Funcom Shutting Down Lego Minifigures Online


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You know that there is trouble when a developer actively points out the best time to get out of their contract. We learned earlier this year that Funcom’s license with Lego Minifigures Online ends in October 2016, so there shouldn’t be a surplus of surprise that the title is being sunset at the end of September.

It is with a heavy heart that we announce that LEGO Minifigures Online will be closing on September 30th, 2016. We know that many of you are still enjoying your adventures in the game, and this has been a difficult decision for us to make but unfortunately, the time has come to retire LEGO Minifigures Online.

Lego Minifigures originally launched as a free to play game in 2014. When the title failed to meet expectations, Funcom transformed the game into a buy to play model, effectively locking out anyone who had previously played but not purchased anything. The poor performance of the model was attributed to overestimation of buying power, according to Funcom’s quarterly report from May 2015.

(Source: Funcom)

Nerf The Hammer: McCree/Widowmaker Downgraded In Today’s Patch


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It was nice of Blizzard to provide us with this PR snapshot of McCree and Widowmaker side by side, because the two are the focal point of the first big balance patch for Overwatch. Launched on PC today and coming to consoles as part of a larger patch on a later date, players will either be crying foul or rubbing their hands in glee at the knowledge that two of Overwatch’s more problematic characters have been chained back a bit.

McCree’s balance brings his pistol damage from 70 to 45, while reducing the wait before he reloads by more than half (.75 seconds to .3 seconds).

McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker, on the other hand, has been equally buffed/debuffed in various areas. While the base damage of her scoped shot has been reduced by a fifth (15 to 12), the damage multiplier on headshots has been boosted from 2x to 2.5x. Additionally, players must now wait for the unscoping animation to finish before scoping again. Finally, her ultimate now costs 10% more.

In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

In short: McCree can’t take down tanks as easily and Widowmaker can no longer one-shot even characters like Tracer with a hit to the body, preventing her from dominating the battlefield as she was before. Also on the block for a balance is D.Va, although she will be made more powerful. Unlike McCree or Widowmaker, D.Va’s balancing patch is going to take a bit more time to iron out the specifics.

(Source: Blizzard)

Wild Terra Successfully Voted Through Greenlight


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Developer Juvty Worlds has announced that their open world sandbox MMO Wild Terra has successfully been voted on by the Steam Greenlight community. Juvty thanks the nearly six thousand users who voted to pass the title, bringing it to the top 5 voted games and winning the approval from Valve.

With all of the recent hubbub over developers fraudulently buying votes and reviews, it’s good to see a small developer that can be trusted. I’ve had a few chances here and there to play Wild Terra and have found the game to be very enjoyable.

More coverage of Wild Terra to come.

(Source: Juvty Worlds press release)

E3 2016: Elder Scrolls Online Announces Japan, Level-Scaling


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The Elder Scrolls Online is heading to Japan this month, as Bethesda announced during yesterday’s streaming conference. Gamers in Japan will be able to get their hands on the title on June 23rd, presumably on an equal release schedule to other regions.

Additionally, Zenimax announced big changes coming to how players consume content in The Elder Scrolls Online. Dubbed One Tamriel, content will be scaled to a player’s level in the same way that levels are scaled during DLC levels right now. Higher level players will effectively be the same “level” as lower level players, but will have more advantages in terms of better gear, skills, and abilities.

Matt Firor announced that Elder Scrolls Online has seven million players, which was later clarified to mean seven million copies purchased total.

Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial (Xbox-only, in December of 2015). It all boils down to one thing: a LOT of people have purchased and played the game during the last two years, and we are grateful for each and every one.

(Source: Elder Scrolls Online)

 

Landmark Steam Launch “Mostly Negative,” Traffic Mostly Absent


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Landmark’s launch on Steam last week, optimistically, should have been a positive thing. The game has been in development for a long time, suffered through the loss of its companion MMO, the sale of its developer and subsequent layoffs, and the sunsetting of a large number of titles on the launchpad that it shares. It should have been a happy moment. You can take a look at the Steam Landmark forums and see pretty quickly that optimism is in fairly short supply.

