Nexon, Hanbitsoft, NCsoft Block Korean Probe Into Gambling


You’ve most likely heard of “jackpot items,” even if you aren’t entirely familiar with the term itself. These items cost real money and only offer the chance at a high level piece of equipment, usually a very slim chance at that. I’ve been rather critical of jackpot items in the past, I’ve referred to them as taking advantage of people with gambling problems, and criticized a certain company on using it in conjunction with abusing the name of charity to gain funds.

But the question remains as to whether or not such an item constitutes gambling. While you or I might say yes, the Games Rating Board of South Korea asked ten publishers to hand over information relating to their jackpot items. The companies reportedly revealed names, costs, and currencies involved, but refused to hand over details of payout percentages. When pressed, the GRB was met with statements that the data constituted confidential company information, and was not under the jurisdiction of the GRB.

The Games Rating Board is now accusing these companies of obstructing an investigation. It is unclear at this time what, if any, ramifications these companies could face.

Help I Can't Connect To City of Heroes!


The “Hellgate: Stuck At Waterloo Bridge” article went over very well, so I’m expanding the series. If you are like me, you woke up this morning and immediately checked your account on NCsoft’s website, and booted up that old City of Heroes client you hadn’t touched in about a year. Again, if you are like me you were met with a “cannot connect to server” error, in which case you missed the above warning at the verification page.

Earlier this year, NCsoft discontinued the separate client for City of Heroes. In order to play, you will need to have the NCsoft launcher and may or may not have to download the game over again. I had to download around three gigabytes of data. For those of you who would rather not jump on the horse before it’s born, so to speak, you can check your account info on NCsoft’s website. If your account has been activated, you will see your City of Heroes profile marked as a playable and free account.

Happy brawling.

Help I Can’t Connect To City of Heroes!


The “Hellgate: Stuck At Waterloo Bridge” article went over very well, so I’m expanding the series. If you are like me, you woke up this morning and immediately checked your account on NCsoft’s website, and booted up that old City of Heroes client you hadn’t touched in about a year. Again, if you are like me you were met with a “cannot connect to server” error, in which case you missed the above warning at the verification page.

Earlier this year, NCsoft discontinued the separate client for City of Heroes. In order to play, you will need to have the NCsoft launcher and may or may not have to download the game over again. I had to download around three gigabytes of data. For those of you who would rather not jump on the horse before it’s born, so to speak, you can check your account info on NCsoft’s website. If your account has been activated, you will see your City of Heroes profile marked as a playable and free account.

Happy brawling.

City Of Heroes: Past Subscribers Come Back Early


City of Heroes: Freedom, the MMO’s foray into free to play, begins sometime this coming week. To entice past players back into the game, NCsoft is reactivating old accounts ahead of time with premium membership, a tier for those who had previously subscribed to the game.

It’s important to note the warning in NCsoft’s announcement that the account reactivation is rolling and not instantaneous, so you may not get in for the first day or so. You also won’t have access to any of the VIP features, including premium power sets. posting on the forums, and a few other restrictions you can find in the side-by-side comparison sheet.

More to come on City of Heroes: Freedom, very soon.

NCsoft Q2 Release: Profits Up, Aion/Lineage 2 Down


The first thing you’ll notice about NCsoft’s quarterly report for the second quarter of 2011 is a massive spike in sales from Lineage. NCsoft attributes this to strong item sales promotions. As of now, Lineage is the company’s best source of income, despite the game’s removal from its Western presence just a couple of months ago. Lineage’s item sales have propelled a 67% year over year increase in income, despite a 1% decline in overall sales over the same period. City of Heroes and Guild Wars continued a slow decline, although City of Heroes will undoubtedly hit an increase in sales once the game goes free to play later this year.

