2016 In Review: The Games We Lost


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2016, like any year, marked the sunsetting of multiple online games, some of which we’ve already forgotten about thanks to the release of big name titles and updates to those games that we are spending too much time playing. Sure, sure, that Shantae port on Xbox 360 and Playstation 3 got cancelled, can someone tell me when Sombra will be playable on the live servers? The PC, not console, who wants to play this game on console?

Anyhow, let’s start off the 2016 reminiscing not by talking about the US primaries, but by looking at some of the games we lost this year.

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1. Everquest Next

I think that if there is any indication as to where Daybreak currently stands, assuming the layoffs aren’t enough of an indication, it is the company cancelling what should have been the flagship title of its flagship franchise. Its companion program, Landmark, has become a useless endeavor with the reason for its existence no longer on the table and the community has abandoned it for the most part. Presently, as of this writing, Landmark is averaging four concurrent users over the past month and carries one of the lowest ratings on Steam (14%).

But Everquest Next, for the fact that Daybreak decided to up and cancel it with the claim that it just wasn’t working out, seemed to have a lot of promise. Players tackling a Norrath where the world could be transformed, empires could be built, and you could dig your way underground to find dungeons. We were promised a world where players would be able to build their cities to greatness, take on all sorts of enemies, and prevent evil (or aid it) as it rises to destroy the world.

Whatever Everquest Next was, we will never know. Daybreak is hiring for something, so no doubt we will hear about this new title in 2017.

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2. Nosgoth

Nosgoth was fantastic, and the fact that the team let me play with them to check out the (then upcoming) new map The Nest is probably skewing my memory slightly. The worst offense that Nosgoth ever committed was that they tried to make it a Legacy of Kain game, and the franchise fans were not happy at that. There was no single player, there was no story mode, and it was a MOBA coming out at a time when titles were not only coming out in droves by also dying by the dozen.

The game didn’t catch on, and that made it impossible to play. I’d started, then cancelled, several attempts at recording gameplay sessions and writing about this title merely because I would sit in matchmaking for upwards of a half hour and never find a match. At a different time, in a different place, maybe it would have worked out better. Unfortunately it didn’t, and the worst part is that the hopes of a true Legacy of Kain sequel may have gone with it.

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3. Triad Wars

I had a lot of fear that Triad Wars was circling the drain around the time the developers implemented an update in beta that flat out removed every promotional weapon they had given out up to that point. At one point I believe I even apologized on Twitter for wasting everyone’s time by promoting these limited time events to obtain exclusive weapons that were just removed because the development team wasn’t sure how they wanted to handle weapon progression.

If Triad Wars was missing two crucial elements, it was multiplayer and a compelling cash shop. First, for a game that required you to connect to a server with the knowledge that your progress would be lost as soon as the developers decided to move on, Triad Wars could have provided us with some form of online multiplayer mode. Even cooperative would have been nice, perhaps some form of raid or a lobby-styled game of deathmatch, team deathmatch, etc. But no, Triad Wars was a single player game stuck in a multi-player world.

Elsewhere, Triad Wars severely lacked a compelling cash shop with things for people to spend money on, and as such didn’t bring in that much coveted whale demographic. Check out my early coverage.

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4.  The Mighty Quest For Epic Loot

Much like Triad Wars, this game likely would have performed better if instead of a free to play game with microtransactions, it had launched as a budget title with online features and maybe more content actually developed by the team. The premise of The Mighty Quest wasn’t actually a bad one, you create your own dungeon and raid the dungeons of other players to steal their loot. In practice, however, various restrictions in the name of balance meant that most of the dungeons looked virtually identical.

So instead of a game with engaging content or story like Diablo or Path of Exile, you ran through xXx_Tw1l1ghtSprklz_xXx’s dungeon to then run through 123420ErRdAy’s dungeon, and the rest in perpetuity. The biggest complaint that I saw from players was that there just wasn’t enough content, for either builders or dungeon runners, and ultimately the game failed to catch on with an audience.

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5. DUST 514

DUST 514 was released on the Playstation 3 in May 2013, six months before the launch of the Playstation 4, cementing it as one of the worst timed launches in gaming history. Couple that with poor graphics, subpar controls, and shoddy hit detection, and microtransactions, and you have a poor man’s Battlefield on a soon to be dead system. While the technology behind DUST was pretty impressive, allowing players in the console game to have an influence on corporation battles in Eve Online, there wasn’t a whole lot given to people in DUST.

