The MMO Turing Test: Five Years


Crafting Crime...

I came upon this decision months ago, but I’ve been sitting on it until someone pointed out my hint, and they did in an email I received:

I see you updated your calendar showing MMO birthdays, but only titles that are five years old and older are displayed. Is there a reason for this? Or do you consider five years to be the point of “success” and none of the others are worth mentioning.

Borderline obsessive-compulsive grammar notations aside, what the reader pointed out is not correct at all. Those of you who have stuck with MMO Fallout since our earlier days are well aware that I refuse to stick labels on to MMOs, and have maintained that what makes up a “successful” title or a “failed” title really depends on what goals the developer set out and what they accomplished in that time frame. As no MMO will live forever, to put an arbitrary time on how long of a lifespan makes up success would be meaningless.

So what is this Turing test, you ask? My test bases itself on population, place, self-awareness, and perception. The date is five years after release. By the time an MMO passes the Turing test, the following has been in stone:

  • Population: By the time an MMO hits five years old, the stream of incoming players is more akin to a slow drip, and five years is enough to keep the veteran players entrapped with new content, as well as not wanting to leave behind their high level, high-time-invested characters. The company is well in-tune with the size and needs of their player base, and can plan accordingly.
  • Self-Awareness: The developer knows the limits of their engine, and has likely hit those limits by now. Using this knowledge, they set reasonable goals that are met in a timely fashion, due to decreased time debugging software and experimenting with previously unused techniques.
  • Place: This is where the developer knows exactly what spot they fill on the MMO spectrum. For example, Dark Age of Camelot is a Realm V Realm game and thus needs more concentrated servers for player vs player. Runescape is more solo-oriented and players spread out to maximize their resource intake. Darkfall is a niche PvP game that focuses on freedom over babying its players.
  • Perception: By the time an MMO hits five years, they know where they are going. For games like City of Heroes and Lineage, where the population is still thriving, this means regular updates, expansion packs, and major continued support into its old age. For games like Planetside, that face continuing server mergers, slow death. By the time five years comes around, any MMO that can die via short-term mass-exodus already has, such as FURY, or Tabula Rasa.

The important part of my Turing test is that although I call it a test, it is not my judgement of success. Rather, something to be viewed as closer to one’s employment in a business. After you have worked for a single company for so many years, you likely know exactly where your place is, strengths and weaknesses, relations to those around you, and whether you are seeking a promotion, to stay at your current position, or find a new job entirely.

The Turing test is also not exact. “Five years” is not some magical line, and many companies hit their pass/fail on the Turing test over a year earlier than the five-year mark. I decided upon Five years after looking at the MMOs on the market, those that are long gone, with an extra focus on those that are getting along in years. What I found was that most MMOs that are going to “crash and burn” as some put it, do so within three years of release. Asheron’s Call 2 was 3 years, Tabula Rasa was 2 years, Auto Assault was 1 year, FURY was 10 months, and the list goes on. You’ll notice that even World of Warcraft is not immune to the Turing test, as the title has peaked and is now on a downward slope. The more observant of you will note the date of stagnation at around 11.5 million subscribers: 2009, five years after launch.

So if anything, 3 years is around the “do or die” timeline, whereby 5 years the future of the game should be laid out quite plainly.

My interpretation of the Turing test for MMOs is over a year in the making, and doesn’t draw a fine line as much as it does paint a trend. There are still many MMOs that are in their testing phase, and may shape the Turing test in years to come, so expect several followups over the next couple of years.

To those of you who disagree with my perception, I would love to hear your thoughts on a more finely tuned Turing Test.

Martial Empires Monster-Police Will Murder You


File this under “pretty damn cool.” For years, MMOs have been looking for new and inventive ways to kill gold farmers and bots, and quite a few spectacles have come out of it. Aion instated the G-Unit, a team dedicated to bot busting, as well as public executions, Eve Online had Operation Unholy Rage, Runes of Magic has injunctions, and Guild Wars has had public executions in-game as well. Of course, I’m just summarizing.

