[Not Massive] Ancestors: The Humankind Odyssey Released


Ancestors: The Humankind Odyssey is one of the strangest games that I have ever played, and you too can play it as it is available on PC with console coming at a later date. The game comes to us from Panache Digital Games, co-founded by Assassin’s Creed creative director Patrice Désilets, and takes place ten million years ago as players take control of the earliest ancestors of humanity. The game hands the future of the species evolution in the hands of players.

“I am extremely proud of what my team and I have accomplished with Ancestors. I wanted to make a game about evolution that would help remind us of our shared primal instincts. Once I thought of this concept, I could not shake this idea of struggling, trying to survive in this massive, dangerous world,” said Patrice Désilets, Co-Founder and Creative Director of Panache Digital Games. “Today is a great day because we can now share this game with the real world. It may be a difficult journey but hopefully you can survive just as our own ancestors did.”

More information can be found at the official website. Console versions to launch in December 2019.

Funcom Q2 2019: Conan Exiles Strong, Unconquered Not So Much


Funcom this week published their second quarter results for 2019 and they are pretty much okay.

Funcom’s CEO Rui Casais referred to 2019 as a transition year for Funcom between the turnaround and growth phases of the company where those changes may not be immediately visible. Presumably he is referring to Funcom’s revenue and profit for the second quarter which despite boasting a 53% increase from last quarter is moderately over half of last year’s numbers. $8.9 million in revenue in Q2 2019 compared to $15.2 million in 2018 as well as $600,000 in profit compared to $5.8 million in 2018.

The numbers makes sense as 2018 brought in Conan Exiles and Mutant: Year Zero and Funcom didn’t have as big of a title to publish this year outside of Conan Unconquered which didn’t quite live up to expectations. On the plus side, the company has shed its $3.4 million in debt since last year and is in a strong, growing cash position.

With Conan Unconquered we saw an opportunity to experiment with a low budget game in a new genre for Funcom, “Real-Time Strategy”. We worked with a developer with a long track record in the genre to create a small game that isn’t a classical example of the genre, but a twist on it. Unfortunately, the reception from the players was not as positive as we hoped for. We are grateful for their feedback and based on that feedback we have made free updates to the game and have a larger update ready to go out soon. We are improving our processes based on this experience and we still believe in this genre, but it’s clear that the budget and quality of this game was not high enough.

Conan Exiles continues to be the strong performer in terms of revenue and funding Funcom’s other projects. The report does note that the success of Conan Exiles showing the company’s strength in multiplayer games as a service, that the Conan single player game has been put on hold in order for the Oslo team to focus on continued content for Exiles as well as the Dune open world multiplayer game set to release soon™. The Funcom North Carolina team is working on a multiplayer shooter that they hope to bring to market in 2020, while the company is also publishing Moons of Madness and Conan Chop Chop, as well as other titles yet to be announced.

Dune is currently listed as in pre-production while the coop shooter based in the Mutant: Year Zero IP is in production. Moons of Madness, a game set in the Secret World universe, is on track for a Halloween 2019 release with Conan Chop Chop to come in 2020. Funcom is also engaged in joint operations surrounding the Kult RPG franchise, Solomon Kane, Mutant Chronicles, and Doom Trooper along with other lesser known franchises.

Source: Report, Presentation

Diaries From Velia: Fishing Black Desert (PS4)


(Disclaimer: I was provided a review copy of Black Desert on PS4. This has no bearing on my coverage.)

One thing I love about Black Desert is the sheer amount of stuff to do and the complicated nature of it. Let’s take fishing for example. You go into Velia which is one of the first major towns you’ll come across and find the dude at the wharf that sells fishing poles. Simple, you think. You equip the fishing pole and head down to the shore to see a big chunk of text appear in the corner that says “Abundant” or “Average” or “Depleted.” This tells you how well stocked that area is.

This is also the point where the game explains a couple other functions to you. You can press the X button to cast your line. Alternately you can hold down X to consume energy but have a higher chance at catching better fish. Alternately you can cast your line and just go do something else, after a couple of minutes the game will start automatically fishing for you. You can’t auto-fish forever though since every fish takes up its own space in your inventory.

