Zenimax Disabling Accounts With Fraudulent Keys


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If you purchased The Elder Scrolls Online through grey market resellers like G2A or similar websites, you may be the unlucky recipient of a notice that your account has been disabled until you purchase a legitimate copy of the game. Zenimax Studios has been identifying fraudulent cards and disabling the accounts using them, with users receiving an email with the subject ”
Your ESOTU Account Needs Action.”

The good news is that Zenimax isn’t banning any accounts, simply revoking their access as though the game was never purchased. Players are being notified in advance of their accounts being locked, with a note that none of their progress is being deleted should they opt to buy the game from a reputable source in the future.

We want to remind gamers to shop wisely and only purchase online keys from a reputable source. Fraudulently obtained keys obtained via Steam and then re-sold via third-party websites is a violation of both our and Steam’s Terms of Service. We will be deactivating all game accounts created with such stolen keys starting on Tuesday, May 26th. Affected users will receive an email with instructions on how to regain access to their game account via a valid game purchase.

Grey market resellers have become a growing pain in the side of publishers, not only because many engage in credit card fraud to buy and quickly resell keys, but that the only way of recouping their losses is to take the unpopular action of removing the accounts from customers who may have been unaware that their purchase wasn’t legitimate.

(Source: Elder Scrolls Online)

Lord of the Rings Online Server Mergers Coming


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As part of Turbine’s list of updates going live this summer, Lord of the Rings Online will see a number of worlds shuttered with players given the opportunity to transfer their characters and guilds. Updates to the data centers will allow character transfers from inside the game client rather than on the website, as well as supporting Kins disbanding on one server and reforming on another with their status and achievements intact.

You will have 3 months past the date of the launch of the new service in which to continue playing on the smaller worlds while planning and or making your move to a larger server. After that point your characters will always be available to be transferred to one of the remaining worlds, however you will only be able to log in to the remaining servers. More details on all of this as well as detailed instructions on how to move will be provided in email, in-game mail as well as website and forums in the months to come.

More information is set to come in the following months.

(Source: LOTRO)

Flying May Not Be Coming Back, Says Blizzard


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World of Warcraft’s 6.2 patch brings players to a revamped Tanaan Jungle, but if you were hoping that the update would finally unlock flying in Draenor’s zones, you’re out of luck. Flying isn’t coming to Draenor in patch 6.2, and like never will, according to a Polygon review with Blizzard’s lead designer Ion Hazzikostas. Blizzard’s apparent regret over flying mounts has been well known for a couple of years now, going back to 2013 when then lead system designer Greg Street stated that he would not add flying mounts, given another chance.

“There’s more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We’re not going to be reintroducing the ability to fly in Draenor, and that’s kind of where we’re at going forward.”

While flying mounts aren’t completely ruled out of future content, but that they would likely be added in a more restricted way that makes sense in the context of the zone.

(Source: Polygon)

Star Vault Posts Higher Q1 Earnings


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Star Vault has released their first quarter sales for 2015, and the results are rather positive. While sales are down from where they were last year, net sales increased over the fourth quarter to $68 thousand. Likewise, Star Vault’s net loss fell substantially from over $100 thousand in Q4 to $61 thousand this quarter.

According to Star Vault’s report, the number of subscribers remained about the same over last quarter.

CEO Henrik Nystrom’s note:

We have recruited a further enhancement to our team, in the form of an experienced programmer with great interest in game development. This gives us the resources for the Steam release. Our new additions will work in several areas of development in Mortal Online – it’s great with fresh eyes coming from outside that can give feedback on what areas can be improved. We also have an additional encoder remotely in the US who now helps us with GUI and flash programming.

(Source: Aktie Torget)

Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked above, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing. This is for informational purposes and is not meant to advise investment.)

(Editor’s note: Henrik Nystrom’s note only includes the last of three paragraphs. The first two were removed for brevity and poor translation, and cover outdated information on the Sarducca update)

Xsyon Continues Month of Updates


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Notorious Games has announced the launch of Xsyon’s latest update, introducing a trading post to the post-apocalyptic MMO. The trading post allows for trade with tribes beyond the mist, and accompanies several other tweaks and improvements.

This update sets the stage for many upcoming building uses including infirmaries, welcome stations, taverns, craft workshops and toll gates. Along with the current commissaries, trade totems and quest totems, these building types will help players create active town centers to bring together players old and new.

More information can be obtained at the Xsyon official website.

(Source: Notorious Games Press Release)

Triad Wars Beta Key Giveaway


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I’m pleased to announce that MMO Fallout is teaming up with United Front Games to distribute beta keys for Triad Wars. Triad Wars is an upcoming MMO set in the world of Sleeping Dogs, with players given the role of kingpin to a growing criminal empire in Hong Kong. We have one thousand beta keys to give away, so make sure to pick one up before they are gone.

I’ve been playing in the Triad Wars beta for a few weeks now, and found a lot to enjoy so far. You can find a link to my beta impressions piece along with more information on the game at the giveaway page.

You can get more details on Triad Wars and grab a key by checking out our giveaway page here.

TERA Declares Itself #1 MMO On Steam


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En Masse Entertainment has declared TERA to be the #1 MMO on Steam, based on peak concurrent players compared to other MMOs on the digital platform.

Since launching on Steam on May 5, 2015, TERA has seen explosive growth, with new and returning players pushing the total number of accounts to over 4.5 million in North America and 20 million worldwide! And those players have been busy—killing an average of 6 million BAMs (Big-Ass Monsters) and clearing 70,000 dungeons a day.

You can read more about TERA’s launch on Steam with this handy infographic.

