Hellgate London: It's Coming Back


People often ask me, Omali, why haven’t you done a “what happened” for Hellgate: London? The answer is simple: The game never died. Despite shutting down in Western areas, Hellgate London has continued to thrive in the Asian markets. Although the new publisher Hanbitsoft has given distinct interest in opening the game back up in Western markets, they have been impeded by Namco-Bandai, who still owned the rights to publish the software on this side of the hemisphere.

“We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it”
-Namco-Bandai

Sure it translates to “we had no plans to do anything with this franchise so we got some money off of it,” on Namco’s part, but who cares? Hellgate: London is coming back! Technically the first true resurrection in MMO history, in the same sense of having your arm reattached years after it was lopped off for financial reasons, plans are set to go in motion later this year to bring Hellgate back to the North American and European markets.

Looks like we will be seeing Hellgate: Tokyo and any other planned expansions after all. And that means, Hellgate: London? Back in the list of games you go! Hopefully Hanbitsoft will be willing to run the title somewhere other than directly into the ground (I’m looking at you, Flagship Studios)

Hellgate London: It’s Coming Back


People often ask me, Omali, why haven’t you done a “what happened” for Hellgate: London? The answer is simple: The game never died. Despite shutting down in Western areas, Hellgate London has continued to thrive in the Asian markets. Although the new publisher Hanbitsoft has given distinct interest in opening the game back up in Western markets, they have been impeded by Namco-Bandai, who still owned the rights to publish the software on this side of the hemisphere.

“We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it”
-Namco-Bandai

Sure it translates to “we had no plans to do anything with this franchise so we got some money off of it,” on Namco’s part, but who cares? Hellgate: London is coming back! Technically the first true resurrection in MMO history, in the same sense of having your arm reattached years after it was lopped off for financial reasons, plans are set to go in motion later this year to bring Hellgate back to the North American and European markets.

Looks like we will be seeing Hellgate: Tokyo and any other planned expansions after all. And that means, Hellgate: London? Back in the list of games you go! Hopefully Hanbitsoft will be willing to run the title somewhere other than directly into the ground (I’m looking at you, Flagship Studios)

Rules: Why Do They Need To Be Repeated?


Shouldn't need to be said.

While logging into Lord of the Rings Online several days ago, I noticed the above warning on the main page. Turbine is banning anyone who exploits a bug with the skirmish system, without warning (no slap on the wrist) or appeal. They can tell who is doing it, and are watching for those who attempt to slip by.

This, alongside other examples I will get to, continues to make me ask: Why do MMOers need to be constantly reminded not to break the rules? Are we that exploitative, selfish, greedy, or ignorant that we have to be reminded that exploiting the system, cheating in some fashion, or otherwise break the rules is, in fact, against the rules and is punishable? Or does this small minority just have the mindset that they are invincible, that they won’t get caught. To me, this is akin to a police officer who greets with “now you know stealing is against the law, we will arrest you if we catch you doing it,” to everyone walking down the street, because a couple unruly teens in the neighborhood decided to ransack and beat the tar out of one of the older gentleman’s house down the street.

More after the break.

Continue reading “Rules: Why Do They Need To Be Repeated?”

Everquest to nDoors: This is How You Charity


Teddy bears for all!

“On January 12th, 2010, a massive earthquake devastated the island nation of Haiti. In an effort to show support and lend aid, SOE will be offering items priced at 500SC on the Station Marketplace through EverQuest, EverQuest II, and Free Realms.

From January 15th to January 18th at 11:59pm PST, redeem 500 station cash towards the purchase of one of these items and SOE will contribute $10 (up to $25,000) to aid in the relief efforts being sent to Haiti.”

People often ask me, Omali, are you ever going to stop berating South Korean developer nDoors and their game Atlantica Online for exploiting a charity cause, one that coincidentally had record donations to its name this past year, for their own profit after half-lying about the paltry two dollars of the forty dollar item, that actually went to charity? Well that’s an oddly specific question, but the answer can be summed up simply: Not as long as other companies offer me the whip to beat this horse with.

If you play Everquest, you now have the opportunity to redeem 500 station points towards a plush bear, with $10 going towards the relief effort in Haiti. Likewise, Everquest 2 players may buy a 500 station point armor crate, with $10 going towards the relief effort in Haiti. And finally, Free Realms players can buy Zando the Red Trex for, you guessed it, 500 station points, with $10 going towards the relief effort in Haiti.

You have until tomorrow night to purchase any of these items. The items themselves only cost $5, meaning Sony is matching every donation with a donation of their own. Sony joins Popcap, who yesterday held a charity drive where 100% of the day’s sales went to charity.

