[Rant] You Couldn’t Lie Like This In Other Industries


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Let’s start this piece by making a bold statement that I’ve repeated to no end on Twitter: The gaming industry is the only one where you can outright lie to customers and just blame the fact that you were really excited to talk about it. This isn’t the first time I’ve made such a claim and it certainly won’t be the last, as we are talking about an artistic medium and artists are nothing if not passionate about their work. They also tend to be horrible planners and businessmen.

But it stands to reason to say that the creative minds behind some of the biggest disappointments of the past decade need to do one simple thing: shut up. Either build a script before you go talk to the press or stop talking to the press, because while people like the fact that you talk off the cuff and don’t sound like a PR marketing person, they only like it at the time you’re talking. When the final product comes out and most of what you’ve said turns out to be at best exaggerated and at worst a blatant lie, you only go so far as to damage your personal reputation and that of the company you are representing. Acknowledge the problem and stop it.

It is terrible, because a lot of the games that get caught up with this are actually good. The Fable series is amazing, but a long series of false promises virtually guarantees that Peter Molyneux will go down as one of the industry’s most prolific liars above one of its most seasoned veterans. Bioshock Infinite was a fantastic game, but that doesn’t change the fact that early trailers were outright falsehoods, cutscenes featuring nonexistent content cleverly disguised as actual gameplay. As we found out much later on, the Duke Nukem Forever trailer we saw in 2001 was a total lie, the game didn’t really exist.

An even greater crime when the developer/publisher continues to push the lie past the point of launch. The most famous example of this discussed here at MMO Fallout is the 10% discount for ArcheAge patrons. This feature was promised only for Trion Worlds to move the goalposts, claim that it was never intended for inclusion at launch, lied about it being advertised at all, only to change the narrative again and drop the bonus after the game had already been out. As we later learned, nobody had bothered to figure out if such a discount mechanic was even compatible with the store, not that it stopped Trion Worlds from promising it in the time leading up to and following ArcheAge’s launch. Also no refunds.

Gabe Newell, a man whose closet isn’t free of its own skeletons, summed up perfectly why you should never try to lie to the internet:

‘Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

For gamers, nothing raises a red flag quite like the phrase “actual game footage.” In recent years this term has come to mean exactly the opposite. For Ubisoft, you can bet your money that the game will be nowhere near as graphically impressive as the “actual game footage” demo showed at the previous year’s E3. For Peter Molyneux’s titles, you can expect that the more outlandish features, aka the ones Molyneux brings up in interviews, won’t actually make an appearance in the final product. Aliens: Colonial Marines lied about everything from the graphics to the animations and gameplay, honestly the list goes on Forever.

And before somebody brings it up in the comments, I’d like to address the burger analogy:

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We accept, although I don’t, the fact that a fast food burger doesn’t look like it does in the advertising for one simple reason: They are cheap, mass produced physical goods, and cobbled together by minimum wage teenagers, some of whom can barely comprehend that “no pickles” doesn’t actually mean “extra pickles.” Barring employee error in making said sandwich, however, you can also expect that if Burger King announces its A1 Whopper, that the Whopper will have A1 sauce on it. You don’t order your food only to find out that while the company kept the A1 name and the menu clearly shows the sauce, there is no sauce, and the manager tells you “oh sorry, that was actually a prototype build of the A1 Whopper and we removed the sauce since then. No refunds.”

And that is exactly the problem with the gaming industry, while minds like Peter Molyneux and Sean Murray spend years talking up their games with vague promises and hype, at no point do these men ever come out and make the disappointing announcement that no, No Man’s Sky actually won’t support landing on asteroids. Instead, these men make their rounds in the press and drop promises of all sorts of goodies, of which they are presumably aware on some level that they cannot guarantee will make it into the final product, and then leave it at that. No follow up, no ‘hey this didn’t work out,’ no nothing. If we are lucky, we might get an interview a few months down the line after launch explaining why so many promised features were cut. If we’re lucky.

Other times we receive the standard condescending remark. Situations change during development, this is your fault for presuming that my detailing all of the cool things we had in the game meant that those cool things would actually appear in the game. Did I not say that they were cancelled? My bad, no refunds.

