Jagex Apologizes For Deadman Mishaps


Promises a solution is in the works.

Continue reading “Jagex Apologizes For Deadman Mishaps”

Old School RuneScape Suffers Major Technical Difficulties Over Weekend


(Update: Old School RuneScape underwent maintenance this morning that appears to have fixed the issue)

If you have tried to play Old School RuneScape this weekend, especially over mobile, odds are your experience has been less than desirable. Absolutely horrible more like.

Long story short, Old School RuneScape has been suffering issues causing the game to be completely unplayable for many people on mobile and the official client and Jagex has yet to figure out what is causing the problem or the million dollar question of how to fix it. The last update to an alert posted on December 7 notes that the issue is still being looked into, but as of midnight on December 9 the problem has yet to be fixed.

The issues are still actively being investigated and resolved. We’ve also edited the article to reflect the issues that some players are experiencing with the desktop client. We’re also aware of issues affecting some Old School RuneScape players when attempting to connect to the official Old School RuneScape game client. These players are experiencing long loading times, with ‘Loading configuration’, ‘Loading application resources’ and ‘Loading application’ all taking a long time. Our SysAdmin and our Game Engine teams are investigating and are working on resolving the issues as a matter of priority.

In addition to the connection problems, players who have been able to log in have reported major server lag with some servers suffering more than others.

Source: RuneScape

Opinion: RuneScape Needs A New Engine


scapefix

RuneScape’s combat system has never been the highlight of the game for me, not when I joined in 2004 and not when I’m still playing today in 2014. Before the addition of Evolution of Combat, fighting monsters was a boring system of clicking and watching your fighters trade blows, occasionally eating food or drinking potions along the way. Combat was simple, mostly because the engine couldn’t handle anything more complex, and the excitement came from receiving rare drops or finally out-damaging a high level boss.

The addition of Evolution of Combat simply took the elephant in the room and painted him neon pink, making him now impossible to avoid: The RuneScape engine is substandard at best, at worst it is incapable of supporting the game that Jagex wants it to be. Evolution of Combat added complexity to RuneScape, but is severely hampered by the fact that the game doesn’t operate on a level fast enough to support such a system.

The culprit is obvious: RuneScape runs on a 600ms tick, meaning the game only processes actions every 600 milliseconds. The result is a game that is unnecessarily clunky and unresponsive, and one that makes it blatantly obvious how poorly RuneScape has aged.

Jagex has stated previously that they are unwilling to commit to reducing RuneScape’s tick rate because it would be a costly venture that would take well over a year to create, not unlike the costly venture and multi-year project that was developing a real time combat system in an environment that doesn’t support real time actions, and then being forced to implement a version of your old combat system because player activity dropped through the floor.

The longer Jagex wait to address the problem of old code holding the game back, the more time-consuming and expensive the process will be. More so, the longer Jagex wait, the further behind RuneScape falls to its competition, and the less the game will be capable of bringing in new players.

But that’s just my opinion on th ematter.

Path of Exile Patch Removes Login Exploit


PathOfExile_Act3_2

Donde los yikes! The good news is that Path of Exile is proving itself to be quite popular with the dungeon crawling gamers, bringing the server down yesterday with a peak of almost seventy thousand concurrently. Even better, as often happens when the server is overloaded, Grinding Gear Games was able to patch a bug that had not yet exposed itself prior: In very rare cases, players randomly logged into accounts other than their own.

In addition, there is a very rare bug that caused some players to log in to accounts from other players. The scope of this bug is very limited (and in almost all cases, the players logged out without disturbing anything). Fixes for both are being worked on at the moment. Because the game experience is compromised and people are disconnected due to the crashes, we have turned the game servers off until they can be brought up in a more stable state.

Happily, a patch was deployed quickly fixing the bug and the servers were brought back up, with the number of affected accounts reportedly very small. This isn’t the first time we’ve seen an account system go nuts and start giving people access to places they shouldn’t be going, NCSoft’s account service did this back in January 2010, to approximately ten people before the exploit was fixed. Similar fast action from the GGG was responsible for keeping this bug from getting any bigger than it needed to be.

(Source: Path of Exile forums)

RuneScape’s Infrastructure Needs Work, Jagex Admits


Consider this a serendipitous moment. Jagex’s latest bonus experience weekend has come and gone, and it was certainly an eye opening event for the developer. While previous weekends ran as members only events with the experience bonus degrading over time, this weekend the event was open to everyone, at a flat rate all weekend. In fact, as Jagex points out in the weekend wrap-up, over 4.4 million hours were played collectively. Unfortunately for the players, the weekend of fighting, looting, farming, fishing, and cooking was held back by an uninvited guest. Players experienced great difficulty logging in over the weekend, and those who were able to log in were hindered by severe lag which lasted the entire weekend.