Then you start catching fish and you might examine and notice some stuff in the information. You can cook the fish. Where? It doesn’t explain and you can spend an hour looking around town only to find that there are no cooking nodes that you might expect from other games. You’ll need to buy a residence in town and build a cooking utensil in your room. To do that you open the map, go to the town, enter the town, find the property locations, click on them, and invest the contribution points. So you do that and at this point you’re probably looking at the recipes in the cooking utensil. It’s very handy because the utensil lists the ingredients without telling you exactly what it makes. You figure out the name of the dish once you make it.

So…fried fish. One fish, three grain flour, two frying oil. Thankfully Velia has a building near the center of town with a chef and he has a lot of basic ingredients. He also has frying oil at very cheap prices. So now we need grain flour, and what the hell is that? Well you can make grain flour by processing a number of vegetables but you may notice there are no processing vessels in town. You can find vegetables at harvesting nodes, by renting a fence and farming them, hiring workers to produce them for you, honestly this itself opens up about a dozen features of the game. Then you process the veggies into flour by which you open the processing menu and oh my god the processing menu contains shaking, grinding, chopping, drying, filtering, heating, and more stuff I don’t understand right now. But I really just want to focus on the grain so you grind the flour and now you have the ingredients you need to make fried fish.

Oh and did I mention that you can hire workers? While looking through the property you may have noticed that Velia is surrounded by nodes and specifically one of those nodes has potato farming. Coolio Jones, but to make use of it you have to 1.) activate the node by investing contributions points, 2.) invest contribution into potato farming, and 3.) hire a worker and send them there. Well what are contribution points? I have them and I’m not sure how I got them. Contribution points are obtained for an area by completing their quests, turning in specific items to NPCs, and killing monsters attacking the towns at night. Contribution points are very important because you need them to invest in the town’s resources like our potato farmer and to obtain property.

During this whole process you might have taken a second look at the fish and noticed that they can be sold to the trade managers in each town. Cool, but there’s also a 24 hour price guarantee and a note about the current value being 100%. What does that mean? Astoundingly, fish rot in Black Desert and they do so fully after one day. After roughly two and a half hours, the value of the fish starts to decrease and loses more value over time. You can dry your fish (see processing) which loses a lot of the value but prevents the fish from rotting and makes it so you won’t lose the value entirely. You can also use this to automate more of your income, hiring workers to fish and then building a fish factory to turn that fish into dried fish which can then be sold. Does anyone else smell burnt toast?

Oh right, so you fry your inventory of fish and you may have noticed something during this whole process. Yea you end up with a lot of fried fish, but…now you have these other dishes in your inventory: Dish with more ingredients, dish with weird texture, taken out food, and strongly seasoned dish. The game says that these are byproducts of cooking and they can be taken to Heidel or the northern Wheat Plantation and be exchanged for stuff. The dish with more ingredients can be exchanged for beer, but why do you need beer (outside of the obvious)?

Beer is used to refresh the stamina of your workers and the more workers you have, the more beer you need. People love beer, especially hard working blue collar folks in Black Desert. It’s one of the easiest stamina-refreshing items that new players can cook up in Black Desert, and you can make that restocking easier by holding on to your cooking byproducts to get some more.

So by fishing, Black Desert kinda forces us to learn features like processing, drying, grinding, purchasing land, cooking, fish expiration, energy consumption, trade managers, contribution points, hiring workers, work nodes, recipes, fishing abundance, auto-fishing, stamina consumption, and dealing with weird transactions. It is utterly insane, and we haven’t even cracked the surface of what Black Desert has going on. And it is awesome.

Oh and I haven’t even gone into aspects of the game like renting rafts, going out and fishing in deeper waters, connecting fishing nodes, or upgrading your fishing rod. Let’s keep it light.

I will have more coverage on Black Desert once I start to wrap my head around it better.

In Plain English: Youtube Hauls Copyright Troll Into Court


Youtube is finally taking the fight to copyright trolls and this week filed a lawsuit against an individual for allegedly abusing the DMCA takedown system in order to extort and harass Youtube creators into paying him money.

The defendant is Christopher Brady, an individual residing in Omaha, Nebraska. According to a complaint filed in the District of Nebraska, Youtube alleges that Brady has sent dozens of DMCA takedown notices making false claims of copyright infringement. The DMCA takedowns were part of a campaign to harass and extort money from the creators, with Brady threatening to send additional fraudulent notices in order to cause the termination of his victim’s Youtube accounts unless they paid him off. Brady is also accused of misusing the personal information that his victims supplied to him during the counter notification process.

