After a year and some change.
Tag: Bandai Namco
Gundam Evolution Dead After Ten Months
Sign Up To Playtest Gundam Evolution
Nexon Makes Big Investments
Steam: Valve Fined Over Geo-Blocking
Denies liability after EU Commission hands €1.6 million bill.
Bless Unleashed Reopens Estate Servers After Exploit
Compensation extended to May 26.
Continue reading “Bless Unleashed Reopens Estate Servers After Exploit”
Bless Unleashed Apologizes For Mass Ban Mistake
[Video] Bless Unleashed Shows Off Big Bosses
Bandai Namco today released a new trailer for Bless Unleashed, showing off powerful field bosses that players will be tasked with defeating once the game goes live.
About Bless Unleashed: Bless Unleashed takes place in an untamed world with a rich backstory created with hardcore MMO players in mind. With deep combo-driven mechanics, player customization, and cooperative (PvE) and competitive (PvP) multiplayer, there is an endless amount of content and gameplay possibilities to keep players engaged. Developed using Unreal Engine 4, Bless Unleashed brings unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs produced for console players. Players adventure across an open persistent world where mythical beasts roam the land and player vs. player battles can take place at any time.
Bless Unleashed is set to hit Xbox One in 2019. More information can be found at the official website.
[Not Massive] Dark Souls III Bans A Mark of From Software’s Incompetence

From Software is putting the kibosh on bad gameplay in Dark Souls III and you’d better watch out, especially if you’re not cheating, because the developer doesn’t understand how to protect its own customers from exploits in its game design. The premise is simple, the system detects anomalies and “invalid data,” such as equipment modded outside of its capabilities or players absorbing more souls than can be feasibly obtained, and restricts online play to those players. Again, simple, right?
“The warning message will continue to be displayed until the Dark Souls III server team has determined whether or not a violation of the End User License Agreement (EULA) occurred. At that point the account/profile will either have restrictions placed on it (to limit the online interactions during multiplayer sessions and a further penalty message of ‘You have been Penalized’ issued) or the ‘Invalid Game Data’ warning message removed.
Here’s the problem: A major part of Dark Souls III involves being invaded and summoning other players. What happens if a player drops you an item and that item has been hacked? Good luck, you’ll be banned. If a player invades your world and is using a cheat that grants you massive amounts of souls? Too late to turn back now, you’re getting banned. Get invaded by a player using a hack to give himself invincibility or infinite Estus Flasks? Your next invasion is by the ban hammer.
Now From Software has a workaround for this that is very easy to follow. You simply need to constantly back up your save data onto a third party (they recommend a USB drive or a cloud service) and just use that backup if your data gets corrupted because someone ruined your file because From Software allowed them to and subsequently punished you for being in the wrong place at the wrong time.
To make matters worse, the anti-cheat system is obscure by design. You’ll never really know when and where your file got corrupted, who corrupted you, and what was corrupt. Did the system flag your account two days ago or two hours ago? Is your backup safe or are you royally screwed? Why doesn’t Bandai Namco have a cloud system that saves your last non-corrupted file? It also doesn’t help that, by Bando Namcai’s own admission, the system is falsely flagging some users.
It also begs the question of, if the anti-cheat system is worth anything, why cheating is still rampant in the game? Forget the guy who gets banned because someone entered his world with infinite Estus Flasks, what about the guy invading other players worlds with his infinite Estus Flasks? What about the guy using the hacked dagger to modify the save game files of others?
All of this screams of a developer that has no idea what it is doing when it comes to online gameplay, stepping into pitfalls that other, more competent developers, figured out how to avoid years ago. Cheats like aimbots and wall hacks will never go away. Allowing players in an online environment to dupe and hack items, not to mention allowing them to trade those items over your servers, is basic protection 101. It’s the same sort of incompetence and inexperience that led to Grand Theft Auto Online becoming a cheater’s paradise while Blizzard figured it out back in the days of early Battle.net.
The Dark Souls series is one of a kind and deserving of all of the praise it gets, but protecting your online game from cheaters and preventing legitimate players from getting caught in the net is an entirely different understanding. From Software should be baking sanity checks in at more than one avenue to ensure that players aren’t bringing their hacked items into other’s worlds. It’s a simple checksum that exists server-side and that compares equipment and items to pre-defined limitations. If those limits are breached, the offender is booted. Again, so simple it makes you wonder why neither From Software nor Namco Bandai ever thought to put it in. It allows people to do whatever they want on their own game without infecting the gameplay of others.
Other than that, I have no opinion on the matter.
Ridge Racer Driftopia Cancelled Mid-Beta
Bandai Namco has announced that Ridge Racer Driftopia will shut down its servers on August 15th. The free to play racing game launched September 9th on the Steam Early Access with the hopes of launching on the Playstation 3 down the line. Players are able to purchase vehicles, experience, and other items via the in-game cash shop, and the game is still available on Steam for the time being.
“The leading developer and publisher wanted to take this opportunity to thank all its players for their permanent support and dedication! All the feedbacks will be taken into account for the upcoming projects.”
Bugbear Entertainment’s next car game, appropriately titled Next Car Game, is also on Steam Early Access albeit at a price of $30 for admission.
(Source: Gamespot)
