Yanked PUBG Ad Is Basically Plagiarized From Community Artwork


The above photo is an Xbox One ad concept created by Reddit user Macsterr and posted on PUBG’s subreddit about a month ago. This image may look familiar if you follow Xbox on Twitter because someone from the company saw the concept and apparently loved it enough to create official advertising that you might refer to as an…aggressive homage. The following appeared on the Xbox Twitter account yesterday, December 26.

The original tweet has been deleted, but the internet doesn’t forget things so easily and the archived version can be found here. The tweet on the Xbox account as deleted with no additional statement by Microsoft.

(Source: Reddit)

Funcom Announces Acquisition Of Conan Property


Funcom has announced that it has approved plans to acquire 50% of the Conan the Barbarian portfolio. The acquisition, approved by the board and pending approval at a general investor meeting in January, would see Funcom benefiting from a 50% royalty reduction on Age of Conan and Conan Exiles while also acquiring 50% royalties for any game developed using Conan and various other properties acquired as part of this venture.

The joint venture company will hold interactive/video gaming Intellectual Property (IP) rights based on the works of Robert E. Howard and classic Swedish pen & paper and board game properties, including attractive IPs such as “Conan the Barbarian”, “Solomon Kane”, “Mutant Chronicles”, “Mutant: Year Zero”.

The acquisition will allow Funcom to secure more frequent launches of games both produced internally as well as co-developed and published from third party partners. Rather than paying cash, Funcom will be paying with shares, reducing risk and increasing revenues. More information on the acquisition can be found at the link below:

(Source: Funcom)

Giveaway: Global Adventures Closed Beta Key


MMO Fallout is pleased to announce that we have partnered with Suba Games and Pixelsoft in order to give away closed beta keys to Global Adventures, an action MMO that invites players to travel the world and seek hidden treasures. The beta does not start until December 29, however you can pick up a key now and register it to be prepared.

Check out the trailer below and grab your key even further down. Keys are IP-restricted, so if you’re trying to get your hands on multiple keys and aren’t having any luck, that would be why.

[keys id=20031]

Steps to Join Global Adventures’ Closed Beta
  1. Obtain a beta key. 
  2. In the Steam app, from the “Games” menu pick “Activate a Product on Steam…” 
  3. Follow the steps and enter your key when prompted. GA will be added to your Steam Library.
  4. Once GA has been released, you will be able to install and play the game.

PSA: Wild Buster, How To Unlock Duke/Sam, Turn Off Annoying Voices


Wild Buster launched today, and there seems to be some confusion on how Founders can unlock Duke Nukem and Serious Sam, or any of their founders items for that matter.

  1. Create a Wild Commando (Sam) or Titan Trooper character (Duke).
  2. Skip the tutorial because you aren’t five.
  3. Go to the Mailbox bot right next to the first portal.
  4. Click on the Event Tab
  5. Retrieve the skins.
  6. Right click on them to equip.

You can unequip the skins and place them in your stash if you want to share them between characters, but skins and mounts can only be redeemed once.

Daybreak Game Company Hiring For Unannounced Game Project


Just in case you thought their days of making new games was over, Daybreak Game Company is hiring for an unannounced title. The company is hiring for numerous positions in relation to what appears to be an action-based MMO that is being developed for PC and consoles, is on the Unreal 4 engine, free to play, and is very early on in its life. Daybreak is looking for some industry veterans with heavy requirements like 10+ years experience for the creative lead.

If you think you have what it takes, head on over to the official website. Or just mine some data to see what this game might be.

(Source: Daybreak Game Company)

Crytek Suing Star Citizen For Copyright Infringement/Breach of Contract


Always read your fine print, folks, it’ll help you out of a lot of problems.

Crytek has officially launched a lawsuit against Cloud Imperium Games and Roberts Space Industries, alleging copyright infringement and breach of contract. The lawsuit alleges that CIG violated its contract with Crytek back in 2016 when they announced that the first person shooter spinoff Squadron 42 would be sold as a separate product. According to the lawsuit, Crytek contacted CIG to inform them that their license only covered one game, and thus Squadron 42 was not licensed for use with their engine.

Crytek has not been compensated for Defendants’ unlicensed use of Crytek technology in the Squadron 42 game, and has been substantially harmed by being deprived of that compensation, which would ordinarily include a substantial up-front payment as well as a substantial royalty on game sales.

