Industry Veteran Brad Mcquaid Has Passed Away


The industry has come together to give its final farewell to Brad Mcquaid who passed away in his home this week. He was 51 years old.

Mcquaid’s passing was made public by his coworkers at Visionary Realms on Twitter today.

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Brad Mcquaid has had a long history in the gaming industry dating back to the late 80’s. His impact on the MMORPG field can be seen with his work in Everquest and Vanguard: Saga of Heroes. Mcquaid left Sony Online Entertainment and went on to become Chief Creative Officer at Visionary Realms working on the MMO Pantheon: Rise of the Fallen.

Mcquaid is the second veteran developer from Sony Online Entertainment to pass away this week as just a couple days ago Matt McDonald also passed away.

Destiny 2: Vex Offensive Final Assault Closes Out Season


The Season of the Undying ends in just a couple of weeks and Bungie has dropped what should be the final bit of content progression as of today.

This season’s story focus has been mainly on the Vex, a skeevy group of time-traveling terminators hell bent on merging all realities into one singular timeline where the Vex rule all and there is no light or darkness. The Guardians (players) of Destiny’s story have repeatedly thwarted the plots of the Vex, culminating in the Curse of Osiris expansion where Guardians rescued Osiris from the Vex and virtually crippled their forces.

As of the start of the season Guardians had opened a portal to the Black Garden, birthplace to the Vex, and killed two very important pieces of the Vex hive mind. Kicking off the season in response, the Vex launched a mass invasion of the moon. Over the course of the season, Guardians have been working with Ikora Rey to handle the Vex invasion on two fronts; shutting down gate portals as they appear on the moon itself, and running raids on the Black Garden in order to put a stop to it once and for all. The raids on the Black Garden led players to the Undying Mind, and thus where the story is today.

Being creature that exist on multiple timelines and realities, the Undying Mind can’t just be destroyed once, it must be destroyed in all of the timelines that it exists. Therefore players must act as a community and kill the Undying Mind over, and over, and over again. The final offensive is virtually identical to the prior version except slightly more difficult. You go through the same motions of defeating two areas of Vex while simultaneously grinding Ikora’s daily missions, and instead of another giant Vex creature you have to bring the shields down on before you can kill him you get a different giant Vex you need to do the same on.

Regardless, it appears that the conclusion of this season will somehow lead into or become the catalyst for the next season that Bungie has planned. What could it be? Maybe the Drifter will become corrupted by the darkness he harnesses and end up going evil (as seems to be common with people who wield darkness in Destiny’s universe).

Only time will tell.

Stadia Is Here: Launch Day Price Lineup


Google Stadia is officially here and that means its time to break out those wallets.

MMO Fallout has painstakingly jotted down the full list of prices for launch day titles on Stadia including those that are on sale for pro members (note: All founders are pro members for the next three months). Check out the list below and rev up those “I can’t believe they’re selling that for that much” comments.

  • Assassin’s Creed Odyssey – Stadia Season Pass: $39.99 (Pro: $20)
  • Assassin’s Creed Odyssey – Stadia Ultimate Edition: $119.99 (Pro: $60)
  • Assassin’s Creed Odyssey – $59.99 (Pro: $30)
  • Attack on Titan 2: Final Battle – $59.99
  • Destiny 2: The Collection – Free
  • Farming Simulator 19 – $39.99
  • Farming Simulator 19 Platinum Edition – $49.99
  • Final Fantasy XV: $39.99 (Pro: $30)
  • Football Manager 2020 – $49.99
  • GRID – $59.99
  • GRID Ultimate Edition – $84.99
  • GYLT – $29.99
  • Just Dance 2020 – $49.99
  • Kine – $19.99
  • Metro Exodus: $39.99 (Pro: $29.99)
  • Metro Exodus – Gold Edition: $64.99 (Pro: $29.25)
  • Metro Exodus – The Two Colonels: $7.99 (Pro: $5.59)
  • Mortal Kombat 11 – $59.99 (Pro: $41.99)
  • Mortal Kombat 11 Premium Edition – $89.99 (Pro: $62.99)
  • NBA 2K20 – $59.99 (Pro: $30)
  • NBA 2K20 Digital Deluxe – $79.99 (Pro: $40)
  • NBA 2K20 Legend Edition – $99.99 (Pro: $50)
  • Rage 2 – $59.99
  • Rage 2: Digital Deluxe – $79.99
  • Red Dead Redemption 2 Special Edition – $79.99
  • Red Dead Redemption 2 Ultimate Edition – $99.99
  • Red Dead Redemption 2 Launch Edition – $59.99
  • Rise of the Tomb Raider 20 Year Celebration – $29.99
  • Samurai Shodown – Free
  • Shadow of the Tomb Raider Definitive Edition – $59.99
  • Thumper – $19.99
  • Tomb Raider: Definitive Edition – $19.99 (Pro: $10)1
  • Trials Rising – $24.99
  • Trials Rising Digital Gold Edition – $39.99
  • Wolfenstein: Youngblood – $29.99

