MMOments: Akaneiro Demon Hunting


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(Editor’s Note: This is not a review of Akaneiro)American McGee is the patron saint of MMO Fallout, an interesting turn of events when you consider that the man has never been involved in an MMO. What I love about American McGee is that his companies have remained one of the few developers willing to take real risks, knowing full well that not everything they do is going to be a winner. For every brilliant title like Alice there is a Bad Day LA, but it is not without the mistakes made in the latter that the former could be fully realized. Akaneiro: Demon Hunters certainly doesn’t disappoint in the category of unexpected mashups: A Diablo-esque hack and slash set to a an adaptation of Little Red Riding Hood which takes place in Feudal Japan and features Okami-style calligraphy graphics.

For all of you Diablo/Torchlight fans out there, you already know how this works: You have a central hub where the trading and leveling takes place, and the game mostly revolves around repeating dungeons where the objective is to beat the crap out of vast armies of enemies in order to obtain the randomly generated loot which can either be equipped or sold to a vendor. As you level up, you gain access to better loot with which to kill bigger and tougher bad guys to get even better loot. Each area contains multiple difficulties that must be completed in order and each level increases the power of mobs in the area as well as the types of mini-bosses, their placement, and difficulty. Shops sell equipment (which is typically overpriced and underwhelming in quality, as is the case in most ARPGs) as well as boosts which increase your base stats, exp gain, and quality of drops.2013-06-18_00013

Akaneiro is still in development, meaning features like crafting and cooperative play are still unavailable. With that in mind, let’s talk about the worst aspect of Akaneiro: The cash shop. Had there been no cash shop, Akaneiro might be considered something of a hardcore title: The game completely removes the potion system, meaning instead of relying on chugging vials you have to kill enemies for their delicious karma shards, as well as gaining health via abilities that sap foes. You don’t level up as you move through a dungeon, instead the experience all goes into a pool that is awarded once you complete your designated task and head back into town. If you have to abandon the mission for any reason (including death), you forfeit your xp pool.

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The system isn’t to make the game more hardcore, unfortunately, but to monetize death, and this is no more apparent than once you get further into the game and Akaneiro starts throwing not just larger swarms of tougher mobs, but creatures that can stun you for ridiculous lengths of time while their friends club you to death. As a mechanic, Akaneiro is a callback to the days of coin-gobbling arcade machines where life was cheap, death was often unfair, and the game was geared the nickel and dime the player, or I should say quarter and quarter. I probably wouldn’t even be as annoyed if the game forced you to forfeit the xp gain, but the fact that death is just seen as a funneling mechanic to the cash shop is both obnoxious and, in a way, sleazy on Spicy Horse’s part.

And I could be wrong on some of this, not that there is any way of finding out since any and all of Akaneiro’s help tools either don’t exist at all or are “coming soon.”

Overall, Akaneiro is shaping up to be a solid game that will probably be killed by its disappointing monetization scheme in the form of what they call “pay to revive,” which Spicy Horse finds to be agreeable on the grounds that “players are not forced to revive.” I agree with this statement one hundred percent as fact, and judging by the statistics supplied to us by Raptr where players have played an average of 24 minutes (3,623 players and 1,501 hours played as of this writing) it looks like they aren’t forced to play at all. It takes a whole five hours of tracked game time to reach the top 10% of players in Raptr.

Old School RuneScape’s Dom Onion Cave


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RuneScape’s old school servers are chugging along with small content updates here and there to fix bugs and improve certain features, and people are wondering when Jagex will start adding in content that doesn’t exist on the standard servers. The answer is now! In a recently closed poll, players voted overwhelmingly (77%) for the Dom Onion Cave to be programmed and written in.

Judging by the poll, the cave will be called the Nightmare Zone, and may reward sets of level 50 and 65 armor, as well as teleport scrolls for runecrafting altars. Other items from the poll are already being added in, including an ability to right-click report players, easier armor repair and potion combining, and doubling rare spawns.

The Dom Onion Cave is a new mini-game that is currently in development where players can fight monsters from quests they have completed, with awards given based on the player’s performance. There are no further details on when the mini-game will be available.

