Being rebuilt from scratch-ish.
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Jagex is hiring for a new IP, one that appears to be built on the Unreal Engine.
A job listing on Jagex’s corporate website lists New IP hiring a number of positions including game director, product director, senior roles, as well as a lead environment artist. The job listings don’t give a whole lot of hints on what this game might be, however the job listings do make several mentions to knowledge of the Unreal engine including a position for a gameplay programmer that requires Unreal Engine experience as well as experience in networked and MMO games.
Jagex’s next game is up in the air as the company has started and halted development on new titles numerous times in the past (see MechScape, Stellar Dawn, and other vaguely referenced games), but it appears that they are at least in the planning stages of an MMO built on Unreal Engine 4. We’ll see if this one happens to get close enough to release that Jagex gives it a name.

If you thought the season of surprises was over, you’d better toss those dreams into a well and wish for more realistic dreams.
THQ Nordic is doing what few companies in the AAA gaming scene do nowadays; they are asking for player opinion before doing something potentially stupid. Today the company surprised us all and dropped a playable teaser for Gothic on the Steam store, it is free for anyone who owns a game from Piranha Bytes, the folks that made the original Gothic games.
Is Gothic a remake of the 2001 Gothic game? Not really, but it can be. THQ Nordic wants to go back nearly 20 years and pull Gothic into the present. Make it look pretty, shine up what needs to be shined up, and perhaps take another go at aspects of the game that weren’t that good (the combat system). Download the demo, play the game, and leave your thoughts in a survey.
Only you can prevent a bad Gothic remake.
Source: Steam
Mortal Online 2 is happening, Star Vault this week released a teaser trailer and a heap of information.
Coming soon, Mortal Online 2 continues the level-less skill system of the original title, introducing an open-ended skill system where players become better at abilities just by simply using them. The company aims to make player characters more versatile and move away from the Mortal Online system that tended to push players toward specific roles.
The world of Myrland is built on the Unreal Engine 4 technology and features a massive four hundred square kilometer landscape to play around in. A closed combat alpha will be held in Q2 2020 for those interested in testing out the new game.

Warhammer 40K: Eternal Crusade is speeding along in development, a process which should be faster thanks to a recent port to the latest Unreal Engine. Eternal Crusade will mark the first game developed by Behaviour Interactive using the engine.
“After evaluating our engine options we decided that Unreal Engine 4 and the team at Epic offered the type of support and the best toolset to make the Warhammer world come to life,” said Rémi Racine, Founder and CEO of Behaviour Interactive. “The sheer amount of productivity tools we get right out of the box have helped the game’s development progress significantly faster, allowing the team to ensure the highest quality at a rate we couldn’t have achieved before.”
More information on Eternal Crusade can be found through the official website.
(Source: Behavior Interactive Press Release)
APB Reloaded is on track and ready for the North American server merge this Tuesday, June 2nd. The recent merger of APB’s European server into Citadel saw increased activity from new and returning players, and Reloaded Productions is hoping that the same will hold true for the North American server.
In other news, work continues on the upgraded Unreal engine for APB, as seen in the screenshot above. When the new engine launches, APB will require a 64-bit operating system in order to continue playing, leaving a small portion of the community in the dust.
Making the game 64-bit only solves several long-standing memory management and performance issues that we are happy to finally put behind us. But it does mean that a small percentage of machines currently used to play APB will need a new OS in order to continue playing.
You can find out more at the official website.
(Source: APB Reloaded)
The folks at Reloaded Productions have put out a new dev blog highlighting upcoming changes to APB: Reloaded’s engine. As some of you may know, All Points Bulletin is set to receive an upgrade to the latest version of the Unreal Engine 3, or the 2013 build to put it in another perspective. Updating to the latest version of UE3 means taking advantage of all of the improvements made over the past six years. The team is looking at getting the update out “as-is,” meaning players won’t be seeing any graphical improvements to the game at first. Over the longer run, however, APB should be capable of visual enhancements as well as a number of new features previously impossible.
Check out the entire blog post at the link below.
(Source: APB Reloaded)

Crimecraft launched on August 25th, and today being September 17th, that would make it not even a month after the title’s release. So it comes as a bit of a surprise to learn that Vogster Entertainment, the creative minds behind the lobby based, third person shooter title, has made some cutbacks to the development team. After some cooking today, the story originally appearing as a rumor that Vogster had shut down completely, the story was clarified to reveal that only the Chicago studio closed, with significant cuts elsewhere.
“We regret the necessary staffing changes and the talented employees that this impacts, but it is an unavoidable step in moving to the operational stage of CrimeCraft and optimizing for the development of yet to be announced titles.”
Now is a good time to point out that, although layoffs are never a good sign for a company, such a move for a small company isn’t exactly uncommon. If history is any sign of the future, the layoffs involve primarily a group who were hired temporarily, for the purpose of being the development team, rather than part of the launch team who will go on to maintain the game post-launch.
That being said, players of Crimecraft wouldn’t have much to worry about, even in a worst case scenario. MMOs succeed, and MMOs barely scrape by, but they rarely shut down until they are no longer profitable. Crimecraft, with its instance format, is on the lower end of the spectrum of upkeep, aside from content development, when compared to the upkeep that, for example, Eve Online’s one shard requires to keep running. As many cutbacks that Vogster might do in the future, it is likely that Crimecraft will be profitable for a long time to come.