As of Sunday night, Landmark is sitting on Steam with a 39% “mostly negative” rating, of more than 1,800 reviews. The game has peaked in Steam traffic at 125 concurrent users, according to Steam charts. Threads in the forums often bring up the words “scam,” “ripoff,” and expletives we won’t go into here.

So what happened? To understand that, we need to dive into some history.

Landmark was originally sold as Everquest: Landmark, it was supposed to be the game that would serve as the basis upon which Everquest Next would be built. Players were told that they could build things in Landmark with the best of the best making their way over to the MMO. It would also allow Sony Online Entertainment to test the engine and experimental ideas.

Then SOE got spun off and became Daybreak Game Company. Games were shut down, people were fired, and ultimately we learned that Everquest Next was being cancelled. It just wasn’t fun, we were told.

So players are understandably upset. Many feel that customers were misled by Daybreak selling a game as the foundation for something that they might have known wasn’t working out and likely wouldn’t see completion. Seeing as Landmark was supposed to be a content creation platform for Everquest Next, the cancellation of the latter makes the former seem mostly pointless.

Other players are angry that Daybreak has not provided Steam keys to people who bought the game during early access, regardless of how much they spent, coupled with the fact that they suddenly announced in March that the game would no longer be free to play as the company had been advertising up until then. There is also heavy criticism of the game’s content, allegations of poor optimization, floaty combat, and little to do in-game with a number of features heavily cut or cancelled outright like player vs player combat.

For the fact that Landmark has 1,800 reviews, no one seems to be playing it on Steam. As of this publishing, the peak player count since launch has been 125 people. It is currently sitting near 1,000 on the list of most played Steam games.

Landmark’s long term viability will need to be seen.

Valve Bans Rai Studio Games Over Fraudulent Reviews


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Say hello to the new Digital Homicide.

Electric Zombies got a very small nod here at MMO Fallout last week where we discussed the game Zombie Rush and how it was definitely buying reviews. I mentioned at the time that the legion of bots were busy farming time on a game Electric Zombies by Rai Studio Games. I made a note to keep an eye on Rai Studio Games over the weekend, knowing that sooner or later the chickens would come home to roost and we’d be seeing a tidal wave of positive reviews for their games.

Well the weekend has come and gone, and it’s time to check the hen house. Electric Zombies is now available for purchase, although you can’t buy it. In fact, you can’t buy any of Rai Studio Games’, uh, games. Over the course of the weekend, the purchase button has been completely removed. Unfortunately that means no more Base Squad 49, no more Lands of Devastation, or Rapid Squirrels either. Presumably, RSG’s current list of Greenlight titles will not be eligible for release.

Some more good news: The apparent leaders of the bot group are this guy, this guy, and this guy. The group that the bots congregated around is gone, however the bot accounts are still present with many having been given community bans.

There has been some speculation that these games are being used for money laundering purposes, the game Lemurzin has a $100 DLC that does basically nothing.

MMO Fallout will be keeping an eye out on the legion of review bots (that we know of) and will keep you abreast of any updates as they arise.

Conan Exiles Enters Early Access In September


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Conan Exiles is now available to add to your wishlist on Steam, however the game itself won’t be available for another few months. In a press release published today, Funcom has revealed that its multiplayer survival game Conan Exiles will be heading to Steam Early Access in September.

Accompanying the announcement is a brand new trailer showing off some early gameplay, with players laying siege to castles, building, destroying, and generally slaughtering each other in massive numbers.

“We’re very excited (and a bit nervous) about launching our first Early Access title,” said Funcom CEO Rui Casais. “The team wants to give the players the best possible experience, and while we are used to working on a game for several years before letting players in, this time around we will let players in just nine months after development started!”

As with any early access game, Age of Conan will not be feature complete upon its initial launch. Customers should keep that fact in mind before they make their purchase.

[NM] ZombieRush Is Definitely Buying Reviews


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I have no idea if ZombieRush is a good game, its Steam page would definitely seem to imply so despite the top two most helpful reviews being overwhelmingly negative.