Lineage’s success, however, comes on the heels of both Lineage II and Aion dropping a hefty amount, attributed to “slow seasonality” in the report. I talked last year about NCsoft’s regional breakdown in sales, as a response to why some western gamers described feeling like NCsoft doesn’t pay the hemisphere as much attention. As of Q2 2010, the regional breakdown is as such:

  1. Korea: 64%
  2. Japan: 10%
  3. Royalties: 7%
  4. N. America: 9%
  5. Europe: 5%
  6. Taiwan: 3%

Those figures in Q2 2011:

  1. Korea: 71%
  2. Japan: 10%
  3. Royalties: 9%
  4. N. America: 4%
  5. Europe: 3%
  6. Taiwan: 3%

NCsoft Handing Out Journalism Awards


NCsoft wants to poke fun at traditional awards ceremonies with the Golden Chippies award for the best and brightest of MMO journalists. Set to be handed out at Brighton’s Developers Conference, the Golden Chippies will cover a wide array of categories:

  •   GM Award for Appearing to Know More than the Developers
  •  Tank Award for Impenetrable Resolve and Integrity
  •  Emote Award for Most Eminently Cheery Journalist
  •  AFK Award for Hardest MMO Journalist to Track Down
  • Twink Award for the Strongest Introduction to MMO Journalism
  •  MMO Journalist of the Year

NCsoft EU PR Director Cat Channon had this to say:

“MMO journalism is a labour of love for those involved. A niche but growing subset of traditional gaming media, these guys really are doing it through devotion to the genre. The Golden Chippies allow us to sing their praises over some classic seaside fare and raise some cash for a good cause in the process.”

Now all I have to do is wait until the Golden Chippies come to America, and for NCsoft to acknowledge my existence.

(Source: Aggregame)

City of Heroes Free To Play Coming


Age of Conan isn’t the only game getting in the spotlight. City of Heroes is the first big name Superhero MMO, launching in 2004 and since spawning two expansion packs, twenty “issues” (big content updates), and countless holiday events. Despite the game’s obvious decline in subscribers as it has aged, City of Heroes has managed to survive the competition of Champions Online and the recently released DC Universe Online, while maintaining its level of income.

So imagine my surprise when NCSoft announced today that City of Heroes will go free to play. Free players will have access to heroes and villains up to level 50, with 45 zones of content, 8 archetypes over two characters, and 105 power sets. The veteran rewards program is being discontinued, instead VIP players will receive points for every month they are subscribed, which can be used to purchase the rewards previously found in the veterans program. Veteran reward points will be transferred over, even if you do not subscribe.

There will be a VIP only server, although the current 15 servers will remain intact. Free players will not have access to super groups (guilds), Whisper chat, in-game mail, posting on the forums, limited auction house, and of course queue priority and VIP server access. Free players will have to purchase access to the mission architect, inventions, purchase server transfers, and will not have access to in-game customer support.

Given the success of previous game (don’t forget the 1000% increase in revenue for Champions Online), there is only one way to spell this out for NCsoft: l-o-d-s of e-m-o-n-e, and what does that spell? Loadsa money!

…Probably…

What Happened This Week: 5/22 – 5/28 Edition


I saw an interesting thread over the past week. It asked “would you rather take one million dollars if it meant never being able to play Guild Wars 2?” My answer was an absolute yes. Now, I loved Guild Wars, even though I got bored once I finished the leveling and storyline quests, and I never bought the last two expansions and I occasionally enjoy player vs player combat, but not to the level of being competitive. That being said, I’d take a million dollars to not play any specific video game, even if it means not having a chance to try Duke Nukem Forever. I could use that million to pay off my car, buy a house, get into a great college, and pursue my career at the expense of what? An experience that will last me maybe a year?

I would hope that everyone would agree with me, with the exception of those of you who are filthy rich and wipe using one million dollar bills that didn’t exist until you purchased the US Treasury and started printing them. Even once you factor in taxes being taken out, you are still looking at all of your financial burdens (house/several cars/college loans) being taken care of.

But enough about money, let’s see what happened this week.

1. Warhammer Online Free? Don’t Hold Your Breath

Now that Age of Conan is going free to play, a move I’ve been suggesting since 2009, the attention is being turned to Warhammer Online making the move. As much as I’d love to see WAR go free to play, I don’t think such a move is feasible anymore. From my monitoring of the Warhammer Online forums and looking at the game’s history, Mythic may have neither the manpower nor the support to make such a leap. Changing payment systems requires a lot of resources from a business and mechanics perspective, changing systems around to accommodate a cash shop, conceptualizing and balancing said cash shop to not throw the game off balance, etc.