The fact that DUST 514 was hardly a year old before CCP was already looking to replace it with a more functional PC version is evidence enough of how quickly the team lost faith in their console game. Unfortunately, Project Legion was also scrapped and in 2016 CCP announced that Project Nova would be its successor. Also a first person shooter, CCP hasn’t quite nailed down exactly how it will interact with the Eve Online universe.

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6. Planetside

It’s hard to shed a tear for Planetside, thirteen years is a pretty good run for an MMO, especially one that relies 100% on player vs player combat, and one where said player population dwindled considerably and many years earlier. Even though gamers today won’t be able to play the Planetside that you or I enjoyed from 2003, the memory of this title will forever linger in our memories as very likely the best persistent world first person shooter that has, or will, ever exist.

Above Planetside 2 and…

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7. Lego Minifigures Online

That last sentence wasn’t meant to transition into this one. Lego Minifigures Online was an alright game with a poor monetization scheme that got slightly better but not until the damage was done. Incidentally, I talked about this years ago when I interviewed Stephen Calender over why Lego Universe failed: Kids don’t have money, and parents are very frugal about what they are willing to spend in terms of online games for their kids. In that vein, you could probably argue that the title was doomed from the start.

Personally I see it as a matter of all things coming together. At its core, Lego Minifigures Online was little more than a basic ARPG, a Diablo with what should have been the unstoppable power of the Lego franchise behind it. Unfortunately the game was up against Lego’s ‘toys to life’ product Lego Dimensions while other Lego games continued to release that looked better, played on consoles, and arguably had more engaging gameplay.

Square Enix Shows Sales Growth While Income Flops


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Square Enix has released their first half results for the fiscal year ending September 15, 2016, and the results are a mixed bag of positives and negatives. On the plus side, net sales for the first half of the year have exploded by nearly 25% thanks in part due to the release of titles such as Mobius Final Fantasy, Deus Ex: Mankind Divided, Rise of the Tomb Raider, and Final Fantasy Brave Exvius. Despite this rise in sales, ordinary income took a fall, 35% lower than the same period last year.

Looking into the future, Square Enix is anticipating a massive rise in sales over the period covering October through November, for obvious reasons. The period covers the launch of World of Final Fantasy, Dragon Quest Builders, Final Fantasy XV, and Rise of the Tomb Raider (PS4) with the rest of the second half of the year seeing the launch of Kingdom Hearts 2.8, Dragon Quest Monsters 3, NieR: Automata. Square Enix’s list of upcoming titles further down the line include two much awaited titles: Final Fantasy 7’s remake and Kingdom Hearts 3.

(Source: Square Enix)

The Division: Survivor Expansion Now Testing


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Why wait for the blizzard to hit New York City when you can play The Division and experience it right now? Ubisoft’s second expansion for The Division is playable now, on the public test server, and will remain up until November 13th.

In this new expansion, players will face extreme conditions after their chopper is taken down by a snowstorm. As Division agents, they have information about a potential cure for the pandemic and they will need to be extracted from the Dark Zone. Finding warm clothes, supplies, food, water and medicine will be vital to their success. However, the environment is not the only danger out there; players must also be aware of 23 other agents and face off against the Hunters, a new mysterious and deadly enemy who is always one step ahead of them.

While the thought of heading into the Dark Zone might scare off some PvE oriented players, Survival will allow for both a PvP and PvE mode. In PvP, you can cooperate with or against other players at your whim, even outside of the dark zone. For PvE, you’ll be playing cooperatively. Those interested can download the PTR client and play through November 13, while everyone else can view the trailer below.

[Column] How Nostalrius Killed Its Credibility, Image With One Dump


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A few weeks ago, Blizzard revealed that they would not be discussing legacy servers at Blizzcon this year, however the idea was not off the table and that the company was still considering such servers. In response, the folks at Nostalrius decided to make a threat upon which they have no moral or legal standing: To discuss vanilla servers or the team would release the source code for the Nostalrius private server. Blizzard didn’t discuss vanilla servers, Nostalrius dumped its code.

