Aventurine Hints At Promotions For Current/Past Subscribers


Darkfall is currently in transition. The current iteration, Darkfall 1.0, has been made available for free to anyone who had purchased the game, and will remain online until November 15th. After, the servers will shut down and Aventurine will transition the service to Darkfall: Unholy Wars on November 20th. In preparation, Aventurine has posted an update on the Epic Blog, detailing that players should get their accounts in order for the transition. As the announcement details, Aventurine is looking into offering price promotions, and various other options for current subscribers.

As we count down towards Darkfall Unholy Wars, we would like to suggest that you get your accounts in order and to ask you to please update your account information. If you are experiencing issues like: forgotten username, passwords, email address, accounts not active  etc., please submit a ticket to customer support with the Title “Preparing for Darkfall Unholy Wars”. We need your information for matters which relate to offering our existing customers a price promotion, but also in order to select some of you for various other privileges and requests.

You can find the blog post linked below, as well as yet another gameplay video of Unholy Wars.

(Source: Epic Blog)

Jagex: Just Kidding, Double Experience Is Fine With Us


Back in July, Jagex announced that they were through with double experience weekends. According to Mod Mark, the bonus experience weekends carried a negative effect on the game’s overall economy by encouraging players to hoard large quantities of raw materials, and the subsequent dump of finished goods on the market that followed. Since then, Jagex has supplemented double experience with items from Squeal of Fortune and quest rewards that grant double experience. Still, holding Jagex’s long term corporate policy to the post of a staff member may not be the most trustworthy source, since Jagex has a long habit of moving in the opposite direction of their statements.

Beginning the 27th until the 29th, members in RuneScape will enjoy a double experience weekend, with some heavy alterations to the formula. Unlike previous weekends, where the multiplier began at 2.7x and would slowly tick down over ten hours to 1.1x, the bonus experience starts at 2x and does not tick down over time. Additionally, non-members will also be able to get into the action, but will only receive a 20% bonus to their experience gain.

Additional double experience weekends are likely to come in the future.

(Source: XP FAQ)

Turbine Lays Off Unspecified Number Of People


As it is, layoffs in the MMO industry are common. Jobs are often based on contracts and temporary in nature, and developers tend to over-hire when developing the game itself or a large piece of content, and then follow the launch with a round of layoffs. In that regard, I’ve always said here at MMO Fallout that more information is needed than a simple “X developer is laying off staff,” before we are all free to run around screaming about the end of the world. In today’s case, developer Turbine Entertainment has laid off a number of staff as part of restructuring at Warner Bros. In an email, Spokeswoman Remi Sklar stated:

“As part of the continual review of our business operations and fluctuating market conditions, we have had to make reductions in our Turbine workforce,”

Our thoughts go out to the unknown number of Turbine ex-employees, and we hope you all find jobs quickly.

(Source: Boston Globe)

Sony All Access Pass Gets Better Every Day


Sony Online Entertainment’s All Access Pass is one of the few services you will find these days where prices have gone down while benefits have increased, dramatically. Priced at $20 a month, Sony’s All Access pass only continues to add games to its library as the months continue . Currently, Access Pass offers premium services for all of the following games:

  • Bullet Run
  • Clone Wars Adventures
  • DC Universe
  • Everquest
  • Everquest II
  • Free Realms
  • Pirates of the Burning Sea
  • Planetside
  • Vanguard

All Access also grants $5 in Station Cash per month. Over the next year or so, Sony will also be adding benefits for their upcoming MMOFPS Planetside 2, hardcore fantasy MMO Wizardry Online, as well as Everquest Next, all without adding to the total cost of All Access. So as far as the idea of subscriptions in MMOs, Sony seems to have the right attitude on roping in players.

Bigpoint Lays Off 120, Halts Development in United States


Bigpoint has abandoned development in the United States, according to a news piece by Gamasutra released today. The bad news comes alongside even worse: 120 employees have been laid off from the free to play publisher, over a third if whom are from the San Francisco studio. The layoffs are due to the cost of labor in San Francisco, as well as competing with other studios in the area for skilled work.

Founder and CEO Henrik Hubertz has stepped down from his role, citing unrelated reasons. Speaking to Gamasutra, Hubertz gave his own insight into Bigpoint.

The games that we have developed in the last two years haven’t been that successful, and the San Francisco area and Bay Area is quite a competitive market,

The other 80 layoffs came from Bigpoint’s office in Hamburg, mostly in administration. None of Bigpoint’s current projects have been affected by these layoffs.