You have to hand it to the Warhammer Online community though, those that have stuck through for this long are a very dedicated group. They understand that there is likely no big update coming to be their savior and turn the game around. In the US, WAR has dropped to two servers and continues to bleed like a stuck pig. As much as Mythic has done to improve the game since launch, the major factor has always been too little, too late.

2. I Prefer My Softs NC’d Rather than Ubi’d

I recently attempted to redownload Rainbow Six Vegas from Direct2Drive, only to find following the six gigabyte download and installation that I could not activate the game. “Unknown error.” After clicking on the link to the support page, I was told to submit a question. Upon clicking that button, I was greeted with (what else?) an error message. Could not access the page. So no way to validate my copy, no way to contact ubisoft. I purchased Vegas for $3 on Steam as part of the $13 Rainbow Six collection on sale today, figuring Steam will offer better activation coverage.

Speaking of activation, I finally got around to reactivating my NCsoft account. I haven’t touched my account since before NCsoft implemented that authentication system, so my computer was not authenticated. Turns out, I also forgot my password reset answers (spelling issues). I sent an email to NCsoft’s customer support after shaking off several months of too-damn-lazy syndrome, and got a response the next day, notifying me that my account was reset and I would have to set up new reminder questions and a new password. So I’m all set for the Aion welcome back week this Thursday.

3. Phasing Vs Exclusion: Telling A Good Story

The problem with telling an ongoing story in an MMO is that you have one of three options: You can make a story that has no impact on the world, and impress very few. Who cares about the story when they know major characters will never die? Then, you can take the more accepted route which involves phasing. In Runescape, in the quest While Guthix Sleeps, around six major characters to the series die. This doesn’t include the multitude of other quests where major characters die, are incapacitated, or are enslaved by the enemy. At the same time, I’ll see different NPCs than someone who did not complete the quest, even though were are in the same room and can see each other. Finally, you have world events. World events change the world for everyone. They remove quests, add in other quests, and move NPCs and training spots around. In Tabula Rasa, for instance, world events lead to the destruction of two major player bases, leaving behind smoldering ruins. In World of Warcraft, the most famous world events occur during expansion releases. On the other hand, you risk excluding players. The Matrix Online was the worst offender, because unless you started from the day the game launched and never missed an event, you were out of tune with the continuing story and had to rely on a text based “what you missed” to be filled in. Not as good as seeing it live, definitely a disincentive for players.

The best approach is probably a hybrid of world events and phasing. Phasing for the small stuff, and world events for the big stuff. For an MMO like Runescape, world events are just not feasible with how the story relies on the player doing quests. Many can’t be randomly removed because that would create too many broken links.

4. Some Thoughts Regarding Marvel Universe Online

In addition to comments about my mentioning of Superman, when MMORPG.com picked up on my Marvel Universe article (No Customization, Ever), I had a good amount of people knocking on me for bashing the quality of the game before release, and more recently I had people asking why I haven’t talked about Runescape’s upcoming Freminik Sagas update being similar. For those who don’t play, the Freminik Sagas are part of an expanding idea to have players take roles of other characters in the Runescape Universe. This is to allow the player to witness events that took place previously in the game’s lore, without requiring factors like time travel or intervention.

I haven’t mentioned Runescape because I particularly like the idea. It worked when the player took control of Zanik in the Chosen Commander quest, and it will likely work here too. My problem with Marvel Universe Online is not an assumption on the game’s quality (and I’ve pointed out several times that I would absolutely play it), but that my issue is with the game being advertised as an MMO, but not to the MMO crowd. If you’re trying to net the crowd that does not play MMOs, and calling your game an MMO, they won’t bite. The same happened with All Points Bulletin, when Realtime Worlds said “hey, it’s not really an MMO, it’s a shooter online!” The MMO core lost interest because it wasn’t an MMO, and the shooter core who aren’t keen to pay a subscription lost interest because of the added “fees.”