Mobility: Maplestory M and Re:Zero Crossover Event Goes Live


Maplestory M’s first crossover event is now available and brings in characters from the Re:Zero universe. Starting today, players will be able to complete a series of events to acquire special Re:Zero themed items.

In addition, exclusive items will be available in the cash shop during the course of the event.

RuneScape: Yak Tracks, Premier Club, Double Experience


RuneScape; it’s a game where you scape runes. There’s a bunch of stuff coming to RuneScape in the next week or so and MMO Fallout is here to detail them on another website.

First up is an update on activity pets. At the end of October Jagex launched a poll asking people for their opinions on which activity pets (pets obtained through activities) they would like to see added into the game. The verdict? People would rather not see them at all.

“While these opinions aren’t necessarily shared by everyone, we were still surprised about the number of negative posts.”

While not cancelled entirely, the number of activity pets has been reduced from six to three plus a Runescore (achievement score) pet.

Second up on the docket is the Yak Track. Yak Track is another rendition of the season pass formula and appears to be exclusive to the Premier Club membership. The Yak Track launched on November 25 and will task players with completing a variety of tasks in return for cosmetic rewards.

“We’re really confident that we’ve packed a huge amount of value into Yak Track. In fact, if you’re a Premier Club member and you make your way along the whole track, you’ll receive a whopping 33 cosmetics including four pets, three outfits, six animation overrides and 15 weapons!”

And speaking of Premier Club, it’s back! The top tier of the Premier Club runs for $89.99 this year and includes a year’s membership, 150,000 loyalty points, 1 additional key daily, 3 Premier Club tokens, 50% discount on Runemetrics, the premier artifact, and more. For more information, check out the official website.

And finally, another double experience weekend kicks off this week. Instead of cramming you into a two or three day window, Jagex is giving players 36 hours of double experience spread out to your leisure over the course of ten days.

Double XP Weekend: Extended is designed to be a lot more relaxing than before. This time you’re all going to be able to maximise every one of the precious Double XP hours but without the worry of cramming it all into a single weekend. Instead, Double XP Weekend: Extended will offer 36 hours of Double XP goodness but spread over the course of 10 days! That’s seven extra days!”

Simply log in after November 22 and you can use your 36 hours at your convenience, as long as it’s within ten days.

Google Stadia Starts Shipping Today, And Early Coverage


Google Stadia is here, by which I mean the first units are starting to ship out. Will MMO Fallout have an early review? No, those are for people who probably asked for them. Me I prefer to sit in the bleachers with the crowd and heckle from a distance.

Are you ready to pay extra and monthly for early access to a system that might not be here in a couple of years? Early reviews are out for the Stadia and the impressions are pretty much in line with everyone’s level headed skepticism about Stadia. It’s not great. On the plus side, Google announced that the launch lineup would basically double last night.

  • The Verge’s Sean Hollister says “I’d happily keep playing if I wasn’t already spoiled.”
  • Polygon’s Chris Plante says “It lacks far too many of the basic features we’ve come to take for granted in our consoles and streaming services.”
  • Alex Hern over at The Guardian says “Only once did I experience anything that looked like lag (when sending a picture message to my partner); every other time, it was perfect.”
  • Wired’s Jess Grey notes “If Google has its way, PC and console gaming are about to become more accessible to millions of users, and that’s an incredible feat no matter how you slice it. But as always, there’s a catch.”
  • VentureBeat’s Jeff Grub says “For me, this is a win for Google. The technology works. Or, at least, it can work, and it does so consistently for me. So I can see myself playing games like this in the future.”
  • CNET’s Scott Stein says “It’s weird that the Stadia interface — clean and clear-cut like the gaming equivalent of a Netflix or Apple TV — shows titles you already own, but you have to go to the Stadia phone app to buy more.”

