Activision Blizzard Celebrates Record Results With Mass Layoffs


Activision CEO Bobby Kotick announced in an investor earnings call today that the company will lay off nearly 800 employees, mostly in non-game-development areas. The layoffs are expected to impact Activision, Blizzard, and King studios. The decision comes after the company achieved “record results” in 2018, however not as high as investors had hoped for.

Last year Activision parted ways with Bungie following the less than stellar launch of Destiny 2’s latest expansion. Last year’s announcement of Diablo Immortal, a mobile spinoff in development in conjunction with Netease, was very poorly received. Black Ops IIII meanwhile has proven to be very popular with its Blackout battle royale mode.

Bobby Kotick stated:

 “While our financial results for 2018 were the best in our history, we didn’t realize our full potential. To help us reach our full potential, we have made a number of important leadership changes. These changes should enable us to achieve the many opportunities our industry affords us, especially with our powerful owned franchises, our strong commercial capabilities, our direct digital connections to hundreds of millions of players, and our extraordinarily talented employees.”

MMO Fallout sends our regards to those affected by the layoffs. In response to the layoff announcement, support has been pouring in from around the internet with various developers posting their job openings and offering assistance to those affected. According to Activision, laid of employees will receive a severance package, health benefits, and career placement assistance. Activision stocks jumped by about $2 in after-hours trading.

The recently unemployed (or even others) are encouraged to check out this Google doc in which dozens of developers have been listed with openings.

[Video] Skybound Releases Summoners War Animated Short


Today’s video comes to us from Com2Us, creators of mobile RPG Summoners War. To celebrate 100 million downloads and with the game’s continued success, Com2Us has partnered with Skybound Entertainment to produce several adaptations including an upcoming TV series.

The animated short features a band of heroes seeking out a jewel of great power. Will they work together or will petty rivalry get the best of them? Find out in this short six minute film. The characters from the animated short will be featured in the full show when it airs.

Daybreak Announces H1Z1 Season 3: Beyond Royale


Daybreak Game Company today announced the third season of H1Z1 on Playstation 4. Dubbed Beyond Royale, the free expansion introduces a number of new features as well as a new 100-tier battle pass and various improvements to the quality of life for players.

Among the highlights, a new free for all deathmatch mode will pit 50 players against one another in a tight combat zone with respawning and a rotating arsenal of weaponry. The first player to 25 kills before the timer runs out wins. Joining the FFA deathmatch mode is a new leaderboard system that introduces ranks for singles, duos, groups, and tracks kills, matches played, and other statistics.

Season 3 battle pass features 100 levels and over 200 rewards, offering three tiers for free, paid, and PS+ members. Battle pass players will enjoy attendance rewards, additional challenges, and more this coming season.

Source: Daybreak Game Company press release.

Whatever Happened To: The Earthrise Reboot


Earthrise was a sandbox MMORPG that some of you might vaguely recall from many, many years ago. It launched in 2011 under Masthead Studios and could best be described as an unmitigated disaster from the get go. The game just wasn’t good, it offered manual aiming but neither the server or client performance to pull it off. Gameplay consisted of a laborious grind, the game seemingly punishing you for deciding to buy into it by tying its combat to one of the most dull systems in the genre while also forcing you to grind thousands of creatures to build your gear to grind thousands of creatures to build better gear.

Needless to say, the game died fast and one year later in 2012 Masthead Studios handed over control of the title to Silent Future who have been, well, mostly silent about the future of this game.

When we last talked about Earthrise, the MMO was gearing up for its closed alpha testing for a reboot under developer Silent Future. That news was over six years ago. Since then, the servers and website have gone up and down but the title has seemingly been abandoned in recent years. The last update on the game’s Twitter and Facebook pages was from 2016, but the website itself has been dead for a couple of years now and the servers themselves have been offline for an indeterminate amount of time.

Interestingly, I happened to get a response from the official Facebook account for Silent Future confirming that the game has not been cancelled. As far as the game being actively developed, that is up in the air. I’m interested to see what Silent Future is going to do with Earthrise, since after seven years you might as well have just used the assets to try and build a new game. Earthrise was dated and functionally a dead end even back in 2011 when it launched, I can’t imagine the MMO gamer base flocking back to the game that they universally rejected after such a long absence.