Now, MUO is cash shop supported, and hopefully features a lot more free content than Super Hero Squad. So when people ask me why I’m so untrustworthy of Gazillion Entertainment on this one (aside from looking at Lego Universe and Auto Assault, that is), I simply tell them for the same issues I had with All Points Bulletin. MUO is an identity crisis waiting to happen.

5. How About A Star Trek Diplomacy Single Player Game?

I’ve always said that if you want gripping story, go play a single player game. Now, in the case of games like Runescape, the actual story mode is indeed single player. I may have opened up the western half of Ardougne, but the guy sitting next to me still hasn’t cleared the rubble pile or killed the leader of the Trolls, Dad. I stopped the invasion of Varrok by a powerful necromancer, but the guy sitting at the Grand Exchange selling rune platebodies hasn’t even heard of the guy (in context of the game) yet.

So I’d love to see a good Star Trek game that features combat, but also relies as heavily on diplomacy as the television series does. I want to have my own crew, have them live out their lives, and encounter stories that can take place entirely on board my ship. I want to have a video game become popular and have to figure out why everyone is playing it and how to stop it. I want tribbles to invade and have to turn my head as I flame broil the furry, and adorable, cretins back to the hell they spawned out of.

In short: I want a story driven Star Trek game, and Star Trek Online doesn’t have the structure to provide that. It’s my money and I want it now!

Aion: 10 Day Free Trial And Welcome Back Week


Aion’s 2.5 patch brings a whole lot of sexy to NCsoft’s already big-hitting title. The patch brings with it a new graphics mode, new content, customizations, pets, mentoring, armors, abyss changes, dynamic maps, and more changes than you could legally shake your finger at. In fact, NCsoft is so excited, that they want to welcome back their old players (again) to show them just how well the game has improved…just not for a few weeks. Possibly to give the current subscribers a leg up on the update and work out any kinks before reopening the doors, the welcome back week runs from June 3rd to June 13th.

If you haven’t logged into your NCsoft account since the security update, you may want to get a head start. NCsoft enacted a new security policy, requiring computers to be authenticated before an account can log in from them. In order to authenticate a computer, you will need to enter your password hint answers, and if you don’t know those, go through support to get them changed. Do so soon, because there’s no saying how much NCsoft’s Customer support will be backed up.

Furthermore, those of you who never played Aion will have the opportunity to take part in a ten day trial, experiencing up to level 20. The trial goes live May 26th. Oh NCsoft, why did you have to pick June 3rd and make me choose between Aion, the Hellgate Global beta opening, and the Duke Nukem Forever beta (among other things that week)?

NCsoft Q1 2011 Finances In: Profits Up!


It’s that time of the year already, the first quarter financial reports are starting to stream in. Last year wasn’t so great for NCsoft, considering they lost a $28 million lawsuit against Richard Garriot. Sales of Aion, Lineage, and City of Heroes went down, while Lineage 2, Guild Wars, and NCsoft’s other titles saw a brief increase.

Another point worth noting is the American presence in NCsoft’s portfolio: It’s dropping. Whereas North America made up 12% of NCsoft’s sales in Q4 2009 (23,733), this figure has plummeted to 5% in Q1 2011 (or a paltry 7,129). Similarly, NCsoft’s presence in Japan and Taiwan has been suffering, albeit not nearly as much, and Europe has also plummeted from 12% down to 4% since Q4 2009. Royalties have skyrocketed, around 50% higher than the same time in Q1 2010. This is attributed mostly to Aion’s performance in China.

Although these figures look great for NCsoft as a whole, they don’t really spell well for the Western markets for the coming years. As sales continue to fall in North America and Europe, NCsoft continues to shut down games, with the most recent being Lineage (just in the west) this June. Perhaps the trend can turn around with NCsoft’s upcoming titles: Blade and Soul, Lineage III, and Guild Wars 2 are looking to draw in big crowds, with Guild Wars 2 likely being the first to launch.

I’ll be keeping watch on NCsoft as I always do.