Star Citizen has not been on the CryEngine in some time, it moved over to the Amazon Lumberyard engine which, incidentally, is based on the CryEngine. Based on the lawsuit, Chris Roberts was able to successfully negotiate a substantially reduced licensing fee as long as they promised to prominently promote both Crytek and CryEngine. In return, CIG allegedly reduced and then removed the copyright notices and trademarks completely.

Outside of copyright infringement and breach of contract, it looks like CIG may have signed a clause into their license that made CryEngine the exclusive engine, thus making their move over to Lumberyard in violation of said agreement. Outside of the obvious now-missing revenue stream, Crytek’s lawsuit also notes that CIG’s license included requirements to send bug fix and optimization reports on at least an annual basis, an obligation that the company did not meet. Crytek also alleges that the Bugsmashers video series constitutes publicizing confidential information regarding CryEngine.

On May 6, 2015, Defendants began posting a series of videos online titled “Bugsmashers.” The videos contain excerpts of information from CryEngine that were confidential, in breach of the GLA, and should not have been shown to the public. The series continues today.

Crytek is asking for damages well in excess of $75,000 (the exact number will be seen). The charges seem pretty cut and dry, if Crytek has the supporting evidence than the next step would be for the court to determine damages.

CIG has commented to several websites on the matter:

“We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”

(Source: Scribd)

Neverwinter Winter Festival Starts Thursday


In spite of its name, it is without a doubt winter in Neverwinter. This year your favorite activities return in Neverwinter’s Winter Festival, from sled racing to ice fishing and everyone’s favorite Winter tradition, killing monsters. Players will be able to get their hands on prior years rewards as well as two new sled designs.

The festival starts on Thursday, December 14 at 7:30am PT (PC) and 10AM PT (Console)

The festival comes to an end on Thursday, January 4 at 7:30AM PT (PC) and 10AM PT (Console)

For more information, check out the official website at the source below.

(Source: Neverwinter)

Bungie Admits Mistake, Reverses Content Lockout


Not a stranger to controversy, Destiny 2 came under the spotlight yet again this past week during the launch of the Curse of Osiris expansion. While introducing new raids and quests, players quickly became angry over the news that players who did not own the expansion would be locked out of existing content, namely prestige raids, Trials of the Nine, and more.

In a post on the Bungie Blog, the team has confirmed the changes as an “unacceptable lapse,” and confirmed that prestige raids for the base game would be brought down to their original power level requirement, allowing all players to obtain the prestige raid trophy as well as complete the Legend of Acrius exotic shotgun. In the future, the team hopes to add a third prestige difficulty that will scale with the new power available in each expansion.

We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it.

The full Bungie Blog contains details on how each activity will be handled going forward.

(Source: Bungie)

Santa’s Gone Missing In This Week’s RuneScape Update


This week’s RuneScape update introduces a new mini-quest, ‘The G-Nome Project,’ and sees players searching for none other than Santa himself who has none other than gone missing. The G-Nome Project continues a storyline first started in November where players assisted in the building of a clockwork boy. Now Santa has gone on a journey to turn him into a real boy.

In addition to this festive mini-quest, the holiday aura is now active in RuneScape, offering a 50% experience bonus as well as a cosmetic effect.

(Source: RuneScape Press Release)

Crowdfunding Fraudsters: Jeremy Soule and The Northerners, a Five Year Ballad


Fraudster:
2
a:  a person who is not what he or she pretends to be :impostor;

Today’s Crowdfunding Fraudsters sucks, and not because of the content but the subject itself. I’ll be the first to admit that I had, and despite this piece, still have a lot of admiration for Jeremy Soule and the career and artistic vision that far outshines anything I will ever produce, and this isn’t me trying to deflect a potential very angry correspondance. If there is ever a time to use the phrase “this man has more talent in his little finger than I do in my entire body,” Jeremy Soule is a pretty solid contender. The man created some of my most favorite soundtracks in gaming history, from Skyrim to Guild Wars, Company of Heroes and Baldur’s Gate, and of course the fan favorite Rugrats: Totally Angelica Boredom Buster. 

But in order to successfully dive into the curious case of Jeremy Soule and The Northerners, we need to separate the creative mind from the businessman, because while the creative side of Soule is a man ahead of his time, the businessman is an incompetent fraudster with a massive ego and a fraying, incredibly angry line of ripped off customers.

So let’s dive in.

