New World Merging Server Regions For Some Reason


Guaranteed to please everyone.

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New World Rehoming Its Dwindling PC Base


As population collapses following Aeternum’s release.

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Mad World Is Doing A Server Merge


Barely three months out.

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Lost Ark Details Server Mergers


Two rounds, two days.

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Lost Ark Preps For 16 Hour Maintenance


For those unlucky enough to be getting merged.

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New World Killing Off Most Servers


As game drops below 20k concurrent.

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Daybreak Game Company Discussing EQ2 Server Consolidation


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Daybreak Game Company has expanded upon an earlier announcement that Everquest II servers will be merged. The term that executive producer Holly Longdale is going for is “consolidation,” meaning that the servers will be closed completely with players shuffled over to new servers, rather than simply merging a lower population server into another.

Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we’ve had. We don’t know which servers yet, but that’s our next task.

The technology to implement server consolidation isn’t quite done, however the team plans on testing to begin later this  month. Server consolidation for other regions will take place after, and more information overall should be coming within the next few weeks.

(Source: EQ2)

ArcheAge Releases Ongoing Server FAQ


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With ArcheAge’s server merger coming later this year and Trion Worlds vague on details, players naturally have a lot of questions to ask. In order to keep players updated as the plans move along, Trion Worlds has set up an evolving FAQ on the ArcheAge forums answering questions as they pop up.

As we saw in Trion’s latest stream, it looks like ArcheAge’s ‘non-traditional’ merger will emerge in the form of opening up a new server and then shuffling players from their server to these new “evolved” servers. This is how mergers were handled in the Russian version of ArcheAge.

We are still looking at a number of options before solidifying the process. The basic plan is as follows: new servers will be created, and players from current low population servers will be moved to these shiny new servers. Yes, that means… LAND RUSH! All other details are under evaluation.

 

I mentioned in my column yesterday that any merge should naturally see the legacy servers eventually being closed down, and while that hasn’t been confirmed, the FAQ does say that inactive characters will most likely be moved automatically to the new servers:

Most likely, players who are on a low population server and inactive at the time of the Evolution will be relocated automatically.

It’s important to remember that nothing in the FAQ should be considered finalized at this point, that more questions will be answered in the coming weeks/months, as more details are set in stone. You can follow the link below to read the current FAQ.

(Source: ArcheAge)

[Community] Let’s Call A Merger A Merger


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Originally I intended this week’s Community column to be speculation about how Trion Worlds would handle ArcheAge’s upcoming server merge, given that the plans are still in the conceptual stage and any real action that will be taken is still months down the line. To fuel speculation, I looked at how server mergers were handled in Korea and Russia under XLGames and Mail.ru respectively, and hoped to get a comment from each party.

While Mail.ru and XLGames didn’t respond to my request, I was told by Trion Worlds that an FAQ was in the works. It isn’t out as of this publishing (approximately 2pm EST on Monday, June 1st), so I’m going ahead with my original plan.

It’s safe to say that the term “server merger” has such a negative connotation attached to it because, in the eyes of the ever-rational internet mob, developers might as well post an announcement that they’ve failed at business. Couple that with a media in love with negative headlines, and you’ve got a recipe for PR disaster. Because of this, Trion Worlds isn’t the first to treat the phrase like they’ve been accused of having lice, and have joined the growing list of developers shuffling players away from low population servers (before closing them usually) without actually using the term “merger.” Even Blizzard opted to develop its engine to support cross-realm play rather than merge its list of low population servers.

There tends to be an even more negative response to this tactic, since if there’s one thing people hate more than being lied to, it’s when companies talk to them like they are lawyers in a courtroom dodging a guilty plea by questioning the definition of the term “murder.” To go back to the previous analogy, they are the kid in school trying to explain that while their head has been buzzed and their hair smells of medical shampoo, there is no way you can prove that they were responsible for the lice sighting that the school warned about over the morning announcements.

This isn’t the first time Trion Worlds merged without ever using the term. In Rift, Trion would convert low population servers to “trial servers” in order to force players off of them without actually calling it a merger. Designating a server as “trial” would result in character creation being disabled (for subscribers) and would limit players to the two main cities, forcing players to transfer off once they had finished the content available in the free trial.

We won’t know what Trion plans on doing with ArcheAge until they release more information, but we did grab this soundbite from their latest Twitch stream:

“It’s basically taking lower population servers and then creating an entirely new server and allowing players to migrate from that server to the new evolved servers.”

If their approach to merging servers in ArcheAge is anything close to what they did in Rift, it is likely that players will be not so gently coerced into transferring over to these “evolved servers,” through various limitations on these legacy servers. This way, once the population has sufficiently dwindled, the servers can be logically shut down due to lack of activity, with any characters remaining forced to transfer off.

So the notion that the servers were never merged is technically correct, and as I have said before technically correct is my favorite kind of correct.

Lord of the Rings Online Server Mergers Coming


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As part of Turbine’s list of updates going live this summer, Lord of the Rings Online will see a number of worlds shuttered with players given the opportunity to transfer their characters and guilds. Updates to the data centers will allow character transfers from inside the game client rather than on the website, as well as supporting Kins disbanding on one server and reforming on another with their status and achievements intact.

You will have 3 months past the date of the launch of the new service in which to continue playing on the smaller worlds while planning and or making your move to a larger server. After that point your characters will always be available to be transferred to one of the remaining worlds, however you will only be able to log in to the remaining servers. More details on all of this as well as detailed instructions on how to move will be provided in email, in-game mail as well as website and forums in the months to come.

More information is set to come in the following months.

(Source: LOTRO)