Long time coming but it’s finally here.
Tag: Daybreak Game Company
Planetside 2 Announces Escalation For March 11
NA East server migration for March 18.
Continue reading “Planetside 2 Announces Escalation For March 11”
H1Z1 Delays Season End To March 4
I’m mostly just shocked Daybreak said something.
Video: See Planetside 2’s New Expansion
Daybreak Game Company has revealed the next big expansion coming to Planetside 2. Escalation is now live on the public test server and introduces a bunch of new gameplay systems including the massive Bastion war machine that can be called in to rip the battlefield a new hole.
“Each Outfit now has access to their own Bastion! This massive interplanetary craft can be called into battle once refueled and rearmed. The Bastion is the ultimate force multiplier on the battlefield, capable of engaging enemies at long distances with mannable turrets, and serving as an air vehicle spawn point for your Outfit. They require a coordinated effort to bring down (multiple weak points must be destroyed), and when an Outfit calls one planetside, their enemies must respond or risk being overwhelmed!”
The livestream showing off upcoming content changes can be seen above with more details available on the official website.
Daybreak Game Company Announces Franchise First, Studio Spinoffs

Remember last year when we talked about how Daybreak would likely be splitting off its properties into separate studios? They’ve done that. Daybreak today announced its “Franchise First” initiative, establishing three new studios; Dimensional Ink Games, Darkpaw Games and Rogue Planet Games. Dimensional Ink will be captained by Jack Emmert and continue work on DC Universe Online, Darkpaw Games of course will handle the Everquest titles and be helmed by MMO Fallout patron saint Holly Longdale, and finally Rogue Planet Games will have control over Planetside 2 under Andy Sites.
“By allowing the identities of each of these studios to thrive under their individual studios, each team will have the flexibility to continue their work developing current and upcoming games, recruiting new talent and building upon the legacy of their respective franchises.”
The news gives a little tease into what Daybreak has been working on, as Dimensional Ink Games is working on a high profile action MMO starting this year, Darkpaw has something in the works, and Rogue Planet is working on a “genre-defining” game for fans of shooters. Marvel MMO, Everquest 3, and Planetside 3 when? Only time will tell.
Notably absent from this announcement is H1Z1 or Z1 Battle Royale.
In A Christmas Miracle: Z1 Battle Royale Population Spikes

In a post-Christmas miracle, Z1 Battle Royale has received the breath of life from…someone somewhere. At least it’s a lot more lively than it has been.
Z1BR’s death has been slow cooking in the crockpot of Steam’s lavatory for the last seven months or so, so it’s all the more surprising that the last few days have seen the population spike. Insanely spike. I’m talking hitting peaks of nearly six thousand concurrent players if you bothered to read the header image in this article. All this from a game that wasn’t . What gives?
A tournament. With Twitch streamers.
This Friday (1/17), a tournament is going to take part in H1Z1 with a lot of the big streamers from back in H1Z1’s heyday…except Ninja. The attention of streamers has brought people back into the game to take part in the scrimmages that have been going on this week, and it has breathed a bit of life back into the mostly dead title.
Will Z1 hold its traffic up after the tournament is over? Only time will tell.
Source: Steam Charts,
Surprise! Planetside Arena Has Been Cancelled
In a business decision that even Michael Pachter could have correctly predicted, Daybreak Game Company has announced that Planetside Arena will go to the big recycling bin in the sky. It’s the same recycling bin that Everquest Next resides in.
Planetside Arena is a battle royale spinoff of the similarly titled Planetside 2, and launched this year to what can be described as more-than-unanimously negative reception. In addition to rather low review scores, Planetside Arena almost immediately suffered from a radical drop in player count; down into the single digits just a few months after coming out. For a game that relies on 12-man squads, it was literally unplayable.
The Planetside Arena servers will be playable until January 10, 2020 for the three people who still log in to check their cosmetics. Those who invested any real money in the game will see their purchases refunded by Steam after the game shuts down.
The full announcement has been posted below for your pleasure. Post and FAQ available on the official website.
Hello Everyone,
After careful consideration, we’ve made the difficult decision to shut down PlanetSide Arena servers.
While our team set out with an ambitious vision for a game that combined the massive-scale combat and camaraderie of PlanetSide through a diverse collection of new game modes, it has become clear after several months in Early Access that our population levels make it impossible to sustain the gameplay experience we envisioned.
As a result, PlanetSide Arena will formally shut down servers on January 10th, 2020 at 5:00 PM (PST). We are actively working with Steam to ensure that all players who made purchases during Early Access will automatically receive a full refund to their Steam Wallet after servers shut down in January.
Thank you again for your loyalty and support during Beta and Early Access. Your feedback was invaluable, and your enduring passion for PlanetSide remains the bedrock our community is built upon. As painful as it is to close this chapter so quickly, we remain deeply committed to this franchise, and look forward to continuing this journey through the PlanetSide Universe with all of you.
Andy Sites
Executive Producer, PlanetSide Franchise
2019’s Awards We Made Up: 2019 Edition Part 1 Of ???