A couple of reviews have posted prices for Stadia games and boy are they not cheap.

MMO Fallout will have coverage of the Stadia launch probably tomorrow because I pre-ordered the founder’s edition back on day one and my unit just shipped this morning. Why? I’ll give you an explanation once I’ve justified it to myself.

It Came From Origin Premiere: Let’s Talk Star Wars Jedi: Fallen Order


Boy what a ride.

Star Wars Jedi: Fallen Order is the most video game-ass video game to come from the AAA sector in recent memory. It makes me a bit sad to recognize the fact that this is the first Star Wars game in over a decade that feels like it was made foremost to be a fun game and not to be a vehicle for disgustingly greedy microtransactions. In fact, the game doesn’t have microtransactions period. I know, right? From a subsidiary of Electronic Arts and in 2019 no less.

There are a lot of things that Fallen Order does not have. It doesn’t have a tacked-on half-baked multiplayer mode that would be dead within a month. It does not have shoddily-implemented RPG mechanics to artificially extend the game’s lifetime by forcing the player to grind for gear with incrementally higher numbers. There are no daily missions, no loot boxes, no weekly checklists or login rewards. No season passes or ridiculous cosmetics to give Vade pink armor. It’s like the developers at Respawn fell out of 1998 and said “let’s make a modern Star Wars game.”

Fallen Order is set shortly after the events of Revenge of the Sith. The Jedi are mostly wiped out, Yoda and Obi Wan are headed to their respective hidey holes for the next couple of decades, and the newly formed Empire is on the prowl wiping out the good guys wherever they may be hiding. Luke and Leia are probably just reaching the age of saying their first words, so don’t count on them for help. You are Cal Kestis, a name you’ll probably forget about two minutes after hearing it. Cal is living his life as a normal scrap miner (who would have thought) when his life is flipped turned upside down; the Empire knows he’s a Jedi. With the help of the mysterious Cere Junda (played by Debra Wilson) and space pilot from Space Bronx Greez Dritus (Daniel Roebuck), your goal is to rebuild the Jedi Order.

1. Exploration Is Encouraged, Not Forced

Exploration in Fallen Order tastes like Respawn made a gumbo using a 50/50 blend of Metroid and Uncharted. You’ll visit several planets over your trip that amount to a variety of open world locations with twisted, winding paths and a variety of local wildlife. Each zone basically amounts to taking the long way to your goal while simultaneously opening up shortcuts for when you come back. And you’ll come back, they always come back. After all, you’ll need to return to the planets you’ve visited (of which there are roughly half a dozen) to unlock new areas.

As you journey through the world, you’ll obtain new force powers, upgrade your BD-1 unit to access more areas of the map, and find more unlockables. The unlockables are wholly optional and amount to new cosmetics, bits of lore, and doodads that incrementally increase your max health/force. The map is also very handy for showing you areas that you can access and those that you can’t, so you’ll never be scouring an area for a frustratingly long amount of time wondering where to go next.

2. The Darkest of Souls

I am legally obligated to point out that Fallen Order is the Dark Souls of Star Wars games, and the analogy actually works this time. Let me summarize: Fallen Order is a game where your capabilities in combat are tuned around timing your strikes, parries, and rolling dodges. You come up against enemies, many of whom can strike you down within a handful of well-placed hits. Defeating enemies grants you experience that translates into skill points that must be spent at meditation points. If you die in battle, you lose your accumulated unspent points and must go back and strike the NPC that hit you to get them back. Meditating, dying, and leaving resets all enemies on the map. For healing you have limited stims (estus flasks).

For Soulsborne fans, I recommend playing on higher difficulties. Respawn’s difficulty system is rather ingenious in that it doesn’t change much. Lower difficulties make enemies hit for less damage and moderately increase the parry window. Regardless, this game will beat the crap out of you on pretty much any mode except for Story Mode. You are expected to die, and die a lot.

3. Artificial Unintelligence

That being said, Fallen Order can be cheesed by playing the game in ways that it was clearly not meant to be played.

Fallen Order’s artificial intelligence is fantastic in a very closed environment. Respawn manages to keep a tense atmosphere from start to finish by pitting you in a world where even the lowliest stormtrooper can knock you silly if you aren’t careful enough. Enemies parry your attacks, anticipate your movements, and generally fight like intelligent creatures with real experience.