So I have to chuckle whenever I see a developer on Twitter wondering why the games industry has such a hostile relationship with its customers, one that the industry has fostered along with the “do your research” culture that we currently live in, one that I absolutely despise. And who can blame consumers? You can’t trust the lead designers because they get really excited and thus can’t be trusted to give an honest or realistic description of the game. You can’t trust E3 demos because the game will either be dramatically downscaled graphically or show off prototype features, without explaining that they are such I might add, that won’t make it into the actual release. You can’t trust press previews because of day 1 patches, early builds, and the increasingly common process of pushing street dates as close to launch as possible. And you can’t trust the developer’s own videos in the year or even months leading up to launch because the demo was on an older build of the game and you’re a moron if you honestly thought that the final game wouldn’t remove some functionality or would look as good.

The only thing you can do is to stop pre-ordering altogether because, at this point, nothing said prior to a game’s launch can be taken at face value anymore. The indecisiveness and blatantly misleading nature of the gaming industry has made it impossible to trust even the most innocuous statements at this point like, will the game require PS Plus or will it go free to play or do I need to buy this starter pack to get access? Even after launch, you can’t trust developers to stick to their word, and MMO players would need a lot of hands to count the times a director or community manager has promised us that their game would never go free to play, that the cash shop would never sell non-cosmetic gear, that players would never be able to gain an advantage with real money.

What a wonderful way to interact with your community, on the common understanding that you have no obligation to realistically portray your game and that the consumer should from the start be under the impression that you’re either exaggerating or outright lying about features in order to sell a product. I have bad news for the industry, the ‘too bad so sad’ days of selling your games on the grounds that the customer has no avenue for compensation once they’ve opened/downloaded the game is over, it is over on PC and judging by how Sony has handled No Man’s Sky, it’s soon to be over on consoles as well. And if you don’t like that, just wait until the courts really get involved. Because they are. They definitely are. Oh boy are they.

Other than that I have no opinion on the matter.

Steam Dev: Torrent My Game Instead Of Using G2A


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Action Henk would rather you pirate their games than support shady resellers like G2A, one of the game’s two programmers posted on Reddit following last week’s controversial statements over the key reseller. Consistently the ire of developers, G2A came to attention once again last week after allegations surfaced that the service sold $450 thousand in stolen keys from developer Tiny Build.

This G2a thing goes beyond Hearthstone. I’m a game developer with a game on steam and please just torrent my game instead of supporting shady resellers, I’ll even give you the download link. I understand people aren’t always able or willing to pay full price for a game, but seeing people play my game is the most important thing to me. Just torrent it instead of putting money in the wrong hands.

G2A is a grey market key reseller that allows users to sell cd keys to games that they no longer want. Theoretically, the service exists as a digital Ebay of sorts, especially relevant since Ebay forbids the sale of virtual items. In practice, the service has become a haven for criminals using stolen credit cards to buy keys in massive quantities to sell cheap. The cards are eventually reversed, leaving the developer with nothing and the thief with all of the profits.

It has been difficult to divorce G2A from the gaming community since the company has played its hand by sponsoring many of the top game streamers, and paying quite well apparently.

Developers have attempted in the past to find a way to push customers away from G2A, with larger developers spending the resources to revoke fraudulent keys. For smaller developers like Tiny Build, such a process is prohibitively expensive.

(Source: Reddit)

Crowdfunding Fraudsters: Legend of Zelda On Unreal


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Fraudster:
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a:  a person who is not what he or she pretends to be :impostor;

Gather around, students, for it is time for another Crowdfunding Fraudsters courtesy of MMO Fallout and a never ending legion of people whose motivations are, shall we say for the sake of legal liability, questionable? The reason we call this segment Crowdfunding Fraudsters, rather than say ‘Kickstarter Scam Artists,’ and put the definition right at the beginning is to forward the idea that this isn’t a witch hunt. Most of the projects covered under this segment are merely the ill-informed dreams of ignorant fans. They either lack the business knowledge, the legal understanding, or the programming experience to see their projects to completion. In short, they are impersonating someone who can run a competent crowdfunding campaign.

