[Less Massive] The Mean Greens: Plastic Warfare


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(Disclosure: The review copy of this game was provided to us)

I wouldn’t be doing my job as a guy who writes about games online if I didn’t wax poetic constantly about how the new generation of games are all garbage in comparison to the older, and how you kids today wouldn’t know quality gaming if it was included as a separate DLC season pass. Now that you understand my unquestioned and sarcastic superiority in the way of gaming, let’s continue.

The Mean Greens caught my eye for two reasons: One, it is an army men game. Two, it plays like an older shooter, with none of the leveling or weapon unlocks that have become commonplace thanks to Call of Duty and Team Fortress 2. The premise is as simple as the gameplay: Green and tan plastic soldiers are massacring each other in a war over who knows what. Territory? Plastic? Who cares?

I’d also be lying if I said that Plastic Warfare’s visuals didn’t pull me in. This game looks fantastic, pulling off amazing detail in environments that really offer a convincing feel of being a one inch tall plastic toy. The detail on objects is incredible, from the grainy texture of the wooden blocks to the shiny plastic toys that cover the landscape. The soundtrack is generic but well orchestrated. The game does also carry an interesting knockoff of Flight of the Valkyries, not to mention a birthday song that might get stuck in your head.

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The two armies battle it out in a third person shooter spanning ten maps and ten game modes. Mean Greens is both blessed and cursed by tying its game modes to maps, not counting those that are released in the future. Presently each map is its own self contained mode, meaning each mode only has one map. While it helps to keep the game simple, it’s disappointing that I can’t play deathmatch in the bathtub, or capture the flag in the toybox.

Out of the ten game modes, most are pretty standard. You have your deathmatch, capture the flag (two takes on it), domination, king of the hill, capture points, and team deathmatch. The rest are inventive takes on existing concepts. One mode is set on a giant foosball table with both teams trying to score goals. Another has one team trying to light candles on a giant birthday cake. My personal favorite, deep freeze, has the two teams battling it out in a freezer environment, using their flamethrowers in a race to melt their dinosaur from a block of ice. The map starts out as a semi-cooperative mode, with both teams trying to melt the same ice cube.

Weaponry is similarly generic, not to mention the game hands you the entire loadout from the get go. Weapons boil down to basic automatic rifle, sniper, shotgun, bazooka, and flame thrower. Each weapon has a rather low amount of ammo that slowly replenishes once you run out, although you’re pretty much guaranteed to die in the time it takes for the cooldown to pass. The plus side of having every weapon is that you’re equipped for just about any situation. The bad side is, that’s not always great in competitive games.

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For every map/mode that takes the winner’s circle, however, there are a few losers. The game modes are fine, in theory, but many fail either in level design or via game mechanics. The fast respawn and the fact that the player immediately starts off with all of the game’s weapons make it difficult for one team to really press on the other, especially in smaller areas. Many of the objective based maps are just ridiculously difficult, bordering unfair. The bathtub level requires players to use slow moving, heavily exposed floating duckies to get flags back to their base. Considering every player spawns with sniper rifles and bazookas, you have to be dealing with a very inept defense for either team to come out victorious. The same goes for Kitchen Run, which has no avenue to flank and generally ends in a no-score match.

There isn’t nearly enough feedback when getting shot, and often times you’re likely to not realize that you’ve been hit by a sniper from halfway across the map because there is no gunshot sound or “thunk” or reaction from your character. Close quarters battles often devolve into bazooka and grenade spam as freshly spawned players walk into battle with those weapons up, throwing away any level of pacing that the game might have achieved.

At the cost of $14.99 (presently on sale for $10), Plastic Warfare is only lacking in players. Somehow the game got saddled with a massive number of dedicated servers (more than I’m willing to count) with only a small number of them populated. I’d also like to see the game open up with more open maps, ones that allow for alternate paths to flank enemies, and support for more players per server.

Otherwise, this is a great game to lose time on.

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Play Elder Scrolls Online For Free, Unless You Can’t


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Elder Scrolls Online is free this weekend for anyone who has yet to make the purchase. Well, not everyone. Xbox One players should have no problem just getting in and starting once the weekend goes live, but everyone else is going to have some issues. First, Playstation 4 players can’t get in on the weekend at all. PC players are going to have to procure a key that will be available from various partner websites.

The free weekend runs from the 10th until the 14th this month. The lack of Playstation 4 access has been blamed on “technical issues” and the company hopes to have a free weekend for the platform when those issues are resolved. For others, the game is currently 60% off with discounts on cash shop currency.