Youtube’s attorneys went as far as bringing attention to the DMCA’s built-in risk of abuse:

“Further abuse can arise because of the DMCA’s counter notification process. Under the DMCA, users who believe that their content was removed because of an improper takedown notice may ask YouTube to restore the content pending resolution of the question of infringement. To trigger the counter notification process, a user must supply their name, address and phone number to YouTube, provide details of the allegedly wrongful takedown notice, and consent to be sued by the original complainant. In accordance with the DMCA, YouTube forwards a copy of complete and valid counter notifications to the original complainant. Instead of using the personal information in a counter notification for purposes of resolving an infringement dispute, abusive complainants may use it for purposes of harassment.”

Brady is accused of targeting multiple Youtube accounts although the lawsuit notes two in particular that Brady allegedly proceeded to send ransom letters to, promising that he would rescind the strikes if money was sent via Paypal or bitcoin in the sum of over $100. Both Youtubers publicized their experiences which brought the extortion attempt to Youtube’s attention.

But the story gets worse. It always gets worse.

Further on, Youtube alleges that Brady attempted to extort a Youtuber going by the handle Cxlvxn. When Cxlvxn submitted a counter notification, his house was swatted.

“Cxlvxn submitted a counter notification on July 4th, 2019. On July 10th, he announced via Twitter that he had been the victim of a swatting scheme that day. “Swatting” is the act of making a bogus call to emergency services in an attempt to bring about the dispatch of a large number of armed police officers to a particular address. Given the timing of (i) Defendant Brady’s online dispute with Cxlvxn, (ii) Brady’s false copyright claims against Cxlvxn; (iii) Brady’s receipt of Cxlvxn’s true home address via Cxlvxn’s counter-notification; and (iv) the reported swatting incident, it appears Brady used the personal information gained through his abuse of the DMCA process to engage in swatting.”

All in all, Youtube alleges that Brady submitted more than two dozen false DMCA claims, which were signed under penalty of perjury, using at least fifteen fake identities all of which were traced back to him. The false claims have caused Youtube a substantial sum in investigating to detect and halt his behavior, and the very real possibility that Brady will continue his abusive conduct into the future.

Youtube is requesting compensatory damages for violation of 17 U.S.C. § 512(f), attorneys’ fees, injunctive relief barring Brady and his associates from filing false DMCA strikes, and anything else the court may deem appropriate. When parties file at DMCA takedown, they affirm that they do so under penalty of perjury for false claims and may be held liable for damages incurred by their false claim.

As always, the docket related to the case has been uploaded to the MMO Fallout Google Drive. All allegations laid forth in the lawsuit above are mere allegations and the defendant is presumed innocent until proven guilty. More information to come as the case progresses.

Mobility: Alliance x Empire Update Adds New PvP Mode


Mobile MMO Alliance x Empire has added in a new PvP mode in the latest update. The update also introduces adorable new companions, new costumes, new special events, and the wheel of fortune rewarding players for every event mission completed.

“In this all-new relay battle mode, player trios go head-to-head in turn-based combat for valuable rewards. Spectating team members can take advantage of their position by using debuffing skills against enemies; “

For more details check out the official website.

Black Desert Launches on PS4 With Celebrity Endorsement


Black Desert is here and it has some celebrity chops behind it.

Launch day is here for Black Desert on the Playstation 4 and Pearl Abyss is breaking out the celebrity collaborations. Actress Megan Fox has talked about her love of Black Desert in previous interviews and has worked with Pearl Abyss to create a teaser trailer for today’s launch.

“Launching on the PlayStation 4 marks an important milestone for our company and the game’s continued expansion into new territories, fulfilling player needs for a strong MMORPG on console system,” said Robin Jung, Chief Executive Officer of Pearl Abyss. “We’re launching on a strong note and will maintain a steady drumbeat of regular content expansions to make Black Desert the best action MMORPG available in the world.”

Black Desert is launching with three starter packs from the standard ($29.99), Deluxe ($49.99), and Ultimate ($99.99). Six classes are available at launch with more to be added in future updates. Pearl Abyss has also launched a content creator partnership where interested parties can sign up and be rewarded for promoting Black Desert.

More information on Black Desert can be found at the official website.

Netmarble Posts Q2 2019 Fiscal Results


Netmarble has posted its Q2 2019 financials and the results are a mixed bag. Company sales rose 10.2% over last year to $459.2 million while operating profit plummeted 46.6% to $29 million and net profit dropped 42% to $33.2 million.

