NCSoft Q3 Finances Show A Company On Fire


By which I mean it’s burning to the ground.

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Enad Global 7 Earned Fat Stacks In Q3


Late night revenue release highlights massive growth.

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Gamigo Owner Has Another Record Quarter


Money money money money. Money.

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Netmarble Profits Take Hit In Q3


Operating profit down 70%.

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Nexon Beats Expectations Despite Mobile Drop


Mobile revenue down 44% year over year.

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Funcom Q3 2018 Report: Highest Quarterly Earnings In Company History


Funcom yesterday posted its third quarter earnings for 2018, and the results are rather positive. Third quarter earnings amounted to $7.5 million, a 25% increase over last year, with earnings before interest, tax, depreciation, and amortization amounted to $4.6 million. The developer happily notes that not only has cash flow beaten the full year’s numbers for last year, which was the highest in Funcom histroy, but that the company is now free of interest-bearing debt for the first time since 2009 and holds a cash balance of $20.9 million.

On the road ahead, Funcom has six titles in its lineup including Mutant Year Zero: Road to Eden, Petroglyph’s Conan game set for the second quarter 2019, Rock Pocket’s Funcom IP game set for Halloween 2019, a cooperative shooter from Funcom North Carolina, a single-player Conan game from Funcom Oslo, and an open-world multiplayer game also from Funcom Oslo. It appears that Petroglyph’s Conan game will release on PC while Rock Pocket’s title is set for PC, Xbox, and Playstation. Funcom NC’s title utilizes a premium business model while both of Funcom Oslo’s titles are in pre-production stages.

Conan Exiles continues to be a strong seller for Funcom.

(Source: Funcom)

NCSoft Q3 2015 Drops Across The Board


q315

NCSoft has released their third quarter financial reports and the results are pretty much negative across the board. Sales were down 8% under the same time last year, while profits fell nearly forty percent and net income dropped sixty percent across the same period. NCSoft has pointed to a drop in in-game promotional items for Lineage 1 and Aion as the culprit behind a majority of the drop in sales in Korea, although every game in their library saw a loss in sales over the second quarter.

The only game that seemed to be doing better in the third quarter is Blade & Soul, whose continued success in China brought in increased royalties. Blade & Soul’s sales in China are not reflected in the game’s bar on the chart above. The news also does not take into account the shift of Wildstar to free to play and the launch of Guild Wars 2’s expansion Heart of Thorns. Wildstar’s earnings for the third quarter dropped to $1.5 million, while Lineage 1 still makes up just under half of the total game sales.

(Source: NCSoft)

Star Vault Q3 Report Shows Revenue Growth


Screenshot 2014-11-21 at 8.19.55 AM

Star Vault has released their Q3 2014 finances, and the results are slightly positive. The first quarter brought a dramatic shift in both sales and profit, and while operations have returned to normal the current quarter showed a small increase in profits over the previous. Net sales for the third quarter amounted to $72 thousand over $70 thousand last quarter, with net profit rising nearly $10 thousand to $143 thousand down.

The number of subscribers, according to the report, has remained stable.

(Full disclosure: Henrik Nystrom’s statement this quarter had to be slightly edited to polish the grammar, due to a particularly low quality translation. We didn’t alter much. Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)

We a pleased to announce in September that Territory Control system is in place, giving players the opportunity to design and choose the laws of the cities. Players can now wage war on land and make peace with neighbors – an aspect that for a long time desired by users. As I have in previous communications have mentioned, we have worked to develop the Territory control for a long time and we look forward to following the development of the game now that the system is in place.

Territory Control will be developed with new features afterwards as there are needs. The system is a big part of our unique play area, where all types of players can participate. There are a lot of hidden and secret elements for players to explore, and this part will be exciting to follow and take note of feedback from players on.

We came in first as the most hyped game on the Gold Chipset and will attend DreamHack 2014 Saturday 29th November. There we will introduce the game to visitors and distribute Mortal Online steel boxes with the game code.

We await the new owners plan to launch the Oculus Rift for us to be able to handle further support for Mortal Online and Oculus Rift.

The technical implementation for network support for the new continent is completed and now we have full
focus on improving the AI (Artificial Intelligence / computer opponents) and very new content on the new continent. An improvement of our AI is an important part of our game that will achieve a higher standard when this part is over. This is to provide an exciting new challenge in the new continent. Myrland who was the first continent has no extremes of creatures or climate which now gets introduced with the next continent.

In memory of Ulf Nystrom, we have created a painting that is now available in the game Mortal Online.

Henrik Nystrom
CEO, Star Vault AB

(Source: Star Vault)