Pull it out of that environment, and Respawn’s AI falls apart. I was able to get through several areas that should have been difficult simply by force pulling mini-bosses into adjacent rooms. The mini-bosses didn’t understand the layout and ignored me bashing at them with my lightsaber while slowly waltzing back to their zone. Mobs will often just stop pursuing you at the boundary point between rooms at which point they just sort of shut off and won’t acknowledge your presence until you walk back into their zone. Even worse than the dead-brain mode when getting pulled into other rooms, I found that some mobs will just hit a kill switch and die if they wind up on unfamiliar terrain. It kills the atmosphere when you pull a mini-boss on to solid ground and he just keels over for no reason.

When it works, it works. The few lightsaber battles you’ll get into with Fallen Order’s bosses are some of the best since the old Star Wars Jedi Knight titles. You’ll go from getting your ass completely kicked by a boss to doing better, then even getting an advantage, and finally you’ll be finishing the fight without taking more than a couple of hits. And you’ll know that you accomplished that on your own, not because you min-maxed or overleveled the game but because you paid attention and learned the cues.

4. I F*#@ING LOVE STAR WARS

My interest in Star Wars in general has been rekindled thanks to the impressive launch of The Mandalorian, and Fallen Order couldn’t come at a better time for the franchise. This game has a lot of what you’d want out of a Star Wars Jedi game. Customizing your lightsaber? You can do it, even though it’s a thing you don’t exactly see the details of when it is slicing through a stormtrooper. Your lightsaber works like a lightsaber should, cutting things in half with ease. The game does make tougher enemies take more hits which can pull out of the experience, but you have to make some compromises otherwise you’d be the One Punch Man of a galaxy far far away.

Fighting AT-ST’s? Check. Scaling the side of an AT-AT Walker? Double check. One of my favorite bits showcasing the attention to detail is in the stormtrooper dialogue. You can sneak up on stormtroopers and hear them chattering amongst themselves (“it’s your turn to fill out casualty reports!”) and it’s just jump up on a group of soldiers to hear them amping themselves up for the battle only to see that enthusiasm drop away as their comrades fall one by one.

The gameplay and story are compelling enough to make you almost forget that Cal is on a path of failure. Yea, Fallen Order takes place within the canonical universe of Star Wars. In case you hadn’t noticed by the end of Return of the Jedi, the Jedi Order is still not a thing. The ending isn’t clear until well after the three quarter mark, when you kind of get an idea as to how everything is going to summarize itself. It is a powerful ending and one that makes sense in the greater universe. After all, the future does not know who Cal Kestis is.

If I had to nitpick, I’d also point out that the game does absolutely nothing to explain or acknowledge the fact that Cal respawns at meditation points when he dies, or the fact that zones respawn when you meditate. In Dark Souls the mechanic makes sense, here it’s thrown in with no real connection to the world or lore.

5. In Conclusion

Star Wars Jedi: Fallen Order is not an open world RPG but instead a mostly linear storytelling experience with some optional exploration sprinkled in. It tells a great story though, one that gives me hope for the future of Star Wars as a video game franchise (one which ironically was also killed by the same publisher). Fallen Order has great characters, a fantastic story, and combat mechanics that keep the game exciting from the moment you pick it up to the moment you put it down and the credits roll.

Finishing the main story without doing much in the way of exploring the optional mechanics took me roughly fifteen hours and some change. Your mileage may vary. That said, there is little in the way of replayability outside of going back and roughing through the game at a higher difficulty.

If playing on PC, I highly recommend just footing the month of Origin Premiere and playing through Fallen Order over the weekend for $15 and then spend the rest of the month doing whatever with the remaining library of games. For Xbox or PS4? Rent it from your local Redbox. It’s a fantastic game by all means, but I feel like most people will be done with it once the first playthrough is over with.

Netmarble Posts $72.9 Million In Quarterly Profit


Netmarble; you know them from Lineage II Revolution and Marvel Future Fight among other things.

This week Netmarble posted their third quarter financial documents and the results are pretty good. Company sales amounted to $533.5 million resulting in $72.6 million in operating profit and $72.9 million in net profit over the quarter spanning July to September. Quarterly sales increased 17% over last year while net profit increased 53.7% compared to the same time in 2018.