The most recent review (as of this publishing) is by user tyXYDelcatQU, who I will call Ty for the foreseeable future. I looked into Ty’s account and he appears to be playing Electric Zombies. Ty has three reviews for the 44 products in his account, two of which are exactly the same: “Very simple, straightforward gameplay but highly entertaining. 9/10.” All three games have 3.9-4.1 hours invested in them.

But whoever said lacking creativity was a crime? Let’s go down to #2, user yXSSkittJH, who I will be referring to as Skitt. Now Skitt has three reviews out of 44 games in their library and has reviewed ZombieRush, BaseSquad 49, and The Culling of the Cows, the same three games as Ty above with identical reviews on two games. Skitt was also playing Electric Zombies at the time of this publishing.

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Alright, two could still be a coincidence. Let’s look at the following set of reviews to see if there is a correlation.

There appear to be around 200 fake reviews in a row, and I know because I counted all of them, all by accounts with the same three games, same review structure, same comments in many cases (reviewing two games exactly the same and then reviewing Culling of the Cows as ‘gg’). Like every instance of mass production, the reviews come in blocks. Thirty reviews in a row from accounts with 44 games and 3 reviews, followed by another fifty of accounts with 50 games and 4 reviews.

So it’s obvious that Zombie Rush is buying reviews in bulk, thinking that the average consumer is too stupid to notice hundreds of positive, one line reviews written by accounts with generated names and the same number of games/reviews, all playing the same games.

ZombieRush was developed by Arthur Kariev.

The Division Hops On Board The Perma-Ban Train


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With Ubisoft announcing just a few days ago that it would be banning permanently banning cheaters in Rainbow Six Siege, the idea that The Division would follow suit was merely an inevitability. In no surprising motion, the developer has announced that the zero-tolerance policy will indeed be making its way to the streets of Manhattan to weed out unruly players.

Just how serious is Ubisoft? Enough to punish more than 30,000 accounts with around 10% of those receiving permanent bans over the past month. Due to a perceived likelihood of recidivism by cheaters, these bans will now be permanent on the first offense.

Following this campaign of suspensions and bans, it also became clear that while huge progress has been made in terms of cheat detection, our 14 days suspension on first offense policy has not been dissuasive enough. Judging from your feedback, and based on what we witnessed when cheaters came back to the game, we have now decided to push our policy one step further: we will now start applying permanent bans on first offense when players are caught using cheat engines and we will communicate clearly when new ban waves are taking place.

It is unlikely that Ubisoft will go as far as Blizzard has with Overwatch cheaters, banning them on subsequent accounts. Cheating has been a major problem on the PC version of The Division going as far back as the beta, with players using programs that modify client-side data to give themselves unlimited health and ammo, among other unfair advantages.

(Source: Ubisoft)

McCree Is Getting Nerfed In Overwatch’s Next Patch


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It might be high noon somewhere, but McCree is about to see his anti-tank capabilities heavily reduced. In an interview with Eurogamer, Blizzard’s own Jeff Kaplan got in touch to discuss issues like server tick, competitive, matchmaking, and more. He also discusses two heroes about to get a once over thwack with the balance board.

As Kaplan explains in his response, McCree is supposed to be a counter to fast-moving characters like Tracer, Genji, and Reaper. His moves allow him to flashbang an enemy to stun them, then quickly ‘fan the hammer’ to unload his entire clip in a split second. Make no mistake, McCree’s counter works great as designed, too great. What the design team didn’t want was for McCree’s combo to be an instant win button against tanks.

So McCree’s fan the hammer move will have its damaged lessened, making it still lethal against small to mid tier enemies while being less lethal against tanks. In the hands of the right player, McCree will still be a threat against tanks, just not as much as he is now.

D.Va, on the other hand, is proving to be more of a difficult character to balance. Heroes in Overwatch are generally defined either by their damage output or survivability, and D.Va right now isn’t very good at either. As she stands right now, D.Va needs to be very close in order to pile on any damage, but has neither the maneuverability of an offense hero (say Tracer or Soldier: 76) or the survivability of a tank (Roadhog, Bastion) to survive those encounters.

As a result, the team is going to take longer than McCree to roll out D.Va’s balance. Current ideas revolve around buffing one of those two factors of damage output or survivability.

You can read the entire interview at Eurogamer.