Planetside 2 Automated Turrets Being Balanced


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Sony Online Entertainment is currently planning on implementing automated turrets into Planetside 2, and is soliciting feedback via the forums and through an update set to hit the public test server in the next few weeks. Turrets will be stationary objects, likely only available to the engineer class, and the hope is to release them in November/December.

“The current plan is to have a stress test on the Public Test Server with prototype turrets in late October/early November to evaluate server performance. We’ll need a sizable population on PTS to get useful data so we’ll organize a time, date and testing instructions when we’re ready. If our tests go well, we are aiming for auto-turrets to go live late November/early December.”

How should automated turrets be implemented in Planetside 2?

(Source: PCGamesN)

Turbine Layoffs Confirmed Over Twitter


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It looks like Turbine is going through a round of layoffs. Earlier today, former Community Manager Rick Heaton tweeted “Thinking of my friends at #Turbine and #LOTRO and elsewhere today. I’m easy to find if you need me.” When asked if his tweet was related to layoffs at Turbine, he responded “sadly.”

The comment has seemingly been backed by another former Turbine employee, Robert Hess, who tweeted “My thoughts go out to my buddies over at Turbine today. Sounds like a round of layoffs. If folks need anything let me know.” Turbine has not yet commented to confirm or deny these claims.

(Source: Massively)

World of Warcraft is Dying: Subscriptions Increase


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As World of Warcraft continues its descent to an early death, Blizzard has revealed that World of Warcraft has seen a bump in subscribers. The MMO behemoth is currently sitting at 7.4 million, six hundred thousand more subscribers, as of October 14th. The imminent release of Warlords of Draenor expansion is no doubt bringing players back, as the game receives a bump with each expansion’s release.

Warlords of Draenor launches in November.

(Source: WoW Insider)

Wildstar Merger Nukes Low Level Inactive Characters


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Carbine Studios is set to launch the Wildstar megaservers this week, on Wednesday October 15th. Players will be grouped into one of four servers, based on their physical location (US and EU) and server type (PvE or PvP). Due to the complicated nature of the merger, Carbine Studios is expecting a downtime of twelve to twenty four hours, which will be compensated in the form of thirty Boom-Boxes and an extra day of game time. To avoid naming issues, players will be required to create unique surnames. Guilds with conflicting names will hand priority over to the oldest guild, with the newer one being forced to change its name.

As part of the update, characters under level 3 that are inactive (not logged in within 30 days of the merger) will be deleted.

(Source: Wildstar)

Final Fantasy XIV GOTY Edition Coming


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Square Enix has announced a new limited edition of Final Fantasy XIV, set to hit the PC in mid-November. Dubbed the Game of the Year Edition, this box includes a “Book of Diamonds” Grimoire box, five exclusive art cards, and 30 days of playtime, as well as the base game and all content updates. In addition, players will receive an extra card for sixty days of playtime, making for a full 90 days. Players who want to get in now are welcome to give the fourteen day trial a look.

Look for the Final Fantasy XIV GOTY Edition on store shelves beginning next month.

(Source: Square Enix Press Release)

RuneScape Ditches HTML5, Introducing New Client


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Jagex just announced at RuneFest that the HTML5 client, originally planned for launch with RuneScape 3 last year, hasn’t worked out. The expectation was that the technology would be optimized in time, and sadly it has sorely lagged behind. Rather than pushing ahead with what is likely to be an unwinnable situation, Jagex has announced a new client for RuneScape that will hopefully rid the game of Java’s limitations. The beta is expected to go live in a few months, no precise ETA, that players will be able to join in on.

Stay tuned for more details.

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Wildstar State of the Game


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Carbine Studios has released the latest State of the Game address for Wildstar. After hitting some hurdles with population and having to drop their monthly update plan, Mike Donatelli posted a list of updates that are currently in the works for the next update. Players can look forward to new zones, new lore, and other content updates in addition to the tackling of long standing bugs in need of squashing.

  • Two new chapters of content, including solo, five-player, and 20-man events.
  • Fully voiced NPCs in new zones.
  • Option to skip the tutorial on alts.
  • Various improvements to low level zones.
  • Combat balances.
  • Bug fixes and long-demanded tweaks to UI, mechanics, and more.

(Source: Wildstar)

MMOrning Shots: Signs From Above


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Today’s MMOrning Shot comes to us from Line of Defense, where there appears to be a war going on in the stars. A star war, if you catch my drift. What I’m saying is that those clouds look like a Star Destroyer in battle with a rebel ship, which is either unintentional, a well placed easter egg, or the product of my overactive imagination.

Imagine all the MMOrning Shots every Monday, Wednesday, and Friday.

Not Massive: Dragon Age Origins Free On Origin


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Dragon Age: Inquisition comes out soon, and what better way to get integrated into the series than to play the game that started it all? Dragon Age: Origins has enough content to keep you situated until long past Inquisition’s release next month, and you can grab it for free on Origin right now. The free version is the standard edition.

(Source: Origin)

ArcheAge Hackers Strike Back: Arena


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Hackers are playing a large role in ArcheAge, like it or not. Presently, and until XL Games figures out a way to fix the numerous glaring holes in their system, they are taking over many aspects of the game. Armies of bots make their way around the game’s world, farming gathering locations and mobs for drops and gold. Other bots teleport around the map, running trade routes instantly to farm large quantities of gold and picking up plots of land as soon as they become available in order to sell to players for gold to sell to other players for cash.

The exploit that is our topic today is being used by regular players. User Sorcerer posted the above screenshot from an arena game which lasted just ten seconds before one team managed to destroy the other team’s crystal. The exploiter in question, Shylo according to the poster, destroyed the crystal in a single shot. The incident took place on the Kyrios server. Scott Hartsman responded earlier today to a Reddit post, noting that while Trion Worlds is limited in their detection tools, the company is working on tools to weed out exploits.

Unlike in the case where its our own game, where we can (and do) add new instrumentation/logging/detection daily until problems get stomped with prejudice, we’re limited here in only being able to act on what the game throws off as outputs to us. We can’t add new ones. That said, this one is the next biggest priority. New theory being worked on right now, will holler if it pans out and we can act on it with confidence.

(Source: ArcheAge)