1. Birth of an Album

Way back in the long distant past of early 2013, Jeremy Soule launched and successfully funded a Kickstarter campaign for The Northerner, a symphony by one of the greatest video game music composers since Tommy Tallarico. Expected to launch in September 2013, The Northerner would be Soule’s first foray into the grand traditions of classical music. For fans, this meant more music from one of their favorite composers, and generally a safer genre to back on Kickstarter over gadgets or video games. As with any campaign of this style, the pitch seemed foolproof. Here you have a known composer backed by reliable people, asking for $10 grand, making over $100 grand, who says the only risks are the summer recording sessions going as planned.

“I will be working with the same team that has provided reliable and excellent support throughout my career. Recordings aren’t easy to make, but if planning is done within a reasonable time frame, the process can go smoothly. As we have delved into the initial planning stages of the recording session, scheduling for the summer months affords us enough planning time for a recording of this nature.”

Now of course I wouldn’t be here writing this article if The Northerner had come out on time, or at all. After its successful funding, the campaign went pretty silent until September.

Updates following the initial September 13 date offer occasional reminders that Soule is indeed still alive and working, however by November the following year a recording location had still not been chosen. In June 2015, Soule posts an update announcing that the symphony would be recorded in November. That is November 2015, two years later, for those of you keeping track.

“Today, I am happy to announce that the Symphony will be recorded in November. In the last several months I have traveled the world to survey places of inspiration and possible recording venues.”

The post is followed up in October with a tease that backers will in for a surprise in November. The surprise? Nothing, the campaign would go pretty silent until the 28th, where Soule would not only ignore the previously announced November recording date, but announce that he had so much content that a prequel album would be created!

“In this process, my sketch material has been accumulating. And of course, as with any creative project, the “extras” turned out to be too valuable to discard. So a prequel album became necessary. Today, I’m thrilled to announce Diary.”

So instead of having one album now two years behind schedule and counting, Jeremy Soule could add another to the workload while not actually producing either. As one backer puts it, Soule is basically announcing that after two years of traveling around the world, all he has to show for his time and the backer’s money are some rough, formless edits which themselves aren’t even ready to be listened to.

The next update in February points toward a fall 2016 release for Sketches (the prequel album) and a full symphony release in 2017.

The symphony is absolutely still in progress. I anticipate the Sketches to land late this fall with the full symphony to follow in 2017.

I don’t feel like you need me to spoil whether this went according to plan.

2. The Northerners Doesn’t Exist, And Neither Do Its Instruments

Following months upon months of semi-regular updates including nothing but sheet music, Soule finally updates in Feburary 2017 and his update includes a comment that you might want to take a second look at. And a third, and perhaps a fourth.

When I started this project back in early 2013, I had an idea in mind and a timeline in which to accomplish it, but as I began the work, it grew bigger and more complex. I realized that technology didn’t exist for some of the music I was writing, and that the project would take longer due to these limitations, and its increased length.

Emphasis my own. This distinction is what truly separates the part time crowdfunding fraudsters from the full time professionals, the developers who fund games knowing full stop that the goal isn’t enough to see through to completion, the silicon valley nerds that fund technology knowing that it’s not possible. They don’t convey this to backers, mind you, after all the campaign’s listed risks just wax poetic about how the summer recording session will hopefully go smoothly. Soule conveniently forgets to include the line “oh and the technology for major parts of this symphony don’t exist, and we have no idea when they will be invented.”

Just to reiterate, in no way am I implying that Soule is an incompetent musician, I think his work speaks for itself. Instead of just sitting on his ass, taking in the sights, and going on vacation on his backer’s dime while the technology is built, Jeremy Soule has been spending the past years actually inventing said technology. At this point in the conversation, I could make a snarky joke along the lines of “oh what does Soule need to invent? An electric violin?” but I’d be purposely misrepresenting his statements and I’ll leave that to the Youtube drama channels.

In reality, and as described through his Facebook, the instruments that Soule is inventing sound insanely difficult to build and will be available for other musicians to purchase once they are refined. One instrument, for instance, aims to reduce the mechanical tones of synthesized music by utilizing a breathing tube, allowing the artist to give a more natural feel instead of the on/off binary style of standard keyboard synth. Regardless, backers weren’t too happy to find out that not only was Soule crowdfunding his campaign knowing that it wouldn’t be completed until nonexistent technology was invented, but didn’t really bother explaining that caveat to his backers when he gave the very generous anticipated date of September 2013.

