People are playing Z1 Battle Royale enough to find a dupe exploit.
Tag: Daybreak
Z1 Battle Royale Gets Another Boost
H1Z1 Seemingly Ends New Season Launches
Daybreak Games Showcases Black Friday Deals
Get things for less than they normally sell for.
Continue reading “Daybreak Games Showcases Black Friday Deals”
Planetside 2 Gets Shattered Warpgate Campaign
Daybreak Dead Silent As H1Z1 Ends Its Latest Season
Planetside Arena: The Launchpad For Daybreak’s Next Catastrophe

Is it time for Daybreak to give up on the ghost on Planetside Arena? It was time when someone at Daybreak said “let’s make our next game a Planetside battle royale title.”
At any given moment, there are more people browsing MMO Fallout than there are playing Planetside Arena, which really isn’t saying much since the 24 hour peak for the title was 12 people. Under normal circumstances I might use this space to say “I feel bad for Daybreak,” but it’s hard to considering that the idea of a Planetside-themed battle royale game is something that was pretty much universally mocked and rejected by the community long before Planetside Arena was even announced. Hell, you can probably go back to well before the concept was even in the pre-production stages by Daybreak and find people mockingly predicting that Daybreak would hastily shove out another battle royale game while their existing title in H1Z1 was already floundering.
But Planetside: Arena isn’t just a big disappointment, it is the launching pad through which Daybreak plans to fire off its next disaster: Planetside 3.
Granted, this theory assumes that Daybreak will survive long enough or have the capacity to develop a whole new game. Planetside 3 as Daybreak stands now will be a disaster, and I will eat a Little Caesar’s pizza if Planetside 3 launches and is somehow a big hit. For charity. Planetside 2 isn’t totally dead, but it isn’t doing great. The Steam version seems to hold around a thousand players during the good hours and while there are battles to be had on the game world, as pared down as it is a lot of the world is just dead. Quiet, nobody there, outposts clean for the picking.
So what does Daybreak want to do with Planetside 3? Outside of fracturing the community, they envision a future where there is a full-fledged galactic war in an expansive galaxy. That’s right, taking the stragglers from Planetside 2 as well as some stragglers and throwing them into an even larger room where they can run around and not really collide with one another. From a technical standpoint the idea of players having battles on a giant galaxy-sized world is impressive. Unfortunately as I said with 2019’s battle royale games boasting 1,000 players per server, your technology is completely worthless if there is nobody actually filling those servers.
Thankfully I moonlight as an unpaid consultant (assuming appreciation is a currency), and I’m willing to offer my two dollars. Foremost, if Daybreak is going to create this massive world, they need to fill it with living things. Am I saying that Daybreak should go the Fortnite route and populate the maps with somewhat intelligent bots? Not really. I’m suggesting to look back at titles like Titanfall or Tabula Rasa, games that threw in grunts for players to shoot at and feel like they were still contributing to the group even if they weren’t that great at the PvP side of the game.
Let’s take the same scenario twice: I’m rolling around taking bases off in the middle of bumfudge nowhere in Planetside 3. I come up on a small base, there are no players there. I stroll around the empty base for about ten minutes and take over the control nodes, take over the base, I’m friggin bored. Now take the same scenario; I roll up on a base and there are guards present. They’re not really difficult to kill because they’re not as smart as real players, but it does prolong the encounter and I actually have to do something other than notice how empty the game world is. I might even get careless and die once or twice. As I take over the base I’m gaining experience, maybe unlocking something for my gun, and the boring busy work feels a little less boring and the world feels more alive.
Just a thought, I could be completely wrong.
[Column] H1Z1 Season 6 and the Death Spiral Of Daybreak