(Source: En Masse Entertainment press release)

Half-Elfs Break Everquest’s Progression Server


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If you’ve been waiting for Daybreak to unlock the Ragefire progression server for Everquest, you’ll be waiting a bit longer. The server has been taken down due to a bug allowing players to log in with fully-formed level 50 characters. The Daybreak team is currently looking into what caused this.

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Beta Perspective: Triad Wars


Disclosure: I haven’t played Sleeping Dogs, to which Triad Wars is set in the same universe, so this series is new to me. MMO Fallout should be taking part in a beta key giveaway at some point in the near future.

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(Correction: Triad Wars is set in the same world as Sleeping Dogs, it is not a sequel)

Let’s get something out of the way right off the bat: Triad Wars is an asynchronous single player game where the only interaction you have with other players is via AI recreations of them. At some point, the devs intend on adding in cooperative play, but that’s it. If you came in expecting Grand Theft Auto Online in the Sleeping Dogs universe, you’ll be sorely disappointed.

I try to reserve the “Beta Perspective” column for games that fit the traditional sense of a beta, that being a game that is definitively a work in progress rather than a mostly completed product that is in the bug testing phase. The game isn’t being wiped, but that doesn’t change the fact that many of the systems are still very much incomplete.

The main goal of Triad Wars is to build up your criminal empire while simultaneously knocking down those of your rivals (Ie: every other criminal), in modern day China. You’ll do this by operating a turf and raiding the homes of others to steal their stuff and embarrass them in front of their mothers.

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Thus we get to the current meat of the game: Raiding. Raids are something of an endurance run, tasking you with taking down each of the player’s resource pools (counterfeiting, cock fighting, etc) guarded by various NPC mobs before ultimately taking on the big guy himself. All you really need to complete a raid is to take out one building, but you get more rewards if you bring down the whole shebang.

You are limited by time and health, and the game recommends that if you don’t think you can do it, it’s best to cut your losses and run. You can always hightail it and make off with what you’ve got, lest you die/run out of time and lose everything. Your timer can be extended by performing a number of intel operations prior to assaulting the base, these involving breaking up deals, stealing merchandise, and beating up thugs.

Ultimately you end up with a lot more time than you’d probably ever need, an additional four minutes presently (giving ten total). It’s amazing how much an extra few minutes can dramatically reduce the tension and thus the mistakes a player makes while trying to beat the clock, and the whole process of collecting intel gives the game a bit more to do.

There’s also a bit of strategy in the whole symmetry between melee and ranged weaponry. The game is balanced in the sense that you can’t just walk in with a pistol (which you get very early on) and wipe everything out. Aiming is a pain and your avatar has all the accuracy of a drunkard, so in most cases you’re really better off saving your bullets for the guys who also have guns.

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As you level up, you gain points that can be put into improving your character and your gang, improving health, mitigating damage, boosting power, etc. The other big part of the game comes in the form of favors, cards that you unlock through gameplay and buy through the cash shop that offer different bonuses. Some cards offer temporary guns, others permanent, some give you boosts to production and others protection on certain areas of your turf. You can buy packs of random cards through the cash shop, however the game supplies them in pretty good quantities via daily cards and acquiring through missions.

The two most glaring problems with Triad Wars are, I’m told, completely unfinished and the dev team is aware of their shortcomings: Controls and AI. The quality of controls in Triad Wars seems to go up and down as you play, where sometimes you’ll be pulling off amazing fighting stunts (melee combat is very similar to the Arkham series) and parkour moves, and other times you’ll be gunned down because your character simply refused to respond to key presses. I’m keeping count how many times I’ve been killed because no matter how many times I’ve pressed the button, my guy won’t draw his pistol. Right now it’s five. Five times.

Maneuvering while in sprint mode is also a massive pain, with my character making sudden and random movements while seeming sprinting everywhere except where I wanted him to go most of the time. I had a particularly frustrating time with the simple process of getting him in front of a shop counter to buy a health drink, because he kept automatically jumping over the counter.

The AI also makes it really easy to go through raids where your enemy doesn’t have a gun but you do. The AI’s method of dealing with an armed intruder is to take cover, wait until he gets close enough, and then bum-rush and tackle. A nice idea, but you can usually get close enough to fire off a headshot before they take their chance. It’s fun when you’re on the offensive, but then you realize that these guys are defending your base too.

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I’ll end this with a suggestion that really popped out at me while playing:

You need to change the description on the cash shop. A fair amount of items sold for gold (cs currency) are rotated out and therefore only available for a limited time. The game isn’t clear that this is what the timers on the shop pages are for, and given the habit of cash shops to sell temporary cosmetics, I assumed that the devs were selling clothing and vehicles that lasted only a day or two, and immediately wrote the shop off since they cost in the realm of $10. It wasn’t until I actually bought something with the gold the game gives you that I realized my mistake. This needs to be communicated better, otherwise you might be putting players off.

Otherwise I’m having a lot of fun in Triad Wars. It’s definitely in need of a lot of work, and there isn’t an incredibly diverse range of content in the game, but you should check it out if you get the opportunity, and you will get the opportunity because MMO Fallout will be running a beta key giveaway at some point in the future.

Daybreak Unbanning Cheaters Who Apologize On Youtube


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The first step for a recovering cheater is admitting you have a problem and placing your faith in an almighty benefactor. That benefactor, in this case, is Daybreak Game Company. John Smedley took to Twitter to comment that, after a recent massive ban wave in H1Z1, a large number of players have been emailing him to beg for forgiveness. Instead of asking for Daybreak’s forgiveness, Smedley wants cheaters to ask for the player’s forgiveness. Publicly, via Youtube.

Apologize publicly and you get another chance. Do it again and I hear John Smedley makes you smoke the whole pack of cheats.

With seven thousand ESP hackers banned over the past few days, that’s going to be a lot of Youtube videos.

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