I know what some of you are saying, and you are 100% correct: The comment I quoted above is fake, Jeremy Soule never wrote it, nor did anyone affiliated with Soule. Now I know you’re confused, because I just linked to the official Kickstarter update where that was indeed posted in an official capacity. Let me explain:

This ship is so tightly organized (that’s sarcasm) that a producer, one Gloria Soto of the Max Steiner Agency, posted essentially fan fiction as an official announcement from Soule himself. The statement was written as what a backer hoped Soule would say, including an apology for missed deadlines and a wish that backers would hang on until the final product could be launched. Soto assumed that the post was written by Soule and posted it as an official announcement, and since Kickstarter won’t let creators delete posts after a certain period of time, it’s up there forever.

But this statement, while not from the horse’s mouth, was canonized by the horse’s jockey. Soto stated to Kotaku that all the backer did was re-post what Jeremy has said in the past, and she did so in exactly the condescending and unprofessional manner in which we’ve come to expect from a business who might, for instance, lack the professional courtesy to check with a client/partner before putting words into his mouth and posting fake statements as irrevocable official releases.

“It still rings true. All the Backer did was re-post what Jeremy has said in the past. Which is still true. What part do you want to understand? Are you a Composer that has ever tried to write a symphony?”

The kind of professionalism that results in never posting a followup notice that the previous one was an accident, or anything at all. The February post is the last update on the Kickstarter page, at no point did either party decide it might behoove them to say apologize for posting a completely misleading apology letter which, incidentally, also promises monthly updates to matter how big or small the achievements may be, a promise that was neither made nor kept by anyone affiliated with The Northerner.

I have been hard at work, and have failed to give timely updates, and I am very sorry for that. Going forward, I will be giving monthly updates, no matter how big or small my achievements in that time.

The best we can hope for is a PS by Soule at the end of a Facebook post.

P.S. the latest update on Kickstarter wasn’t from me but a fan. I agreed with the sentiments of what he said so the agency did post his words as an update (partially by mistake). But in retrospect, I am coming from a place of humility when I say I’m trying my best. You deserve that! Thank you again!

I’m going to reiterate this for emphasis: If you don’t follow Jeremy Soule on Facebook or happened to miss the end to this post, there is nothing official to indicate that this campaign update, the last update posted on Kickstarter, is completely fake. In ten months, nobody involved in this campaign has had the basic professional courtesy to take five minutes and post an clarifying update. Nobody; not Soule, not Soto, nobody. The kind of substandard communication that wouldn’t fly at an Elementary School bake sale is evidently enough for a six figure symphonic production.

3. Taking the Retro Computers Ltd Approach to Refunds

Soule rightfully acknowledges in this post that backers are angry and understands that some may want to back out at this juncture. And for those backers, Jeremy Soule wants you to know that he will accept your demands for a refund if you still don’t want any part of this charade.

“And for those who want to say goodbye and withdraw backer support, please know I will refund you without hesitation. Simply email refunds@maxsteineragency.com.”

Unless you email and and simply don’t receive a response. In past crowdfunding fraudsters articles regarding Retro Computers Ltd, one issue that seems to come up a lot is that RCL thinks it can get away with claiming that no refund is refused, a promise easily disproven when you have a list of customers who have been screaming about unanswered refund requests on Indiegogo for months on end, and yes Suzanne, I am still reading your Indiegogo page.

And Soule has been no stranger to this, in fact you can go on Kickstarter back to 2014-2016 and see the streams of customers complaining that they were sick of waiting and wanted refunds, only to be ignored until they caused a major public scene. Now obviously Jeremy Soule himself is not sifting through emails, slamming his fist on a giant deny button as he twirls his mustache, adjusts his monocle, and watches the angry Kickstarter peasants beg for their money while sitting on a throne made of said backer money. That’d be the job of the Max Steiner Agency Inc.

Good old Max Steiner Agency, and who else but Gloria Soto? In her statement to Kotaku, Steiner mentions that the, ahem, true fans are still on board and the rabble complaining on Kickstarter are mostly trolls who have already been refunded. Nothing to worry about, Soto is working with Kickstarter to get those ruffians pushed off.

“What I do know – is that we are receiving a lot of support from the true fans. Currently- The ones making noise are backers that I have refunded – have become trolls – which I am currently working with Kickstarter to get them removed from posting on our page.”

Best of luck with that, you can see how the “blame it on the trolls” technique has worked with the Vega+.

