[Community] The Nontroversial Fizzle Of One Guild’s Emblem


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It wouldn’t be Monday on the internet, or any other day for that matter, if we weren’t discussing someone getting offended over a non-controversial issue. Those of you who read Massively OP, as I myself do, found an article late last week complaining about an “offensive” guild symbol in Black Desert Online that a reader tipped the staff to. The symbol is of a female stick figure (clearly female because of the skirt) with a down arrow next to it. Take a few seconds to guess the context, this coffee isn’t going to refill itself.

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Finished? Stumped? Well, it’s an in-joke. The guild that created the logo is a rival of another guild on the same server. Said rival guild’s emblem is a “man up” statement, a man figure with an up arrow next to him. Get it now? Man up, woman down, Geodude’s Pokemon type is ground? The point is that the guild emblem is a joke, an in-joke, but probably one that the majority of you just kinda thought about and were stumped.

What it didn’t stop was the internet’s roving gang of perpetually offended, constantly seeking out new things to project their hateful view of the world on. A reader complained to Kakao Games that the emblem was sexist, presuming that the message was along the lines of “down with women,” or something else derogatory toward women. Kakao, being of sound mind and body, recognized the emblem and actually took the time to gain context before damning the creator, and refused to take action. The reader complained to Massively, who were also told by Kakao that the emblem was a parody and not in fact a poster for the BDO chapter of the He Man Woman Hater’s Club.

The guild has since changed their emblem to a dog with a circle and line through it. Unsurprisingly, the aforementioned group of perpetually offended have once again found something to be offended by. Take a look in the comments section and you’ll find users conflating the new emblem as using a dog to call women bitches, calling the creators sexist (again) and claiming that the emblem is an affront to women.

You can’t win.

ELOA Is Coming Back Under GamenGame


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Game & Game is an online game portal dedicated to supporting Korean game enterprises, but all you need to know is that they have acquired the rights to publish ELOA, which was shut down by Webzen just recently. Developer nPic Soft decided to make the switch to Game & Game in order to provide players a more stable and reliable service, as CEO Dennis Choi stated:

“Newly started ELOA will not only open the content from the beginning to Level 50 of EPIC 2 course but also offer different and great experience with newly improved and upgraded system. Especially, update of “Town Domination War” will enable the users of guild collect taxes from each town after they win PvP battle between guilds. This update is adopted to solve the lack of End content which has been pointed out as vulnerable part. It will be started initially on the global version from December, right after ELOA’s official launch on “GamenGame.com”.

To celebrate the relaunch, Game & Game is rewarding players based on how many likes the game’s Facebook page receives.

(Source: GamenGame)

Check Out Gigantic’s Latest Video


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Developed by Motiga and published by Perfect World Entertainment, Gigantic is an upcoming MOBA, currently in beta, and looking for new players. The guys at Motiga have put together a teaser video about the game’s rough development cycle, which you can watch below after reading up about the game. For more information about the game, including its current beta, head on over to the official website.

Gigantic is a free-to-play competitive action MOBA developed by Motiga. Even though it’s gorgeously rendered, light-hearted and charming, Gigantic is for enthusiast gamers and pits teams of five heroes and their massive Guardians against each other in epic battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players are required to work together and fight relentlessly to defeat opposing Guardians with spells, guns and swords.

Devilian Launches On Mobile


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Devilian is officially available on iOS and Android, operated by GAMEVIL and developed by Bluehole. It appears to be as close as possible to the PC version, and early response has been pretty positive. The Android version currently holds a 4.3/5 rating on the Google Play store while the app store version is at 4.5 stars. You can play the game at the links below, while PC gamers can continue playing on their superior gaming machines.

The versions of Devilian are not cross platform, meaning PC gamers cannot play with their mobile brothers and sisters.

(Source: Apple Store, Android)

Player Elder Scrolls Online Free: PS4 and PC


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PS4 and PC users will have the opportunity to play The Elder Scrolls Online for free beginning Wednesday, November 16th. While news has not been given on an Xbox One trial, players on the other two platforms will have access to the full game plus 500 Crowns (cash shop currency) to muck around with. In addition, progress made during the trial will cross over to the main game should players buy the game afterward.

The European PlayStation 4 Free Play Weekend will begin at 12:01 am local time tomorrow. PlayStation Plus is not required to participate. The PC and Mac Free Play Weekend on Steam will begin at 6 pm GMT tomorrow – you can begin downloading it from Steam now in preparation. Information on a Free Play Weekend for Xbox One will be revealed soon.