(Source: Zenimax Release)

Steam Leak Reveals New Games, DLC


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A recent leak from the Steam Helpdesk has resulted in the outing of games and DLC packages coming to Steam. The list is massive and includes numerous test apps not meant to be viewed by the public. It makes references to games that we know are coming out (Rise of the Tomb Raider, Dark Souls III, etc) with some surprises (Final Fantasy X/X2, Danganronpa), VR games, and movies (Sin City, Clerks, etc).

The leak supposedly originates from Steam’s recent move to allow games to be permanently removed from accounts. A hole in the process has allowed all previously unknown sub names becoming publicly available.

How reliable this list is in unknown, as it not only includes a new DLC pack for Alganon but also shows The Missing Ink, an MMO that went down nearly two years ago for “upgrades” and hasn’t been heard from since. We do know that the list was hit with a DMCA takedown notice shortly after appearing online, hence the mirror link to Pastebin. Also be aware that listings for games like Half Life 3 could very well be third party developers having a joke.

(Source: Pastebin)

341830 = Aika Online
350681 = Alganon – DLC2
344020 = Block N Load: Developer DLC
345450 = Star Sonata 2 – 1 Month Subscription
345451 = Star Sonata 2 – 3 Month Subscription
345452 = Star Sonata 2 – 6 Month Subscription
345453 = Star Sonata 2 – Annual Subscription
345454 = Star Sonata 2 – SPEX
345455 = Star Sonata 2 – 20 Space Points
345456 = Star Sonata 2 – 40 Space Points
345457 = Star Sonata 2 – 60 Space Points
345510 = Vindictus: Free Steam Package
353150 = The Missing Ink
353880 = Vendetta Online

 

 

You Can Now Disown Games On Steam


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Have you ever looked at your Steam library and thought “this game was so bad, I don’t even want it in my collection?” If you said yes, your day has come. In an unannounced update to their customer support section, Valve has made it possible to completely disown games on Steam. It sounds like a really bad phishing attempt, but it’s true. All you have to do is go to help.steampowered.com, log in, and find the game you want to get rid of. Click on “I want to permanently remove this game from my account,” and confirm, and blamo: It’s gone.

Finally something to help with those long-forgotten defunct MMOs. It is important to note that this is different than Steam’s refund policy. This will simply delete the game from your account, and you will not be able to reinstall it without purchasing it again.

AD2460 Going Free To Play December 7th


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Norwegian developer Fifth Season AS has announced that their browser MMO AD2460 will be heading free to play this month. Until the update goes into effect on December 7th, new players are encouraged to take advantage of the game’s 15 day free trial to get started. The business model change will go up alongside the deployment of Patch 7.

In place of a subscription, Fifth Season has promised that the game will not see the introduction of ‘pay to win’ features.

Fifth Season has always been very clear in their stance against “pay-to-win” so even though the game now goes “free-to-play” it will have no elements of “pay-to-win”. The elements one can spend money on will all be based around added fun and customization. Such features include facial and graphical commander elements, placing bounties on your opponents and “War-Games” where you can challenge opponents for practice or fun without risking losing your fleets. It is anticipated that all of these features will be expanded upon throughout future patches as well.

(Source: Fifth Season press release)

Heroes & Generals Will Drop Support For Windows XP


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If you play Heroes & Generals and your computer still operates on Windows XP, at least one of those two will no longer be the case in the coming months. The latest update to Heroes & Generals, dubbed the Zhukov Armored Ambush update, dropped today introducing new vehicles, new weapons, and various tweaks and anti-cheat updates. In addition, the folks at Reto Moto announced that this update will be the last to support Windows XP.

This will be the last update supporting Windows XP. Microsoft ended their support in April 2014, so there has not been any security etc. updates for more than one and a half years. So, if you’re still running XP now is the time to upgrade as the next update to Heroes & Generals (in early 2016) will no longer be playable on Windows XP.

Players have until next release to update their operating system or find a new game.

(Source: Heroes & Generals)

Beta Perspective: Paladins


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Hi-Rez Studios is one of those “follow the trend” developers, one that doesn’t seem to have an explicit purpose like Treyarch (first person shooters), Obsidian Entertainment (role playing games), or Sergey Titov (shovelware). Instead, the company’s development history can be summed up as whatever seems to be most popular at the time, with its first two ventures turning out to be financial sinkers. With the success of Smite on PC and Xbox One, it was likely guaranteed that Hi-Rez’s next product would be something along those same lines. Introduce Paladins.