I’m sure many of you won’t recognize Martial Empires, but the game does make news today for the company’s intuitive offering in bot busting: Baited NPCs. These monsters patrol the game and act as bait to bots that will attack anything. The monster itself publicly announces “do not kill me!” and those who heed the warning will go unpunished. Those who do decide to attack the monster will be immediately killed and turned into an unplayable ghost, which I’m guessing can only be fixed with an email to Gamigo.

The idea itself is pretty unique and intuitive. Chances at success? None. Considering Gamigo plays host to a large number of MMOs, I don’t understand why anyone thought this would be effective. The entire system could easily be circumvented with as simple as an If/Then statement in the bot’s programming stating that if the NPC sends a certain string of code (that will be unique to the bait-NPCs), not to attack it. It also isn’t difficult for bots to recognize and respond to chat, as even in Runescape and other MMOs there are bots designed to allow very basic conversation should another player approach them.

Martial Empires is a very new MMO, so perhaps I’m being too harsh on it.

Mark Gerhard: Third MMO Coming, Clarifies Comments


Boobscape.

With the cancellation of Mechscape, you might think Jagex would put most of their focus on their current MMO Runescape and upcoming MMO Stellar Dawn, but in an interview published today by Eurogamer, CEO Mark Gerhard thinks otherwise. When questioned on the technical aspects of Runescape and Stellar Dawn, Gerhard stated the following:

“A lot of what we’ve done to push the boundary for Stellar Dawn will benefit RuneScape and another MMO we’re working on,”

In the same interview, Gerhard was asked if Jagex would like to go back to a fantasy MMO, to which he replied;

“We do, we totally do. We’re working on it as we speak.”

Luckily for those of you playing Runescape, Gerhard stated that Jagex still sees the game as their foremost product for at least ten more years. 2020 Runescape? That is a lot of discontinued holiday items! I reported just last week on Mark Gerhard referring to Free Realms as “insipid,” to which the Eurogamer interviewer was keen enough to get a following comment:

“Having played Free Realms there’s very little I get out of it. To me it just screams design by committee: 20 different people from 20 different focus groups to say, “Let’s have a little bit of this for the girls, let’s have a little bit of that for the boys, let’s get the six-year-olds, let’s get the 16-year-olds.” If you want a game for a six year-old you’ve got it, it’s called Club Penguin.

If you take a brand that accentuates its own identity, it’s going to resonate with the target demographic really well. Free Realms tries to be all things to all men and women and ends up being nothing.”

Check out the full interview, as Gerhard gives some insight into why Mechscape was cancelled, what parts are continuing to Stellar Dawn, among other issues.

More on Stellar Dawn, Runescape, and this new MMO as it appears.

Everquest: Underfoot On Sale On Steam


Pimp My Mount.

With all the hubbub about Everquest II, you’d think that the Everquest folks are getting a little lonely. If so, I have just the answer! Steam is currently running a sale on Everquest: Underfoot that includes all 16 expansions and the original game, plus extra bonuses. If you are creating a new station account, the game also includes 30 days free game time. Otherwise, all accounts will enjoy the Mark of Brell (teleport directly to the Underfoot area), the Legends of Norrath card game, 500 free station cash, 100 bayle marks, and your own DPS mercenary.

Everquest is on sale at 63% off, at $14.99 USD from $39.99, and will not be going free to play in the foreseeable future.

http://store.steampowered.com/app/24180/

NCsoft: Exteel is Shutting Down This September


Not included...at all.

Exteel was something of an experimental move by NCsoft into the free to play cash shop market, and launched back in December 2007 to the fanfare of…something. As far as fanfare goes, Exteel was one of the games I never actually bothered looking up, considering it was developed and published by NCsoft. Not unlike Dungeon Runners, the game hasn’t made much news since its launch, and the announcement of it shutting down just begged the question: Exteel was still running?

That being said, on September 1st, Exteel will shut down because, as it turns out, the robot fighting cash shop MMO is not “financially viable.” In August, players should expect more information as to planned compensation for players, although if past history is anything to look at, players will likely receive keys to City of Heroes, Guild Wars, and Lineage, along with game time for each respective title (I know that is what I received when Tabula Rasa and Auto Assault shut down).