Old School RuneScape's Dom Onion Cave


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RuneScape’s old school servers are chugging along with small content updates here and there to fix bugs and improve certain features, and people are wondering when Jagex will start adding in content that doesn’t exist on the standard servers. The answer is now! In a recently closed poll, players voted overwhelmingly (77%) for the Dom Onion Cave to be programmed and written in.

Judging by the poll, the cave will be called the Nightmare Zone, and may reward sets of level 50 and 65 armor, as well as teleport scrolls for runecrafting altars. Other items from the poll are already being added in, including an ability to right-click report players, easier armor repair and potion combining, and doubling rare spawns.

The Dom Onion Cave is a new mini-game that is currently in development where players can fight monsters from quests they have completed, with awards given based on the player’s performance. There are no further details on when the mini-game will be available.

Grab Akaneiro On Steam Eary Access


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We love Akaneiro, and not just because it was created by patron saint of MMO Fallout American McGee, but because the game has an honest charm about it. Now, Akaneiro can be played as a free to play title through your browser, and I fully suggest you take a look at it. As far as the Steam version goes, buying into the early access program will cost you $10, but will net $30 of in-game items. The aim at launching on Steam is to broaden the game’s audience, bringing in feedback in higher quantities and furthering the title’s funding to allow for crafting and other ideas.

Kickstarter backers, on the other hand, will get the title for free.

As a Kickstarter backer, you’ve already “paid” for the game once. We’re not going to ask you to pay a second time. If you wish to play Akaneiro on Steam now, e-mail Ophelea and she will provide you with the necessary key.

We recommend taking a look at the game, even if you opt to just look at the free to play version (linked above), and give some feedback to the Spicy Horse team. Otherwise, you can follow the link below to the Steam version.

(Source: Steam)

Defiance And Rift Raptr Rewards


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Here at MMO Fallout, we love Raptr for the fact that it is like an Xfire client that tracks game time, and gives us free stuff just for playing games. No surveys, no advertisements, no subscriptions, no deals, none of that stupid crap you get from other clients. It’s just a game developer looking for publicity, so they go to Raptr and say “hey, we want to give some stuff away.” That stuff can be anything from full games to in-game items, and is usually in-game items. The catch? To obtain most of the rewards, you have to have played a certain amount of game time with the Raptr client running. The Raptr client runs in the background, out of sight and out of mind, ticking your play hours.

Trion has a number of items available for Rift players, including a Tartagon mount, a two headed tortoise for players who reach hardcore status, a pet modeled after the Raptr mascot, and a helmet. For Defiance, the rewards aren’t going to be unlocked until July 3rd and include a starter pack (boosts and a lockbox), elite drifter pack (outfit), a Raptr-themed vehicle. Players can grab a 30% off coupon for Defiance starting the 20th if they are ranked dedicated or above in one of the following titles:

Assassin’s Creed III (PC)
BioShock Infinite (PC)
Blacklight Retribution (PC)
Borderlands 2 (PC)
Dark Souls: Prepare to Die Edition (PC)
Diablo III (PC)
Firefall (PC)
Guild Wars 2 (PC)
PlanetSide 2 (PC)
Rift (PC)
Star Wars: The Old Republic (PC)
Warframe (PC)
World of Warcraft (PC)

There is only a limited amount of these rewards (five thousand for the Defiance and three thousand for the Rift rewards) so nab them while you can. As always, MMO Fallout will try to get our hands on some codes which we will place on our Twitter feed. Follow @mmofallout for updates and codes.

(Source: Raptr)

Age of Wushu’s $600 Ferret


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Ferrets are adorable, they are like a cute rodent with the intelligence of a pig, playfulness of a puppy, and the ability to poop in a litterbox like a cat. They are mischievous and will steal your car keys and go joy riding and if you’re really not paying attention may end up joining a chain gang and I’m sorry I’m getting distracted by that picture up top. At the same time, I fall into the category of people who will never own a ferret thanks to a fantastic allergy to pet hair, all of it. So to compensate I’ve delegated myself to crazy virtual pet guy, which is like the guy down the street who owns thirty cats but on the internet.