“Netmarble had significant increases in both sales and operating profit in Q3, reflecting both domestic and overseas performances of new games launched in Q2”, said Young-sig Kwon, CEO of Netmarble. He added, “At G-Star 2019, we unveiled the highly anticipated new game titles ‘Seven Knights Revolution’ and ‘Ni no Kuni: CROSS WORLDS’ for the first time and introduced ‘A3: STILL ALIVE’ and ‘Magic: ManaStrike”

Netmarble’s big revenue machines are Marvel Contest of Champions and Lineage II Revolution each pulling 14% of the company’s total sales. Upcoming titles include Magic: ManaStrike, A3: STILL ALIVE, Seven Knights Revolution, and Ni no Kuni: CROSS WORLDS.

Source: Press Release

Obsidian Entertainment Unveils Grounded


Honey I Shrunk The Kids hits the video game market (not really) as Obsidian Entertainment unveiled its next title: Grounded.

Grounded is a survival first person shooter where you play as one of a group of kids who have inexplicably been shrunk to the size of an ant. You and up to three other players are going to need to build items out of ordinary materials and live off the land if you are going to have any hope of surviving. No word yet on giant oatmeal cream pies.

“Grounded offers our unique take on survival games, creating an unforgettable experience,” said Adam Brennecke, Game Director at Obsidian Entertainment. “It’s a perfect setting to flex our creative muscles. We want to create a versatile sandbox where players can create their own memorable experiences.”

Grounded will come out in Spring 2020 and will be the first early access game to be made available to Game Pass owners. Obsidian Entertainment is currently riding high from the recent release of the fantastic The Outer Worlds.

Source: Press Release

[Column] H1Z1 Season 6 and the Death Spiral Of Daybreak


H1Z1 is now in Season 6 and if you thought Daybreak couldn’t put any less effort into a season pass than the last time around, you are completely wrong.

I wanted to wait until Season 6 launched because I honestly didn’t believe Daybreak’s own website that listed out the rewards for this season. Season 6, for the 100% of my audience that no longer cares to personally keep up with the simmering dumpster fire that is H1Z1 and Daybreak overall, might just be the worst attempt at raising some extra cash that Daybreak has ever put forward in this game’s history. It is truly astonishing.

For $5, you get the premium reward track. For $12 you get the track plus 25 tiers. There are only 50 tiers of rewards for this season. For twenty bucks, you can just skip the season pass and get all fifty rewards. Twenty dollars and you don’t even have to suffer through extensive exposure to H1Z1’s increasingly broken systems and busted gameplay to get cosmetics for a game you probably got tired of supporting a year ago and whose QA and bug fixers probably got laid off about three rounds back. Don’t look for a list of patch notes or come into this update with expectations that Daybreak has fixed any of H1Z1’s problems. Rest assured they have not.

And let’s be clear, the rewards for season 6 are without a doubt not worth your $20. The free track offers 11 rewards;

  • 5 locked crate
  • 40 credits
  • 2 Unlocked crates

Wanna know what 40 credits will get you? Jack squat! The cheapest item I found available on the marketplace right now is 1200 freaking credits! You’ll need $2.50 worth of crowns (as crates are discounted to 50 crowns to unlock) just to unlock your free crates.

The PS+ track gives you;

  • 6 unlocked crates
  • 1000XP bonus
  • 100 credits

So a couple bucks worth of unlocked crates and a smidgen more worthless credits. And what do you get with the paid track?

  • 8 unlocked crates
  • 4 XP Boost
  • 1500XP bonus
  • 650 Credits

Are they seriously asking $20 to unlock all of this crap? It’s not even worth the initial five because you’d have to play the game more that Daybreak is unable to fix! I’d even like to tell you about the Thanksgiving event but it’s not up, the arcade mode doesn’t freaking work and H1Z1’s social media hasn’t even acknowledged the update going live over an hour later and I swear this game is going to give me a heart attack.

On the other hand, there is a horrible looking bacon ghillie suit that can be bought for $10! Hide yourself from H1Z1’s numerous bugs in an outdated meme!

I want to know Daybreak’s budget going into Season 6, because I’m willing to bet that my annual Disney+ subscription is more expensive. You could have just color-swapped some existing models and threw them on the reward list, it wouldn’t have been ideal but it would have at least been something outside of recycling your crates and calling it a day.

Icing on the cake, it doesn’t look like Daybreak even bothered to add in a challenge set this season. On the other hand, you’ll have over three months to slog through this at a snail’s pace to get what paltry rewards Daybreak could afford to cobble together.

I don’t think I have ever had less faith in Daybreak’s ability to exist as a company, and I say that knowing full well that I say this every time H1Z1 comes out with a new season.