This level of activity was unprecedented, and at peak times some worlds experienced notable lag. The log-in servers also felt the strain, meaning that some users had difficulty logging in or switching worlds. While we kept everything running over the course of the 48 hours, we’re aware that this was frustrating to those of you who were affected.

Luckily, Jagex is treating this as a learning experience. As a result, the team is working hard to upgrade the game’s infrastructure and optimize the engine. And hopefully the next event will not face the same issues.

(Source: RuneScape website)

RuneScape's Infrastructure Needs Work, Jagex Admits


Consider this a serendipitous moment. Jagex’s latest bonus experience weekend has come and gone, and it was certainly an eye opening event for the developer. While previous weekends ran as members only events with the experience bonus degrading over time, this weekend the event was open to everyone, at a flat rate all weekend. In fact, as Jagex points out in the weekend wrap-up, over 4.4 million hours were played collectively. Unfortunately for the players, the weekend of fighting, looting, farming, fishing, and cooking was held back by an uninvited guest. Players experienced great difficulty logging in over the weekend, and those who were able to log in were hindered by severe lag which lasted the entire weekend.

This level of activity was unprecedented, and at peak times some worlds experienced notable lag. The log-in servers also felt the strain, meaning that some users had difficulty logging in or switching worlds. While we kept everything running over the course of the 48 hours, we’re aware that this was frustrating to those of you who were affected.

Luckily, Jagex is treating this as a learning experience. As a result, the team is working hard to upgrade the game’s infrastructure and optimize the engine. And hopefully the next event will not face the same issues.

(Source: RuneScape website)

Lineage II Compensation Detailed


Lineage II has not been having the best week or so. Between the number of technical difficulties that have cropped up, NCSoft has had enough trouble keeping the servers from buckling and passing out, let alone keeping them running smoothly enough to keep their players happy. Between crashing, lag, and game breaking issues, the community is understandably unhappy.

Luckily, NCSoft has a fix: Free stuff.

As many of you know, technical issues have created gameplay problems in the past week, leading to a less than optimal game experience for affected players. We deeply understand how difficult it can be to play in these conditions and we sincerely apologize for this inconvenience. You, the player community, are very important to us and we want to show you that we care and are working to right any wrongs that have happened.

NCSoft’s compensation package includes a 50% experience rune that lasts five hours, as well as five luxury cocktails, which boost your character’s abilities for 30 minutes each. In addition, NCSoft is running an even from January 25th to February 1st, in which players will enjoy no experience loss on death (unless in Chaotic mode), the reduction of the augmentation removal fee to 1 Adena, and the removal of teleport fees from most gatekeepers.

They are still working to fix some lag issues, warning that emergency maintenance will be taking place over the next few days.

(Source: Lineage II)

Age of Conan 3.1 Brings Headaches, Patches, Server Downtime


Earlier this week Funcom updated Age of Conan to version 3.1, adding some arguably much needed back end maintenance and optimizations to the game as well as the Dreamworld engine that Age of Conan runs on. You can read the patch notes here, as the list of changes are truly massive, but despite how many times the word “performance” appears (six times), the update found players foaming at the mouth toward Funcom.

Players were experiencing the rather generic list of issues: Crashing to desktop, crippling lag, bugs with instances, custom preferences not saving, but boy does it get worse. Developers dread when this bug appears, but players began reporting item attachments in mail being lost in transit. As a result of all of these issues, Funcom took down the Age of Conan servers at 7pm EST last night to implement bug fixes, once again at 2pm this afternoon which also disabled the in-game traders and mailing system, and yet again at 10pm tonight to implement even more fixes. The servers should be down until 4:30am tomorrow morning. The patching of the European servers has also apparently been delayed due to the number of issues present.

Since Age of Conan will be offline all night, we won’t be able to see until tomorrow morning if the fix does any good. Best of luck to the Funcom team, and hopefully the programmers pulling an all-night’er have plenty of coffee in the office.

What Happened This Week: 4/17-4/23 Edition


Every week I have a whole list of topics I want to talk about, that don’t fully fit in with the scope of the website. So I came to the decision, why not stick them in a weekly editorial? I’m also using this section to bolster some of the titles that don’t get talked about much here on MMO Fallout.

1. The Final Fantasy XIV Easter Event

I just completed the Easter event for Final Fantasy XIV, or Hatching-Tide as Square calls it. The event description is even more confusing than the announcement, especially given how simple the event itself was. A “scantily clad” woman (game’s description, not mine) is handing out colorful eggs in the three major cities. Every nonspecific number of hours (eight, I believe), you can get a new egg from her. Obtain four eggs, and you can turn them into the gentleman standing by her, in return for an egg hat, which looks rather ornate.