(Source: Gamasutra)

The MMO Fallout Forums Return


I know what you’re thinking: Omali, you have tried at least three times to set up a forum and they have all failed miserably. How will this be any different? The answer is simple: Ease of use. Really. Instead of forcing people to sign up on a forum account, all you need to do is go to the forum and sign in through a number of methods (via twitter, wordpress, facebook, etc). With luck, this particular forum will pick up off the ground.

https://mmofallout.com/forum/#/

Eve Online’s PvP Has Stagnated, Says CCP


As we learned from Stephen Calendar many months ago, the MMO industry is one of test and react. So it stands that over the years, not every change or new feature to a game will be openly accepted by the community, or for that matter updates that are intended to improve gameplay may not always do so. In the case of Eve Online, the updates revolve around factional warfare changes implemented in the recent Inferno expansion. The goal of Inferno was to shake up the way that all players, new and experienced, fight.

Unfortunately, as CCP points out in their dev blog, this didn’t go as planned. Instead of focusing on content, players have been distracted by farming and cashing out alternative points, and a number of factors have come together and caused an inflation in the market. In order to alleviate player concerns, CCP is ready to implement a patch tomorrow that will take the focus off of farming LP and more on to the actual fights themselves.

You can find more in-depth patch notes at the link below.

(Source: Eve Online)

Eve Online's PvP Has Stagnated, Says CCP


As we learned from Stephen Calendar many months ago, the MMO industry is one of test and react. So it stands that over the years, not every change or new feature to a game will be openly accepted by the community, or for that matter updates that are intended to improve gameplay may not always do so. In the case of Eve Online, the updates revolve around factional warfare changes implemented in the recent Inferno expansion. The goal of Inferno was to shake up the way that all players, new and experienced, fight.

Unfortunately, as CCP points out in their dev blog, this didn’t go as planned. Instead of focusing on content, players have been distracted by farming and cashing out alternative points, and a number of factors have come together and caused an inflation in the market. In order to alleviate player concerns, CCP is ready to implement a patch tomorrow that will take the focus off of farming LP and more on to the actual fights themselves.

You can find more in-depth patch notes at the link below.

(Source: Eve Online)

Save COH Plays For Charity


The community of City of Heroes weren’t just virtual superheroes this weekend. A team of forty nine battle ready players took to the streets this weekend to fight crime (and cause it) in a 24 hour marathon for the name of freedom, honor, and charity. The marathon raised over $8,500 for Children’s Miracle Network Hospital, a facility that treats children regardless of their family’s ability to pay.

One participant, DrakeGrimm, had the following to say:

“It is events like this that make me honored to stand up and be a part of this community. We are heroes, and this is what we do.”

At the end of the marathon, players grouped together outside City Hall in Paragon City to raise their torches in support of the game and its community. City of Heroes is scheduled to shut down on November 30th, although the community has still not given up hope of saving the MMO. You can find the SaveCOH campaign here: http://www.savecoh.com/

(Source: Press Release)

Derek Smart Returns: Free To Play, Line of Defense, Lockboxes


It’s been a while since we last talked to Derek Smart. A year and a half, almost, if you’ve been keeping count. Last time we talked about Quest Online and Alganon, focusing on aspects of free to play and how Quest Online was promoting the game. With the approach of Line of Defense and a few changes over the past year in the free to play market, I thought it was about time to get back in touch. In the interview, we discuss Line of Defense including plans for the game’s monetization, the use of lockboxes in other titles, and some thoughts on the competition for Line of Defense. I always enjoy the opportunity to have a chat with Mr. Smart, he’s one of the few people I can trust to not hold back or filter his answers through a PR machine.

You may know Derek Smart from Alganon, Line of Defense, as well as the Battlecruiser line of space simulators.

Q. How will Line of Defense balance free to play with a premium model?

Players gain Combat Experience Points (CEP) by engaging in combat, capturing installations, bases etc. These are used to increase your rank as well as used to purchase Combat Training Certs (CET) which give you access to certain skills. However, the premium aspect involves buying the premium pack for a minimal fee. This not only gives you a choice of starter weapon and ammo, but also the ability to select a unique armor scheme as well as a choice of inventory item (e.g. wingchute, jetpack etc). It also gives you some starter GALCOM Credits (similar to Gold in standard MMO games) which you can use to purchase some stuff.

The premium pack is a one-time purchase. There is no monthly payment. And you can purchase it at any time you’d like. Since you can still play without purchasing the premium pack and still be able to obtain enough CEP and CTC to obtain these same items, it is up to the player to determine whether or not they want to put in the time needed to get them. It is a competitive twitch based game, but everyone has the chance to obtain the same items. Since there is no grind in the game, getting the stuff you want is just a short investment of time.

