Epic Condemns “Disturbing Trend” Of Abuse After Fake Ooblet Developer Comments


Epic Games has released a statement today to condemn the circulation of false information intended to incite harassment against one of its developer partners over the weekend. This weekend fake screenshots and even a falsified video appeared on the net alleging to show evidence that one of the developers of the game Ooblets making a statement in their Discord chat. The images purported to show the developer advocating for the gassing of gamers, apparently in response to outrage following the decision to make the game Epic Store exclusive.

The fake photos and videos were circulated and promoted by a number of people over the weekend, including Youtuber SidAlpha who publicly berated the developer, Tim Sweeney, and those who were skeptical of the claim. SidAlpha later deleted his tweets claiming the photos/video as authentic, and has posted a video to spread the message about the fraudulent claim.

Epic’s statement about the event has been posted below in its entirety and can be seen here.

We at Epic Games have often shared our views about the game business and companies in it, and we support the entire game community’s right to speak freely and critically about these topics, including the topic of Epic, our products, and our store. When everyone shares their earnest views, the best ideas ultimately prevail.

The announcement of Ooblets highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.

Epic is working together with many game developers and other partners to build what we believe will be a healthier and more competitive multi-store world for the future. We remain fully committed, and we will steadfastly support our partners throughout these challenges. Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse.

[Not Massive] Last Week’s Steam Games You Might Enjoy


I’m trying something new today.

Last week saw over 375 new games listed on Steam, and get this: Roughly half of them didn’t even release. Steam has become such a dumping ground for trash that out of nearly 400 titles slated for release between July 28 and August 3, half of the developers never bothered actually putting them out. And the other half? Don’t get me started. Hentai slider puzzles, trashy RPG maker games, a Brian Boitano simulator, and more! It’s enough to make you not want to bother even looking at the release list.

And that’s where I come in. I took a gander through the release list so you don’t have to, and pulled out more than a dozen games that look like they may actually be worth playing. Please note that this is solely based off of first impressions of the gameplay videos, reviews, and description of the title itself. I haven’t played the games and thus make no statement on their quality or whether you the reader will enjoy them.

Luckily they are for the most part rather cheap and on some sort of launch sale.

#1: Lost Flame

Lost Flame is an old school roguelike title that looks ripped right out of the DOS era. Created by Bartosz Bojarowski, developer of the well received title The Madness of Little Emma and the not as well received game Don’t Chat With Strangers, it appears that Bojarowski’s skills lie with roguelikes and less in the realm of puzzle games. Screenshot for the game is above, Lost Flame is currently in Early Access at the cost of $12.59 USD.

#2: The Church in the Darkness

The Church in the Darkness is a top-down game where you play as Vic, ex-law enforcement officer who heads down to South America to rescue his nephew from a cult. How dangerous is the cult? Will you stop them or join them? Can you rescue your nephew? Church in the Darkness boasts multiple endings as well as voice acting from popular VA’s such as Ellen McLain (GLaDOS) and John Patrick Lowrie (Sniper – Team Fortress 2). The Church in the Darkness is available for $15.99.

#3: Dry Drowning

Dry Drowning is a visual novel with gorgeous art design that creates a world where Max Payne meets Deus Ex. A dystopian city, you play as private detective Mordred Foley, a man on the run from his past and presumably toward a bottle of something alcoholic. Dry Drowning promises more than 150 story branches, 3 endings, as well as time travel mechanics and psychological interrogations.

There’s even a demo if you don’t want to throw down the $16 bones for it.

#4: Half Dead 2

Half Dead 2 looks like a strange player, but unlike most of the other games on this list it has established a community and overwhelmingly positive reception. Half Dead 2 sets you up as a ruthless, bloody criminal who happens to get caught by the intergalactic police. Thankfully you have a chance at not being put to death now that the Emperor has set up a game of survival with the most ruthless killers in the galaxy. Emperors are funny like that.

Survive through rooms with deadly traps in cooperative or competitive play, and on the cheap: Just $4.49.

#5: Glo Phlox

Glo Phlox is adorable, and not just because I misspelled it roughly a dozen times while writing this paragraph. Here we have a twin stick shooter in a metroidvania world promising combat that is easy to learn and difficult to master. It comes to us from Justin Sennema and Eduardo Brasil and current reactions on Steam seem quite positive.