Today’s project is The Legend of Zelda: Ocarina of Time ported to the Unreal Engine 4 so PC gamers can play it. It sounds like an invitation for a cease & desist from Nintendo, but the campaign has been up and running for a while now so let’s give it the benefit of the doubt.

Let’s find out about the creator.

My name is Joseph I am the current lead developer and coming from Germany / Italy and i think im Well known for the Nintendo character creation in Unreal Engine 4 🙂

As a game developer, being well known as the guy who steals Nintendo assets and ports them to other engines probably isn’t something to be especially proud of, although that resume would have gotten you a job at Silicon Knights years back.

This game will never be allowed to be sold so for the project to ever be completed it must be crowd funded. You are the only ones who can help with the competition I hope to make this a three person team as you can see from the demos we have posted so far this game is coming along, and most of the main maps are complete.

Here’s the thing that people don’t seem to understand about copyright, and I won’t go into the whole idea of profit motive as a concept just yet. It is illegal to just 1:1 recreate a game on a different engine and sell it for money, I think we can all agree on that basic point. With that in mind, creators like Joseph tend to think that if they don’t charge up front for something that they can’t legally sell, but ask for donations or contributions that it’s suddenly alright in the eyes of the law.

Spoiler: It isn’t. It also doesn’t help that the campaign is going to directly sell the game, as it admits right afterward:

IT WILL BE AVAILABLE FOR ALL TO DOWNLOAD AFTER A SMALL CONTRIBUTION $1 MINIMUM

Joseph needs $2,500 to make Legend of Zelda on Unreal Engine 4 a reality, but the goal is flexible because why demand the whole pot when you can hope to lure in some hapless chap for $50? With about 20 hours left to go as of this publishing, not a single person has fallen into this campaign.

The good news is that you can be listed as a producer with nothing more than a mere $15 contribution. For $500, you can be listed as the sole executive producer.

My advice to the creator: You do more benefit to your image and portfolio by creating original works. Nintendo is not well known for its patience when it comes to unlicensed works, and asking for money is just adding gasoline to the inevitable fire.

Indiegogo

Valve Bans Rai Studio Games Over Fraudulent Reviews


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Say hello to the new Digital Homicide.

Electric Zombies got a very small nod here at MMO Fallout last week where we discussed the game Zombie Rush and how it was definitely buying reviews. I mentioned at the time that the legion of bots were busy farming time on a game Electric Zombies by Rai Studio Games. I made a note to keep an eye on Rai Studio Games over the weekend, knowing that sooner or later the chickens would come home to roost and we’d be seeing a tidal wave of positive reviews for their games.

Well the weekend has come and gone, and it’s time to check the hen house. Electric Zombies is now available for purchase, although you can’t buy it. In fact, you can’t buy any of Rai Studio Games’, uh, games. Over the course of the weekend, the purchase button has been completely removed. Unfortunately that means no more Base Squad 49, no more Lands of Devastation, or Rapid Squirrels either. Presumably, RSG’s current list of Greenlight titles will not be eligible for release.

Some more good news: The apparent leaders of the bot group are this guy, this guy, and this guy. The group that the bots congregated around is gone, however the bot accounts are still present with many having been given community bans.

There has been some speculation that these games are being used for money laundering purposes, the game Lemurzin has a $100 DLC that does basically nothing.

MMO Fallout will be keeping an eye out on the legion of review bots (that we know of) and will keep you abreast of any updates as they arise.

Crowdfunding Fraudsters: 8-Bit MMO


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Fraudster:
2
a:  a person who is not what he or she pretends to be :impostor;

Good day everyone! I’m going to keep this short and sweet, since this is an obvious one. Today’s project of note is for an 8-bit MMO by Pixels of the Night. Is Pixels of the Night the name of the company or the name of the game? I can’t say for sure.

So what information can Pixels of the Night give us about their game?

This project has been in works for two years now. With help from my college teacher to really put the code behind the game in place. What this money will do is help with the cost of servers, and hire another programmer to help with the many errors that may arise when dealing with building an MMO.

Cool, understandable. It makes sense that you’d need money to run the servers, hire more programmers, and dealing with technical issues. Since the game has been in the works for two years, what other information can you give? Screenshots? Game mechanics? Anything? Bueller?

