Old School Votes No On Low Level, Yes On High Level Content


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The latest Old School RuneScape poll closes in just a couple of days, but the results are clear and the community has spoken. In the last two polls, players were asked about content priorities and quality of life additions, and the results might surprise you.

More than 60% of players responded that low level player-vs-monster content was “not important,” while 78% considered mid-level content to be important and 83% responded that high-level content was important. Players responded similarly to skilling content priorities, with 53% labeling low-level content as unimportant, 81% deeming mid-level content important, and 88% voting high-level content important. Survey statistics also placed a priority on solo content and quality of life improvements.

The previous poll is massive, 37 questions long, with players approving updates such as experience trackers and numerous updates to the slayer system, while rejecting ideas such as using bonds to pay for character name changes and runefest tickets. Notably, players voted to revert maple logs back to their old graphic, which had been changed in response to item scamming.

You can find both of the polls at the links below.

(Source: Poll #1, #2)

Lego Minifigures Online Relaunches Today


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Lego Minifigures Online graces PC and mobile platforms today as its relaunch marks one of the few games to transition from free to play to buy to play. Starting today, you’ll be able to get your hands on the Steam version for $29.99 as well as the first world on iOS and Android for $4.99. While iOS players will be able to buy additional worlds immediately, they will not be available on Android until later this summer.

“LEGO®  Minifigures Online is designed for LEGO fans of all ages; for those who love online games, and those who have never played one before,” says Funcom CEO Rui Casais. “To make it even easier for friends to play together, the game is playable seamlessly on a large number of platforms and devices, and everyone plays together in the same online world. No matter whether you are playing on a smartphone, tablet or desktop, you will all be playing the same game – together.”

Originally launched with microtransactions and an optional membership, Funcom and Lego decided to alter the monetization platform in response to the game consistently underperforming in sales. The unfortunate side effect of this transition is that some players will lose access until they purchase the game.

(Source: Funcom press release)

Wargaming E3 Bundle Pulls Bait and Switch, And Switch, And Switch


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Wargaming is facing a consumer backlash following what many are calling a bait-and-switch on a recent Humble Bundle offer. Players who bought into the Humble E3 Bundle received digital goodies in Wargaming’s upcoming MMO World of Warships. The goods include a seven day premium pass, money, and a powerful ship called a Murmansk.

As of June 16th, Wargaming’s stance on the Murmansk is that the ship would transfer over from closed beta. Later, the company tried to renege on its statement, now claiming that the bundle was only meant as a “preview.”

Last week we said you’d get the Murmansk on your accounts after we went into Open Beta. That was incorrect; we had only ever intended to treat this partnership with Humble Bundle as an opportunity to preview premium World of Warships content and to help drive donations to charity.

In the post, the blame is put on the wording on the Humble Bundle page when, clearly, the wrong information was also being disseminated on Wargaming’s forums by their own staff. Additionally, players are already reporting that their codes are no longer working.

Wargaming, for their part, has stated that players will indeed receive the ship. The other parts of the bundle, however, there hasn’t been any comment.

With the World of Warships Open Beta merely days away, we want to make sure your first experience with our latest game is a great one: those of you who purchased and redeemed the Humble Bundle E3 Digital Ticket codes for World of Warships will be credited with the Murmansk shortly. This ship will remain on your account through the remainder of Closed Beta, into Open Beta, and through to release. It is yours to captain.

Perfect World Apologizes For Extended Maintenance


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Perfect World Entertainment is apologizing for recent troubles that kept servers down for an extended period of time this week. Extended maintenance on Tuesday and Thursday was meant to allow new hardware to integrate into the system and fix other problems, but the process took longer than expected and carried issues of its own. To compensate players, PWE is offering double experience and questionite in Champions Online until Tuesday.

In addition, the 15% charge bonus for Zen will be extended another day.

We’d like to apologize for the extremely long emergency downtime you may have experienced today. We’ve been having some problems with our network hardware that’s been causing issues, and we’ve been wanting to finally replace it with new hardware for a while now. The extended maintenance on Tuesday and Thursday was part of the new hardware swap, but the reintegration took a bit longer than expected. The good news is the update leaves all our Cryptic games in much better shape!

