TERA: Buy 1 Get 1 Free, Amazon


What is better than one copy of TERA? Endless shrimp at Red Lobster is not a valid response. The answer is TWO copies of TERA for the price of one. Moving along from the shellfish, Amazon is currently running a deal on the digital version of TERA:

Until September 22nd, you can pick up TERA for $9.99 USD (an 80% discount). With it, you will receive a promotional credit for $9.99 which can only be redeemed on TERA. The credit is good until October 15th, but you will have to actually buy TERA before September 22nd. An unusual, and rather unnecessarily complicated method of delivering the key, but what can you do?

The moves comes on the forefront of TERA’s server merger in North America, bringing the number of servers from eleven to three. En Masse is also introducing a new protection on accounts: deleting characters now requires a seven day wait if that character is above level five. The cool down timer for joining guilds is also being increased to two weeks.

(Source: TERA Website

Monday Night Cap: Daily Questing


Welcome to your night cap, for Monday September seventeenth, star date two zero one two. Daily activities are a great way for MMOs to keep their communities interested and playing. From a design stand, it directs the more casual crowd to a list of chores that can be completed even if the person doesn’t have much time to play. They can also introduce players to certain features that they might not have found or tried on their own.

Take Guild Wars 2, for a recent example. Every day players are tasked with killing x number of mobs, x type of mobs, collecting x number of materials and completing events. With fast teleportation, the entire daily list can be completed in a half hour or less, and offers a nice reward for completion. By spacing out the events, players are essentially pushed into exploring the world.

Daily quests are especially nice in sandbox games, where the player might be overwhelmed by the vast number of choices of activities, but don’t have much in the way of guidance. RuneScape is introducing its own list of daily activities, to give the player a set of tasks to get them going, offering bonus experience for participating.

And yes, daily quest timers are also used to herd players and place artificial limits on content. Certain MMOs place timers on when you can raid dungeons, or how much experience you can obtain in one day (Final Fantasy). Some titles limit how many times you can pull a reward from a boss. This is a controversial, and well disputed issue among various communities.

A developer would tell you that the reason is wealth difference, and that they don’t want a player who can only raid once or twice a week to feel at a disadvantage to someone who has the time to raid ten times a night. The player’s side is that they pay the subscription (or whatever the model is) and therefore should be able to raid as much as they want. Another argument by the community is that MMOs are a time investment, therefore the players with more time should naturally have an advantage over those with less.

So dailies aren’t perfect, but they do aid people like myself who often quit MMOs not out of bad quality, but simply because they lose our attention. On the other hand, having dailies linked to multi-day events can result in an alienated player if for some reason they miss a day and have to start over.

How do you feel about dailies?

Night Cap: Save City of Heroes, Save NCSoft


Welcome to your night cap. If you pay attention to MMO news, odds are you already know that City of Heroes will be shutting down this November 30th. That is, of course, assuming NCSoft completely dismisses the overwhelming support given by the community and Paragon Studios to keep the game running. But for all intent and purpose, let’s assume the train is already halfway over the bridge, and the bridge is out. There is no turning back, the game is over. For the sake of this conversation.

NCSoft is growing its collection of disenfranchised customers. Auto Assault was shut down rather than humoring potential buyers, Dungeon Runners had a small but loyal community who also shot back at NCSoft when the MMO shut down. And I don’t think I have to point out the vile, and rather justified, hatred over the closure of Tabula Rasa and the fraudulent firing of Richard Garriot which left a $28 million hole in NCSoft’s pocket and a big dent in their revenue.

So assuming that talks break down and NCSoft refuses to change their minds, the end result can only be even more angry ex-customers. And where does NCSoft win in this equation? If City of Heroes was not drawing a profit, well the answer is obvious. But if the game was performing well as the players and Paragon Studios would like us to believe, then the benefits for NCSoft are rather foggy. Rather than making whatever profit was to be had from City of Heroes, apparently NCSoft would rather take no income at all. Then again, as NCSoft’s markets shift back over to Korea, and the Western hemisphere has shown little signs of interest in their import MMOs (Lineage, Aion), perhaps NCSoft doesn’t put much merit into what the North American and European markets think.

I have very little doubt that someone will open up a private server, so odds are people will still be enjoying City of Heroes, whether or not NCSoft sees a dime from it. Of course, MMO Fallout does not endorse the legally grey are of the internet that is the private server.

Good night.