Still, we should not forget that Blizzard is the owner of World of Warcraft and would be for sure the most able to restore it. Until they disclose a schedule (if they do), the Legacy community will have to assume there will not be an official Blizzard release of Legacy WoW – possibly for very long time. So, it’s time for us to release our source code and additional tools to the community in the hope that it will maintain the Legacy community as much as possible until Blizzard announces an official Legacy plan – should they decide to do that.

Like an entitled child denied a much desired toy, the Nostalrius team responded to demands that they had no leverage on with the equivalent of a flailing tantrum. Let’s get a few things straight: Nostalrius has already lost this battle, they acknowledged that they didn’t have any footing when they bowed to Blizzard’s cease & desist and shut down their servers. They have no ownership of the World of Warcraft game, the brand, nor do they have the rights to operate their own private server. It doesn’t matter if Blizzard ultimately says no to a vanilla server, it doesn’t matter if they take ten years to release it, and it doesn’t matter if they say yes and never follow up on it. Nostalrius has no ground to stand on, zero, none.

And while I won’t take the route of some internet commentators and claim that this could kill Blizzard’s enthusiasm in legacy servers, something which is about as low on the totem pole as you can get in terms of priority, I will say that it has killed any potential of Blizzard working with the Nostalrius people, a killing blow to a group that feels entitled enough to demand regular progress updates from Blizzard corporate and make threats if senpai doesn’t notice them. They threw a fit when Blizzard didn’t respond in a timely manner, let’s see how they take it when the company stops acknowledging their existence entirely.

And what they’ve done by releasing this code is effectively to poison the well with a tracer, with everyone who drinks it being tagged for eventual plucking. Now that the code is out there, everyone is talking about this Elysium server like it’s the next Nostalrius. What do you expect is going to happen when Elysium launches? I’ll clue you in: Blizzard’s lawyers are going to send a cease & desist and the Elysium team are going to buckle and shut down. And none of this is going to have any effect on whether or not Blizzard launches a legacy server.

Which, I will reiterate, they still want to do.

Via IGN:

“There’s no question it’s something we want to do,” said Hazzikostas. “I am a 2004 World of Warcraft player myself. Tons of us came to work at Blizzard because we fell in love with that version of World of Warcraft. And we met with the Nostalrius developers on our campus over the summer and were really impressed by the passion they had for the game and what they’re trying to do to recreate what they see as a lost experience.

So where do we stand now? Nostalrius has burned its bridge with Blizzard, likely taking Mark Kern along with them, any servers that use the Nostalrius code and attract any respectable level of traffic will be nuked from orbit by Blizzard, and the timeline for a legacy server very likely has not moved a millimeter. Not a productive day by any sane metric.

Otherwise I have no opinion on the matter.

Lineage Eternal Still Coming: Latest Trailer Released


NCSoft has dropped the latest trailer video for Lineage Eternal, the long awaited sequel to the company’s largest (and after close to two decades still its biggest money maker) MMO Lineage. For those keeping track, Lineage Eternal has gone through several delays plus a development team that isn’t too keen on discussing release schedules. With the beta set to launch this month in Korea (keep your fingers crossed), it looks like the game is finally on track for launch early next year.

NCSoft’s next quarterly report comes out this month, and will no doubt offer some level of insight into Lineage Eternal’s upcoming launch in Korea and internationally.

WoW Vanilla Server Demands Resurface Ahead of Blizzcon


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Blizzcon is right around the corner, and while eyes may be directed on upcoming content for Blizzard’s many titles, whether or not Diablo IV will be a thing, and if Blizzard realizes that everyone already knows about Sombra, others are looking to the past. More specifically, a new petition has surfaced asking Blizzard to give consideration to vanilla servers for World of Warcraft. The petition was started by Mark Kern, a controversial figure, ex-World of Warcraft developer, and founder of Red 5 Studios.

Kern’s petition has drawn some criticism over asking players to bring up Legacy at panels during the convention, despite Blizzard’s previous statement that vanilla servers would not be part of the convention schedule. Blizzard’s past statements have offered a glimmer of hope into the prospect of “pristine” servers (not legacy), however the company has been silent about any concrete plans. Whether or not the company will reveal anything more detailed will need to be seen.