You can check it out at the low cost of $14.39. And speaking of twin stick shooters…

#6: WarForwards

A classic top down shooter with cute anime girls, and only $10. WarForwards won’t be winning any Hotline Miami impersonation awards anytime soon, but developer Roman Pak has put together a shooter that aims to impress and so far has absolutely done so. Early impressions on Steam show an 81% approval rating among the eleven reviews, with users praising the controls, soundtrack, and overall polish.

#7: The Poisoner

A virtual reality game for those of you with the hardware and the software to get through it. If I know my VR like I think I do, the bar for scaring the pants off of people is pretty low, so a game that looks good and sets you with tracking down a deranged serial killer in a cabin in the woods? Might as well just play with no pants. The Poisoner is being developed by PlatformaVR and is currently in Early Access. If you don’t want to put forward the $9.99 for the game now, you can check out the Prelude for less than the cost of a dollar menu cheeseburger.

#8: Legends of Amberland: The Forgotten Crown

Hit right in the nostalgia gland. Legends of Amberland is a turn based game with grid movement set in the same vein as your favorite titles from the 90’s like Might & Magic and the Goldbox series. Brought to market by indie studio Silver Lemur Games, Legends of Amberland estimates around 20-50 hours to finish, depending on what kind of gamer you are, and sets you on the task of being the good guys and slaying the bad guys. It is also $17.99.

#9: Jupiter Hell

Jupiter Hell looks like Fallout, and the developer’s syke-out in the trailer of “exclusive to the Epic Game Store” had me for a second, despite obviously being available on Steam. A top down shooter, Jupiter Hell is a turn based strategy game that operates on the “time moves when you do” style similar to Super Hot and its ilk. It is a roguelike (of course) set on the moons of Jupiter (of course) with a 90’s aesthetic (of course of course) with procedurally generated levels (of course of course of course).

It looks to be a solid game and so far 85% of the 57 reviewers on Steam agree that it is worth buying. Jupiter Hell is currently in Early Access and runs around $22.49.

#10 Tailypo: The Game

I’ll admit that Tailypo has me greatly confused. For a game that bills itself as set in the Appalachian wild, this game has a lot of scenes in the trailer set in just about everywhere but the Appalachia. Set in 1988, you are a hunter whose life is thrown through a loop following your marriage. Hands up, who wants to guess that this dude’s wife is dead and that’s why he’s retreated to the Appalachia? Bonus points if he killed her. At $24.99 you might want to sit this one out until a sale unless it really attracts your attention.

#11: The Black Widow

Imagine if Ouija boards were created by the same guys that built Skype and you have The Black Widow. Fully voice acted and creepy looking as all hell, The Black Widow will set you back six bucks and has you figuring out a murder mystery while literally talking to the woman who was convicted and sentenced to die for it. The Black Widow follows the story of Australia’s first female serial killer.

#12: 1000$

Their spelling, not mine. One thousand bucks looks like it might blind you, and it doesn’t cost a thousand dollars. For just 84 cents, you can find out what it’s like to have a rare eyesight condition that makes the world look like a slightly higher resolution Elder Scrolls: Daggerfall. Actually you play as a gamer who decides that he wants to upgrade his computer, and thus you need to steal a thousand bucks from your neighbor’s house. I’m not joking. The game is set in America, so your old lady neighbor obviously has a loaded gun.

I applaud developer Bisquit Games for not actually showing the gun toting granny in any of its promo material.

#13: The Blackout Club

The Blackout Club tastes like an odd mixture of Stranger Things, IT, and Left 4 Dead. You play with up to four teenagers who discover some odd happenings in their small town. Every night the town gets up and sleep walks, and nobody remembers it in the morning. When your friend goes missing, you decide to investigate. 87% of the 708 reviewers on Steam had positive things to say about The Blackout Club, developed by Question and on sale for $29.99.

#14: Kindergarten 2

Presumably you need to have played Kindergarten 1 to understand the sequel, since the game bills itself as Groundhog Day with messed up children, and features kids getting murdered. Play through Tuesday over and over again until you get it right, and for $14.99 there is plenty of Tuesday to get through. You may recognize the Nugget character if you’ve watched Game Theory. You can pick up Kindergarten 1 for $4.99, if you haven’t played it yet.

