Star Trek Online’s New Mudd Market Is Probably Fraudulent


Just when you thought Bethesda was going to take home the trophy for 2019’s “stupid and greedy” decision, Cryptic Studios rolls in and says “we can do it better, and possibly commit fraud in the process!”

This weekend saw the launch of the Mudd Market in Star Trek Online, a feature that by all means should be seen as a good thing. Its purpose after all is to sell items that have been previously unobtainable for a very long time. Ships, crewmates, and other items all being sold to people who have really wanted them but couldn’t get them. Simple, right? Well not so much.

Cryptic decided the best course of action was to launch the shop with ridiculously egregious pricing, offering items like a combat pet for the regular cost of eight thousand Zen (that’s $80 USD) and around $140 for a ship. The items are on sale, of course, at 75% off, but even the sale prices have gone over like a lead balloon to the community, many of whom are aware that many of these items were previously given away for free.

To complicate matters, official communications from Cryptic staff indicate that these prices were meant to be a joke, as in “ha ha look how crazy that Mudd is selling his rare goods.” Unfortunately for Cryptic, while the idea of the crazy used goods salesman might make for a decent lore point, the law has something to say about deceptive advertising.

You see, in the United States and several other countries there are laws on the books that consider it fraudulent advertising when you put an item on discount but never actually sold it at the regular price or had any intention of selling it at the regular price. These cases regularly end in multi-million dollar settlements. Cryptic has attempted to walk back these claims of ‘joke’ prices by claiming that the items will indeed go to their regular listed price after the sale ends.

Disgruntled customers are encouraged to air their grievances to CBS (who own Star Trek) directly via their compliance line by phone or by email. Complaints regarding deceptive advertising can be made to the Federal Trade Commission, your Attorneys General, or for those living outside the United States your equivalent consumer protection bureau.

Source: MassivelyOP via Reddit

Video: Check Out 25 Minutes Of Wild Terra 2 Gameplay


It’s been nearly a week since the folks at Juvty Worlds announced Wild Terra II, the technologically superior sequel to the title of a similar name. Today Juvty Worlds released a video showcasing the first 25 minutes of pre-alpha gameplay which you can view embedded above.

The video notes that;

“The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is.”

For those interested in checking out Wild Terra II, it is possible to buy into a founders pack. Juvty Worlds is funding Wild Terra without investors or publishers. The first rendition of the game is available on Steam in a free to play format.

MMO Fallout Presents 2019 Predictions For 2020: 2019 Edition


With 2019 just about dead and behind us, it’s about time we start looking toward the far future of 2020. That in mind, I’d like to make some of my trademark predictions for the coming new year.

  • Daybreak Game Company DayBREAKS: I’ll file this one under ‘assuming it doesn’t happen next month.’ In case you weren’t paying attention for the past two years, Daybreak Game Company is a mess and I predict that 2020 will be the point where all of that comes to a head. More layoffs, lower quality workmanship with their live titles, and H1Z1 on PS4 will still be a simmering dumpster fire of garbage. This year we speculated that Daybreak is planning on facturing itself into several separate companies. If that is the plan, I believe that 2020 is the year that it happens. Assuming there’s anything left to break apart.
  • Alganon/Line Of Defense Will Still Be Vaporware: I don’t know how it’s possible for an MMO that was already released to become vaporware but Derek Smart managed to pull it off. Alganon has been offline for migration to a new server since November of 2017 and it doesn’t seem like it’s coming back any time soon. Smart is allegedly working with partners for an international release (Alganon technically only launched in North America), but if this relaunch doesn’t get MMO Fallout into legal trouble with David Allen…again, will it even be worth it? Oh and Line of Defense is still a pipe dream.
  • Neither Will Earthrise: The folks at SilentFuture want me to know that the Earthrise reboot is definitely happening and the game hasn’t been cancelled at all, but I’m going to to on a limb here and say that a 2020 reboot of a nine year dead MMO that nobody wanted the first time around, for whom the new developer hasn’t actually done anything with in years? If that happens and it’s good, I will eat an entire Little Caesars pizza. For charity.
  • And Neither Will Everquest 3: I don’t think this revelation will surprise anyone, but Everquest 3 isn’t going to be a thing, Daybreak missed that boat when they abandoned Everquest Next and Landmark and arguably pulled a con on their customers in the process.
  • The Rise Of Specialty Servers: Now that World of Warcraft has shown how popular classic servers can be, I expect that more developers will be working on specialty servers going into 2020. 2019 was rife with them, we had DDO release a permadeath server, as did Age of Conan, RuneScape has its twisted leagues, and there have been all sorts of progression servers. I expect 2020 will only increase in developers willing to take risks by which I mean copy what should be a safe and proven idea.
  • MMOs Releasing On Stadia: If they are smart they will. Right now Stadia requires a $10 monthly fee just to access the service. As of some point in 2020, that will change and the standard service at 1080p will be free. For MMOs that already have console versions, if the developers are smart they’ve already been working on porting those games to Stadia. Think of it this way; you’re effectively porting your game to mobile (phones/tablets) without actually having to put the legwork into trimming down the game to function on a mobile device.
  • More SpatialOS MMOs Will Shut Down: I know this one is about as obvious as predicting the sun will rise tomorrow, but I expect we will see more games running on SpatialOS to shut down due to the engine’s extortionate costs. All of these games will be before they even release, or shortly after.
  • More Mobile Ports: Mobile ports of MMOs are apparently doing very well, just ask NCSoft how Lineage II: Revolution and Lineage mobile have been operating. It stands to reason that more developers are going to tap into the mobile market and make cut down versions of their PC/console games.
  • Anthem’s Reboot Will Be Too Little, Too Late: File this one under ‘assuming it happens at all.’ At this juncture, I can’t see Anthem recovering from its first year to any standard that EA might find acceptable. Stores can’t give the game away and it has already hit single digit prices on the used market. For those who already own the game, at least they won’t be completely abandoned like EA has done with certain past MMOs.
  • More Lootbox Alternatives: Given the threat of looming government regulations has been slowly turning into actual government regulations, I anticipate 2020 will introduce more lootbox alternatives. 2019 saw the rise of the battle pass and it looks like that’s the direction many developers are going in since you can make extra money selling levels for casual players who really want all of the cosmetics included.