Source: Facebook

Blacklight: Retribution Is Dead, Servers To Shutter March 11 On PC


In regards to Blacklight: Retribution, the writing for the game’s closure has been on the wall for several years now, particularly dating back to 2015 when its developer Zombie Studios shut its doors as well as last year when publisher Hardsuit Labs announced the merger of the US and EU servers into one. Average user numbers dropped to below 100 in August 2018, according to Steam Charts, and the end was inevitable.

As posted on Reddit, PC servers will permanently shut down on March 11. Playstation 4 players, however many there are, have been spared from the shutdown simply due to the fact that there are no in-game servers hosted for it. To thank the remaining players, all items have been unlocked and made free on the PC store.

February 8th
* PC Store unlocked and free
* PC Account migration shut down
March 11th
* PC game servers shut down permanently
* Support shut down

Blacklight: Retribution launched in 2012 from Zombie Studios; creators of the Spec Ops game series. A free to play first person shooter, Blacklight was one of the first free to play games to launch on Playstation 4 alongside Warframe and DC Universe Online.

MMO Rant: Onigiri On Switch Is A Pathetic Mess


Sporting Playstation 1 graphics and Super Nintendo performance, Onigiri is the most pathetic thing that will release on the Nintendo Switch in 2018.

Onigiri is such an offensively incompetent mess that I find it hard to believe that the game wasn’t made this bad on purpose, either as a method of intentionally driving a business into the ground to fulfill a personal vendetta, or it’s just the front for an international money laundering operation like a pizzeria run by the mob that gets its real money selling heroin on the side. Am I saying that developer Cyberstep Inc has underlying motivations for releasing this game on the Switch apart from releasing a game? Yes. Yes, I am.

And I do so because the alternative is to admit that Cyberstep is one of the worst developers to put out an Asian MMO, which is like giving the worst score of a pool of test takers that already sit in the .001 percentile in a classroom full of baboons. With this show of competence, I wouldn’t allow any of Cyberstep’s developers to boil me water for tea out of fear of somehow managing to be poisoned in the effort while my house burns down. It astounds the mind that people come into work on a daily basis, call this game a job well done, and actually get a paycheck to put this stuff out. The folks at Cyberstep do get a paycheck, right? This isn’t an involuntary internship program that specifically hires poetry students with no programming knowledge?

I’m going to state the obvious and point out that Onigiri is a port and isn’t new. It is, however, a port from a 2013 game. Yes, this game came out in 2013. It was ported incompetently not too long ago to the Playstation and Xbox where it exhibits most of the same problems that it does on the Nintendo Switch.

And where to begin with the Switch problems? Onigiri runs at a wonderful five frames per second, generally getting down into the slideshow territory the moment you try to do, well, anything. It doesn’t help that the game has a draw distance of roughly twenty feet resulting in the Amiga-tier engine barely capable of loading the double-digit polygonal structures without nearly dying of an aneurysm every two seconds. Movement is a frustrating tango of slightly touching the stick only to have your character always take four or five more steps than you meant which means navigating small spaces will have you contemplating death. Combat would be just barely passable if the creatures didn’t have the habit of disappearing and then reappearing about ten feet away. Throw in a UI that is a mess to navigate and you have a game that takes longer to download than it does to recognize that it’s an unfixable disaster that needs to be deleted.

I considered whether or not posting this article would ultimately be pointless. It’s fairly obvious from the state of the game and its continued quality over the past five years that the developers don’t care. I would be incredibly surprised if the developers go home from work every day with an attitude with pride in their work and less of a “well at least I’m getting paid from this dumpster fire of a company” line of thought. There’s no information in particular to give out since the game is free and very obvious from the start that it is of the lowest quality trash. So I formulated it as a rant.

I suppose my ultimate ending here is that I am disappointed with Microsoft, Sony, and Nintendo because this proves that their quality assurance is a myth. Every so often we hear about games being denied release or patches being delayed because the developer didn’t pass the stringent certification from one of the three console manufacturers. If Onigiri is the kind of product that passes, I can’t imagine what a horrible state of existence those games were in for Nintendo to give its stamp of disapproval. It also marks a point where game consoles are no longer the curated stores that they once were, but are now willing to accept every mouth-breathing developer who shoddily compiles some code and calls it a game.

Those of you who read MMO Fallout will know that I don’t attack gamers as part of my coverage, but I think we all know who is playing this on Switch and saying “it’s really good quality.” Cyberstep’s main customer base are the depressingly lonely, the kind of people so sad that they look at these horribly drawn and posed anime girls and ultimately decide that the game is of decent quality because they’re kinda cute and they imagine a different reality where they can hold hands and kiss these anime ladies and the ladies like them and don’t bully them with their bad words like “you’re in your 20’s, shouldn’t you get a real job and move out?”