Furthermore, all trial players will be entered to win the Trip of a Lifetime, a sweepstakes that allows people to win a fully paid trip to one of five locations just by playing the game.

(Source: Elder Scrolls press release)

2016 Wrapped Up: Finishing Stories


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One thing I’ve been trying to do every year is to go back to the stories that MMO Fallout never followed up on, and to try and bring you all up to speed on whatever happened to the guy or the game or the thing. With that in mind, here are the five stories that MMO Fallout failed to follow up on from this year.

1. Daewoo Securities Predicts Doom For Wildstar

Initially reported on in January, Daewoo Securities predicted that Wildstar would remain flat and continue losing sales up until the fourth quarter where the number sat at zero, either meaning the group expects NCSoft to shut the title down, or that the income would be negligible. Well, they weren’t wrong, barring a bump in sales in the second quarter, Wildstar is now sitting exactly where Daewoo said it would be in the third quarter, at about a billion Won or just under $1 million USD.

Which means…well, nothing. For every quarter where it seems like things can’t get much worse before NCSoft pulls the plug, the game continues trucking along. Furthermore, the head honchos at NCSoft refuse to talk about the game during the quarterly earning calls so as I have said in the past, we won’t know anything until NCSoft tells us. Until then, all we can do is track sales and traffic.

2. Divergence Online’s Spinoff Already Dead

Divergence Online was abandoned due in part to the fact that creator Ethan Casner can’t convince people to work on the game for him in return for no pay. Luckily for him, there are plenty of inexperienced developers desperate enough for work that they would be willing to put time into an equally empty survival game, once again for no pay. As the old saying goes, you get what you pay for, and Divergence: Year Zero is just as dead as its predecessor. Alright, not as dead. There is one person playing as I write this, which is one person more than Divergence Online and technically an exponentially higher number.

With Divergence Online dead and its savior spinoff Year Zero floating face down right alongside it, this is probably the last we will hear from Ethan Casner, provided he doesn’t attempt to siphon yet another twenty grand to crowdfund a new venture.

3. Epic Sues Paragon Cheat Maker

Back in June, Epic Games sued a cheat maker who had already created a paid hack for their MOBA Paragon. The defendant, Robin Kreibich, almost immediately buckled under the weight of Epic’s lawyers and settled the lawsuit. In August, the court awarded Epic Games a permanent injunction barring Kreibich or his agents from creating or distributing cheats for Paragon or any of Epic’s other titles.

Hopefully other developers will follow suit, since Robin Kreibich’s website hosts a number of paid cheats for other games, and has already shown himself to crumble under the slightest pressure.

4. Patreon MMO Sacrament Pulls In Little

Sacrament was the subject of a May Crowdfunding Fraudster article, where I noted that the developer was switching to Patreon, a platform where prospective supporters could enjoy the benefit of paying a monthly fee for a game that will likely never see release, with none of the protections offered by Kickstarter. At the time of writing, the Sacrament Patreon had not yet started. It has, and looking at the monthly revenue stream has not drawn much faith.

Presently, Sacrament is pulling in $83 per month from 5 pledges. The development team, for their credit, has been talking nonstop about Sacrament and continues to do so. Should the game reach a point where there is something to show outside of concept art and pages of lore, MMO Fallout will be first in line to cover it.

5. Blizzard Sues Cheat Maker

Blizzard sued Bossland GmbH, bot maker and gold farmer, in California federal court back in July and we haven’t heard anything out of the lawsuit so far. Since its filing, the case has been relocated and Blizzard has yet to bring the creator into court. As of the latest court dockets, filed October 20, plaintiff Blizzard has granted the defendant an extension up until November 18 to respond to their civil complaint.

As Blizzard’s primary objective is to prove that California has jurisdiction over this case, the defendant’s first move will likely be in objection to that claim. If Bossland GmbH can convince the court that they have no jurisdiction, the case will have to be thrown out. We won’t know until Bossland responds, if they do, later this week.

Heroes & Generals Rewards Team Play In Hallowes Update


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Heroes & Generals is bringing in team rewards and phasing out its browser version. In an update dubbed Hallowes – XP for Friends, players will now find that acting as a team has its own rewards. The game now rewards experience for kill assists, protecting the team’s tank, and when other players use your vehicle’s weapons. The list of patch notes is massive, with tweaks to maps, guns, and more.