Everquest: Happy MLK Day, Have Some Bonus EXP


Everquest 2’s latest expansion, Sentinel’s Fate, is right around the corner. Being set in February, the expansion pack is right in the middle of a myriad of holiday events: Christmas, Easter, Valentine’s Day, Martin Luther King Junior Day, the whole kibosh. Yes, I said Martin Luther King Jr. Day. On the other side, Everquest players are currently throwing their way through the new zones brought in by Underfoot, the latest expansion.

In order to commemorate the weekend leading up to Monday’s day of celebration of civil rights and those who helped expand them, players will be encased in a magical experience increase that will gift them a bonus 50% of experience throughout the weekend. The bonus has already begun as of thsi writing, and will last until Tuesday, approximately 1pm eastern.

I think that ol’ MLK would be proud to see nerds of all race, creed, and archetype, be they human, elf, dwarf, or even halfling, come together under his name to slay the dragons of Norrath while /pizza’ing until their bellies are nice and full.

More on the not-so-mainstream and questionably exploitative Martin Luther King Junior MMO events as they appear.

Darkfall 2010: Not Just A Year This Year!


2010: Not just a year in Darkfall.

Darkfall is coming upon its first anniversary, and two expansions out the door is already looking at expansion number three. Dubbed “Darkfall 2010” the expansion looks to focus on everything. Armor dying, tons of new craftable items, more impact with the dynamic lore system, death animations, more PvP and PvE opportunities, better drops, wandering mobs, scavenging, mounts, and of course user interface upgrades, among others.

Of course, thanks to games who may or may not be Ultima Online, Star Wars Galaxies, Runes of Magic, and Runescape, players are reasonably concerned by the idea of “sweeping changes,” and some have expressed concern about any less desirable surprises that may be in store for this update. Unfair ganking practices will be slightly more difficult with the changes, making it impossible for players to declare war on players simply to gank them inside normally safe cities. Granted, as the MMO community often does, likely the following will be taken far out of context:

Yes we’re always adding more things and we’ll keep adding elements to make the game friendlier to new players, solo players, and more casual players.

I’m not normally one to forward conspiracy theories (or stir the pot of an already paranoid community), but the planned updates I have seen are quite reasonable. Disallowing players invading a city to use the city’s guild bank, putting a stop to griefing by players declaring war to gang up and attack sole players in starter areas without fear of the town’s natural defenses.

Either way, hopefully these sweeping changes will continue the reported upward trend in Darkfall’s subscriber rate. More on Darkfall as it falls into our hands. You can read the entirety of the community Q&A here:

Star Trek Online/Global Agenda/Aion Tops Sale Charts


You will be assimilated...with three packages to choose from.

MMOs sell better than you would think, but in the realm of hundreds of competing, non subscription based games, making it on to the best selling list at any medium is a feat taken almost exclusively by preorders and World of Warcraft.

So despite what people may be saying about the Star Trek Online open beta, the majority appears to disagree. Coming in at #3 on the Steam best seller list: Star Trek Online, digital deluxe package. On Direct 2 Drive, Star Trek Online is taking the #1 and #2 spot in terms of sales. Star Trek, which just recently went into open beta, and launches early January, offers players a large variety of pre order exclusives depending on which retailer they purchase from.

Coming in at #5 on the Steam sale list: Global Agenda. Global Agenda will feature a Crimecraft style subscription program (The new, not the old) from the get go, with the regular online game being free to play, with the persistent more MMO-esque parts of the game requiring a subscription fee.

Finally, at #9, the only title on the list that has already been released: Aion! Even though Aion is so 2009, it still makes its way onto the top sales charts.

Archlord Says Hello 2010: Good, Bad, and Ugly


Archlord is one of those titles I don’t get to talk about much, because it falls into the category of games that are small enough that any announcement made is heard within the radius of your average MMOs local chat. So when the companies give status updates on the title, I jump on it like, well, myself on status updates.

Last we heard from Archlord, back in early October, the game had shifted from Codemasters to Webzen, not only offering to transfer characters and their currencies, but bringing in a new swashbuckling class. Webzen has been busy for the past few months, and 2010 is when we will see the fruits of their work:

On the good side, Webzen is starting out the year with a new server. Deribelle, as it is named, will play host to increased experience, better loot drops, and item giveaways to welcome the new players. Later next month will see the release of a multi-language client, bringing German, Portugese, Spanish, and French into the game. The Chaotic Frontier, a new dungeon, features level scaling, allowing players of any level to jump right in and experience the wonders it has to offer, with loot scaled of course.

Sadly, there is no good without evil, and the new Deribelle realm comes on the heels of two of the four European servers shutting down.

Despite the setback of two lost servers, there is no doubt (at least in my mind) that Webzen wants to make Archlord work for those who are still loyal to the title. For those of you who have not given the title a try, now is as good of a time as any. It is free to play, after all.

More on Archlord if I get to talk about it this year.