No, despite being in development for two years, PotN doesn’t deem it necessary to give us even the most minimal of details on their game. No screenshots, no concept art, no details on game mechanics, no nothing. Evidently the creator should have had their college teacher help with the Kickstarter campaign as well.

Unsurprisingly, people aren’t too enthused about funding this campaign, and it has yet break $0 in funding with 11 days to go. The creator is hoping to raise two grand. So since I have absolutely no idea what this game is about, the next logical question is: How much can I donate and what do I get for it?

People who donate 100 dollars will receive a limited addition of the game, featuring 1k gold, and a exclusive armor set keeping you ahead of the game.

Any lingering doubt that the creator doesn’t know what he’s doing should vanish when you note that the only reward tier is for $20, but the detail of the reward is only for donations of at least $100.

Trion Worlds Punishes Impersonation Scam, Community Explodes


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Trion Worlds has spent the better part of the past six or so months attempting to slowly detoxify the very virulent community whose actions they have actively coddled and defended as ‘in the spirit of the game,’ and that shift in management has come to a head once again with Trion reversing a trade scam against a high profile streamer during a charity event. The streamer was duped into trading expensive equipment to an imposter account during a charity stream for Doctors Without Borders, after which Trion reversed the trade and banned the imposter account.

Impersonating someone else, even if it’s by name, to separate someone from their hard earned goods is not allowed and has not been allowed in ArcheAge. In the past, there have been situations where a player impersonated another player and, in those situations, our Customer Service team has reversed the outcome of the scam no matter if it was items or gold.

Some of the anger seems to stem from the fact that the impersonation rule, while it has always existed, has admittedly not been publicized and may not even have been properly enforced until this recent incident. The majority of it, however, is coming from the ‘hardcore’ end of the community who view the idea of impersonating another player to defraud someone as fair game, with the usual attitude of ‘the victim deserved it for being stupid.’

We realize that this policy has not been made public in the past, but this high profile incident has made us realize that we need to publicly acknowledge and reinforce our stance on name impersonation within the game. This is not a new policy that was made simply for this stream — this is a policy that we as a company have had for the past year and beyond, and it is a policy that is referenced within our Terms of Use (11. Code of Conduct, Rule A.)

There are numerous false reports circulating that the rule did not exist before this event, and MMO Fallout has been able to confirm via archives of the terms of service that the rule has always been in place. Regardless of certain members of the community using wordplay, unaffiliated rules, and technical trickery as justification, it objectively was not allowed, even with ArcheAge’s lax stance on scams. The rule explicitly forbids creating a character with a name “belonging to another person with the intent to impersonate that person, including without limitation a “Game Master” or any other employee or agent of Trion.”

Still, there is plenty of valid criticism towards Trion Worlds for not bringing this rule to light until it happened to a high profile player, regardless of the fact that it existed prior to this incident.

(Source: ArcheAge)

Credit Card Fraud Hits Black Desert Online


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If you were looking to give the gift of cash shop items in Black Desert Online, you’re out of luck. Due to rampant credit card fraud, Black Desert Online will no longer allow cash shop items to be gifted. In a post on the official forums, Daum Games also announced that players purchasing from gold selling services will be “sanctioned accordingly.”

Due to abuse and credit card fraud by third parties (gold sellers and others) we will shut down the gifting feature in our cash shop. All players who purchased items/silver from those services will be inquired and sanctioned accordingly.

As a commodity that already finds itself in the grey area of the law, gold farmers and credit card fraud are two pieces that often come packaged together, using stolen cards to traffic in goods at no cost to themselves, with the funds inevitably reversed at the developer’s expense. The practice has been growing in selling CD keys purchased off of gaming websites with stolen credit cards, causing numerous developers to begin disabling associated keys.

(Source: Black Desert Online)

Early Access Fraudsters: Asteroids: Outpost


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Generally you’d expect an Early Access Fraudster article to be about an indie developer, but the subject of today’s piece is none of than Atari itself, developed by the applicably named Salty Games, and it goes by the name Asteroids: Outpost. Asteroids is a modern day spinoff of the classic arcade title, a combination of Minecraft and DayZ that challenged players with setting up a base and defending it both from falling asteroids and the attacks of other players. It sounded like a great idea on paper, in practice it wasn’t so great.