“We have been focusing on enhancing our competitiveness by successfully launching new games of various genres in the global market,” said Young-sig Kwon, CEO of Netmarble. He added, “We expect a turnaround in Q3 as new successful titles launched in Q2 will be reflected in full Q3 sales. We also expect the proportion of sales outside of South Korea to continue to increase to 70% in the second half of the year with the launch of Blade & Soul Revolution in Japan, The King of Fighters Allstar in North America, and new games based on our popular franchise games.”

Netmarble’s top performing games include MARVEL Contest of Champions (15%), Lineage 2: Revolution (14%), Blade & Soul Revolution (10%), MARVEL Future Fight (8%), and Seven Deadly Sins: GRAND CROSS (8%) among others. Sales outside of South Korea made up 64% of total revenues and the second half is expected to bring in a number of new titles from YOKAI WATCH: Medal Wars in Japan and Koongya Catchmind in Korea, Blade & Soul Revolution in Japan and THE KING OF FIGHTERS ALLSTAR in North America, along with the Korean launches of its proprietary franchise games, Seven Knights 2, and A3: STILL ALIVE.

Source:

Black Desert Launches Into Head Start On PS4


Good news, everyone!

You Playstation gamers looking to get your hands on Black Desert are finally in luck, as the game has just gone into head start on PS4 before the full launch on August 22. If you want to take part, you can go ahead and pick up one of the starter packs available on the Playstation Store. Black Desert is a buy to play MMO from Pearl Abyss that initially launched on PC and subsequently launched on Xbox One.

PS+ members can get their hands on the starter pack for 10% off, but only if you buy before the game fully launches on the 22.

[Video] Gamigo Announces ArcheAge Unchained


What happens when you have a game like ArcheAge? Start anew, at least that’s the plan that Gamigo seems to be taking with today’s announcement of ArcheAge: Unchained.

Your feedback over the years encouraged us to provide a different game experience for you, our community. ArcheAge: Unchained is a new way to play the game with a different business model. We’ve changed entirely its monetization which was simply not possible to this great extent with the already existing ArcheAge F2P version.
In ArcheAge: Unchained there is no longer a subscription model. With a onetime purchase, you can enjoy the content as often as you want. You will be able to purchase vanity items via Credits and we will implement seasonal ArchePasses. We are focusing on fairer gameplay which is why we decided to change a few monetization features for ArcheAge: Unchained. There’ll be more information in the next couple of weeks so stay tuned!

For more information on ArcheAge: Unchained, check out the FAQ.

Rant: The Industry Makes Its Contempt For Consumers Public Once Again


I have to be honest with you folks: The AAA gaming industry has become such a contemptuous ball of greasy slime that I frankly no longer find it believable when companies do shady things and chalk it all up to human error.

I’ve spent the better part of the last six years shouting to the high heavens about how the gaming industry, specifically the AAA sector, has been meticulously and in many ways purposely building an increasingly hostile and bitter relationship with consumers. We’re talking about an industry that brings psychologists on board so they can figure out better ways to subtly manipulate people into spending more money than ever, an industry that is building massive databases of information and artificial intelligence so they can low-key manipulate your behavior all in the name of selling microtransactions. One where companies deliberately introduce problems in order to sell you the solution, where they can use every dirty tactic to get you to pay exponentially more for exponentially less.

Let’s talk about how Respawn is the latest developer to acquire EA’s venom for the public.

All of this hubbub began when Apex Legends released its latest update introducing solo mode and the Iron Crown loot box. The Iron Crown box is special because it costs $7 as opposed to $1 for the normal box, and contains limited time items that will only be available until the event ends on August 27. There are 24 items in the box and you can obtain two boxes by completing challenges. Nothing in the boxes could be bought directly, and you are guaranteed no duplicates. So all in all, you’re looking at being required (as there is no other way to get these items) to spend $140 USD to get everything.

I say required because Respawn is using the tactic where they know fully well that they are pushing this for completionists in the hopes that many will buy the whole set, while giving themselves the plausible deniability of “it’s all optional.” It leads into the Bloodhound’s Raven’s Bite axe, an item that must be purchased directly but can only be purchased once you buy all 24 items, and it costs 3,500 coins. All in all, you’ll need to spend at least $170 in bulk if you want these items. There’s greedy and then there is Electronic Arts greedy.