“As part of the update all maps have been improved to ensure a better gameflow and allow for more intense battles. Tweaks have been made to the animation system resulting in a smoother visual experience. And we have added more bicycles to the game.” -Jacob Anderson, Game Director Reto Moto

In addition to these tweaks, the browser version of Heroes & Generals is being retired in favor of the stand-alone client and Steam. The Reto-Moto team revealed that this decision is due to decreasing support from browsers for plugins.

(Source: Patch notes)

It’s Time To Punch: Paragon Reveals Crunch


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Crunch is ready to punch, and if you like to punch you can punch with Crunch. Paragon has released the announcement trailer for the latest hero to enter the PC/PS4 MOBA. Crunch, a melee character, comes to the game on November 15th. I have a hunch you might want to watch Crunch punch, so check out the trailer below.

Nexon Releases Q3 Financial Highlights


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Nexon has released their third quarter financials for 2016 for the period ending September 30th, and the results are in. While third quarter revenues (44.3 billion yen) dropped 11% over last year, they exceeded estimations thanks to the strong performances of Maplestory and Dungeon & Fighter in Korea along with solid performance from Dungeon & Fighter in China. Operating income landed at 16.3 billion yen, also exceeding expectations thanks to higher revenue in China and lower than expected marketing costs.

Owen Mahoney, President of Nexon, had the following to say:

“We are pleased with our third quarter performance, which exceeded our outlook, driven by strong performance in our PC online game business in China and Korea. We also are seeing positive early performance from many of our new mobile titles, and look forward to exhibiting some of our most highly anticipated titles at the upcoming G-STAR*, including Dungeon & Fighter: Spirit, Project Dynasty Warriors (tentative), DARK AVENGER 3, LawBreakers and Moonlight Blade. This is an exciting time for Nexon as we begin to realize the benefits of our many recent strategic investments and partnerships and extensive internal development efforts. With a strong pipeline of titles and plans to continue to expand our presence into global game market, we have tremendous opportunity ahead.”

Fourth quarter revenues are expected to fall to somewhere between 39.3 and 42.2 billion yen, with the PC market making up around 29 billion and the mobile sector taking on the other 12 billion.

NCSoft’s Q3 Finances Are Here: Wildstar, Wildstar, Wildstar


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NCSoft’s latest quarterly reports are here, and that means it’s time to speculate on the future of City of Heroes, or Wildstar depending on what year you live in. Financially, NCSoft did pretty well in the third quarter, with sales up 11% over last year, profit up 29%, pre-tax income up 22%, and net income up 56%. As I said last year, the third quarter is the one where sales generally drop as developers run less promotions and everything is gearing up toward a higher fourth quarter. If the fourth quarter does worse than the third, you’re in bad shape. In consideration of the normal drop off from Q3 to Q4 coupled with some of the events that took place last quarter, I find it unlikely that anyone at the NCSoft offices are running around with their heads on fire.

So let’s talk about game performance, since NCSoft is virtually the only major publisher to post this kind of specific data. Lineage, while it did see a drop in income this quarter, continues to grow year over year as does Blade & Soul (although quarterly sales have been dropping). Lineage 2 showed the strongest growth for the quarter, while Guild Wars 2 continues to slump in sales following the fervor over its first expansion launch.

Now it’s time to talk about Wildstar. It sounds like a broken record at this point, but Wildstar has hit its lowest point in sales. Wildstar’s previous low was $1.13 million USD back before the free to play launch. Right now the game sits at approximately $940,000.

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NCSoft CFO Yoon Jae-soo discussed NCSoft’s titles and their futures. Lineage, currently enjoying major success, is expected to continue rising in sales with a growth trajectory and a fourth quarter increase driven by new servers launched last year. Lineage 2, meanwhile, is showing a stable upward trend and is expected to perform better in 2016 compared to 2015. Blade & Soul is performing soundly with stable performance in both regions and is expected to show stable growth going into next year. As for Guild Wars 2, Arenanet continues development on a second expansion pack which will give a boost in sales.

Over on the Lineage Eternal side, signups are now open for the closed beta…in Korea. When asked about their development strategy, Yoon Jae-soo responded that NCSoft’s strategy with Lineage Eternal involves lowering system requirements so that the game can function on a variety of systems while making it “less challenging and less difficult” for new players who aren’t as familiar with the game. As for Lineage M, a mobile port of Lineage, the team expects to have something to show in the first quarter while not anticipating much in the way of migration from Lineage players.

Continued coverage of NCSoft’s finances will resume with NCSoft’s Q4 release in February.