Beta Perspective: Astellia Transports Me To 2009


Astellia is an MMO in 2019 that makes me feel like I’m back in 2009. It’s another game in the long line of titles that come westward and while I don’t have much faith in the game being a runaway success, I decided to jump into the beta to see just how dated it felt. Boy does it feel dated. Before I go into this I’d like to state that neither MMO Fallout as an entity no myself have any inherent problem with sexy characters in games and you can safely read on without the fear of having this random internet commenter make assumptions about your personality based on the games you play.

Now let’s continue.

Astellia Online seemed dead set on making me angry within the first twenty seconds of playing the beta because like much of its ilk, the game handholds you through the tutorial like you are a moron. I generally don’t have an issue with tutorials in games, but the point where I lose my patience is when the game starts treating you like a moron and locks the UI and refuses to let you do anything until you complete some menial task like adding a potion to your hotbar. I also thought I had skipped the tutorial, but then the game still overloads me with ridiculous nonsense that shouldn’t be new to anyone who has ever played a video game.

Unfortunately Astellia takes this even further in its tutorial by just throwing in enemy NPCs that you can’t attack for absolutely no reason. You almost think that the game is broken because there is no indication or response to your keypresses, and the game does let you target these mobs, but your character just doesn’t follow through on your commands. These sound like minor complaints, but it’s a starter to the game’s more asinine ideas like filling the world with invisible walls that are often out in the middle of the level, don’t block anything, and are just shoddy level design. Nothing says wasting my time like making me walk the long way around an area because the game won’t let me jump down an ankle-high embankment.

Eventually at the end of the tutorial you meet Sella, who is an angelic character of good.

Also her jugs are enormous.

It’s at this point I made this possibly bad decision of boosting my character to level 50, which the devs have enabled so people can check out the end-game dungeons during the beta. It also gave me the opportunity to check out the game’s Astels; companions that you level up, each one being a temporary summon that grants various buffs based on the character. There are defensive Astels, offensive Astels, healing Astels, all kinds! And they come in various flavors of cute anime girl, cute anime boy, cute animals, and the strange.

There’s even Scorpio who is his own deal.

Eventually I got bored of being level 50 and thus being horribly overleveled compared to the story content. So I ditched my mage character and decided to go with my old favorite: The ranger. The ranger is my go-to class in MMOs because they reflect my real life personality. Striking from afar because I’m a no-skill scrub who can’t take a punch.

Also her jugs are enormous.

In case you’re wondering, your character staring deadpan into the camera when you flip it around to view yourself from the front is just as unsettling as it looks in the screenshot. At this point, I’d like to state a few things that I have actually found enjoyable in Astellia. I like the story so far. There is a lot of generic “the world is being invaded by demons” storytelling, but there is also an interesting plot about the valiant white knights of the world and how they’re basically moronic, corrupt, and incompetent, led by an enormous jagoff named Meruf who utterly hates you and your Astels for no good reason, and rewards you after you’ve just saved his people by telling you to go fudge yourself.

You come back at one point to find a dude berating Meruf to his face about how much the knights suck and how they’re incapable of protecting civilization under his worthless leadership, and you follow him to save him from a demon named Voltra, who is also dressed like a BDSM queen.

Also her package is enormous.

Another little feature I came to enjoy is the simple fact that Astellia lets you have a spell queued up. It’s a simple function, but astoundingly rare in the MMO sphere. Thankfully the game doesn’t run like unoptimized trash, unlike Bless Online. I’m not going to make any comments about the validity of the cash shop since God only knows how much that could change before launch.

It looks like a big part of Astellia’s income is going to be from subscriptions which offer experience boosts, and selling skins which change the look of your Astel as well as equipment overrides. Astellia isn’t a horrible game by any means, but it’s been done so many times that I can’t see many people flocking to it with great excitement. It’s more of a filler MMO, something to play until the game you’re really looking forward to comes out.

 

NCSoft Income Dips In Q2, Lineage Is Doing Just Fine


NCSoft this week released their second quarter earning reports and the results are not entirely great, but not entirely bad. While sales dropped 6% over last year, profits are down 19% with net income down 17% over the same period. NCSoft’s mobile titles are still going very strong and now make up the vast majority of the company’s revenue with Lineage continuing to be the breadwinner on the traditional MMO side.

