3rd Party Old School RuneScape Client Coming To Steam


Is Old School RuneScape coming to Steam? Maybe, but not officially.

MMO Fallout’s busy bees discovered a SteamDB listing an unreleased listing for OpenOSRS, a third party client for Old School RuneScape. OpenOSRS advertises itself as an open source client for RuneScape that provides plugins to improve the quality of life of the game, including timers, trackers, popups, and more. The app is understandably listed as free on demand and first appeared on SteamDB’s tracker way back in November 2019.

There is no word on when the client will hit Steam, as of right now it does not have a public store page or community hub. MMO Fallout will update as more details come out.

After Nine Years, Jagex Abandons Annual End of Things Event


There are two things guaranteed in January; Everyone will renege on their New Year’s pledges roughly half an hour after the ball drops and after 2011 Jagex will release the End of Things event in RuneScape. Except now they won’t.

Every January since 2011 Jagex has released the End of Things event in the Freminik region. The event has changed over the last nine years, but the crux of the event has stayed the same. Players battle it out with three big wolves; Hati, Sköll, and Fenrir. To the victor goes the spoils, specifically some cosmetic items and a burst of bonus experience in several skills. The event didn’t launch this week, nor are there plans to launch it at all, possibly forever.

In a Q&A stream, Jagex confirmed that the event just isn’t as popular as it was and they wanted to pursue other ideas than simply lazily rolling out unpopular content because it’s been on the same release list year over year. After the shallow release schedule that has been January, maybe players would have enjoyed something familiar with whet their whistle outside of weeks upon weeks of patch notes. The end of The End of Things event comes alongside Jagex ending the Winter Weekend events for similar reasons. Jagex’s big update for January, the Archaeology skill, has been delayed to an unknown date.

Jagex Continues Hiring Spree In 2020, Brings On Big Names


2020 is continuing the trend of gaming industry names being absorbed into the Jagex collective. Will MMO Fallout be absorbed next? Only time will tell.

Jagex’s latest hiring spree has brought on board a number of notable names to notch their…I’m out of words for this alliteration. The role of head of product marketing for RuneScape has been filled by David Bamberger who was part of the product launches for Final Fantasy VII, Twisted Metal, Batman: Arkham Asylum, and more. David is joined by Ouni Kwon as head of marketing for Old School RuneScape coming off of his nine year stint at Wargaming working on World of Tanks.

Creative services director is now Joeyray Hall who had spent more than two decades at Blizzard Entertainment working as 3D artist and taking on senior management roles including cinematics senior project manager. Mike Donatelli is joining on as product director of Old School RuneScape, having worked on the late Mythic Entertainment’s MMO library of Dark Age of Camelot, Warhammer Online, and Wildstar.

Stewart Stanbury has joined as director of business development and brings his experience of working with clients including Adobe, Ubisoft, Rockstar, and more to provide insight, research, marketing, and player retention support. Stewart will be Jagex’s outreach to external studios for investment, retail and licensing opportunities for Jagex’s corporate portfolio. Official Planet Funorb merch? We can only dream.

And last but not least we have Anna Mostyn-Williams as director of publishing partners. After a career of helming brands from Xbox, Quantic Dreams, and Discovery Communications, Anna will be working on Jagex’s outreach and relationship with distribution and marketing partners.

Jagex CEO Phil Mansell weighed in:

“With the significant talent we’re able to continuously attract to Jagex, it’s very clear that big things lie ahead for the studio as we approach our 20th Anniversary of RuneScape. We recognise the importance of investing in exceptional talent, with 100 new hires welcomed to Jagex in 2019 alone, we have witnessed a record-breaking year whilst hitting exciting milestones, and we plan to continue to build our talent pool through 2020 and beyond.”

Source: Press Release

Jagex Hiring For Unreal Engine Title


Jagex is hiring for a new IP, one that appears to be built on the Unreal Engine.