More recent posts on the Kickstarter page point toward refunds taking 3-5 months, if not longer, to process and be returned. Other more vocal backers have noted in the comments of being offered refunds in return for them to stop raising a ruckus in the backer comments section, which some have refused and others have accepted. Further reports from people are indicating that a number of refund requests are being approved but the backers still not seeing their money months down the line.

4. The HoloCOST of Doing Business

What would a story like this be without a good Holocaust analogy? If you answered “much better, thank you,” you would be correct. We’ve talked about his business, about his campaign, now let’s talk about Jeremy Soule the person. Jeremy Soule hates music piracy, he hates it so much that in his opinion it’s basically the worst thing since the holocaust with music creators being just like the Jews.

But don’t take my word for it, let Soule’s own argument convince you.

But forget the Pirate Bay… Piracy is now mainstream. Not since the Holocaust have we seen so many people of a select group forcibly stripped of their livelihoods in a public euphoria of false morals. As one who is of Jewish descent, I can say that I make this statement in a very narrow fashion, but there are similarities. Creators are being vilified, laughed off and treated with indifference by scary multitudes of people who care not for artists’ lives or liberties–let alone the concerns involved in the making of art. The new “norm” is being heralded as “liberation” from the “contrived” and “unfair” standards of fees and payments that have traditionally been worked out in a fair market society. Instead, this is the new unfair market society. The “Jews” in this valid analogy are creators. We are losing our homes, our futures and our ability to take care of our children. Laugh. I dare you. And unlike the streetlamp lighters, the world still needs creators!

I have nothing more to add to this.

5. The DirectSong Fraud Racket

So we know that Jeremy Soule hates people stealing music, but did you know he hates piracy almost as much as he evidently does actually delivering the music that he has sold?

You can find Soule’s music at his company DirectSong, a name you may be familiar with thanks to the fact that the Guild Wars community a couple of years ago was getting ready to launch a class action lawsuit against the service due to it being a gigantic fraud racket. DirectSong was founded by Jeremy Soule in 2005 and currently holds an F rating with the Better Business Bureau, and has effectively been labeled a scam by the communities for the games around which Soule composed and sold the soundtracks to.

DirectSong doesn’t sell physical products anymore, and that’s because of people who didn’t receive their physical discs for months if not years on end, some reporting never receiving anything to this day, with virtually no support from DirectSong on shipping or offering refunds. You can search DirectSong on Google and find hundreds of stories from people like this one, who ordered their Skyrim soundtracks and Guild Wars 2 and didn’t receive their product for upwards of three years. And while you’d think that delivering a digital album would be easier, DirectSong still managed to screw it up and delay delivery for months upon months, a feature as simple as providing a link.

Just take a gander at the customer support message provided to the left where DirectSong takes ten months to respond to a customer complaint about links and, wouldn’t you know it, the person delivering the flippant response is GLORIA! I have no idea if this is the same Gloria from earlier but we are all entitled to our dreams.

 

You also can’t buy Guild Wars 2’s soundtracks from DirectSong anymore, that job has been relegated to the possibly better suited for delivery folks at Amazon. DirectSong, meanwhile, has a 1/10 score on reseller ratings with most of the complaints mirroring the inability to ship product within a reasonable time and delaying orders by months into years.

Thankfully it looks like DirectSong knows how to deliver mp3 links within a timely manner, but let’s not put too much pressure.

6. But to wrap things up…

Late last month, Jeremy Soule announced via Facebook (not Kickstarter) that December 20th would mark the launch date of Northerner Diaries.

December 20th, 2017 is the release date for Northerner Diaries. Hope you enjoy!

Keep in mind that this is not in fact the launch of the symphony, but merely the vignettes of his ideas. The ones we were promised two years ago. As for the symphony that will soon be five years old, well there isn’t much news on that front. While falling far, far behind on your work for a Kickstarter campaign might not be as terrible as, say, the Holocaust or even music piracy, you would think that Jeremy Soule or the fine folks at the Max Steiner Agency would have come to learn the PR value of keeping your backers updated and not presuming that they follow you through third party channels.

For those who backed on Kickstarter and don’t read Soule’s Facebook page, they have no idea that the Northerner Diaries is supposed to come out this month, because nobody bothered to tell them. Nobody bothers to keep the primary source for backers, the easiest and most accessible resource to ensure that your message gets to the people who gave you money, are informed. It’s like Soule is on stage at a concert, and instead of using his microphone to announce his next song, he’s decided to write it on a slip of paper and hope the crowd passes it around to everyone.

And poor communication and an inability to deliver seems to be the staple of a Jeremy Soule business.