Lineage launched a remaster update and revamped monetizations that has been credited for a spike in sales and has seen user numbers more than double. NCSoft believes that this rebound revenue will remain solid and that other updates in the second half will maintain revenue numbers. According to NCSoft statements, Lineage M continues to maintain its highest numbers ever. NCSoft also expressed pride in Lineage II, noting that “the fact that a game in its sixteenth year is achieving 55% YoY growth is extremely encouraging for us,” with more updates coming in the second half of the year that should accelerate growth. There were no additional notes for Aion, Blade & Soul, and Guild Wars 2.

The second half of 2019 is set to bring Lineage II M to the market which NCSoft hopes will shake up the market with its differentiated content. Aion 2 and Blade & Soul 2 are progressing smoothly with NCSoft taking aim to ensure that the games are received well not just in Korea but in the international market as well. Lineage II M is set to launch in the fourth fiscal quarter 2019 followed by international launch in a “timely manner” with minimal gaps. They did acknowledge concerns with the Korean MMO market due to underperformance of recent launches in the country and whether the market has further growth potential. NCSoft stated that their own internal numbers indicate that there is a large potential demand of customers “waiting on the sidelines” for something to appear, and that Lineage II M is exactly the title that can satisfy that pent-up demand, however they do recognize that adding overseas revenue is necessary and that Lineage II M will cater to that market.

As for NCWest, NCSoft noted the company is going through a “process” to improve efficiency from the studio, but does not see a significant decrease in labor costs from the entity in the coming year which should assuage fears of further layoffs.

On the topic of cloud/console gaming, it was stated that PC titles from the beginning will be designed to be played on a console format going forward. There are internal projects looking into cloud gaming, but nothing that could be discussed at this time. ArenaNet is looking at several projects including a potential mobile Guild Wars 2, however there are no solid titles that could be announced at this time as all of the projects are still under review.

(Source: NCSoft quarterly income)

[NM] Entertainment Software Association Leaks Spreadsheet of Journalist Personal Data


Today’s news comes to us from the world of high negligence. The Entertainment Software Association is currently making its way back up poop creek without a paddle as the news broke just a few days ago that a list of over two thousand content creators and journalists had been leaked via the ESA’s website. According to Youtube creator Sophia Narwitz, who broke the story, the list has been up for some time and contains the names of those invited to E3 2019.

MMO Fallout was able to get its hands on a copy of the list and confirmed that it contains names, titles, email addresses, physical addresses, and phone numbers of various journalists and Youtube content creators. While many of the journalist information is pointing to business/office addresses, a large portion of the list clearly includes home addresses down to the apartment number, and private phone numbers.

Presumably most of those on the list are aware that their information is now public on the internet, or will be shortly.

[Video] H1Z1 Outland First Impressions


Today’s video comes to us from H1Z1 on PS4, where Daybreak Game Company recently launched a new map. I take a dive in (literally) and see what it’s all about.

[Column] Champions of Titan, or, Schrödinger’s MMO


What is an MMO? A miserable pile of microtransactions.

Today I’d like to talk about Champions of Titan, or my preferred title; Schrödinger’s MMO. You may recognize Champions of Titan by its previous namesake Wild Buster. Wild Buster along with Guardians of Ember and a few other titles were removed from the Steam store where it was hosted under publisher Insel Games after it came to light that the CEO was manipulating reviews in order to gin up more sales. Insel Games has since gone on to exist in a mostly vegetative state, while its published games were either shut down or spun off to new companies.

Case in point being today’s topic. Wild Buster was spun off to IDC Games whose name does not, as it turns out, stand for “I Don’t Care.” It might, since a quick browse through the forums of many games that IDC publishes comes up with two major topics: The server performance is terrible and customer support is virtually nonexistent, and more than one of the forums just flat out wouldn’t load when I tried to boot them up.

Champions of Titan is alive and well, in a theoretical sense. In a practical sense, it doesn’t seem like the game has been properly functioning in quite some time. People are logging in to find that the game client no longer works, what with there being no character selection screen.

Now comes the hard part: How long exactly has the game been broken and is it broken for everyone? The answer to the second question is evidently no, as the earliest complaint that I found on the forums discussing the above issue dates back to October 21, however another player posted a first impressions piece on December 13. There are multiple threads discussing the fact that the game doesn’t work going through the end of July with sporadic comments from staff asking players to contact customer support.

It seems to be the case that nobody is really trying to play the game so the number of people getting rejected from the client not working is virtually none with even less willing to go on the forums and complain about it. I got a response from the IDC people after submitting a ticket that they are aware of the situation, and you would imagine that the game just being wholly inaccessible would be a major priority to be fixed right away, but after a week since my report and ten months since the earliest report, it’s apparently not the case.