A job listing on Jagex’s corporate website lists New IP hiring a number of positions including game director, product director, senior roles, as well as a lead environment artist. The job listings don’t give a whole lot of hints on what this game might be, however the job listings do make several mentions to knowledge of the Unreal engine including a position for a gameplay programmer that requires Unreal Engine experience as well as experience in networked and MMO games.

Jagex’s next game is up in the air as the company has started and halted development on new titles numerous times in the past (see MechScape, Stellar Dawn, and other vaguely referenced games), but it appears that they are at least in the planning stages of an MMO built on Unreal Engine 4. We’ll see if this one happens to get close enough to release that Jagex gives it a name.

RuneScape Celebrates All-Time High Membership In 2019


Everything’s coming up Glouphrie in RuneScape for 2019.

As RuneScape enters its twentieth year of existence, Jagex is celebrating a successful 2019. RuneScape as a franchise enjoyed the highest membership count of all time with well over a million subscribers while Old School RuneScape achieved its highest daily active players thanks in part to a launch on mobile that has drawn in over 8 million installs, and was also awarded a BAFTA for mobile game of the year and best mobile game at the Develop Star Awards.

In 2019 Jagex hired over 100 new employees as part of a big hiring drive including former EA Development Director Melissa Bachman-Wood joining as VP of Studios, Product Director at Blizzard Entertainment Ryan Ward joining as Executive Producer of RuneScape, and Rob Hendry, previously Head of Studio London at Natural Motion, joining as Executive Producer of Old School RuneScape.

CEO Phil Mansell, aka Mod Pips, stated:

“This level of success only comes with the passion of huge player communities, who engage with our games because of the amazing craft and care from our talented teams. It is thanks to these efforts that we’ve been able to greatly increase our investment in our existing games, new product development and the broader business with more than 100 new hires coming onboard in the last 12 months. This includes senior leaders joining from EA, Blizzard, Activision, Ubisoft, Riot and more, adding more than 250 years of cumulative games industry experience to the Jagex team.”

RuneScape raised over £250 grand in charity with Jagex being voted the Best Places To Work award by Gamesindustry.biz.

More details on RuneScape’s future will be released in the coming months.

Twitch: RuneScape Umbral Packs Now Available


The next set of Twitch Prime items are now available in RuneScape. The pack is free for all Twitch Prime members and includes the umbral cloak, umbral bow, and umbral staff, as well as previous items in the umbral set if you haven’t previously received them. You will need to link your Twitch and RuneScape accounts and the rewards can only be redeemed once.

The umbral pack is available until February 3. Get it here.

Diaries From Gielinor: The Yak Track Made Me Hate RuneScape


I’ve made several comments over the years about how Jagex seems to struggle with conflicting priorities, and nothing really exemplifies that in recent history more than the Yak Track.

For those of you who play RuneScape, the Yak Track ends today (January 5). I liked the idea of the Yak Track in theory; an alternative to the battle pass that was given away for free to those who shelled out additional money for the Premier Pack. It’s pure selfishness, but for people like me who are still grandfathered in at the $5 monthly subscription you kinda have to give us something in the bundle to make that price difference worth it.

The Yak Track was such an exercise in tedium that it made me resent RuneScape. I managed to swallow 25 of the 50 levels and theoretically can’t really “quit” the game because I have 600+ days accumulated in excess membership thanks to various giveaways over the past 15 years. I’ve just spent the last couple of months playing the Twisted League in Old School RuneScape.

Contextually the Yak Track couldn’t come out at a more ridiculous and dare I say stupidly contradictory time in RuneScape history. It represents a mind-numbing tedium that Jagex has gone back and forth on in terms of stamping out in the game.

The Yak Track is a battle pass that presents players with 50 tiers of rewards with each tier having its own option of one of two tasks. Some of the tiers are joke tasks, like collect 28 cabbages or talk to an NPC, something you can do it 5 minutes. The majority of the tasks however are ridiculously tedious. Fletch thousands of bows, make thousands of potions, invest endless hours into slayer, etc. It isn’t fun and it’s a stark reminder of one of Jagex’s worst business practices that the company has admitted it is trying to push away from.

