Only A Couple of Months Left Before Wildstar Sunsets, According To Insider


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The wounds haven’t even begun healing from the announcement earlier today that Carbine Studios would be cutting as much as 40% of its work force, and according to insider reports the layoffs are not complete. In fact, if this source is to be believed, NCSoft has already made the decision to pull the plug. According to an article on Polygon, employees were notified following today’s layoffs that more are to be expected in the run up to the game’s closure later this year.

NCSoft later responded to the article, confirming not only the layoffs but that the plans to launch Wildstar in China have been scrapped. Despite this, the publisher is still standing by its claim that it remains committed to continued operations in North America and Europe.

Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updatingWildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

It’s interesting to note that it was just a few days ago in 2008 that producer Starr Long posted a statement to assure players that NCSoft was still committed to Tabula Rasa before announcing it shuttering later that year. See if you can find the similarities between Long’s statements regarding layoffs in 2008:

“Once all is said and done, we will still have a substantial live team for industry standards… NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa.”

And NCSoft’s statement to Polygon today.

“As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.”

In my previous coverage of Wildstar, I noted that the game’s future rests heavily on a successful Chinese launch. With those dreams shattered, perhaps the Wildstar community should begin shopping around for a new home.

At this point in the timeline, it looks like the upcoming China launch may be Wildstars best, and only, bet at salvation. Assuming NCSoft is willing to shoulder the title to that milestone, we’ll likely be hearing in 2017 about whether or not this title goes on the chopping block.

(Source: Polygon)

City of Steam Is Shutting Down This Month


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City of Steam developer Mechanist Games has announced that services for the MMO will shut down later this month. The game launched in 2013 and was named MMO Fallout’s ‘Most Disappointing MMO of the Year,” due to a partnership with R2 Games that saw many of the game’s mechanics simplified or outright removed and the overall meta-game transformed into a mobile grinder with energy and an overwhelming cash shop.

The announcement focuses on the declining support of UNITY in browsers.

But we’re sorry to say that this chapter of The New Epoch is coming to an end. A number of factors went into this decision, the decline of Unity support in the browser is one of them – Google Chrome no longer supports NPAPI plugins like the Unity Webplayer, and Microsoft’s next browser, Edge, won’t either.

While City of Steam was relaunched as Arkadia, the changes made to the game between closed and open beta unfortunately kept many players from coming back. The game has been in maintenance mode since November 2014 and no one has bothered to moderate the forums since at least August of last year, leaving nearly dozens of pages of spam.

(Source: City of Steam)

Soldier Front 2: Highly Reviewed, On Steam, Also Defunct


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Soldier Front 2 is one of many free to play first person shooters on Steam and, if you’re anything like me, you may have stumbled upon it while browsing your recommended queue during the holiday sale. It may have even caught your eye, being a free to play shooter with a “very positive” community rating, and you may have downloaded it only to find that the game doesn’t launch. Instead, you get an error mentioning issues connecting to the server.

You see, Soldier Front 2 shut down months ago, yet the game is still available to download from Steam. The store page for SF2 no longer lists extra DLC packs, however they are still available for purchase for anyone unlucky enough to stumble upon and ignorant enough to buy without attempting to launch the game first. And should anyone get that far down the rabbit hole, the booster-nature of the DLC packs means that they are all ineligible for a refund.

(Source: Steam)

Dragon’s Prophet Shutters In America


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Dragon’s Prophet is no longer available for North American players, as Daybreak Game Company (formerly Sony Online Entertainment) has parted ways with developer Runewaker Entertainment. The shutdown was first announced last month with the notice that the game would continue operating as is in Europe and Asia as those regions are handled by different publishers. Players initially suspected that the game was set to shut down when it did not make its way into the All Access pass.

You can try to find the announcement on Daybreak’s website, but it looks like they took no time in obliterating the Dragon’s Prophet website, which is no longer present.

(Source: Dragon’s Prophet)

Dragon’s Prophet Shutting Down In November


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North American players will no longer have access to Dragon’s Prophet after November 16th, as Daybreak has announced that the service will be coming to an end. While the game will still be available in Europe and Asia, there are no plans to allow players to transfer their characters over to these other publishers. In the announcement, Daybreak thanked the community for their support.

We are extremely grateful to all the Dragon’s Prophet community members and appreciate the support we’ve received from each and every one of you. We plan to make additional seasonal content and items available during the final weeks of the game and hope you enjoy them.

If you look back at the past year or so, the signs of the demise of Dragon’s Prophet are likely written on the walls. Dragon’s Prophet was suspiciously left out of the Daybreak All Access pass, leading many to speculate that Daybreak would ultimately be parting ways with Runewaker.