And for the record, I have nothing against people who like anime or even those who have waifus and like sexy anime girls (or sexy anime boys). If you’re going to like a game because it has cute anime girls, there are so many titles with better graphics, better girls, that are also free or pretty damn near close. There is also an internet full of drawn and animated media available for free if you need to get your rocks off. Have some standards, don’t be such a Thirsty Joe that you start deluding yourself into thinking games like this are good because of some of the NPC models.

Webzen Launching KnightWeGo, MU Character Art Toy


Webzen this week announced a collaboration with Sentinel Co., Ltd. for KnightWeGo, an MU charcter art toy.

Sentinel is located in Japan and specializes in toys, figures, and various other goods. Webzen and Sentinel have collaborated to design a new toy called KnightWeGo, combining MU character Dark Knight with Sentinel’s action figure 35MechatroWeGo.

It’s odd in a strangely adorable sort of way. Those looking to pick up one of the figures will find it available for pre-order on Amazon and Toys To Art starting February 12 and running for two months. The toy itself is expected to ship in July.

MMO Fallout will post a new article once the item is available for pre-order. We do not currently know how much this will sell for.

Final Fantasy XIV Begins Pre-Orders For Shadowbringers


Final Fantasy XIV: Shadowbringers is now available for pre-order as Square Enix gears up for release on July 2, 2019.

Shadowbringers marks the third major expansion for Final Fantasy XIV and will be available physically and digitally with a collector’s edition for those looking for some added goodies. The collector’s edition includes an art box, the Warrior of Darkness as a dark knight, an art book, logo sticker, playing card deck, as well as in-game Grani mount, wind-up Fran minion, and revolver gunbreaker weapon. Those who pre-order will receive a baby gremlin minion as well as aetheryte earrings which grant 30% increase in experience up to level 70, as well as attributes based on your class/job and current level.

The expansion introduces new jobs including the gunbreaker, playable Viera characters, an alliance raid created by the minds of NeiR, a higher level cap (80), new areas, a new trust system, a new game+ mode, new beast tribes, and more.

The Shadowbringer collector’s edition will be available for $199.99 USD or as a digital version for $59.99 if you don’t want any of the physical goodies. The standard edition will cost $39.99 regardless.

Source: Final Fantasy XIV

EA Stock Capsizes After Early Year Recovery


Electronic Arts closed on February 6, 2019 at the price of $80.21 USD following news that the publisher’s third quarter fiscal results did not perform to its expectations. The continued price drop threatens to wipe out the progress that EA had made in the first month of the year to begin recovery after its stock dropped to a low of $74.72 on December 24, 2018 following ten years of sustained growth that saw its stock peak at nearly $150 in July 2017 before steadily shedding much of that value over the following six months.

Since last December the stock price has been slowly inching its way back up, breaking $90 by January 10 and holding steadily for the past month. With the announcement that EA would miss its estimated revenue by approximately $140 million, at $1.61 billion for the quarter versus $1.75 billion, shares immediately dropped from $92.52 on February 5 to $79.26 on February 6.

EA CEO Andrew Wilson stated acknowledged that EA did not perform as he hoped, owing partially to the underperformance of Battlefield V.

“Q3 was a difficult quarter for Electronic Arts and we did not perform to our expectations. We are now applying the strengths of our company to sharpen our execution and focus on delivering great new games and long-term live services for our players. We’re very excited about Apex Legends, the upcoming launch of Anthem, and a deep line-up of new experiences that we’ll bring to our global communities next fiscal year.”

 

[Video] Mad World MMO Releases Latest Trailer


Developer Jandisoft has unveiled brand new footage of their upcoming title; Mad World. The trailer highlights a number of core features from PvE/PvP battles, resource gathering, skill progression, boss raiding, and more. Mad World is a 2D isometric MMORPG set in a post apocalyptic world with humans struggling to survive against the threat of extinction.

Built on HTML 5, Mad World will be playable on the majority of browsers which will allow for cross-play between PC, mobile, and compatible devices. The mobile nature of the MMO also aims to support easier accessibility among gamers of all stripes.

Mad World is expected to hit digital store shelves in 2019.

Source: Mad World