But that’s just my opinion on the whole thing.

Kickstarter Catchup: Fractured – The Dynamic MMO


It’s dynamic! Boogie woogie woogie.

For today’s piece I wanted to discuss a little game called Fractured – The Dynamic MMO. Mostly I wanted to start this column off with MMOs that have a chance of coming out positive before I dive deep into those that were incompetent or possibly outright scams. Fractured is a 3D MMO that raised over £111,000 way back in the yesteryear of June 2018. The game actually hit two stretch goals, that being a hardcore survival challenge in a procedurally generated dungeon, and hatchling dragon pets for backers. Awesome.

But what about the game itself? Fractured advertises itself as an open world sandbox MMO with a fully interactive environment. What does that mean?

It features three races, that of man, beastman, and demon. Humans can be good or evil, beastmen are evidently good nature-loving hippies, and demons are probably doomed to be evil. Just my assumption.

“Levels, skills, achievements. These classic progression patterns always have one thing in common: the grind. In Fractured, an innovative take on horizontal progression allows you to enjoy the freedom and level playing field of a MOBA without losing the persistence and sense of progression of a real MMO.”

I don’t know what that means. By innovative progression, they mean they’re doing the Eve Online thing and just giving you points over time.

“In Fractured, Knowledge Points can be seen as your personal progression currency: you acquire them over time while playing the game, and you can spend them to obtain Talent Points and start learning new abilities.”

By the looks of promised features, Fractured has everything you could hope for from a modern day Ultima Online. Player owned cities, player crafting being the major source of powerful equipment, cartography, a player-driven economy, building houses, open PvP, and destructible environments.


So where does Fractured sit right now? The game just ran its second alpha test and things are looking pretty good. More tests will be conducted in August and September with a clearer roadmap promised to be on the way.

If you want to keep up with Fractured, check out the official website.

[NM] Rockstar North Paid No Taxes, Earned Tax Relief


It’s hard to look at Rockstar North and not see dollar signs (or pound signs) around the massive success of Grand Theft Auto V, but this week’s news is sure to set some fires in more than a few bellies as the company’s finances come into more scrutiny.

TaxWatch UK a thinktank that tracks business earnings reported this week that Rockstar North has made an estimated $5 billion in profit over the last six years. Despite this massive amount of profit, the company still determined that it deserved tax relief and claimed £42 million between 2015 and 2017, or 19% of all government credits issued to the industry during that period. And with all of this income, can you guess how much Rockstar North paid in taxes? That’s right, absolutely nothing between 2009 and 2018.

The thinktank noted:

“It is outrageous that the UK taxpayer is being asked to shell out tens of millions of pounds in subsidy to the developers of Grand Theft Auto, when at the time that the game’s developers put in their tax credit application Grand Theft Auto V had already generated several billion dollars in sales and profits. This is a drive-by assault on the British taxpayer and corporate welfare scrounging at its very worst.”

It should also be noted that no one is claiming any illegal activity on the part of Rockstar North. The news of Rockstar’s nonexistent tax bill is likely to come off as especially egregious considering the company recently opened up a literal casino in Grand Theft Auto V where players from certain countries are able to buy virtual chips with real life currency.

(Source: TaxWatch)

Neverwinter Makes Cosmetic Overrides More User Friendly


Neverwinter players should be happy to hear that the next module coming to the MMORPG will address a longstanding complaint: The appearance system.

The current transmutation system in Neverwinter is, to put it lightly, not optimal. Under the current system you need to destroy a lot of items in order to change the appearance of a single piece of equipment, and when you finally replace that piece you have to go through that process all over again. Under the new system everything is handled by slot instead of by item, so instead of transmuting one item to move its appearance to another, you will instead convert said item into the appearance inventory and be able to select it as an override.

Now, you define how an equipment slot looks, and your equipment takes on that look. If you have an appearance override defined for a slot, anything you put into that slot will take on that appearance automatically without you have to do anything. No matter what you’re actually wearing on your head, it can look like a bright pink fedora! (Fedoras not available in all regions. Some restrictions apply.)

Even better, this system applies to dyes. Instead of having to go out and buy dyes for every single item you want to color, one dye unlocks the color for your library and can be used as many times as you’d like.

More information can be found at the link below.

(Source: Neverwinter)