(Source: Dragon’s Prophet)

Archlord 2 Shutting Down


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Webzen has announced the impending sunsetting of Archlord 2. The servers for the PVP-centric MMO will shut down in approximately two months, on November 24th. Archlord 2 initially launched in 2014, giving it a much shorter run than its predecessor which ran from 2005 until 2014. The sequel was heavily criticized during beta for poor server performance, bugs, and a heavy emphasis on pay to win cash shop mechanics.

Players are not fully without recourse, however, as plans to reimburse Wcoin spent since April are under way.

Depending on the amount of Wcoin spent, players will be reimbursed up to 100% of the Wcoin they spent during the last 6 months of Archlord 2, going back to April 1st 2015. The Wcoin reimbursement is currently scheduled to be completed by October 7th 2015.

To send players off in style, Webzen will be running game-wide buffs as well as reducing the cost of the cash shop goods to 0. These changes take place after Tuesday’s maintenance.

(Source: Webzen)

Funcom Isn’t Doing Well, Seeking Investment/Merger


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Things are looking pretty dire for Funcom. Last month we learned that Lego Minifigures not only isn’t selling well, it isn’t being covered by the traditional gaming press. In an update released just a couple of days ago, Funcom announced that it has hired an outside bank to review whatever options may be available to keep the company afloat, including investments, mergers, and acquisitions.

Following the completion and launch of the LEGO Minifigures Online game, and based on the situation described in the stock notice from Funcom issued on 23 July this year, Funcom N.V. (hereafter the “Company”) has retained ABG Sundal Collier to undertake a broad review of the strategic options available to the Company. The Company is actively seeking interested parties for discussions surrounding a possible investment, acquisition, merger, or any other available options.

If you would like to purchase/merge with Funcom, send an email to investor@funcom.com.

(Source: Funcom)

Because We Missed It: FEAR Online Is Already Dead


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F.E.A.R Online is a free to play game set in the world of First Encounter Assault Recon, a horror franchise best known for introducing the world to Alma, a scary demon girl who comes back from the dead to seek revenge on those who caused harm to her. If you haven’t heard of the free to play game, it’s probably because Aeria Games didn’t do much in the form of publicizing its release. So little, in fact, that nobody took much notice to the fact that the game’s been down for a few months now.

Yep, FEAR Online shut down on May 13th, giving the game a life span of about seven months, having launched in October the previous year. I gave the game a look and found it to be a decent online shooter with dated graphics, based on a dated engine, with expensive cash shop items.

(Source: Steam)

RaiderZ Getting Shut Down In August


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When I interviewed Perfect World Entertainment back in 2013, we were assured that despite servers shutting down in Europe and Korea, that business would continue as usual. That business, I assume was solely predicated on the continuing survival of MAIET Entertainment, the game’s developer. Well MAIET Entertainment as a company is dead and buried, and unfortunately that has lead to issues cropping up in the game that cannot be fixed.

As a result, Perfect World Entertainment has announced that the servers will go dark next month.

We have significant news to share regarding RaiderZ. Over the past weeks, RaiderZ has seen a few different instances where the game has had issues with the server. In the past, we have been working with MAIET, the developer of RaiderZ, in order to troubleshoot and solve issues to keep the game available for the players. Unfortunately, MAIET is no longer operating anymore.

Back in 2013, PWE expressed interest to me in a license similar to that of Neowiz in Japan, who were creating their own content. Whether that would have permitted the publisher to keep going should MAIET go out of business is unknown, especially since the Japanese server shut down earlier this year in March.

From my interview:

That’s a great question, but it’s not something that we’ve considered at this point. We’ve heard great things out of Japan, and are always open to new opportunities in order to ensure the continued success of the game, and making a positive experience for the players.

(Source: Perfect World Entertainment)

Top 5: Lessons We Should Learn From Infinite Crisis


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This week Turbine Entertainment announced that Infinite Crisis is shutting down, news that shouldn’t have really been a big surprise given the game’s extended development period, stretched out beta, lack of promotion, and how Turbine was throwing $50 cash packs in with Nvidia graphics cards.

Infinite Crisis isn’t the only game I’m going to talk about here, so just imagine the title was “Lessons We Should Learn From The MOBA Industry”

1. Developers Face A Steep Uphill Climb

If earning a seat at the MMO table is about as hard as getting a reservation at Rao’s in New York City, then the MOBA industry is right up there with a gig at Carnegie Hall. There are a few dozen MOBAs on the market right now, only a small handful of which will dominate the rest while the industry graveyard continues to branch out and buy up more land for the recently deceased. We talk a lot here about how World of Warcraft clones fail because, for the most part, players aren’t willing to forego the time and money spent leveling their characters to go do the same thing over again.

The MOBA genre, with its hyper-competitive nature, has a lot of shortcomings that can kill it early. You’re going up against companies with established communities, years of work balancing each individual hero, and thriving eSports scene. In order to break into the industry, it seems that companies either need to bring something different to the table (ala Smite), be backed by a company with a massive community (ala Dota 2) or to have gotten into the industry at an early age (League of Legends/Heroes of Newerth).

