FFXIV: Trial Characters Eventually Expire


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Free trials have finally come to Final Fantasy XIV, which means more people running around the world of Eorzea. One question that always pops up is how to deal with the army of dead characters that will be created and then never returned to. Square Enix has apparently thought of this problem and come up with a solution. Accounts must be upgraded to the full version within 90 days, or else it appears that the character may be lost.

 In order to keep playing with the same in-game and character data in the full version, players must upgrade to the full version of the game within 90 days after the Free Trial expires.

There are similar setbacks which appear to be aimed at slowing down gil farmers. Free accounts cannot trade, nor can they use the market board, retainers, free companies, moogle delivery service, nor can they use /tell, /yell, and /shout chat commands, and are restricted from creating parties or linkshells. Additionally, it looks like accounts are tied to the client, which will not install if there is a copy of FFXIV or the trial version on the computer. A gil spammer would, theoretically, be forced to uninstall and reinstall the game every time they were banned.

(Source: FFXIV)

Week In Review: Sony Offline Entertainment


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I’ve discovered a newfound love for Ultima Forever. Once you carve out the ridiculous cash shop mechanics, get rid of gear degradation, and drop gold keys like they’re candy, the game is a lot of fun to play. It’s almost disappointing that Electronic Arts will be shutting down Ultima Forever on August 29th, but it’s hard to say that it wasn’t deserved. Mythic Entertainment will best be known for Dark Age of Camelot and Warhammer Online, the latter being much beloved by its fans despite its commercial failings, its other recent ventures (Wrath of Heroes, Ultima Forever, Dungeon Keeper Mobile) will likely fade into obscurity.

Naturally, when it rains it pours. This week also marked the sunsetting of two more Sony Online Entertainment titles. I can’t say I was entirely surprised when SOE revealed that Vanguard couldn’t be fixed due to issues deep within the game’s engine. Vanguard was a collection of great ideas implemented rather shoddily on a foundation made of crepe paper. The idea that the game wasn’t runing a profit is hardly surprising when you factor in that the game spent so long in a dormant state that, in 2011, it was a massive surprise just to see the game getting patched. Vanguard did go free to play, but the response was meek at best.

Wizardry Online, on the other hand, will continue to live on in its native Japan. Depending on how they view the market, Gamepot may either decide to open up a global server or bring on a different publisher to host Wizardry Online in North America and Europe. Given the game’s tepid response under Sony Online Entertainment, however, I wouldn’t hold my breath. Finally, this week also saw the announcement that DUST 514 would be shutting down its Oceanic servers due to players taking advantage of the low population to boost their accounts.

Firefall launched this week, a sentence I never honestly saw myself getting the chance to say. NCSoft continues to add more races and classes to Lineage II with the latest expansion, despite the game’s age and waning profit. And finally pigs have officially grown wings and made me breakfast using their own bacon, because Square Enix has opened up 14-day trials for Final Fantasy XIV.

I plan to wrap up every Week in Review with a piece from MMO Fallout history.

This Week in 2009: On The Brink: Planetside

Planetside, touted as the first true MMOFPS, takes yet another turn towards its ultimate demise, with the announcement that the game’s two servers will finally merge into one, to deal with lacking population. The original five servers have gradually closed and merged, and currently the game houses two servers; One North American and one European.

As far as MMO’s go, server closure is one of the first lines of defense in keeping a game alive. When empty servers spread players thinly, forcing them into a smaller space will give an illusion of player count, and may inspire ex-players to jump back into the renewed action, creating a snowball effect that brings more and more players to the game.

Sadly, if history has taught us anything, it is that this mantra will more than likely fail for Planetside, a game that has been on a downward slope for years now. Planetside’s status as pioneer in MMOFPS action, massive scale battles, and focus on skills above levels, will not help it in its fall from grace.

The merge will go ahead on August 25th. Once Planetside is consolidated on to one server, it is anyone’s guess as to how long it has to live afterwards.

MMOrning Shots: Silicon Valley


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Today’s MMOrning Shot comes to us from Defiance, where Trion Worlds is set to release the Silicon Valley expansion on August 5th. Free for all players, Silicon Valley finally expands the zone of the game. Players will come across Grid as well as the Pilgrims of the Guiding Light, a strange new cult. Currently free to play on PC, Defiance is still set to go free to play on PS3 and Xbox 360 sometime this year.

MMOrning Shots expands every Monday, Wednesday, and Friday.

Ultima Forever Shutting Down August 29th


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With Mythic Entertainment dead and buried, the last remnants of the company are beginning to fall. Ultima Forever is the latest domino to fall, with Electronic Arts announcing that the servers will come down on August 29th.

While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye.  As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play.

Ultima Forever launched in 2013, where the initial excitement over another Ultima game quickly made way for disappointment. What might have been a promising title was bogged down thanks to a greedy and overbearing cash shop. In honor of the last month, players will receive boosts to rewards and have armor degradation disabled.

(Source: Ultima Forever)

Path of Exile Releases Digital Comic Issue #1


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Grinding Gear Games has released issue #1 in the Path of Exile comic book. The Karui Way is the first of four comic books scheduled for release over the next few months, with a physical collection coming early next year. Each issue can be purchased for $4 apiece, or $20 for the whole collection. You don’t save anything by buying the collection, but it does come with two exclusive masks.

Check out the promotion at the link below.

(Source: Path of Exile)

MMOrning Shots: All Points Bulletin


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Today’s MMOrning Shot comes to us from All Points Bulletin, a piece of artwork sent out to the press way back in 2005. Fun fact: Realtime Worlds imposed an embargo on reviews that lasted one week after the launch of the game. They told us that the reasoning was so we could experience the full effect of player customized vehicles and mayhem. As it turned out, all of the customization in the world couldn’t make All Points Bulletin an enjoyable game, or a profitable one because Realtime Worlds went bankrupt and shut the game down just a few months later.

Review embargoes leading up to launch day are suspect enough, an embargo lasting past launch day should be a red light to stay very far away.

Neverwinter Coming To Xbox One


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Perfect World Entertainment has announced that Neverwinter will be coming to Xbox One, set for launch in early 2015. The console version, according to PWE, will lose little in translation and players will be able to enjoy all of the same races, classes, and maps. According to the lead producer in a talk with IGN, module releases that are currently live on PC will be rolled out individually in a staggered schedule. The announcement does not specify exactly what is being lost in translation from PC to console, other than the obvious lack of keyboard and mouse. The Xbox One will use separate servers than those on PC, with the friend list derived from Xbox Live.

Last December, Perfect World Entertainment announced the opening of a new division focused on bringing their games to home consoles. Chinese gamers will be happy to know that Neverwinter launches on the Xbox One in China late this fall.

(Source: Neverwinter)

CCP Shutting Down DUST 514 Oceania Servers


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CCP has announced that the Oceania servers for DUST 514 will be shut down following regularly scheduled maintenance on Monday, July 28th. In a post on the forums, CCP Frame stated that a low population on the server led to players from other regions using it to set up rigged battles against one another.

Following the shutdown, players on the Oceania servers will be redirected toward either the Asia or North American servers, depending on their location and ISP.

(Source: DUST 514)