H1Z1 is now in Season 6 and if you thought Daybreak couldn’t put any less effort into a season pass than the last time around, you are completely wrong.
I wanted to wait until Season 6 launched because I honestly didn’t believe Daybreak’s own website that listed out the rewards for this season. Season 6, for the 100% of my audience that no longer cares to personally keep up with the simmering dumpster fire that is H1Z1 and Daybreak overall, might just be the worst attempt at raising some extra cash that Daybreak has ever put forward in this game’s history. It is truly astonishing.
For $5, you get the premium reward track. For $12 you get the track plus 25 tiers. There are only 50 tiers of rewards for this season. For twenty bucks, you can just skip the season pass and get all fifty rewards. Twenty dollars and you don’t even have to suffer through extensive exposure to H1Z1’s increasingly broken systems and busted gameplay to get cosmetics for a game you probably got tired of supporting a year ago and whose QA and bug fixers probably got laid off about three rounds back. Don’t look for a list of patch notes or come into this update with expectations that Daybreak has fixed any of H1Z1’s problems. Rest assured they have not.
And let’s be clear, the rewards for season 6 are without a doubt not worth your $20. The free track offers 11 rewards;
- 5 locked crate
- 40 credits
- 2 Unlocked crates
Wanna know what 40 credits will get you? Jack squat! The cheapest item I found available on the marketplace right now is 1200 freaking credits! You’ll need $2.50 worth of crowns (as crates are discounted to 50 crowns to unlock) just to unlock your free crates.
The PS+ track gives you;
- 6 unlocked crates
- 1000XP bonus
- 100 credits
So a couple bucks worth of unlocked crates and a smidgen more worthless credits. And what do you get with the paid track?
- 8 unlocked crates
- 4 XP Boost
- 1500XP bonus
- 650 Credits
Are they seriously asking $20 to unlock all of this crap? It’s not even worth the initial five because you’d have to play the game more that Daybreak is unable to fix! I’d even like to tell you about the Thanksgiving event but it’s not up, the arcade mode doesn’t freaking work and H1Z1’s social media hasn’t even acknowledged the update going live over an hour later and I swear this game is going to give me a heart attack.

On the other hand, there is a horrible looking bacon ghillie suit that can be bought for $10! Hide yourself from H1Z1’s numerous bugs in an outdated meme!

I want to know Daybreak’s budget going into Season 6, because I’m willing to bet that my annual Disney+ subscription is more expensive. You could have just color-swapped some existing models and threw them on the reward list, it wouldn’t have been ideal but it would have at least been something outside of recycling your crates and calling it a day.
Icing on the cake, it doesn’t look like Daybreak even bothered to add in a challenge set this season. On the other hand, you’ll have over three months to slog through this at a snail’s pace to get what paltry rewards Daybreak could afford to cobble together.

I don’t think I have ever had less faith in Daybreak’s ability to exist as a company, and I say that knowing full well that I say this every time H1Z1 comes out with a new season.
Planetside 3 Is Surely Happening, Says Daybreak

Planetside 3 is absolutely happening, says developer who suffered at least four rounds of substantive layoffs over the past two years. With Planetside 2 chugging along and Planetside Arena floundering and virtually dead in the water, Daybreak is ready to talk Planetside 3. In a post on the official website, executive producer Andy Sites noted that the studio views Planetside Arena as a stepping stone to Planetside 3 which will feature very different gameplay mechanics than Planetside 2.
So when we think about what the PlanetSide 3 experience needs to be, we know that there are incredibly high expectations from all of you. PlanetSide Arena is intended to be the stepping stone to PlanetSide 3, which we envision expanding from the current battlefields of Auraxis, to full-fledged galactic war with empires exploring, colonizing and conquering one another within an expansive galaxy. We envision PlanetSide Arena as a way to allow us to link present day PlanetSide 2 and PlanetSide 3 story lines, as well as providing an opportunity to try out new features, styles of play, etc.
We’ll see about that.
Source: Planetside 2
Planetside Arena Virtually Unplayable; Pop Drops Under 50

Planetside Arena needs a miracle.
What started out as a bad launch has now turned into an unmitigated disaster, as Planetside Arena’s population numbers are starting to drift consistently below the 50 player line making the game effectively unplayable. Planetside Arena is a battle royale spinoff to Daybreak’s Planetside franchise (go figure) and promises matches with up to 300 players on squads of 12. Well, theoretically it does.
In reality the game is virtually unplayable at this point as populations have hit a level where it may be impossible to actually start a game due to a lack of people. Planetside Arena fills out squads by 12 which means that if you don’t have 24 people, you’re going to have one squad of 12 and probably one squad of five. It doesn’t make for a fun match, and that assumes you’ll even be able to cross the minimal threshold to get a match going.
This makes Planetside Arena Daybreak’s least popular product on Steam, considering Planetside 2 can still hit over two thousand at peak hours, even the Everquest games hit over 100, and Z1 Battle Royale can still occasionally break 1,000. And that’s not counting the people playing off-Steam.
Considering that Daybreak just laid off a bunch of people from the Planetside team and there is apparently almost nobody left, it might be a good idea to skip this one.