants you to answer a poll on what kind of server you want. The poll asks some details, whether you are currently playing WoW (legitimately or otherwise), and why you decided to use private servers if you have. It also asks quite a few questions on your favorite eras of WoW, why they were your favorite, etc.

It’s a bit of a time investment, but well worth it. Hopefully we’ll hear more when the Nostalrius team returns from their meeting.

(Source: Survey)

Wild Tera Update Adds In Woolen Cloaks


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Massively multiplayer life simulator Wild Tera thinks you should wear a cloak when you go outside, to avoid catching a cold. Luckily the latest update has just what you need in order to craft such comfortable wear. Update 8.3, deployed this week, allows players to dye woolen cloaks in a variety of colors, by boiling them with certain ingredients.

Woolen cloak can be colored by boiling with the addition of various ingredients. The ingredients you have to figure out yourself.

In addition, the folks at Juvty Worlds have added a few updates to the pet system. It is now possible to find horses of various colors and breeds, including some that are rare and hard to find. If you don’t like the idea of losing your pet, it is also possible to buy permanent versions at the shop that cannot be lost. Available in the shop now are horses, deer, boar, wolf, brown bear, and also unique rare breed – a black and white bear.

Wild Tera can be played by buying one of several early access bundles. Check it out at the link below.

(Source: Wild Tera)

IPE Update: Motion To Dismiss Digital Homicide Lawsuit Presented


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Romine V Stanton refers to the ongoing lawsuit between James Romine (Digital Homicide) and James Stanton (Jim Sterling) over alleged defamation by the latter causing damage to the reputation and sales of the former. Last we heard, James Romine had filed a motion to amend his complaint and is now suing for over $15 million in damages, including $5 million in emotional distress. The defense, on April 5th, filed a motion to delay their response which was granted with the new deadline being May 5th.

Well the deadline is here and the response was filed yesterday, finally giving us a response from Stanton and his lawyers, of which he has two. James Romine is still being represented by himself, owing to the fact that he can’t get a lawyer to take his case. The brunt of the 31 page response aims to persuade the judge to dismiss the case on the grounds that Arizona does not have jurisdiction over the case, seeing as Stanton has no presence in the state, makes no sales in the state, nor is he aware if anyone does or does not watch his videos from Arizona. Humorously, he also notes that he has never even visited the state.

Stanton’s response is a motion to dismiss the case, defending his writing/videos as protected speech and that commentary on DHS is clearly opinion. I’ll let Stanton sum it up:

 I am appalled that my opinions and writings on the subject of DHS, its games, and its use of an alias on the Steam service to distribute its games can serve as a basis for a libel lawsuit. As a writer and entertainer, I am well within my legal right to express my opinions, disclose my discoveries, and be part of online commentary regarding video game companies like DHS and video game distribution services like Steam. The Article is clearly protected speech and use of words like “chicanery,” “the Wet Bandits,” “weirdness” and “weeeeird” to describe DHS is clearly opinion.

MMO Fallout will have an update hopefully early next week on how Judge Tuchi rules.

Cheat Makers Are Still Shady, Black Desert Online Botters Figure Out


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Here at MMO Fallout, I’ve made several attempts to warn people of the dangers of downloading bot software and doing business with gold farmers in online games. Not only do you risk the safety of your accounts, but you also take a chance of having your computer compromised and your identity stolen. Gold farmers, it may surprise you, have a heavy hand in actual crime, and I’m not talking about selling gold to teenagers/adults who feel inadequate in their electronic wealth. I’m talking about people who deal in actual stolen credit cards and often steal from their own customers.

Such is the case, once again, as botters in Black Desert Online recently found out that a popular program was bugged with a keylogger. Users are logging into their accounts to find their characters wiped and items stolen. Hopefully this will serve as a lesson for players looking to get ahead through illegitimate means, but given past history it is only a matter of time before the next incident.

(Source: Reddit)

The Park Out On Xbox One and PS4


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Funcom’s experimental title The Park is out today on modern consoles, letting games of all stripes to experience the same horror that PC players went through last Halloween. Set in the secret world of The Secret World, The Park puts players in the shoes of Lorraine, a mother desperately searching for her son Callum who becomes lost in the dilapidated amusement park.

“We are very excited about bringing ‘The Park’ to PlayStation 4 and Xbox One, and this launch holds special significance for us, not least because it is our first console release in almost ten years,” said Funcom CEO Rui Casais. “’The Park’ feels truly at home on PlaySation 4 and Xbox One, and it was the perfect title for us to get back on the console scene again.”

MMO Fallout reviewed The Park on PC and found it to be a fun, short game albeit highly predictable and unappealing to those outside of the “walking simulator” genre. You can check out our coverage here.

(Source: Funcom press release)

VAC Bans Will Extend To Accounts Linked By Phone Number


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(Editor’s Note: The article incorrectly stated incorrectly that the ban on associated accounts lasted three months. The ban on the phone number itself lasts three months, the ban on accounts is permanent. Thank you to Matt in the comments for correcting our mistake.)

Imagine a world where cheaters use burner phones to mask the identities of their individual Steam accounts, not unlike drug dealers, because just such a scenario could become more prevalent with a recent policy change at Valve.

Presently, if you are caught cheating in a VAC-protected game you are banned from VAC-enabled servers on that game. But what is stopping a person from buying Counter Strike: Global Offensive when it goes on sale for fifty cents (or whatever low price it hits during seasonal sales) and stocking up on 10+ accounts? Or Team Fortress 2 which is free to play? Nothing, and it is a noticeable problem in both titles.

Valve is taking on the issue two-fold: The first is to institute a matchmaking system for Counter Strike: GO that only links players whose accounts have phone numbers attached for two-factor authentication. The second is to ban any Steam account associated with that phone number if one of the accounts cheats. The bans on associated phone numbers lasts for three months, during which the number cannot be applied to any other account.

The benefit is that it is effectively impossible to buy a new phone only to find out too late that the guy who held the number before you was VAC-banned and still on probation.

(Source: Engadget)

Surprise! DC Universe Launched On Xbox One Today


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Daybreak Game Company previously announced that DC Universe Online would be heading to Microsoft’s latest console generation, and the less patient of you need wait no longer. As of noon today EST, you can download the free to play superhero MMO on Xbox One and create your dream hero or villain. While there is no cross-platform play with PC and Playstation gamers, content on the Xbox is on par with what is available on the other platforms.

While the game is free to play, you do need Xbox Live in order to play.

(Source: DC Universe)