IPE: MMO Fallout Hit With DMCA Takedown


Hello folks,

I initially grappled with whether to publish this piece, and just decided to go with it. It came to my attention over the weekend that MMO Fallout, specifically our domain host, has been hit with a DMCA takedown notice. The notice was sent to us in regards to an In Plain English article that was published last year, and it appears that someone is unhappy enough with our coverage and publicization of the events that they’ve decided to claim that our usage of their name in coverage and the court dockets infringes on copyright and trademarks.

Now MMO Fallout knows its legal rights and will not be voluntarily taking down this article. I have nearly full confidence in our hosting provider that they will see the takedown for what it is and will ignore it. That said, I fully understand that it is in their best interest under US Copyright law to act now and make me defend myself later, so I decided to publish this notice as a warning that, on the off chance this website suddenly goes dark over the next few days, you know what happened.

With that, I now return you to your regularly scheduled programming.

Sony’s Digital Refund Offers Crumb Of Refund Rights


Sony’s refund policy just got a fair bit better.

As noted by Push Square, the Playstation terms of service have been updated to note that you can refund a digital purchase within 14 days of purchase assuming that the product has not been downloaded. It also includes a notation making allowances for cases of faulty content.

After purchasing this type of content through PlayStation™Store, you have 14 days from purchase to request a refund to your wallet on PlayStation™Network. If you started to download or stream the purchased content you are not eligible for a refund unless the content is faulty.

In addition, subscription services can be cancelled within 14 days of auto-renewal, with the pro-rated refund depending on how much you have used the service. The money from the refund will go to your Playstation wallet.

Source: Push Square

Bad Press: The Internet Falls For Another Con Artist [Fortnite Edition]


The internet has a such a vibrant imagination.

For those of you healthy adults who don’t follow Fortnite news, Epic yesterday was accused of stealing artwork and using it as a cosmetic costume in their battle royale shooter. The tweet highlighting the claim showcased a Deviant Art user’s creation submitted September 2018 compared to the Fortnite model released in November of the same year. Taken at face value, the models look very similar, almost too similar to not be a coincidence.

Here at MMO Fallout, I pride myself very highly on my BS detector. It came at a very high price, my eternal soul which upon my death will be stored in a garage in Buffalo. Not all too different from my living soul. This gift has come in very handy as in MMO Fallout’s nine years of existence, I have had to correct perhaps one or two pieces in total while breaking some stories that were later confirmed by third parties as genuine and preliminarily offering my doubts to numerous other stories that turned out to be fake.

So when yesterday’s story started hitting that Epic Games was being accused of plagiarism of a Deviant Art…artist, my detector shattered six coffee mugs and bolted down the street singing Queen. Maybe it’s the difficult task of taking seriously a person whose username comes from a television show for toddlers. Maybe it’s because Deviant Art is a bastion of plagiarism under the guise of “this is my OC character, plz donut steal.” Perhaps I just found it very hard to believe that an Epic Games artist would look at this drawing and think “I need to rush this into production yesterday,” funneling the skin from original post to seeing it to designing a knockoff to modeling to testing to release all within two months. That’s an artist with pull.

That could be it. It could also be that I’m aware of Deviant Art allowing people to change photos without altering the “user submitted” date. Such as with this 2009 creation.

The story didn’t fool many people outside of the reactionary Youtube news vlogger circuit, but it did manage to snag the attention and coverage of none other than Forbes Magazine. And why not? Their coverage of the faux-controversy has gathered nearly 140,000 views as of this publishing, far more than discussion of The Walking Dead, Fear The Walking Dead, and the Epic Chinese Avengers poster. Web hosting doesn’t come cheap, folks, and clickbait doesn’t have time for verifying your facts. If you think about it, the fact that the accusation happened is news in and of itself. Basic investigative skills are for nerds like Twitter user Ding Dong who decided to check the website’s cached version and found that the art was swapped. Maybe Forbes should hire Ding Dong instead.

Perhaps the other side of this coin is the general habit of the public to immediately believe anything bad about an individual/entity that they don’t personally like. This claim was instantly believed by large swaths of the internet because Epic did a thing and made a game they wanted exclusive, so why wouldn’t this no-good scumbag literally-Hitler company steal artwork from an innocent 13 year old? It boggles the mind to think that a company you don’t personally care for wouldn’t be guilty of every half-baked accusation that gets laid out over Twitter.

But of course that’s just my opinion, I could be wrong.

[NM] Deep Silver Disables Stolen Steam Keys


Metro: Exodus publisher Deep Silver released a statement earlier this week that they will be disabling Steam keys that were flagged as stolen and resold by an unauthorized reseller. The keys were allegedly taken from the factory where the physical keys were printed.

These keys have been obtained illegally from the factory where physical key printing had taken place prior to the announcement of exclusivity with Epic Games, due to the criminal nature of these keys, all unlicensed keys have been deactivated and activation / download of Metro Exodus without the executable file is no longer possible. In addition, the software will be removed from the Steam library of any players using an unauthorised code. The keys being sold on this platform are stolen goods, and are therefore illegal.