The events up to this point in FFXIV have been rather…passive, is the word I’m looking for. For the Christmas event, players rang bells in cities to obtain random materials that they would use to craft items with (Santa clothing, and food). Unlike a lot of other MMOs, they’re essentially just something to do every eight hours or so that takes up a few minutes at most.

2. People Need To Be Less Defensive

I got into a discussion on Rift with a player who was under the impression that contested territory zones could be captured by enemy forces. After being informed that contested was merely a label for zones that were PvP-mandatory (on PvP servers, you are automatically flagged in these zones), he responded with “well in most MMOs, the term means that the territory can be taken.” His only example was Warhammer Online and Age of Conan. I explained that Warhammer Online was a game strictly based toward territory control, and irregardless I was pretty sure that the game did not use the term “contested territory” for zones that were open for capture. World of Warcraft popularized the term, and since then it has been used almost exclusively to describe pvp-mandatory zones.

After a few minutes, I got a reply, something related to me having the need to “always be right,” and having no issue with making “blunt, personal attacks” against someone for “simply asking a question,” to which I have to say: LIGHTEN UP! Explaining to someone why their statement is wrong is not making a personal attack, and I apologize if I hadn’t properly laden the explanation with “I’m sorry, but…”

And yes, I understand why people are defensive. You can’t ask a question on any MMO without getting barraged with “lol noob,” and other idiotic comments. That being said, people need to better understand the difference between someone who is informing them, and someone who is just responding to be a dick.

3. Can We Drop The Premonition That Rift Is Dynamic?

I took a lot of metaphorical bricks to the face for comparing Rift to a certain other MMO (actually I called it Warhammer 2.0, which I noted would make it World of Warcraft 3.0), but this is what irks me about the game. The Rift system is fun, it offers an alternative to grinding quests, but it is not dynamic. Rifts open in the same spots, they spawn invasions that go to pre-determined locations to set down footholds, and those footholds spawn invaders to attack the exact same locations in the exact same manner. Hell, they even walk down the exact same paths.

Rifts in Rift are essentially a version of Warhammer Online’s public quest system, that are invisible while the timer ticks down, and preventable (by destroying the invasion before it can set down a foothold). In fact, the system itself is really just taking a quest and removing the need to talk to a quest giver.

In one World of Warcraft quest line, you must kill a set amount of two types of Centaur. Turn the quest in for experience and rewards, and you get another quest to kill two different types of Centaur. Turn that in for experience and rewards, and you receive a quest to kill the lead Centaur. In Rift, you start phase 1, killing specific enemies that spawn. Finish the phase for experience and rewards, and you start phase 2: Kill other specific creatures. Finish that phase for experience and rewards, and start phase 3: Kill the boss.

Rift is a fun game. It is polished, it has a wealth of content, and Trion has been patching the game almost daily to ensure content comes out as quickly as possible, as well as tweaking content to appease the player base. Just don’t tell me that the rifts are dynamic.

4. Should Sarcasm Be Ban-Worthy?

I’ve mentioned before on here that I have GM’ed in MMOs (as I still do), and one of the biggest problems we face in handing out infractions is sarcasm, and if this article instills one piece of wisdom on you, let it be this: When using sarcasm in text, always remember your sarcasm tags (/sarcasm). When I read chat logs from players who are reported for, say, attempted account theft, there is no difference between “give me your password and I’ll give you free stuff,” and “give me your password and I’ll give you free stuff.”

So to answer my own question: yes, actually, sarcasm can very well get you banned, depending on how many times you do it. Most people get the idea after their first warning, but you’d be surprised at how many continue to the point where they are permanently removed, and then contact support to complain that they were “only being sarcastic,” and how we “can’t take a joke.” We can take a joke, you just need to work on your timing and presentation to make it funny.

5. If Nobody Plays, Why Is There So Much Lag?

Ask Derek Smart how many people play Alganon, and he’ll say over 100,000 active accounts. Me, on the other hand, I’ve physically come across one other person playing in the past couple months. This begs a very important question for those of us who do play: Why does the server lag and make me feel like I’m on my old DSL connection?

For the fact that any given area is exponentially more populated by mobs than players, Alganon still faces lag-related issues including mobs walking behind you, rubber banding, and unresponsive attacks. It’s never gone as far as dropping my connection, but I have more than a few moments where all activity simply stops for a few seconds.

I find it fairly hard to believe that the population is “growing,” as viewing how the servers react to the current load, a growth in the community would likely result in the servers committing stress-induced hari kari.

That’s all for this week. If you have any specific topics you’d like me to talk about in next week’s column, feel free to leave a comment.