Neverwinter Announces Undermountain Expansion


Perfect World Entertainment has announced the latest expansion to hit Neverwinter: Undermountain.

Undermountain promises to be the largest expansion to date and introduces five new adventure zones, a social hub in the Yawning Portal Tavern, a new endgame dungeon, an overhaul of class powers and feats, revamped bonus system, a richer loot drop experience, and more. In addition, players will be able to increase their power with the raised level cap at 80.

Anyone who can’t wait is welcome to join the public test server on March 1 when the update will go live for testing.

Source: Neverwinter

Entropia Universe Celebrates 16 Years Old


Entropia Universe is officially old enough to get its learners permit, and that can only mean one thing: New aim controls.

The free update launching this week allows players to lock onto targets and cycle through new ones, allowing for much better control and for easier mass destruction. In addition, the team at MindArk has announced the death of right clicking. No more working through menus to enter vehicles or pick up items as players can now interact with the environment with just one button.

“Much has changed in the last 16 years, but Entropia Universe continues to grow and evolve, and the MindArk team remains committed to keeping the gameplay experience familiar yet fresh,” said Dennis Antonsson, project lead, MindArk. “Long-time players will notice an immediate difference as they switch camera views, toggle their aim and more efficiently interact with the world of Entropia Universe.”

More can be found at the official website.

Razer Game Store Shuts Down After 10 Months


Razer today announced that the official Game Store will be closing down at the end of February, just 10 months after it launched.

Users are requested to retrieve their Steam/Uplay keys by February 28. The keys will not expire when the store closes, but you will be unable to view them on the store website. Keys are emailed upon purchase, so they will still be viewable if you kept those emails.

All pre-ordered games will be delivered upon release, and all vouchers will expire on the 28.

The announcement has been listed below, more information is available on the official website.

Dear Gamers,

We regret to announce that Razer Game Store (gamestore.razer.com) will cease operations on February 28, 2019 at 0100hrs Pacific Time as part of the company’s realignment plans.

It has been a privilege for us to recommend and deliver great digital game deals to you. We have been extremely fortunate to have you as part of our awesome community. Thank you for the support and making all this possible.

We will be investing in other ways to deliver great content and introduce game promotions through Razer Gold, our virtual credits system (https://gold.razer.com/). Do visit us there and stay tuned for more news.

Yours truly,
The Razer Game Store team

Daybreak Alters Planetside Arena Launch Plans, Hitting Playstation 4


Daybreak’s upcoming spinoff Planetside Arena is changing course. Somewhat.

In an announcement posted on the official website this week, Daybreak thanked its closed beta testers for their invaluable feedback, and announced that after much consideration the PC-only release will be postponed. The good news is that this delay is to make way for the Playstation 4 version which will launch alongside the PC version this summer. Unfortunately this does mean that the founders beta will be cancelled and all buyers of Planetside Arena on Steam are being refunded their purchases.

The beta program will be extended ahead of launch later this year.

Source: Planetside Arena

Bad Press: No, NDTV, Civilization VI Isn’t Milking Its Users For Data


Civilization VI has become the latest Steam title to play victim to review bombing, and players are incredibly unhappy about recent changes to the game’s End User Licence Agreement. But are they correct in their conclusions? It doesn’t seem so.

The gist of the controversy seems to be coming from this particular extension of the EULA:

“The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use.”

It sounds bad, even disturbing if you’re Rishi Alwani writing for NDTV without doing the bare minimum research. You might for instance find out that the quote above doesn’t appear anywhere in Civilization VI’s EULA which Alwani has presumably not even bothered to read or cross-check for accuracy, because if he did he would have found that it doesn’t exist. He might also have found that the last update for the End User License Agreement he is quoting a false version of, was in January 2018. The quote he’s taking as proof of the EULA is citing an old review from last year as well.

