Get that Obsidian in your hands.
Continue reading “NM: The Outer Worlds Heads To Switch June 5”

Mirage Online Classic is out!
This week sees the Steam release of Mirage Online Classic, a spiritual sequel to Mirage Online and an MMO built using HTML. The title was put together by Christopher Kremer and Rich Conner, and is available as a free to play title at this very moment.

Black Desert Mobile is officially here, as the game goes live globally. Black Desert Mobile generated successful response with 4.5 million pre-registrations and has enjoyed a successful launch in multiple countries including Korea, Japan, and Taiwan.
To celebrate the successful launch, Pearl Abyss is rewarding mobile gamers with a series of in-game items and gifts from the Bunny Bunny Ornament, a Tier 1 Horse Emblem, a Verdon Outfit Chest, and Krenvatz Barding. Additionally, those with Amazon Prime will be able to redeem monthly goodies starting immediately. Black Desert Mobile is available in English, German, Spanish, French, Russian, Thai, and Indonesian, with Portuguese to be added in 2020.
Device information available here.

Black Desert Mobile is now available for pre-load and character creation.
The mobile port of Black Desert goes live on December 11 at 00:00 UTC, but you can go through the painstaking, multi-hour process of creating your character right now. Eager gamers can download the client from the Android or iOS store and get the client ready, as well as create up to three characters from the get-go to start their grinding career once the servers go live in a couple of days.
There are five characters available at launch for Black Desert Mobile: The warrior, ranger, witch, giant, and valkyrie.

Google Stadia is officially here and that means its time to break out those wallets.
MMO Fallout has painstakingly jotted down the full list of prices for launch day titles on Stadia including those that are on sale for pro members (note: All founders are pro members for the next three months). Check out the list below and rev up those “I can’t believe they’re selling that for that much” comments.

Google Stadia is here, by which I mean the first units are starting to ship out. Will MMO Fallout have an early review? No, those are for people who probably asked for them. Me I prefer to sit in the bleachers with the crowd and heckle from a distance.
Are you ready to pay extra and monthly for early access to a system that might not be here in a couple of years? Early reviews are out for the Stadia and the impressions are pretty much in line with everyone’s level headed skepticism about Stadia. It’s not great. On the plus side, Google announced that the launch lineup would basically double last night.
A couple of reviews have posted prices for Stadia games and boy are they not cheap.
MMO Fallout will have coverage of the Stadia launch probably tomorrow because I pre-ordered the founder’s edition back on day one and my unit just shipped this morning. Why? I’ll give you an explanation once I’ve justified it to myself.

No need to hold your breaths any longer, as Google has finally unveiled the launch titles for Google Stadia and a whole week before the service launches.
Google Stadia goes live on November 19, but you can feast your eyes on the games that will be available on launch day right now. All twelve of them in fact. The launch slate is a pretty recent list of games with a bunch of titles from 2019 and a lot of Tomb Raider in case you’ve been really slow on keeping up with that trilogy.
Also releasing before the end of 2019:
All of this is of course meaningless if you do not live in Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United States, or the United Kingdom, because those are the only countries that Stadia is launching in this month. Sorry! Also, you might want to hold off on pre-ordering if you were going to wait until the last minute since Google has announced that late orders likely won’t get their unit on day one.
Also you will need to buy the games on top of the founder’s pre-order and subscription.

After the dismal week that Blizzard has had, it’s hard not to pile on to the company while they are down. In that vein, let’s talk about Nintendo snubbing Overwatch.
To set up this story, Nintendo had a big event planned for Overwatch’s launch on the Switch which was yesterday (October 15). The event in New York City was supposed to be massive, we’re talking hundreds of people showing up with the first 150 having an opportunity to meet and greet various Overwatch voice actors. Very cool. You actually had to RSVP to the event in order to get a chance at meeting the people behind the characters.
And then on October 14, Nintendo cancelled the event with no explanation other than that the event was cancelled by Blizzard with no explanation. Since then Overwatch launched. You wouldn’t know it from reading Nintendo’s social media accounts because the company has just completely ignored that one of the largest games in recent years has come to its system.
Obviously this conclusion takes some extra reading in order to come to, but it strikes us as weird that Nintendo who are insanely eager to showcase any big release on their systems (their Youtube page is covered in launch trailers) would completely ignore the launch of a game as big as Overwatch. No tweets, no trailers, no acknowledgement whatsoever. You’d think Overwatch was some Unity asset flip coming out on the system, but even those get some recognition by Nintendo.
Maybe someone at Blizzard should learn a lesson about hospitality.

ArcheAge Unchained is here and the servers are already being pounded like a Salvation Army drum.
Unchained has been in the works for a couple of years now and aims to provide a different service for ArcheAge players who wish to avoid the pay to win aspects of the main game. As a buy to play game, Gamigo has promised that Unchained will not allow you to buy your way to power. Starter packs begin at $25.99, although you might be better off waiting for a couple of days until the initial rush dies down.
Source: ArcheAge

It’s Friday night! I’m playing a few rounds of H1Z1 to get my anger on before throwing my Gamefly rental of Batman vs. Teenage Mutant Ninja Turtles for a good weekend film to watch.
I’m going to tell you my wonderful readers what I told Daybreak before Planetside Arena launched into Early Access this week: It’s a neat concept that definitely has something going for it, but your biggest struggle is going to be convincing people to play it. What I didn’t tell them because I didn’t want to seem to blunt or immediately burn bridges with the new PR people (the old ones stopped talking to me) is that they have an uphill battle for two reasons: First, they are Daybreak Game Company. Second, it’s a free to play battle royale game.
I’ll be frank; Daybreak Game Company doesn’t have a great reputation as far as battle royale games go considering how badly they managed to mess up Z1 Battle Royale and H1Z1 and grasp failure from the hands of market dominance in both cases. There are a lot of people still very angry about Daybreak’s continued mismanagement of the PS4 H1Z1 and I should know. I’m one of them. Expect an H1Z1 season 5 roundup at some point in the future. Actually Daybreak doesn’t have a great reputation period. It just seems like large swaths of people that they’ve come across have come away feeling burned in one way or another. Everquest players, Planetside players, H1Z1 players, the ones hanging on to those games that shut down like ten years ago. All of them. Daybreak couldn’t have a lower public perception if John Smedley was still employed and inviting people to DDOS the servers again.
Second; it’s a free to play battle royale game in a market full to the brim. Sure, Planetside Arena has massive battles with upwards of 300 people. Is it filling them up? Nah. We’re in the opening Friday night and the game is having trouble keeping above 700 people concurrently. There are over 1,300 people playing Planetside 2, nearly double the amount in Planetside Arena and one of those games is seven years old while the other should be getting its early access launch rush. Over on the Twitch side of things, Planetside Arena has 434 viewers as of this publishing. You know what has more? H1Z1. So people aren’t playing and they aren’t really interested in watching and again, we’re in weekend #1.
And ultimately Planetside Arena isn’t even that bad of a game, which is why I’m sitting here typing about it at nearly 1am on a Saturday when I could be doing weekend stuff like sleeping. My big fear with Planetside Arena is that it would release to a shrug and a “whatever,” and that appears to be exactly what is happening. Who knows, maybe Daybreak can pull it around and convince people to actually play the game. They haven’t managed it with the streamers, but after all this is just weekend #1 and who ever said you only get one chance at a launch?
Oh right.