The announcement notes that the only authorized key sellers were Humble Store and Razer. Those affected are recommended to contact the seller for a refund, or possibly the cardholder to reverse the transaction.

Source: Steam

Gamefly You Fools: Luigi’s Mansion on 3DS


I recently revived my subscription to Gamefly (no, this isn’t sponsored) because I don’t have enough going on in my life outside of law school and these MMOs that I am allegedly playing. Essentially I wanted a cheap way to play some games that I have had my eye on but never really wanted to buy or more specifically put a down payment on at Gamestop and return within the seven day return period because the policy is great and no matter how annoyed the employees get there’s nothing they can do to turn me down. Is this justification for me writing off my Gamefly subscription as a business expense? If only I knew a lawyer.

The first game I’m going to talk about is one that is near and dear to my heart. I bought Luigi’s Mansion back on the Gamecube when it originally came out and I have to say the game creeped me out as a tween. It made me ask a lot of questions, like how in this timeline apparently Bowser is legitimately dead. The Mario series has always tiptoed around the idea of death, it’s a kid’s game after all, and Bowser has been “killed” and reanimated by Koopa and other figures numerous times through the series.

Porting Luigi’s Mansion to the 3DS instead of the Switch makes sense in a twisted sort of way. Way back before consoles could do much online, Nintendo had the plans to make the Gamecube a 3D capable system, they even went as far as creating a couple of prototype games that could take advantage of this technology including none other than Luigi’s Mansion. The technology for a 3D overlay on televisions was ultimately too expensive, but Nintendo basically had everything ready to go. They just needed seventeen years and a new system to accomplish it. I like to think that the folks at Nintendo had a serious discussion about whether to port this to the aging 3DS or the exploding Switch, and some guy who was on the original team threw a fit about not wanting his work to completely go to waste.

Luigi’s Mansion also happens to be one of those titles that kids like me would make fun of other gamers for spending their meager allowance on. I love Luigi’s Mansion, but I refuse to pay full price for it at the age of thirty as much as I did at the age of twelve. The full game, assuming you’re stopping to take in the sights, can be beaten in less than seven hours. In my days we called that a half-Blockbuster. You rent it on Friday/Saturday and you’ve done everything by Sunday afternoon with enough time left to still neglect your homework due Monday. It’s a great game, no doubt, but something that short needs to have some level of replayability otherwise why keep it in your collection?

This marriage of gameplay and technology doesn’t show up empty handed, and Luigi’s Mansion offers something old, something new, something borrowed, and something Boo. We have our basic story; Luigi wins a scary mansion in a contest and he heads over to meet up with Mario to give it a once-over before he presumably torches the place for the insurance money. Mario enters the mansion before Luigi gets there and goes missing. Luigi follows and gets attacked by ghosts, only to be saved by Professor E. Gadd, who looks like an infant and equips Luigi with a powerful vacuum capable of sucking up ghosts.

In a sense, Luigi’s Mansion is an early game in the Boss Rush genre with some Metroidvania thrown in for good measure. You control Luigi in what is a mostly linear path throughout the mansion, unlocking doors, clearing rooms of various ghosts, and finding keys and gems and completing puzzles. What difficulty there is comes from the “portrait ghosts,” the unique looking ghosts that Luigi eventually turns into fancy portraits. These bosses generally have their own mechanics on how they fight, how to expose their hearts and vacuum them up, and how to even activate them to begin with. Again, I use the term “difficulty” with some leeway. Luigi’s Mansion isn’t exactly difficult, certainly not Nintendo difficult.

But Luigi’s Mansion has a metric ton of charm to it, like how Luigi will start humming in sync with various parts of the game’s soundtrack and if you are in a room that hasn’t been cleared of its ghosts or Boo, you’ll hear them mockingly singing right along. Replacing Luigi’s Game Boy Horror from the original game is the…Game Boy Horror in this game. It’s a spruced up version that is constantly on display on the bottom screen with a minimap letting you know where you can go and what your progress is at any given time.

Luigi’s Mansion features a new co-op mode where a second person can take on the role of Luigi’s gooey clone Gooigi and you can tackle the mansion together. I don’t have any friends, so I did not test out this feature. One thing completionists will like is that the game now allows you to re-fight bosses in order to get a better rank (sucking them with less falls) without playing through the whole game over again or save scumming. If you want the best portraits, it’s a lot easier than the last time around.

Luigi’s Mansion is a wonderfully charming game. If you played the Gamecube version and want to revisit it on a modern console, go right ahead. If you didn’t play the game the first time around, I wholly recommend at least renting it.