It might also have stopped Alwani from making the embarrassingly reckless if not slanderous claim linking the “new” (January 2018) EULA to the notion that Take Two is “milk[ing] its existing user base,” and that this deplorable action is somehow turning Civ VI into spyware to collect on some investments. I’ll throw some calendar knowledge down on Rishi; January 2018 is in fact not one week after February 2019.

“With its earnings call taking place last week before the change to Civilization VI’s EULA, it is possible that its below expectations performance has resulted in a move to milk its existing user base as much as possible. That said, it is deplorable that despite shifting over 17 million units of Red Dead Redemption 2 in under weeks, Take Two still thinks it’s not making enough to keep it or its investors happy, perhaps playing a part in turning Civilization VI into spyware.”

In short, Alwani didn’t bother (1) fact checking anything and (2) didn’t even verify the date of the post he was quoting as though it was official. Don’t quit your day job, Rishi, unless this is your day job in which case you might want to read up about how defamation covers statements made with reckless disregard for facts.

“[r]eads the new EULA for Civilization VI.” No it doesn’t. There is no new EULA. This article falls over itself so hard to try and create a controversy that I thought it worth calling out directly. Where the text does appear is the Take Two privacy policy, and Alwani’s posting of the text leaves out a very important preface that this information corresponds to data gathered through voluntary activity. (click on photo to enlarge)

The personal information that is collected by this policy is in reference to voluntary acts. When you sign up for services, websites, jobs, purchase DLC, post on the forums, respond to surveys, request technical support, download demos, etc, you’re going to voluntarily give information along the lines of your contact info, games you play, your purchases, your PC specs, mailing address, etc, and various other personal information. While playing the games themselves, they are also aggregating information like your achievements, scores, performance, etc. Very basic info.

By the way, the privacy policy was last updated in May 2018, so Alwani is lying both on where the text comes from and when it was added.

Ultimately it’s not some clandestine intelligence gathering operation that you’re agreeing to, nor is it Firaxis or Take Two digging their greedy little hands into your computer to try and find some personal data to sell. Steam user Panic Fire does a great job of explaining why the blowback is undeserved (full text here):

“The “EULA” everyone keeps posting is actually Take 2’s privacy policy and not actually found in the EULA for this game. (Crazy I know) And take 2’s privacy policy covers everything take2 does from Running a forum, technical support, selling products (aka games to you), and all sorts of other things. The points to take home is that all the information gatherd by Take2 in this case are things you directly tell them or that they use to facilitate a direct service to you. (EX giving them your name and credit card information to facilitate an online purchase) Edit: The Privacy policy hasn’t changed since last May and the EULA since Last January.”

You can find Take Two’s EULA here, including all of the details you need to know about what personal information is collected and how. If you don’t want Take Two to get their mitts on your information, your best method is not filling out surveys for their products. If you want to read the actual facts, I suggest avoiding Rishi Alwani’s coverage.

US Copyright Office: No, the Carlton Is Not Copyrightable


Alfonso Ribeiro is best known for his character Carlton from The Fresh Prince of Bel-Air. Ribeiro came back into the public spotlight after launching lawsuits against Epic Games and Take-Two Interactive over copyright claims that he owns the famous dance popularized by the TV Show, informally known as The Carlton. The lawsuit alleges that both developers used The Carlton without permission, that Ribeiro is the sole owner, and that he deserves compensation for use of his creation.

Unfortunately for Ribeiro the Copyright office has been rather explicit regarding the copyright status for simple dance routines: They can’t be copyrighted. The Carlton as it turns out is no different.

In a response to his copyright application, the US Copyright Office officially refused registration for The Dance by Alfonso Ribeiro – Variation B, and noted in no uncertain terms that the dance qualified as a simple dance routine and could not be classified as a choreographic work. Choreography is legally defined as a composition and arrangement of a related series of dance movements and patterns organized into an integrated, coherent, and expressive whole. Choreographic works do not include social dance steps and simple routines, and must contain a sufficient amount of choreographic authorship.