Funcom Former CEO Under Investigation, Insider Trading


I’m happy to see that I am not the only person who was baffled when Funcom’s CEO Trond Arne Aas suddenly up and flew the coup before the launch of The Secret World. As many of you already know, Funcom’s stock tumbled following the launch of The Secret World, from $17 to $2.23. Luckily, and perhaps in a well timed move, Trond was able to sell off 650,000 shares, possibly with the knowledge that The Secret World would fail to meet even Funcom’s lowest expectation of sales.

And if you are thinking, “gee, Omali. That sounds a lot like insider trading,” you would be correct. According to an insider at Funcom, reported to The Escapist, Trond Arne Aas is under investigation by Norway’s Financial Services Authority and OSE. Aas is claiming that, as he had stepped down as CEO, he had no access to sales figures until Funcom posted its latest financial details.

The source states that he would not be surprised if Aas ultimately winds up in jail.

(Source: The Escapist)

Ryzom Backs Up On Character Wipes, For Subscribers


It appears that wiping your game eight years after release may not be as popular as Ryzom’s developers anticipated. Following the announcement that Ryzom would be merging down to one server, wiping all characters in the process, community response has resulted in those plans being nixed partially. As long as a player is subscribed at the time of the servers going down, they will not be wiped.

All subscribed accounts on the day of closing of the current servers will keep the appearance, the name but also the levels and skill bricks of all characters that are on the account.

Additionally, the server merge has been pushed back to September 29th.

(Source: Ryzom Website)

Line of Defense Will Be On Steam


Small update on 300AD. While certain factors have prevented Alganon from being released on the digital distribution platform, I can confirm through several anonymous sources (all of them named Derek Smart) that Line of Defense will be available on Steam.

“LOD is definitely coming to Steam; since I already have my other games on there.”

MMO Fallout will hopefully have beta keys to hand out when Line of Defense goes into beta at some point in the near future.

(Source: Email)

Final Fantasy XIV Subscription Ending…Again.


Final Fantasy XIV is a poster boy in just how badly an MMO can launch. It is also a shining example of a developer doing everything in their power to return a game to its intended light, as Square Enix has worked tirelessly these past two years in what will finally come together as FFXIV 2.0: A Realm Reborn. Boy, it sure has been a long two years. As already announced, Final Fantasy XIV will shut down its servers on November 11th in preparation for the launch of 2.0. Afterward, early testing will begin on the release of the MMO’s rebirth.

After September 29th, however, subscription billing will end. Players currently subscribed as of that date will be able to play until November 11th for free, while inactive accounts will not be reactivated.

(More info: FFXIV Website)

Taco Tuesday: Five More Steam Greenlight MMOs


I’m writing on scenic on-campus, and that can only mean one thing: It is Taco Tuesday, inarguably the greatest day of the week in cafeterias all around America and hopefully much of the world. Taco Tuesday is also the day where I get to put some focus on games that I think you should be watching out for, even if I don’t normally have an opportunity to fit them into everyday MMO Fallout life.

Continuing on with the past few weeks, I’d like to expand upon my list of Steam Greenlight and Kickstarter games. The best part about Steam Greenlight is that, generally, a lot of the games I get to talk about are already available to play either as live titles (Perpetuum, Battleground Europe, etc) or in beta (see this list). So even if the games wind up in limbo on Greenlight for the next two years, you can still download them from their respective sources and play now.

1. Dino Storm

Just take a minute to soak in the above image. A cowboy riding a dinosaur wielding a laser gun. With that sort of introduction, Dino Storm has a lot to live up to. From the looks of things, Dino Storm features questing, loot collection, and player vs player combat with territory control and resource collection. Gain recognition and even compete with other players for offices and become the town sheriff.

It may not be sharks with laser beams attached to their heads, but surely this unholy trinity is worthy of some sort of attention. Even better, you can play Dino Storm’s open beta right now.

Official website: http://dinostorm.com
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=94544410&searchtext=

2. NEStalgia

So I’m a sucker for 8-bit graphics and old school RPGs. Sue me. NEStalgia merges old school RPG mechanics with the trappings of the MMO genre, merging turn based combat with online play, auction housing, and guilds. NEStalgia is free to play without microtransactions, but with an optional subscription which unlocks new classes and ways to customize your character’s appearance.

NEStalgia can be played currently at its website.