Until then, enjoy the game while you can.

Runes of Magic: Security And Bot Busting!


Cake for Runes of Magic!

MMO companies love to keep your account safe. Not only does it keep you happy as a customer, but more importantly it lowers the amount of time and money they must spend on providing customer support to everyone who loses their account. So today’s news brings Runes of Magic into the front, once again, talking about their attempt to increase security and decrease the presence of gold farmers.

In an attempt to stop brute-forcing, accounts will be blocked if more than five unsuccessful login attempts are made over 24 hours. If a sixth unsuccessful attempt is made, players will be notified by email. In addition, IP addresses will be temporarily blocked if more than five unsuccessful logins are made from that particular IP address (presumably also within the 24 hour period).

To make things even better, customer support has been gifted better tools to help recover your stuff presuming you do become a victim of identity theft and find your bank cleared. According to the notice, Customer Service is now able to restore characters to 99% peak efficiency. The tools themselves will of course be upgraded as time goes on.

Furthermore, in the fight against gold farming, which those of you who play Runes of Magic will be well aware crippled the diamond trading market earlier this year with restrictions, you will be happy to know that the legal department has successfully placed nine injunctions against companies and individuals taking part in illicit gold trading, and the offending parties are being removed from the game as you read this. More networks are being banned from Runes of Magic, so if your town’s gold spammer isn’t gone yet, he will be eventually.

More on Runes of Magic as it appears.

Everquest II Heading Free To Play…Partially.


Expansions, Releases, Shutdowns?

A big thank you to Valerie, who tipped me off on this before the official announcement.

I know what you’re saying, “Omali! You lying sack of crap! Dave Georgeson just said last month that Everquest 2 was not going free to play!” You would be correct, partially. Today’s news brings the announcement that Sony Online Entertainment will be launching “Everquest II Extended” or EQ2X for short. The 14 day trial is, of course, being thrown out the window, however the 14-day recruit-a-friend will still be in effect.

There are, of course, restrictions, but you knew that was coming. Players will find themselves barred from accessing the latest expansion pack, as well as having various classes, races, a smaller coin purse, etc, not to mention the more in-your-face cash shop. Of course, you can always subscribe to the “gold member” service which, oddly enough, is $15 a month. If you’d rather not take the leap and go full-fledged subscription, you can always use the Turbine-style cash shop to buy the locked races, classes, and areas separately.

Levels of membership will be free (self explanatory), silver (from a one time purchase), gold ($15/month), and platinum ($200/year), and each level will grant varying bonuses.

Now for the bad side: If you want customer service as a free player, you’re out of luck as such a service is reserved for those who have made purchases. Free players will also not be able to send (although they can receive) mail, not to mention free and silver members will be locked out of the broker system. If you have items in the broker and downgrade, the broker will not release the coins/items. I should also point out that although members will be able to bleed their characters to Extended servers, the same will not be possible the other way around.

And now for those who hate cash shops: The cash shop being implemented on to the extended servers will sell, as the FAQ put it:

“Healing potions, powerful weapons and armor, attack wands, buff runes, self-rez items, basic mounts, and a lot more. None of these items are required for a great gaming experience.”

P.S: Those of you playing with the subscription (gold member) will find only four races available to you. The rest must be purchased on the cash shop, according to the FAQ and tier-list. Gold members will also have access to only seven character slots.

I have a feeling the opponents of cash shops are going to have a field day with this, especially with the announcement that subscribers will receive perks in the form of bonus weapons/armor/mounts/etc, and the fact that subscribers will still have to pay for addition races. The highest tiers of weapons/armor will not be available on the cash shop, SOE has promised. Also, according to the FAQ, free/platinum members will also be inundated with “frequent reminders to upgrade.”

Hopefully (and I do mean a big “hopefully”) Sony will implement this in a way more similar to Turbine’s free to play approach with Dungeons and Dragons Online, rather than say bringing people in with the promise of a free breakfast, and then locking the doors and refusing to let them leave (or have breakfast) until they buy into your time share.