Jagex, like Ubisoft, has a habit of creating a problem and then selling players the solution. Don’t want to slog through 30+ tiers of godawful grind for this time-limited event and cosmetics you’ll never be able to obtain again? Well Jagex will sell you bonds to skip the content that they artificially inflated the tedium for in order to sell you bonds to skip the grind that they artificially inflated to make you pay real cash to skip. Nothing stokes resentment quite like the company that has had numerous apology videos over the past few months about their predatory monetization practices doing exactly what they are apologizing for, while they are apologizing.

It also dampens the fact that two weeks after the Yak Track launched, Jagex overhauled the way daily quests in RuneScape work because they saw players getting indignant about the tedium of taking excessive time away every day for dailies that didn’t really reward them. Yep, Jagex will overhaul a system so you don’t need to talk to an NPC to turn in a daily task while at the same time instituting another system that forces you to mine three thousand coal for 1/50th of a reward tier.

I’d like to believe Jagex’s thousandth apology and promise to do better when it comes to predatory microtransactions, but they could at least wipe the crumbs off of their face before promising that they’ll stop stealing from the cookie jar.

RuneScape Reduces DailyScape Grind


DailyScape is the not-exactly-positive name given to RuneScape by players who are somewhat fed up with the game’s daily grind. Not so much over the game itself, which is a massive grind no matter where you look in it, but over Jagex’s insistence on daily, weekly, and monthly tasks that start to feel more like busy work than something worth accomplishing.

This month Jagex took aim at daily challenges, a feature that is often long and tedious, requires the player to hand over their creations, and go out of their way to complete the task. Imagine being told to make hundreds of bows only to hand them over for a reward kinda worth the value of the goods that went into it. With this week’s update, RuneScape daily challenges will be more manageable and consistently rewarding;

“So, to solve this issue we’ve simply increased player agency. Instead of having several Challenges per skill, most of the time there will now be only one. This single Challenge will require you to interact with the skill in a manner of your choosing. You might be asked to run five laps of an Agility Course, but you’re free to pick which one. Or maybe you’ll need to cut 28 logs – if so, you’ll be able to choose from whichever trees you like.”

The daily challenge rework blog post can be found here.

Old School RuneScape Suffers Major Technical Difficulties Over Weekend


(Update: Old School RuneScape underwent maintenance this morning that appears to have fixed the issue)

If you have tried to play Old School RuneScape this weekend, especially over mobile, odds are your experience has been less than desirable. Absolutely horrible more like.

Long story short, Old School RuneScape has been suffering issues causing the game to be completely unplayable for many people on mobile and the official client and Jagex has yet to figure out what is causing the problem or the million dollar question of how to fix it. The last update to an alert posted on December 7 notes that the issue is still being looked into, but as of midnight on December 9 the problem has yet to be fixed.

The issues are still actively being investigated and resolved. We’ve also edited the article to reflect the issues that some players are experiencing with the desktop client. We’re also aware of issues affecting some Old School RuneScape players when attempting to connect to the official Old School RuneScape game client. These players are experiencing long loading times, with ‘Loading configuration’, ‘Loading application resources’ and ‘Loading application’ all taking a long time. Our SysAdmin and our Game Engine teams are investigating and are working on resolving the issues as a matter of priority.

In addition to the connection problems, players who have been able to log in have reported major server lag with some servers suffering more than others.

Source: RuneScape

Super Rewards Is Dead, RuneScape Survey Takers Grieve


It is with great sorrow that I post the news at 1:30a.m. on Tuesday December 3 that Super Rewards, the place most of you RuneScape players went to for (occasionally) free keys in return for signing your name, email, and phone number to some of the internet’s shadiest scam artists, has disappeared.

If you head over to RuneScape and try to earn some free loot box keys with the Super Rewards service, you’ll be met with the message above. Now if you want your identity stolen in return for some RuneScape keys you’ll need to go with Jagex’s surviving partner, Peanut Labs. Peanuts, an apt description of the size of the payout.