Website: http://silkgames.com/nestalgia
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92588954&searchtext=

3. Dark Blood

I normally wouldn’t consider myself to be easy to please, but show me a game where I can play as an ass-kicking polar bear, and I’m a happy guy. Dark Blood is a beat-em-up arcade brawler along the lines of Dungeon Fighter Online, and the game looks pretty good to boot. Dark Blood is free to play with microtransactions (as you’d expect), and there isn’t really much more to add. You’ll fight through dungeons, massacre all sorts of creatures in large quantities, and fight other players in arena combat.

So if you enjoy games like Dungeon Fighter, why not play the best looking game in the bunch? Dark Blood can already be played at its website below.

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=94463555&searchtext=
Website: http://darkblood.outspark.com/

4. Heroes & Generals

I love World War II, and there is a particular place in my heart for massively multiplayer games that are set in World War II, even better if the game is a first person shooter. The core of Heroes & Generals is a team-based first person shooter, players taking to the trenches and fighting it out on foot, in planes, or in vehicles. Strategically, both sides must manage resources and territory, sending troops where they are needed and taking command. If this is sounding like a 2012-Battleground Europe, stop me now.

Heroes & Generals is being developed by the founding fathers and core developers of IO Interactive, our dear friends who brought us Hitman and Freedom Fighters. You can sign up for the beta at the website below.

Website: www.HeroesAndGenerals.com
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=93051095&searchtext=

5. Island Forge

Yes, I’ve talked about Island Forge before, but it wasn’t from this particular computer. Island Forge presents two games in one: One half of the game is a hex-based world creator. Design and publish islands for other players to quest through, creating your own stories and adventures only limited by your creativity. The other half involves, of course, exploring other player’s creations, besting their quests and knocking a few heads together.

Island Forge is quite impressive, seeing as how it was developed by a single person. You can even play the game in its current iteration on the main website below, free for 30 days with a subscription going forward. And since I’m already on track to “this is a sales pitch” comments, you can support Island Forge’s Kickstarter below as well.

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=93854071&searchtext=
Website: http://islandforge.com/
Kickstarter: http://www.kickstarter.com/projects/1391235405/island-forge-establishing-a-creative-player-commun

Would You Continue Playing If Your Characters Were Wiped?


I love perma-death in games. For instance, in Minecraft I always play on Hardcore Mode. I do so knowing that I could make a few weeks or even months of progress in the game, only to die because a spider killed me or I was poisoned or surprised and fell to my death. But I have more of an appreciation for the game’s atmosphere and cautious nature, as death is no longer simply a setback.

This article has nothing to do with perma-death. Rather, I want to talk about losing your character in a situation where you did not foresee losing it, but still have access to the game. I recently had to reformat my hard drive, and I had no opportunity to backup my saves for Mass Effect, Eschalon, and other games where my saves are not saved online. Since then I’ve found a gap in enthusiasm has left me unable to play Mass Effect to the point I was at before the crash.

I had this problem with games like ArchLord, Earth Eternal, and Hellgate, where even though I couldn’t wait for the new host to take over, once the game relaunched and I set up my account I found myself unable to force my way through the same progress I had made initially.

And those games were just available for a year or so. If RuneScape, for example, one day told me that my character of nine years would be wiped, the decision would be simple. While the grind wouldn’t be nearly as bad, the time invested in my character would be so enormous that anything short of the game’s death would not justify losing that time. And a lot of people would return simply out of brand loyalty, or to start “on even ground,” as they tell me. I cant count myself as part of the flock.

After eight years, Ryzom is shutting down two of its three servers, and instead of merging characters has decided to wipe all accounts. I always look at late-age wipes as a high stakes game of Phoenix. The baby that is birthed from the flames might go on to live a full life. On the other hand, as history has shown us with a certain MMO whose community would strangle me, it is often a last gasp before death.

Hopefully Ryzom will see its community loyal enough to not only return but grow in its new life.

Planetside 2 Alpha Squad Prepurchase


There seems to be a trend in MMO shooters lately. Both DUST 514 and Tribes: Ascend have offered pre-purchase packages, including benefits from currency to bonuses, and more importantly; beta access. Players intending on playing the game have an opportunity to both nab some exclusive items and gain access to the game early.

For $39.99, Sony Online Entertainment is selling the Alpha Squad package, including $40 worth of Station Cash, exclusive decals and titles, as well as instant beta access. The offer also includes twelve weapon unlocks. This package cannot be purchased with Station Cash. You are not sent a key, so access cannot be transferred.

While early access starts now, it is important to remember that Planetside 2 is still a long way from release. There will be regular server downtime, character wipes, and a whole lot of bugs and balance issues.

(source: Station Website)