(Source: Champions Online)

Anarchy Online’s New Graphics Engine Releases


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The wait for Anarchy Online’s new engine dates back to MMO Fallout’s infancy, literally. We’ve been around since July 2009, and the new engine was uncovered that December. Players who have stuck around have a good reason to rejoice, as Funcom has announced that the new engine is finally available on the live server. The new engine comes at the cost of a 5gb installer and a 23gb installation.

(Source: Funcom)

Bungie Apologizes For PR Mishap, Promises Change


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Bungie is in the middle of dealing with a PR fallout this week, first from customer backlash over how Bungie handled the collector’s edition of the Taken King DLC, to an interview with Eurogamer in which the company has been accused of disrespecting its longtime customers. Luke Smith, creative director at Bungie, has apologized for his tone in the interview:

Reading my interview with Eurogamer and imagining it came from some random developer of a game I love – that random developer looks like an Asshat. But that Asshat was me – and those words rightfully anger you. I’m sorry. My words made it sound as if Bungie doesn’t care about their most loyal fans. We do care. We are listening. And we will make it right.

To compensate, customers who pick up the Taken King DLC will be able to grab the collector’s edition limited content for $20, which includes the 3 emotes, 3 armor shaders, and 3 exotic class items with xp boosts. Players who already have a light level 30 guardian, or if you’ve played through the Dark Below and House of Wolves packs, you’ll receive a Year One VIP shader, emblem, and sparrow.

Another blog post is coming today that should answer more questions.

(Source: Bungie)

Wildstar Free To Play Transition Accompanied By New Content


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Wildstar is heading free to play this year and eyeing a Chinese launch, but before that happens Carbine Studios wants to detail a few changes that are coming.

WildStar going free-to-play is so much more than a new business model”, said Mike Donatelli, product director at Carbine Studios. “We’re also introducing a massive game update full of new features and quality of life improvements. It’s going to be a fun environment for new players to join and we’re also going to do right by the players who have been with us since the beginning”.

A new rewards system will allow players to obtain points for making NCoin purchases, buying subscriptions, and redeeming CREDD. The reward system is retroactive, providing points to anyone who had previously invested in Wildstar. New players will be greeted by a revamped tutorial and new game experience, with options based on the player’s prior knowledge of MMOs. The way equipment works will change, with certain stats (brutality, finesse) being removed and replaced by other new primary stats (assault, support, health, armor).

Also accompanying the updates are changes to dungeons, splitting them into separate level tiers, and new content areas for PvE and PvP.

Look for these updates, and more, later this year.

(Source: NCSoft press release)

Planetside 2: Here Today, Gone In Korea


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Playstation 4 users have reason to rejoice, as Planetside 2 is now out of beta and officially launched in North America and Europe. The game is available for free in the Playstation Store, and players can access the full game without an active subscription to Playstation Plus.

“The original  PlanetSide  was the first MMOFPS, PlanetSide 2 set a new standard for shooters when it launched on the PC in 2012, and now the massive battles are unmatched on the console. The game is synonymous with large-scale warfare and there’s just no comparison,” said Andy Sites,  PlanetSide  2 director of development. “PlanetSide 2  fosters a unique kind of unwavering camaraderie among players, so we’re excited to see how our community grows on the PlayStation 4.”

Planetside 2’s launch on Playstation 4 comes alongside the announcement that the title will be shutting down in Korea. Publisher Daum Games announced the closure citing low population, lack of interest, “incompatible cash shop,” and problems with updating the game.

TERA Freeing Up Names June 25th


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En Masse Entertainment has announced a name purge on all characters that have been inactive since June 25, 2014. All affected characters will have a “_1” added to their handles so that new players have more choice when creating characters.

If you have characters whose names you want to keep, but haven’t logged into TERA with those characters since June 25 of last year, log in to TERA and enter the game with each of those characters today, before it’s too late.

Anyone looking to keep their names on an inactive account should do so by logging in today.

(Source: TERA)

NCSoft Announces F2P Details For Blade & Soul


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NCSoft has announced that Blade & Soul will launch in North America and Europe under the publisher’s free to play system. When the game goes into closed beta this fall, players will be able to access all content without spending a dime.

NCoin, the currency used in other NCSoft titles, will be available to purchase convenience items, cosmetics, and quality of life improvements. Costumes, potions, and character/inventory slots will be available for purchase with real money. An optional membership subscription will provide experience and currency drop boosts.

(Source: NCSoft Press Release)