That’s it for MMO Fallout’s 2020 predictions for now. If I come up with another list, I’ll be sure to publish it.

Epic Game Store Black Friday Sale Highlights


It’s Black Friday sale time and that can only mean one thing; giving Epic your money.

Instead of boring all of you by putting every single game that is currently on sale, I will do the Epic thing and curate the list. There is quite a bit on sale and at a deep discount too. Warm up those Chinese shill comments.

  • Red Dead Redemption 2: $59.99  $47.99
  • Borderlands 3: $59.99 $40.19
  • Sinking City: $59.99  $38.99
  • Operencia: The Stolen Sun – $29.99  $14.99
  • Conarium: $19.99  $6.79
  • Alan Wake: $14.99  $2.99
  • Alan Wake’s American Nightmare: $8.99  $1.79
  • The Division 2: $59.99  $14.99
  • Ghost Recon: Breakpoint – $59.99  $29.99
  • Watch Dogs 2: $59.99  $17.99
  • Sherlock Holmes: The Devil’s Daughter – $49.99  $9.99

There are over 80 games on sale, so check out the link below and see if anything catches your fancy.

Source: Epic Game Store

Both Destiny Titles Are Offline As Bungie Hurries To Figure Out Why


Destiny 1 and 2 have been down pretty much all day today, and Bungie is trying to get to the source of why. Servers for both titles went down at about 7:30 eastern this morning. Bungie has not publicly stated what the source of the downtime is, just that they are investigating the issues preventing people from logging in.

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Is this a conspiracy by the Undying Mind to prevent players from racking up kills during the final offensive event? Your guess is as good as mine.

PSA: Brad Mcquaid Memorial Stream Nov. 22 at 7p.m. EST


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MMO Fallout would like to remind our readers that Visionary Realms is hosting a community memorial stream in honor of the late Brad Mcquaid. The stream will be held tonight, November 22, at 7p.m. Eastern at the link above.

Legends of Aria Announces Big Content Drop/Free Accounts


Legends of Aria dropped a new announcement today revealing upcoming content coming December 5.

The big update brings back the wilderness to reintroduce the risk-vs-reward system allowing you to take out murderous players or rob the defenseless. Warriors will now have access to a number of new skills. Townships will act as a hub for players to trade in local currency while militias can be formed to capture wilderness locations. Leagues of Celador promises to offer episodic content to push the game’s lore forward, while world bosses will provide a powerful enemy for players to group together and fight.

More details can be found at the official website.

Mobility: PUBG Mobile Partners With Super League Gaming


Super League Gaming has announced today that OnePlus will serve as official sponsor for the PUBG Mobile North American Super League 2019-2020 season. The season is rolling out in 16 major markets around the United States in December 2019.

“Super League offers direct access to a key customer base for OnePlus and provides a perfect complement to our professional esports partnerships,” said Kyle Kiang, OnePlus’ CMO. “Many of our customers are PUBG Mobile gamers so we work hard to make sure all of our devices, including the latest OnePlus 7T phone, deliver the best possible gameplay experience.”