2019 was certainly a year for video games and 2020 is looking to be a year with video games in it as well. And what better way to celebrate video games than by handing out completely arbitrary awards that we made up to talk about video games? This is MMO Fallout’s 2019 Awards We Made Up: 2019 Edition.
I don’t know how many parts this series is going to be because, again, it’s all made up.
1. Best Remake
Winner: Resident Evil 2
I think it stands to reason that a lot of people were…skeptical when they heard that Resident Evil 2 would be remade and not in a way that was similar to how the original game played. And then we got the first trailer and those skeptics were even more skeptical. Why does Leon Kennedy look like three toddlers stacked on top of one another? Why does Claire look a bit like Miranda Cosgrove? And then the game came out and everyone was mostly happy. Resident Evil 2 comes on the cusp of Resident Evil 7 being successful and definitely not on the heels of the REmake which underperformed when it released on the Gamecube and had moderate success on further platforms.
Resident Evil 2 is an all-around beautiful return to a much beloved game in this long franchise. It twisted the story up enough that even those of us who played the original version to death on N64 or Playstation had a reason to go back and buy this at premium AAA game prices. For fans of the older Resident Evil, it continued to give us hope that Capcom was returning to the pre-boulder punching era of Resident Evil when the series was less stupid. Even better, it led to the announcement of a Resident Evil 3 remake in the same style.
2. Most Successful Con
Winner: Star Citizen

I’m using a photo of cheeseburgers because it’s less depressing than reminding people that some of them paid thousands of dollars for a product that will never see full release.
Star Citizen may well go down as the most successful con in the history of the gaming industry. The game has brought in more than a quarter billion dollars in crowdfunding and private investment and despite the fact that they have not come close to finishing what was promised seven years ago under a fraction of the budget that they now have, these sentient wallets we call whales are still lining up to throw thousands of dollars that some can’t personally afford to be spending on jpeg concept art for a game that is never going to release as advertised, and one that will continue to stack unfinished feature and pushing those benchmarks and release dates into the oblivion.
Chris Roberts didn’t make a video game, he built the video game equivalent of scientology where gullible rich kids can happily throw lods of emone into his wallet and finance some of the most well-fed grifters in the industry. He’s also responsible for the last five years being the most times the phrase “I hate to say it, but Derek Smart was right” was uttered.
3. Best Comeback
Winner: Destiny 2

I know Bungie is never going to come out and admit it, so I’ll just say this here: Destiny is probably in the greatest position it ever has been now that Bungie has ended its abusive publishing relationship with Activision. But what has Destiny 2 done since Activision got shown the door? Gone free to play, introduced cross-save, rejigged the cash shop, produced a holiday event that seemed more focused on producing something people would want to play rather than just being an avenue to shove expensive microtransactions down everyone’s throat. Not half bad.
Now that Destiny is back in Bungie’s hands fully, we can look forward to a future without Activision acting as the abusive publisher.
4. Company We Expect To Be Gone In 2020
Winner: Daybreak Game Company