Read the full announcement here: http://forums.station.sony.com/eq2/posts/list.m?topic_id=483443. The beta is coming mid-August.

I’m not saying someone at Sony is a pathological liar but…

“As I said in that interview, we will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.”
-Smokejumper, Sony Online Entertainment Senior Producer, 6/25/10

Isn’t double-talk neat? It’s not a change in service, it’s a completely new service!

So where do we end this? Technically speaking, Everquest II will be competing against itself as the 100% separated Live and Extended servers fight for new players. John Smedley has stated that the reason behind making this a completely new service was due to player feedback against having the two services combined. So, as we saw in Trammel on Ultima Online, we’ll see just how many current Everquest II players hold out on the live servers, and how many merge in with the Extended service. As a free/silver member, upgrading to gold on the Extended servers holds much more incentive than switching over to the Live servers, as your characters will be stuck on Extended.

Either way, I wish luck to Sony Online Entertainment and Everquest II. Hopefully Sony can enjoy the same success Turbine does with DDO and (perhaps) Lord of the Rings Online when the latter goes free to play this year. MMO Fallout will continue to bring you news on Everquest 2 Extended as it appears, and if you follow the full announcement, Sony staff are sticking their head into the forums every now and then to answer questions.

Aion: Reactivation Weekend With Double Exp


Back in Time...

Dear everyone who quit Aion (and those who left after the server merge debacle),

If the latest information from MMODATA.net is to be believed, Aion’s subscription numbers may be down but the worldwide subscription count is still estimated at slightly below three and a half million (making it indeed second to World of Warcraft). Regardless, the folks at Aion would love to see your smiling faces again, grinding your way to the end game, where you might do some PvP and punch a few gold farmers in the face for good measure. So this Friday, July 30th, NCsoft is activating all of the old accounts for the weekend, so that they may partake in the delight of double experience. Just pay no attention to your mangled username.

As startled as some of you may be, I will remind you that whatever issues I take with a company, I always continue to promote new ways to get into MMOs for as little as possible (if anything).

More on Aion as it appears.

EA: Microtransactions Through Live Gamer


I knew we couldn't trust the jedi!

Those of you who are acquainted with Sony Online Entertainment are likely aware of Live Gamer, the “legit” real money trading website where players can buy and sell characters, gold, and more between each other without fear of getting scammed by some guy sitting in China watching ten WoW bots do their work. Currently, the Live Gamer Exchange only covers Everquest II, Vanguard (Vanguard had 54 characters up for sale, with only one bid between them), and Free Realms.

No matter how you feel about Live Gamer, the company has announced a partnership with Electronic Arts to cooperate on their MMOs. There is no word as of yet as to which of EA’s MMOs this will include (The Old Republic, Warhammer Online, Dark Age of Camelot, and Ultima Online), or exactly what services Live Gamer will bring to these titles, but speculation is abound. Considering Live Gamer currently allows players to trade currency, characters, and items for cash (and vice versa) in the MMOs it does support, it isn’t too far of a reach to assume that whatever MMO EA decides to lend will offer similar features.

More on Live Gamer as it appears.

Green Latern Corps: The New Jedi?


Kapow

Good news all around for fans of the upcoming DC: Universe Online! Now that we have a concrete date for release on November 2nd (subject to change), those of you looking to purchase the PS3 version will be equally happy to learn that you will not be required to pay for Playstation Plus.

More importantly: Those of you who played the original Star Wars Galaxies will be aware of the Jedi system, where the Jedi class was locked until players completed a non-specific set of random tasks given to them. The amount of time invested and skill required to attain the Jedi class made it so only a minority of players actually managed to unlock a Jedi, and play it in the duration before it became available as a starting class.

In DC:U, it appears as if the Green Lantern Corp will be getting the same treatment. Director Chris Cao has stated that the Green Lantern Corp will be something “very special” and that they do not want thousands of green lanterns running around.

Ultimately, I give the Green Lantern concept two years before it becomes available to everyone, ala the Jedi class.