We want a lot of gamers playing the game and so if only a small number pays for stuff, that – we hope – will balance the costs of running the game without making it a grind and penalizing those who do not wish to buy anything. Also, you can still acquire most items for a period of time. For example if you are working your way up to a powerful sniper rifle but decide to put that effort on hold because of some assault that your team is planning, you can easily rent that sniper rifle for a day and go play with it. Of course it will cost more to rent than to just buy it outright. Apart from that, you will still need the required CTC to operate it.

Q. How do you feel about lockboxes? Cash shop items that carry random items.

We’re not doing any of that. The loot drop boxes – randomly generated around the game world – contain random items. You don’t have to buy these boxes. And just because a box contains an item, doesn’t mean that you can actually use it; since you may not have the required CTC. You could of course sell it if you wanted to. So in LOD, these boxes are more about scavenging than gambling – and it gives those who choose not to buy anything, the chance to come across a cool item just from playing the game. Plus, most of these boxes will be CEP locked as well. So unless you have a certain amount of CEP or even a CTC, you won’t be able unlock a box. So the longer you play, the more CEP you collect, the greater your chance of opening a box that you come across.

Well gambling and videogames are two different things entirely. The introduction of gambling into these MMO games should be completely outlawed, banned or regulated. Slot machines operate in the same way that some of these in-game lock boxes operate and that puts them squarely in gambling territory. So yeah, that’s just all kinds of wrong. Gambling is gambling; no matter how it is framed. There is no fine line, the line is pretty clear. If it is not a gambling game, there should be no elements of gambling in it – period.

Q. Is there a list of items considered “off-limits” to sell for real money?

Well gambling style lock boxes are definitely off-limits. Also, we don’t have any cash shop item which someone else can’t obtain by playing the game for free. If an item is in the cash shop, you can very well find it somewhere in the game – for free.

Q. Line of Defense is going head to head with Planetside 2 in the very small library of open world MMOs. How do you shake someone off of the fence?

For one thing, Planetside 2 is shaping up to be a complicated, grind-riddled game with an identity crisis. For sure it is a fine game, but some of the choices that they’ve made, has to make you wonder if they actually know who their target audience is. You can’t dumb down the game in order to cater to a casual crowd as that will just alienate the hardcore niche Planetside 1 fanbase. On the other hand, since Planetside 1 was such a hardcore niche game, it is not likely to succeed in today’s market if it exists as such. The middle ground is far more complicated and not cut and dry. If you take one look at the Planetside 2 forums, you will see exactly what I’m talking about.

Line Of Defense has absolutely no concept of grind at all. You’re not going to be playing for the next decade in order to obtain a CTC so you can do/have something cool.  Heck, I estimate that in less a month of game play, a dedicated player would have access to every single CTC, weapon, vehicle etc available in his class. And since CTC will degrade over time, the incentive to keep playing, keeps your skills honed and in top shape. If someone wants to play for a couple of hours a day, I want them to feel like they have achieved something without them having to invest a month to get there. Gamers have a choice; so why make them seek out those other choices by frustrating them in your game?

Why have someone grind a month to get a CTC when they can play for a day or so, get that CTC and continue playing the game once they’ve got that sense of achievement? Also, apart from the fact that we have far more interesting and eclectic environments (and space!), gameplay aspects and features, the game has a lot more to offer than Planetside 2. However, both games can co-exist just as Call Of Duty and Battlefield co-exist in the same genre/space without one trying to be a mirror of the other. So both games have their strengths and weaknesses, will attract a specific type of gamer etc. Plus since LOD is cheaper to make, has cheaper operating costs etc, my guess is that – as with all my games – we’ll be profitable right out of the gate; thereby ensuring the longevity that will spawn all new cool stuff in our planned DLC pipeline.

 Q. Games like Line of Defense live and die on a populated world. How will you keep the server healthy and populated?

Well, all my games have always been about massive worlds. Those expanses of “dead empty land” are a direct result of players not having anything interesting to do in the game or in those areas. We’re not likely to have that problem at all. Heck, even the game’s base capture mechanics are tailored specifically to the game world, not one part of the land. And with players having the ability to be airborne in a variety of aircraft  be able to get to any part of the entire game world (including space) either by air, land or sea, it is highly unlikely that we’ll see this problem.

Think about this. If games have to grind for a long time to get a CTC to fly an aircraft, use a jump gate, just a jetpack, use a vehicle etc – how are they going to get around and explore the game world either for fun or for strategic reasons? This single issue is what alleviates the “dead empty land” issue. Plus since LOD allows grouped (in a Fireteam aka clan aka guild) gamers to build their own outposts, my guess is that before long, there won’t be any open real estate left since all those areas are going to be contested and battle-ridden.

Thank you again to Derek Smart for taking the time to sit down with us once again.