I think I’ve made my contempt for Daybreak Game Company quite well known in 2019; it’s a company that refuses to acknowledge the place it is in while simultaneously begging for money in any avenue possible by selling increasingly low quality stuff that people don’t want. In 2019 I chronologued H1Z1 on PS4 becoming a depressing joke of a title. I also talked about Planetside Arena being a game nobody wanted and, look at that, nobody wanted it.
Daybreak is a shell of what it used to be. Its stable of games has plummeted down to six, the company has suffered more rounds of layoffs in the last two years than any healthy company should, and even their ability to support the games that are still alive has diminished significantly. H1Z1 barely gets anything in the way of new content, Z1 Battle Royale has been abandoned after the failure of a partnership that was NantG Mobile, Planetside Arena was a dud, and Planetside 2 doesn’t seem to be in a much better place in terms of staff still on payroll. 2019 marked Daybreak canning the player studio, the failed relationship with NantG Mobile, we learned that they were probably working on a Marvel MMO, several layoffs, and this company wants us to believe that Planetside 3 and Everquest 3 are still in the works?
I’m not buying it. If Daybreak survives 2020, I will be very surprised. If they manage to release an Everquest 3, I will personally eat a Little Caesars pizza and donate a grand to charity of their choice.
5. Most Interesting Topic
Amro Elansari

People loved MMO Fallout patron saint Amro Elansari this year as it turned out to be the most viewed In Plain English article.
Amro Elansari came to our attention earlier this year when he filed a lawsuit against Jagex in the Eastern District of Pennsylvania alleging constitutional violations after the company apparently muted him in RuneScape. The judge threw out the case as implausible, noting that the constitution does not protect from actions of private companies. While Elansari’s case was tossed out in state court, he was told that he could still file in federal court. Elansari filed a notice of appeal, but there have been no updates since then.
Hopefully 2020 will be full of surprises in the court.
6. Most Unexpected Reboot
Winner: Kritika Reboot

When En Masse Entertainment canned Kritika Online back in May, I didn’t think that the game would be back up and running by the end of the year. Or at all, for that matter. But here we are, and on November 12 Kritika: Reboot launched on to Steam and back into our hearts. The new publishing endeavor is being handled in-house by All-M Co. Ltd.
Response to the title has been quite positive, with a 77% “Mostly Positive” rating on Steam and a seemingly healthy number of concurrent players in-game on a regular basis. We’ll have to see how well the game holds up going into 2020 and if All-M can keep the momentum going on the western relaunch.
7. 2019’s Most Busy Beaver
Winner: Pearl Abyss

Human resources has told us that we are legally not allowed to require being a beaver to be eligible for 2019’s Most Busy Beaver award.
Pearl Abyss has had a busy 2019 indeed. We’ve seen the full scale launch of Black Desert on Playstation, Xbox, and now mobile, as well as more content updates for each platform than you can shake a stick at. What kind of stick would you shake at Black Desert’s updates? Probably something made of pine. But not content with taking over the MMO space, Pearl Abyss announced four new games that will be releasing in the foreseeable future; Plan 8, DokeV, Crimson Desert, and Shadow Arena. Whether your interests lie in exo-suit shooters, creature collection, gritty MMOs, or battle royale games, you’ll have something coming to you.
Busy beavers indeed. We are excited to see what 2020 will bring for the work-loaded Pearl Abyss crew. But for now they can take solace in knowing that they are 2019’s most busy beaver.
[Breaking] Daybreak Undergoing Fourth Set Of Layoffs In Two Years

Daybreak Game Company is laying off more people, a statement that has become all too familiar over the past couple of years. While an official statement has not been made by the company, Daybreak (now ex) programmer Alex Hoffman posted that today was his last day at the company as part of a “studio wide layoff.” There have been no confirmations of how many were let go or how many remain at the studio.
I got let go from Daybreak Games today. So I’m looking for a job.
— Alex Hoffman (@muldoonx9) October 11, 2019
https://platform.twitter.com/widgets.js
MMO Fallout has contacted Daybreak and will update this piece if we receive a response.
Planetside Arena Already Adjusting For Low Population Matches

Planetside Arena Squads mode can handle up to 300 people per match, but at the rate the game is going Daybreak Game Company can only hope that the entire population of the game hits half that number. In the few weeks since the Planetside battle royale spinoff launched, the game’s population has plummeted and is continuing to drop. As a result, players are finding themselves in a massive arena built for 1,000 with not a lot of things to shoot at.
Thankfully Daybreak is on the case. This week’s update has brought with it changes to how the pain field works and where players drop in low population matches:
In order to escalate squad engagement more quickly during low-population times, we’ve made several adjustments to the location Squads drop in and pain field behavior. During lower population matches, Squads will deploy closer to the initial safe zone and in proximity to other Squads. In addition, depending on match population thresholds being met, the time between phases and speed at which the pain field moves will vary – the lower the population, the shorter the wait times between phases and faster the pain field migration.
More update details on the official website.