As The Carlton is a routine consisting of three dance steps, it is not registrable as a choreographic work. The Copyright office went further in questioning whether or not Ribeiro was even the sole author of the work.

Epic and Take Two are currently fighting legal battles against a growing number of performers and internet celebrities over the use of popular dance moves in Fortnite and NBA 2K. Now that the copyright office has spoken on Ribeiro’s ownership status, it seems likely that Epic’s next move will be a motion to dismiss.

Source: U.S. Copyright Office

Reminder: The Final Free Open Beta For Black Desert Is Live


Black Desert the open world MMORPG is coming to Xbox One on March 4. For now, however, players can take part in the final open beta at no financial cost to themselves. Just head over to the Microsoft store or through the Xbox Store via your in-console app. Players are also invited to experience large-scale PvP guild-based combat with Node Wars on test. Exclusive rewards will be available for those who participate in events.

Black Desert is also still available for pre-order. Packages range from $29.99 to $99.99 for the Ultimate Edition and contain a number of exclusive goodies.

The beta technically went live yesterday. Despite record profits, MMO Fallout has sacked the writer responsible for this delayed coverage.

Sony Still Lying About Commitment To Cross-Play, Says Dev


This week Andy Mcnamara from Game Informer sat down for a softball interview with Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden. The two discuss a few topics regarding the Playstation and games, but at the end of the interview Mcnamara brings up the topic of cross-play. Layden’s response? All publishers have to do is ask.

“People keep saying, “Why doesn’t Sony allow more people to have it?” We’re open for business on this one. All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well.”

A great response, except it’s still a complete falsehood. Chucklefish’s CEO chimed in on the issue in a ResetEra thread noting that the developer did exactly what Layden suggested; they asked their account manager. The manager’s response? In no uncertain terms, absolutely not.

Hi all,

CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.

We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.

From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.

Just wanted to provide some balance on the issue and say that it certainly isn’t a question of developers having not contacted their account managers or having dropped the ball. We were told no.

Meanwhile Nintendo and Microsoft have just recently struck a deal that will see Xbox Live come to the Nintendo Switch.

Source: ResetEra

Star Vault Announces Mortal Online 2 As Mortal Royale Dies On Steam


Star Vault this week announced Mortal Online 2, the sequel/reboot of the sandbox PvP MMORPG. According to CEO Henrik Nystrom,

“We are proud of what we have achieved with Mortal, a game with little in the way of close competition. But technology has moved on and the time has come to upgrade to UE4.with much improved graphics, inclusive vr compatibility and many other advanced features. Doing this will create what is in part a new game. And this makes this a good time to restate our vision for what we want Mortal to be.”

Star Vault’s plans for Mortal Online 2 include absolutely no free to play, naming and shaming cheaters, and no more multiple characters per account which the company views as a form of pay to win. According to the announcement, player achievement in Mortal Online will transfer over to Mortal Online 2, however the details were not specified.

This announcement comes off of the recent outright failure of Mortal Royale, Star Vault’s entry into the Battle Royale game mode. Mortal Royale hit Steam in December of last year and managed a peak of 93 players, most of whom have left in the intervening two months. Despite the game boasting 1,000 player servers it couldn’t achieve a tenth of that via Steam traffic. Mortal Online as of this writing has 74 players online on Steam, however unlike its sequel Mortal Online is free to play.

RuneScape Launches Another Twitch Prime Partnership


It’s Prime Time and that can only mean one thing: RuneScape and Twitch are back together for another giveaway.

Running through March 17, Twitch Prime members can get their hands on a RuneScape bundle including Runecoins, membership, and some goodies.

  • 14 days free membership
  • 200 Runecoins
  • 15 Treasure Hunter Keys
  • 2x Umbral Chests
  • 1x Chinchompa plushie
  • 1x purple trimmed Amare outfit

Just head over to twitch.tv/prime and connect your Twitch and RuneScape accounts and the items will be transferred over immediately.