I like to think of Paladins as the love child of Team Fortress 2, Smite, and Hearthstone. The game is a Frankenstein’s monster mash of first person shooting, MOBA objectives, with a splash of collectible card game customization that keeps people awake (and spending money) on Hearthstone.

First, the SMITE part. The meat of Paladins plays out nearly exactly like its MOBA counterpart (at least in the one game mode currently available), with two teams of five players of unique class fighting for control of capture points. The team that captures said point spawns a siege weapon of incredible strength that lumbers towards the enemy base. With the help of the siege weapon, the team must knock down two layers of base defense before destroying the core itself and claiming victory. Once the siege weapon is destroyed, the timer restarts and a new point opens.

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Paladin’s characters are bound to be familiar to anyone with MOBA experience. You have the turret and shield-laying engineer-type, the bow-wielding ranger scout that can reveal hidden enemies, the healing paladin, the tank, etc. Each class has three powers plus a mount to allow for faster travel around the map, and even the maps themselves seem to be structured similar to the three-lane system present in MOBAs.

But where Paladins is similar to SMITE, it is equally different. Like any other first person shooter, you have to aim your attacks. You won’t find trash mobs to grind money and experience on, in fact there is no money as the inventory and item shop didn’t make the roll over either. Rather, players can gain points through capturing objectives, dealing damage, and defeating enemies, in addition to a rolling experience that keeps poorer performing players from falling too far out of the loop. Finally, the level cap is 5, with much of the power difference coming from cards that become available as you level up.

The Hearthstone level of customization is ultimately what sets Paladins worlds apart from MOBAs and other team-based first person shooters. In one match I was able to turn my archer into a mean green killing machine, not only capable of landing major hits that slowed down targets, but healed me at the same time. My engineer in another match was capable of a shield turret combo that healed me while the shield damaged anyone who dared to get too close.

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I also have to hand it to Hi-Rez for adding in a casual version of the game to even the playing field. The standard game mode doesn’t allow you to choose which cards you go into battle with, instead picking them randomly out of your inventory. It’s a nice idea to keep the game fair for everyone, rather than forcing newer players to go up against seasoned veterans with stacked decks, but the effect can be frustrating. While the game is still being heavily balanced, the game mode does make it possible to go into battle with none of your useful cards.

The more you play Paladins, the more you unlock cards, and the more tinkering you can do with each individual character. I heavily enjoyed my time playing in the beta so far, and look forward to the new characters and game modes that will be coming out in the coming months.

As with previous Hi-Rez games, you can nab a beta key by buying a founder’s pack ($20), by registering for the beta, or by begging someone in the community for one of their extra invitations.

Get Games Cheap: Thanksgiving Digital Sales


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Thanksgiving is upon us and while this is traditionally an American holiday, there is no reason that everyone can’t get something out of it.

(Editor’s note: Prices shown in USD. Sales/Games may not be available in all regions.)

There is also a ton of DLC on sale for your games.

  • Trion Worlds is running a host of Black Friday sales, on ArcheAge, Defiance, and Trove.
  • Save 25% off on Daybreak cash purchases as well as in-game sales on several Daybreak games.
  • 20% off of mounts and companions in Neverwinter.
  • Turbine is offering 85% off of the price of expansions in Dungeons & Dragons Online and Lord of the Rings Online.

Deadman Updates To Curb Griefing


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Deadman Mode, the hardcore pvp version of Old School RuneScape, has been updated with a small but substantial change to curb griefing. Following criticism from the community over ‘suiciding,’ the act of high level players attacking and killing low level players before guards can react, Jagex has altered how death works in guarded areas. Beginning today, players who die in a guarded area with a skull will lose 10% of the experience in protected skills. Those without a skull will not, however they will still lose 25% experience in unprotected skills.

The update has received mixed reactions, with some stating that the punishment isn’t severe enough and others pointing to the ease with which players can drop items before they die to retrieve them upon respawning. DarkScape had gone around this issue by making all items appear automatically when dropped.

(Source: Old School)

Grab Free Daily Veteran Bonus On Heroes & Generals


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Heroes & Generals is celebrating Thanksgiving with a membership giveaway. All you have to do is log in each day between November 26th and November 29th to receive one free code every day for the duration of the event. Each code is good for twenty four hours of veteran membership, delivered via in-game mail and redeemed with the “redeem voucher” button. For players who subscribed between September 1st and November 10th, they will be receiving a full 30 day membership to compensate for server issues.

(Source: Heroes & Generals)