Age of Wushu has introduced a new pet ferret that can only be obtained between June 11th and June 23rd, and the process to retrieve it is simple: Top your account off with 2000 gold. How much is two thousand gold, you might be asking? Well let’s head on over to the Snail Games page where we can top off our accounts and-

Oh...
Oh…

Six hundred dollars. To obtain this pet ferret, Snail Games expects you to top off your account with six hundred dollars. To put that into perspective, with that same money I could buy a real ferret and keep it alive longer than the gold would last me in Age of Wushu. I could invest that $600 and have my money make money. Or make three months payments on my car (loan plus insurance). Or upgrade my computer with a new video card and some ram. Or try and bribe a politician, something useful.

At the end of the day, this is simply a gift for players topping up their accounts with a lot of money. If Snail Games decides not to sell the ferret by itself on the cash shop (assuming they aren’t already), that is their own marketing failure and they are ultimately the only ones who will be hurt by it.

Age of Wushu's $600 Ferret


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Ferrets are adorable, they are like a cute rodent with the intelligence of a pig, playfulness of a puppy, and the ability to poop in a litterbox like a cat. They are mischievous and will steal your car keys and go joy riding and if you’re really not paying attention may end up joining a chain gang and I’m sorry I’m getting distracted by that picture up top. At the same time, I fall into the category of people who will never own a ferret thanks to a fantastic allergy to pet hair, all of it. So to compensate I’ve delegated myself to crazy virtual pet guy, which is like the guy down the street who owns thirty cats but on the internet.

Age of Wushu has introduced a new pet ferret that can only be obtained between June 11th and June 23rd, and the process to retrieve it is simple: Top your account off with 2000 gold. How much is two thousand gold, you might be asking? Well let’s head on over to the Snail Games page where we can top off our accounts and-

Oh...
Oh…

Six hundred dollars. To obtain this pet ferret, Snail Games expects you to top off your account with six hundred dollars. To put that into perspective, with that same money I could buy a real ferret and keep it alive longer than the gold would last me in Age of Wushu. I could invest that $600 and have my money make money. Or make three months payments on my car (loan plus insurance). Or upgrade my computer with a new video card and some ram. Or try and bribe a politician, something useful.

At the end of the day, this is simply a gift for players topping up their accounts with a lot of money. If Snail Games decides not to sell the ferret by itself on the cash shop (assuming they aren’t already), that is their own marketing failure and they are ultimately the only ones who will be hurt by it.

Rift Increasing Server Capacity


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This may be surprising, but the recent transition of Rift to a free to play model has brought in swarms of new and returning players. As a result, the most populated servers have hit their breaking point resulting in long queues. In response to player complaints, Trion has been working to increase server queues and optimization, with some of those updates coming tomorrow, Friday.

I did raise server caps ever so slightly this evening which completely removed the queue on a number of servers. They may be able to go up further this weekend – our engineers were able to find a number of optimizations based on today’s load on the servers. We hope to have those optimizations up potentially on Friday. The % impact of the optimization is not yet known.

There are also plans in place for Trion to be able to lock character creation on the fly.

(Source: Rift Forums)

MMOrning Shots: A Menu Reborn


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Today’s MMOrning Shot comes to us from Final Fantasy XIV: A Realm Reborn, and shows off a bit of the new user interface and menu design. When Final Fantasy XIV did its first run, the game was criticized for a poorly implemented menu. Chief among the redesigns for A Realm Reborn is a new menu that is easier to navigate with a mouse and keyboard.

MMOrning Shots is a (mostly) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

ArcheAge Heading Free In Korea


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This news is either very encouraging or very disheartening depending on where you stand on the whole subscription vs free to play debate. MMO Culture is our main source for following what MMO companies are doing overseas, and they are incredibly reliable for picking up on updates before they come over to the west. In this case, ArchAge hasn’t even launched in the west yet and the game is already heading free to play. The sandbox MMO launched in Korea earlier this year and will be brought to North America, Europe, Australia, and New Zealand by Trion Worlds.

ArcheAge will still carry a subscription, however, delivering access to player owned housing as well as faster labor point recovery and vouchers for free stuff. The game goes free to play in Korea in July.

(Source: MMO Culture)