2. Big IPs Still Mean Squat In Gaming

Isn’t it fitting that, out of all of the MOBAs, the ones that crashed and shut down happen to be based on very popular properties? Warhammer is a franchise that spans tabletop games, pen and paper role playing, video games, novels, and more, and yet none of that mattered when the MMO toppled and the MOBA couldn’t sustain itself through beta. The same goes for Transformers Universe, a popular IP with the backing of an established developer with a massive customer base.

Even Guardians of Middle Earth, with all the power of the Lord of the Rings, couldn’t avoid being critically panned (22% approval on Steam) with presently deserted servers on PC. The game came and went on PS3 so quietly that even Warner Bros. didn’t notice to update its website to stop directing people to buy the PS3 version on Amazon, or even acknowledge the game’s existence on PC. According to Steam Charts, Guardians of Middle Earth has a 30 day peak of 19 players on Steam.

3. The Perpetual Beta Is Tired And Pointless

The idea that a game should receive more lenient coverage when in beta became a thing of the past when developers started fully charging for products that were still in beta, and it would be irresponsible to not acknowledge this when MMOs/MOBAs are shutting down without ever launching, and many don’t even offer some form of refund to the customers that went out on a limb and spent their hard earned money to fund an unfinished project.

And while the unfinished state of the game is a great excuse to deflect criticism when reviewers tell you not to spend money, Turbine apparently has no problem using beta time played to justify denying a refund to their founders, which is the exact sentiment given by Turbine’s Community Manager.

That’s mostly it. Because Founders got to play for 2+ years, you guys were well outside our refund window. We really do thank you for supporting the game, as it was your support that kept us going. Make no mistake about that. But, they guys who just bought their elite pack or starter pack from Steam, they didn’t get to play for as long as you guys.

4. The MOBA Genre Is In The Middle Of A Soft Crash

Right now the genre is in a position where developers are looking at the success of the likes of League and Dota and saying to themselves “I can do that too.” What we’ve wound up with is three major players (League, Dota, and SMITE in that order) and a whole lot of stragglers. This isn’t the case of the MMO industry where we have one game to rule them all and a ton of other companies making much smaller, but still livable incomes. The MOBAs that are down on the bottom of the list are struggling to remain relevant, in a genre that is heavily favoring those few at the top.

Compare the 30 day peak of Infinite Crisis to Dota2 on Steam: 1,557 to 967,674. Or Super Monday Night Combat (152), or Demigod (27), or Guardians of Middle Earth (13).

5. Fully Funded Betas Are Still A Bad Place For Your Money

Paid betas have taken on one of the worst attitudes and practices by developers, as repeated by Turbine’s community manager. Developers like Turbine have no problem selling a beta as though it is a finished product, ending character wipes, opening up a fully functional cash shop, and pulling hundreds of dollars out of players, yet when push comes to shove and people start giving the game negative reviews because of bugs or unfinished features, they turn around and claim that it’s unfair because the game is not released and not a finished product.

And when games like Infinite Crisis shut down after a prolonged beta and short launch? Well then it’s considered a full experience, and when pushed on a refund? Deny the entire concept of a finished game.

I know some of you feel as though you only had a small amount of time to play a “finished” game, but Infinite Crisis is a game that was built to consistently change. Even after launch we were still going to produce new champions, add new features, and continue iterating the game as we went forward. As we posted during our launch announcement, launch was never going to be a stopping point in the eyes of our development cycle. We’re an online game, and we’ve changed a lot (and changed for the better) over the last two years.

Turbine’s CM knows as well as you or I do what the players mean by “finished,” that being when the game sheds its beta tags, but you have to hand it to Turbine. Infinite Crisis was finished enough to open up the cash shop, not finished enough to review as a final product, and when it shut down right after launch? Well what exactly does “finished” mean, really? Hold two sides of the same coin, and then deny that the coin exists.

We understand when indie developers can’t finish a game because it’s a couple of guys working out of a motel/office funding the game partially out of pocket and partially through donations/pledges. A company like Turbine, on the IP of DC Comics and the backing of a corporate hulk like Warner Bros. shouldn’t be dropping development of a game because it wasn’t making enough money during beta.

It’s PR spin, and people aren’t going to fall for it. Infinite Crisis shutting down right after launch is bad enough as it is, bridges will be burned and customers will be lost, it’s an unfortunate part of business. But burning founders can damage a brand, in the case Turbine’s future ability to put a game out in beta and ask people to join in early to fund you, as people will look back to when Infinite Crisis shut down and see that while those who jumped in late were refunded, the people who were there from the beginning were told “oh well, too bad.”

I feel that this is a bad sign for Turbine overall.