Its continued sale is also outright fraud.

If you go on the Steam store page, the game currently holds a mostly negative rating with the top reviews imploring anyone who reads it not to throw down the $29.99 suggested retail price and to avoid the game and company at all costs. Despite the game still being available for purchase, according to Steam reviews the servers haven’t been in operation going back as far as November if not further, and there has been no contact or discussion from the Salty Games team. The official website is dead, all of the social media accounts are empty, and the game is completely unplayable.

In short: The project’s been abandoned, and either no one has bothered to tell Valve, or they just aren’t listening.

Judging by the forums, and the number of people who claim to have flagged the title over the months with no response, the latter seems more likely. Games suddenly shutting down without any notice from the developers isn’t new, as I said before, but this is something you’d expect out of an independent developer and not someone with the backing of a name like Atari. Granted, the Atari that exists today is a shell of the former corporation, one that mostly exists to license its properties out to the few companies that will buy them, but that is neither here nor there.

I tried contacting Salty Games before this article went up, the website is down and unfortunately I can’t find a single way to get in touch with the developers. The Asteroids: Outpost Steam account hasn’t been logged into in over two hundred days, and the group’s Facebook account hasn’t been posted on since last April. Salty Games doesn’t have a company website and Atari still acts like the game is still on sale on their own. If the studio has shut down, it hasn’t been announced and Google is turning up no results.

In addition, I contacted Atari’s press people to try and figure out what was going on and what happened to Salty Games. They haven’t responded. We also contacted Valve who, similarly, did not respond.

At the very least, we can sleep easy knowing that no one seems to actually be buying the game. After all, virtually no one bought it when the servers were live. According to Steam Charts, Asteroids peaked at 42 back in 2015 and hasn’t gone above 2 since. Judging by that success, it seems possible that Salty Games was shut down so fast that no one had time to shut down the Steam store page.

Regardless of their refund policy, Valve still has an obligation to remove this item from the store. It is, in all definitions of the words, abandoned and forgotten by a developer that may not even exist anymore. It died in early access yet continues selling tickets to a show that will never be performed.

EA Origin Fraud Protection May Incur Delays


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If you’re looking to make a purchase in the Origin store, you may find your order delayed by up to three days. In a post released today on the Dark Age of Camelot website, Broadsword Entertainment warns that new fraud detection tools may flag purchases depending on several variables including number of codes purchased, resulting in the buyer not receiving their code until the next day.

This timeframe is dependant on the number of codes purchased at once as well as other variables. Most players should still receive their codes within 24 hours, however, it would be a good idea to order any new game time codes 72 hours prior to your account subscription ending if you wish to guarantee no subscription downtime.

Any user whose code isn’t delivered after three days is asked to contact EA’s customer support with the phrase “I did not receive my code after making a purchase on the Origin store. My order# is #####.” The news post warns that any other message could cause the email to be diverted to the DAoC crew, who can’t help with such problems.

(Source: Dark Age of Camelot)

[Not Massive] Ant Simulator Funds Blown On Strippers And Booze


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Backers of the Ant Simulator crowdfunding campaign have every right to be furious today, as we learned that the game has been cancelled due to a lack of funds. While it isn’t uncommon for such games to run out of funding during development, the outward explanation and reason for why the developer has no money is probably the first of its kind, and you might want to take down the names just in case they pop up in future business ventures.

The explanation comes from founder Eric Tereshinski, who resigned from the company over the alleged antics of his coworkers. Tereshinski alleges in his video that his ex-business partners secretly stole funds from the company and used that money on booze, restaurants, and strippers. The names of the two gentlemen are Tyler Monce and Devon Staley. Tereshinski has resigned from the company and will no longer be working on Ant Simulator, due to contractual restrictions preventing him from working on the game or anything like it outside of the company. According to Tereshinski, his business partners have threatened to sue him if he works on Ant Simulator elsewhere.

While Tereshinski cannot sue due to contract agreements, there is a possibility of charges being brought by the Federal Trade Commission, should backers submit complaints. The FTC as well as state Attorney Generals have begun prosecuting crowdfunding campaigns over misappropriated funds.

(Source: Softpedia)