Naturally the community went in an uproar over the update because consumers don’t like being fleeced, and Respawn’s apology didn’t do a whole lot to assuage criticism by taking the loot box items and placing the skins on the store for individual purchase at $18 a pop.

“With Apex Legends it is very important to us that we don’t sell a competitive advantage. Our goal has not been to squeeze every last dime out of our players, and we have structured the game so that all players benefit from those who choose to spend money – events like Legendary Hunt or Iron Crown exist so that we can continue to invest in creating more free content for all players. This week has been a huge learning experience for us and we’re taking the lessons forward to continue bringing the best possible experience to all of you.”

An EA subsidiary not trying to bleed its customers dry? Sorry, I don’t buy it.

The folks at Respawn aren’t that stupid that they built up this very obvious and blatantly greedy cash event and had absolutely no idea how egregious it would be. Because the overall corporate structure at Respawn doesn’t give a damn if you’re unhappy with the product, just shut your stupid peasant mouth and open up that wallet to give them more money. This is a free to play game, you ungrateful putz, that means that instead of giving $60 up front for a few years of entertainment, you agree to spend hundreds of dollars over the course of a couple of weeks while shutting your trap and not questioning any of the business decisions that are made for you.

But it wouldn’t quite be a rant if I didn’t show you the absolute contempt that some of the Respawn devs have for their players, such as Drew McCoy who took to Reddit to call gamers “dicks” and freeloaders. This is what happens when bullshysters are called out on their schemes, they immediately go on the attack in order to hopefully divert attention away from why people are angry in the first place.

“Hey everyone – found the dick I was talking about. Guess what, I didn’t even read your comment except for the first sentence and last. This kind of garbage doesn’t warrant a reply – but lucky for you I already made a comment about this earlier. Go find it.”

“I think technically I was calling gamers dicks? I dunno. I had a spicy lunch, feelin’ it.”

“There is a wealth of data available on how monetization works in free-to-play games, and we ourselves have run tests by putting skins on sale in the store. The amount of people who spend is crazy low, most of ya’ll are freeloaders (and we love that!) and a change in price doesn’t move the needle.”

Drew goes on to act like the changes are because Respawn is such a benevolent overlord and honestly you freeloaders should be happy that they put the game out for free and are so magnanimous and charitable. Sure, Apex Legends released for free because selling it at a box price would be a financial disaster since the competition is free, and the whole point of releasing free to play is to forego a consistent amount of money up front distributed among 100% of the community in favor of the 15-20% of the community fronting more money and those free players adding more traffic to the servers so those paying players stay more engaged and end up spending hundreds, if not thousands of dollars over its lifespan. As opposed to $60 plus maybe some small cosmetic purchases.

Stop asking questions and buy more product.

“Jeez, whats with the conspiracy theories? This event has been quite the success, and I can’t say that any clearer. We’re making changes that will most likely reduce revenue, but we’re doing it because its the right thing to do.”

Nobody tell Jayfresh that he can help avoid being called a liar by not being a liar.

But Respawn’s inability to handle criticism for its anti-consumer business practices is par for the course in the Electronic Arts family and follows in line from the “pride and accomplishment” statement regarding Battlefront II loot boxes to former CEO Patrick Soderlund telling customers that he doesn’t care if they don’t buy Battlefield. Apex Legends is stupidly successful right now, but I’m going to go back to what I said ten years ago: The model is only successful until it isn’t, and the gaming community turns on a dime with games going from overnight successes to overnight abandoned warehouses…overnight. The industry doesn’t turn that fast, and Respawn is

Sure, the developers at Respawn probably think they are invincible right now, but let’s keep one thing in mind: You work for Electronic Arts, a giant with a graveyard larger than a prepubescent Sims player who knows how to remove the pool ladder. Titanfall 2 sold below expectations and Mass Effect took only one game to go from massive success to studio-closing failure.

Game companies are not your friends, I can’t express that statement enough. They aren’t your buds, they don’t have your best interest in mind, and they will turn on you at a moment’s notice.

Otherwise I have no opinion on the matter. Oh, one more note:

“I’ve been in the industry long enough to remember when players weren’t complete ass-hats to developers and it was pretty neat,”

Dear Drew, that era was back when developers like yourself weren’t releasing $200 cosmetic events and formulating your game as cynical slot machines designed to get kids to spend as much of their parent’s money as humanly possible.