PSA: Starting April 1, UPlay’s Club Units Will Expire After 2 Years


Club Units are those fancy golden coins you get for completing challenges in various Ubisoft games. They are the points you remember you have because Far Cry has club-specific weapon unlocks and they can also be used to unlock discounts on the Ubisoft store. If you’ve been sitting on a pile of these points, you’ll want to pay attention to this post.

Starting April 1, and I do mean on April 1, Club Units are going to start to expire after two years and everything from March 31, 2017 and before is going to be gone. You can log in here to see how many (if any) points are going to be gone in a few days.

Source: FAQ

Tyler Barriss Officially Sentenced to 20 Years In Prison


Californian Tyler Barriss has been officially sentenced to 20 years in prison for making fraudulent 911 calls, including one that lead to the shooting death of 28 year old Wichita resident Andrew Thomas Finch.

Barriss, 26, was arrested following his admission of placing a phone call alerting authorities to a hostage situation in Wichita, Kansas. When police arrived, the ordeal ended with one officer shooting the aforementioned Andrew Finch. The call was a hoax, sent in by Barriss on the belief that the address belonged to another person. According to admissions by parties involved, Barriss was tasked with calling in the fake hostage situation by another individual who had lost a bet over Call of Duty.

The total wager that cost Mr. Finch his life; Approximately $2. Federal authorities are also pressing charges against Casey Viner and Shane Gaskill, the two individuals responsible for requesting the swat call and providing the fake address to Barriss.

In December, Barriss entered a plea deal that would see him serve at least 20 years, possibly the longest sentence imposed for “swatting.” In addition to the death of Andrew Finch, Barriss has also pleaded guilty to 51 federal charges regarding fake 911 calls and bomb threats. Barriss was also arrested several years ago after calling bomb threats to ABC Studios. Despite his earlier demeanor refusing to take responsibility for the results of his actions, the Barriss that appeared before the court was more apologetic to Finch’s family.

“If I could take it back, I would, but there is nothing I can do,” Barriss told the court. “I am so sorry for that.”

Viner and Gaskill are still awaiting trial.

Source: AP News

Snapshots: The Fifteenth Scapeversary


Today, March 29, 2019, marks fifteen years to the day since the official launch of RuneScape 2. It’s incredible to think how much the game and Jagex as a company has changed and evolved over the last decade and a half, but if you want to take a walk down nostalgia road (or visit for the first time), I recommend checking out the following imgur galleries showcasing screenshots from the RuneScape 2 beta with comparisons between the two versions and snapshots from the early days.

Maplestory M Releases Mercedes, the Legendary Elf


Today marks the release of Mercedes, the legendary dual-wielding Bowgun archer elf as the latest class to be available in Maplestory M. Alongside Mercedes, Nexon is dropping the Evolution Dungeon allowing players to customize and play based on their character progression needs. In addition, class balancing for Bow Master and Dawn Warrior have been adjusted along with Guild Banquet EXP balancing.

Log in before April 4 and get your hands on an update box and TripleDillo Pets. Additional events beginning March 28 include:

  • Mercedes Burning Event – Until April 24, Mercedes characters between level 3 to 75 will be given two bonus levels each time they level up, for a total of three levels increased
  • Mercedes Growth Support Event – Until April 24, newly created Mercedes characters who reach a certain level will obtain a special Growth Support Box. Support Box items include “Sylvidia” Riding Pet, Ruler of Elves Medal, Elven Throne Chair, and additional items needed for character growth
  • Take Care of Pink Bean Event – Until April 25, a card-matching game where players must find identical cards to obtain EXP and evolve Pink Bean will be available. Depending on Pink Bean’s growth, Pink Bean themed-rewards such as Pink Bean’s Best Friend Medal, Pink’s Blessing Title, and more will be distributed

Maplestory M is available on Android and iOS.

Source: Nexon Press Release

Electronic Arts Lays Off 350


Electronic Arts today announced that 350 positions will be cut from the company as part of a reorganizational effort to “meet the needs of our players.” In addition, the publisher plans on ramping down its operations in Russia and Japan. The entirety of the announcement by CEO Andrew Wilson has been posted below.

Today we took some important steps as a company to address our challenges and prepare for the opportunities ahead.  As we look across a changing world around us, it’s clear that we must change with it.  We’re making deliberate moves to better deliver on our commitments, refine our organization and meet the needs of our players.  As part of this, we have made changes to our marketing and publishing organization, our operations teams, and we are ramping down our current presence in Japan and Russia as we focus on different ways to serve our players in those markets.  In addition to organizational changes, we are deeply focused on increasing quality in our games and services.  Great games will continue to be at the core of everything we do, and we are thinking differently about how to amaze and inspire our players.

This is a difficult day.  The changes we’re making today will impact about 350 roles in our 9,000-person company.  These are important but very hard decisions, and we do not take them lightly. We are friends and colleagues at EA, we appreciate and value everyone’s contributions, and we are doing everything we can to ensure we are looking after our people to help them through this period to find their next opportunity. This is our top priority.

Source: EA