The full list of cities includes Atlanta, Boston, Chicago, Dallas, Denver, Houston, Las Vegas, Los Angeles, Miami, New York, Philadelphia, Phoenix, San Francisco, Seattle, Tampa Bay and Washington DC. The OnePlus 7T promises to provide the best experience for PUBG Mobile, offering higher fidelity graphics as well as haptic feedback and enhanced power consumption/gameplay stability.

For more information on the league, check out the official website.

Bought It On Stadia: Wolfenstein: Youngblood


Yea I bought the thing on the thing.

I wanted to talk about Stadia without having to dedicate an entire piece just to the hardware because you can’t really talk about the service unless you’re talking about a game. Those of you who keep track of my social media and other posts on this website know that I fell on the grenade and pre-ordered Stadia way back when it was first announced and made available. Yea, I’m willing to take that $129 hit because I love all of you (especially you).

Fast forward to yesterday and my Stadia came in the mail. Following a ridiculously convoluted setup process which involved downloading the Stadia app, using my invitation code, plugging in the Chromecast Ultra, downloading Google Home, setting up the Chromecast, tying my controller to the phone via bluetooth, updating the controller, registering the controller to my Chromecast, registering the controller to my wifi network, and speaking the seven words of the forbidden one, I was finally able to start. Thing about the Stadia is that you can’t buy stuff through the website, the Stadia service, or in-game. You have to use the Stadia app on your phone for all purchases, even in-game DLC.

The Stadia controller is nice, it has some heft without being a big chungus. Design-wise it’s like someone asked Mr. Google “should this controller look like the Xbox One or the Switch Pro” and his answer was “yes.” The Stadia controller has easy sharing in the form of a snapshot button (that can be held down to record the last 30 seconds) as well as a vestigial button that will eventually be used for something or other as a Google help feature. The controller even has a built-in microphone which is creepy, and I’ll explain why later.

Gotta give Stadia an initial positive: It’s nice to be able to buy a current game and have it immediately ready to play and not have to worry about updates, downloading, clearing space, or day one multi-gig patches. Even the Switch can’t get away from installations for most of its titles.

So why Wolfenstein? Simple; I don’t play fighting games so a fast moving first person shooter is the best way to test just how well the Stadia holds up under high stress situations.

Wolfenstein: Youngblood is simultaneously a load of crap and a bit of a masterpiece, depending on what sides of the coin you’re looking at. At the end of Wolfenstein II: The New Colossus, BJ Blazkowicz and his very pregnant wife Anya have helped spark a resistance against the Nazis. Youngblood picks up from that story nearly two decades later and skips over all the fun stuff. The United States successfully pushing the Nazis back? BJ killing Hitler? We just hear about it in retrospect, without actually getting to play it. Youngblood puts the player in control of twin daughters Soph and Jess who plot a rescue mission to France upon learning that BJ has gone missing during a covert operation.

My big fear going into Wolfenstein on Stadia was that the game was going to play like garbage, being a run and gun shooter using a streaming infrastructure. What I found instead is that the game worked quite well. In the nine hours it took me to finish the campaign and most of the side missions, I had one instance where the stream started to break up but otherwise it was almost buttery smooth. It’s difficult to pinpoint what is a case of lag in Stadia on Wolfenstein. There are several moments where I’m fairly certain that I was on target but my shot missed regardless, but I can’t definitively say it was from lag.

I liked Youngblood a fair bit more than the general audience did. As a budget ($30) shooter it played a role as filler between Wolfenstein II and the inevitable Wolfenstein III, a side story that advances the plot without being completely necessary to the overall structure.

Youngblood’s first cardinal sin is that the game introduces a completely unnecessary RPG system to pad out gameplay. Different areas have level requirements and if you head in underleveled you’ll find that enemies can simply tank your damage. Previous Wolfenstein games have had armored enemies, sure, but it doesn’t make sense even in the context of the game why an unarmored Nazi soldier should be able to take six shotgun shells to the face and brush it off simply because they are higher “level” than the player. I also noticed that enemies level with you once you out-level a zone, meaning while Jess and Soph will regularly feel underpowered, there never comes a time when you feel like badass Nazi-killing machines.

Youngblood’s second cardinal sin is directly tied to the cooperative nature of the game. Jess and Soph have a shared life system where you can get up three additional lives. Get knocked down to 1hp and instead of dying outright you’ll enter a downed state and can be rescued in a short span of time without losing one of those lives. If you die without extra lives, you’ll get knocked back to the last checkpoint. In raids, this can be a long setback. Because you have the ability to pick each other up and because the game assumes there are two people playing, Wolfenstein ramps up the number of armored enemies packed into very tight corridors leading to deaths that aren’t quite…fair in the grand scheme of things.