(Source: Change.org)

“F*** Gamers” Developer Tale of Tales Returns To Game Development


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Following their high profile meltdown last year, in which Tale of Tales developers Michaël Samyn and Auriea Harvey quit the industry, blamed gamers for the failure of their game Sunset, and left with the message “FUCK GAMES! FUCK GAMERS! FUCK THE GAME INDUSTRY!” along with an expression of hope that gamers as a concept would die in agony, has returned to making video games. While the developer initially left in a huff, owing to the fact that Sunset barely sold any copies, the alleged failure of Leigh Alexander to properly market the title, and that the game was derided and quickly turned into a meme over situations including one where the player is told to remove “upsetting books” including Sun Tzu The Art of War, they have returned. According to posts on Twitter, everything they said about gamers was in jest.

They were joking, they swear, but they still hate you.

Their next title, The Endless Forest: Second Decade, has raised more than €5 thousand on Indiegogo since its launch from 144 people, with at least €1,800 of that coming from six backers. The game recreates The Endless Forest, a title that Tale of Tales refers to as a “social screensaver,” and one that will likely go over as well with gamers as Sunset did due to its lack of chat, quests, tasks, puzzles, story, or meaningful gameplay.

The Endless Forest is a relaxing multiplayer online game where everyone plays a deer. Instead of chatting, questing or killing, people play with each other creatively in a virtual forest filled with magical surprises. The current version of the game has been going strong for 10 years with 170,000 registered players but we haven’t been able to expand it because its technology is outdated. Now we want to continue the endless growth that we have always envisioned for this project .

Tale of Tales is hoping to raise €40,000 to bring The Endless Forest up to speed.

Civilization Online Goes Civilization Offline


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XL Games has announced that Civilization Online will be closing down, with servers shutting off on December 6th. Initially soft launched into beta, XL Games drew criticism and disappointment from western gamers with the announcement that the plan was to only launch the game in Korea, at least for the time being. With the news of the service shutting down before it even launches in its home country, the hopes of seeing the game come to the west have been effectively dashed.

(Source: Massively)

Funcom Q3 2016: Bad For Funcom, Good For The Secret World


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It doesn’t take a financial expert to know that things aren’t so hot when the top story is the sale of 15 million shares for $954 thousand. Funcom has released their third quarter revenues and the results are not so great. Revenue in Q3 amounted to $1.7 million, down from the nearly $2.2 million over the same period last year and compounded by the presence of said share sale. The good news is that the company no longer appears to be fully underwater, with equity at $97 thousand compared to negative $365 thousand over the same period last year.

As announced well over a year ago now, Funcom has changed its development strategy to one that focuses on small, low budget experimental titles alongside less frequent, larger games. This new plan has brought us The Park, spooky jump-scare game Hide & Shriek, as well as the upcoming Conan Legends, slated for release into early access in January. According to the quarterly report, Funcom are constantly looking out for new and emerging platforms like virtual reality and eSports, and augmented reality to create new products.

The Secret World players will be happy to know that a massive update is coming in the first half of 2017, something that Funcom has described as a “major upgrade to both retention and acquisition mechanics and content of the game.” Age of Conan will be receiving a new dungeon while Anarchy Online hopes to revitalize itself by launching on Steam sometime in the fourth quarter. The Park is effectively a money machine at this point, as low as its sales are, due to the fact that development has finished.

As for Conan Exiles, expect more marketing on that game to crop up in November with the additional news that the game is being developed for Xbox One, while Funcom hopes that the game will still be in the top 10 survival games being played a year after launch. Another Conan game is in the works, albeit very early in the concept phase, and not set to go into development until Conan Exiles exits early access.

(Source: Funcom)

Big Picture Games Boosts Progression For Darkfall: Rise of Agon


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If Darkfall is known for one thing, it may be the arduous grind that players are required to slog through in order to hit high levels, but that may be a thing of the past with the latest game update. In a set of patch notes released yesterday, Big Picture Games has announced that players will now progress through Darkfall three times faster than they had previously, with an extra cherry on top in the form of a boost in meditation points. All characters, new and existing, will receive a handsome offering of 500,000 meditation points to invest in their skills.

The update comes alongside a number of other bug fixes and tweaks, including new racial abilities and changes surrounding Greatswords. You can find the entire list of changes at the link below, or watch the video. Rise of Agon is a reboot of the original Darkfall MMORPG in development by Big Picture Games.

(Source: Patch notes)