And while I’m tearing this game apart, I’ll point to a third cardinal sin: Deescalating boss encounters. The bulk of Youngblood’s story centers around taking control of three towers. At the top of each tower, you end up fighting a big armored Nazi boss in a mech suit. The first encounter, strangely enough, is the hardest as not only does the level offer very little in the realm of proper cover but large parts of the floor are randomly engulfed in deadly lasers and you get easily overwhelmed by the couple waves of lower Nazi grunts that come in. The latter two fights against the same type of mech suit lose the laser floor and offer several places that the mech suit can’t get to. Couple that with the fact that by the second and third encounter you have more health, better armor, and more weapons at your disposal and the progression doesn’t quite make sense.

As with prior iterations, Wolfenstein Youngblood is a game that can theoretically be played as a stealth title. I didn’t find any reason to, as now any Nazi soldier can raise the alarm and bring in reinforcements. You end up wanting those reinforcements because more Nazis killed means faster leveling, whereas stealthily getting past soldiers gets you nothing except potentially underleveled and forced to replay levels as punishment.

So was there anything that I did like? Of course. Wolfenstein’s’ trademark gunplay is back. Guns pack a punch that make each of your kills feel impactful as you run down corridors shredding Nazis into confetti. The credit system used to buy upgrades stonewalls your progress in the beginning but by the end of the game you’ll have more coins than you know what to do with. My personal favorite weapon was the automatic shotgun.

Youngblood also excels in world-building. Each level is a combination of open world French streets, closed corridor buildings, and underground sewers. The implementation of double jumping adds a new element of height as you jump across balconies, fight enemies that can leap across buildings, and use cover to your advantage.

I also got used to the two main characters; Soph and Jess. As the daughters of the famous Terror Billy, the Blazkowicz daughters have big shoes to fill and are ready to go out and kill Nazis. As a couple of presumably-18 teenage girls, they are also one to goofing off which can be seen in the elevator sequences where the duo dance, make rude hand gestures at one another, and just generally screw around waiting for the killing to start up again. The game also acknowledges how ridiculous it is that a couple of young girls with no military experience but an arsenal of guns and some power armor are beating the crap out of a trained Nazi regiment. There are also “peps,” which are basically emotes that carry buffs. The Blazko sisters can give each other thumbs up, metal horns, or do a dance to give each other buffs.

What Youngblood sets itself in is the 80’s punk atmosphere. You’ll come across campy horror movies with a fascist twist, 80’s synth bands singing in German, and versions of comic books and other products that are reminiscent of real world things while also clearly being Nazi propaganda.

Youngblood ultimately tastes like half of a Wolfenstein game which fits that it was sold for half the price. On a 150/150 megabit internet connection with my Stadia hooked up by wifi and sitting about seven feet from the router, the picture quality never really dropped from a crisp image and outside of one big stumble I don’t think I would have fully recognized that the game was streaming if I hadn’t already been aware of it.

Now Destiny 2 on the other hand is trash, and I will dive into that more in my next piece.

As a note of humor, after several hours of playing I had forgotten that I left my session on public (anyone can drop in). A user came into my session without my noticing and left his microphone on, treating me to the creepy faint sound of an infant crying as I stealthily made my way through the Paris underground. I nearly jumped out of my seat at the loud “Papi, que estas jugando” coming over the speaker.

As another point of contention, the snapshot system in Stadia sucks. Sure it’s easy to take snapshots, but you can only view them from the app and there is no method to download your screenshots so I had to bring each one up on my phone, screenshot the photo, and then upload them to WordPress. The quality may have degraded.

Black Desert (PS4) Patches In Awakened Skills For Tamer/Striker


Are you ready to get awoke?

Pearl Abyss today announced the release of awakened skills for the Tamer and Striker class on Playstation 4’s Black Desert.

Striker Awakened Skills

  • Echo Spirit – Summon the Striker’s spiritual alter-ego to bring down the apocalypse onto enemies.
  • Infernal Destruction – Bring down enemies with a leg-sweep followed by a powerful punch.
  • Skull Crusher – Spin in the air and and use the momentum to knock enemies down with a downward kick.
  • Rampaging Predator – Relentlessly chase down enemies and unleash a flurry of attacks.

Tamer Awakened Skills

  • Allround Spinner – Spins the Celestial Bo Staff around, striking enemies from all directions.
  • Legendary Beast Dance – Channel the spirits of the four legendary beasts through your Celestial Bow Staff to perform different attacks on your enemies.
  • Flow: Cloud Ride – Using the Celestial Bo Staff, Tamer launches herself forwards dealing damage and knocking enemies down.

Today’s update also introduces fairy companions to assist players as well as two new world bosses.

Black Desert is currently on sale as part of the Double Discount sale on PSN.