Black Desert Launches on PS4 August 22


Pearl Abyss today announced that pre-order editions of Black Desert are now available for Playstation 4 ahead of the official launch date of August 22. Packages will be 10% off for Playstation Plus members, and include various extra goodies including early access. Playstation 4 Pro users can also enjoy 4K support, an expansive game world with stunning graphics.

For more information, check out the official website or watch the trailer down below.l

Source: Playstation Store

[Column] I Came Back To Call Daybreak A Dead Husk


Hey folks,

You may have heard comments down the grapevine that MMO Fallout is planning on a comeback of sorts, but right now I’d like to pick up the mantle to talk about how Daybreak Game Company is a dead company with a bare bones, barely functioning development team. They just don’t care anymore folks. How do I know they don’t care? Whoever wrote the patch notes couldn’t be bothered to pay attention to the spell check and left numerous obvious errors in the final publication.

So what brings me back briefly from my vacation early to talk about a game that I specifically said that I would never talk about again? The launch of Season 4, or the last season that I expect Daybreak will launch for H1Z1. Let’s talk about the elephant in the room to really get you excited for what Daybreak has to offer this season: The company has gone and slashed the price of the season pass by 50% over last season. That’s right, for around the cost of a two cheeseburger value meal (#9) at your local McDonald’s, you can feel disappointed and ripped off.

That’s a joke, folks, McDonald’s value meals are far less disappointing.

And what do you get for your money? Jack-freaking-squat. Season 3 annoyed me into quitting H1Z1 because the challenges were stupid and mostly broken, as was free for all, but ultimately I stuck around to complete the season pass because it didn’t take long and there were a hell of a lot of cosmetics to be unlocked. By comparison, Season 4 offers one outfit split up over the course of the season as well as accompanying AK-47, M17, and crossbow skins to match. Eleven items total. The rest of the pass are coins (2,600 total) and experience boosts. Enough coins to buy one and a half rare skins.

  • Scrub M17 (Level 1)
  • Scrub Jacket (Level 1)
  • Scrub Skirt (Level 18)
  • Scrub Pants (Level 40)
  • Scrub Backpack (Level 55)
  • Scrub Offroader (Level 60)
  • Scrub Shoes (Level 65)
  • Scrub Armor (Level 80)
  • Scrub Crossbow (Level 90)
  • Scrub AK-47 (Level 100)
  • Scrub Watch (Level 100)

Eleven bleeding items total. Stamp missions have been completely removed from the game, as have daily login rewards. You do now have the privilege of occasionally finding locked chests that you can pay a discount in order to unlock (ala Team Fortress 2) and you’re in luck because there are now six rotating arcade modes.

Six rotating arcade modes for a game that can barely get people into its standard modes. I played a few rounds of arcade mode on launch day and found that Daybreak can just about break 40/100 players at peak hours on a week night. The arcade modes are all based around ideas that probably took a good half hour to program into the game, such as headshot damage only, faster run speed, ATVs only, and pistols/explosives only. And this update was delayed by a week! And the season only runs for 36 days this time around for reasons I can’t honestly comprehend.

As far as game updates go, H1Z1 Season 4 is the That 70’s Show Season 8 of video games. Topher Grace is gone and so is Ashton Kutcher. Instead we get Randy, a guy so hated by the audience that he doesn’t even show up on the cover of the season DVD set. At this point, I can only assume that Daybreak is in need of a big success like say DC Universe Online becoming a smash hit on the Switch, and by smash hit I of course mean the game releasing and making a lot of money as opposed to just getting a lot of people to download, notice that the game has major performance problems, and uninstalling before investing anything in the title.

Now it’s time to go back into my hole and read legal documents. Otherwise I have no opinion on the matter.

Diaries From H1Z1: I Walked 100 Levels, And I Won’t Walk 100 More


I promise this is my last piece about H1Z1 for a while, because I officially quit.

Last week I reached the promised land, the deluxe apartment in the sky if you will. I hit level 100 on the H1Z1 battle pass. That’s right, praise me for accomplishing in roughly two months what most of you likely finished by the end of week three. Gaze upon my mediocrity and be amazed for all the wrong reasons. I won’t be coming back.

I could go on for hours about how absolutely incompetent the H1Z1 team is, but I think anyone reading this wouldn’t be too surprised that the same company that has fumbled the ball so many times with H1Z1 and its other projects would do it again. For more information on my gripes, please refer to my last rant. In the time since I wrote that article a few weeks back, H1Z1 has not improved. In fact, it has managed to continue degrading. The shotgun is so stupidly overpowered that it can one-shot someone at full health wearing armor, while the crossbow was severely buffed with an EMP explosion that will knock out cars for an extended amount of time, do a lot of damage, and basically ruin your enjoyment of the game.

Last time around I complained a lot about challenges. Week 8 challenges sound like someone at Daybreak saw all of the complaints about the challenges being stupid and decided to ratchet it up to 11 just to spite the players. We have;

  • Place in the top 10 while having 10 first aid kits in your inventory in fives
  • Go to the hospital in map grid B7 and get 7 kills
  • Destroy 20 camping tents
  • Get 10 kills with the RPG-7, grenades, crossbow, or air strike signals
  • Parachute into Cranberry

Nothing says fun like ridiculously convoluted “challenges.”

These top Week 7 having only two depraved challenges being two kills within the orchard in map grid J2 within a single match and getting to the transmission tower at the top of Spence Hills while specifically driving a pickup truck. Parachuting into Cranberry is a lot harder when you have no control over where you start and the game has still refused to drop you in that area after all this time. Getting 7 kills in the hospital in B7 is difficult enough as it is, assuming that (1) B7 isn’t part of the area immediately or shortly thereafter covered by fog and (2) you can even find people in there. I’ll add in a (3) for good measure, that the game doesn’t bug out and actually tracks the kills.

The same goes for getting 10 kills with the explosive weapons, it wouldn’t be on the list were it not for Daybreak’s shoddy programming meaning the challenge is basically broken. Going back to prior challenges has shown multiple that by all means I should have achieved by now that are either not properly tracking or just flat out broken. Daily challenges similarly seem to be riddled with bugs and many of them can’t be completed. The game for some reason absolutely abhors recognizing the player performing emotes, I noticed it has started handing out ridiculous daily challenges like “destroy 99 chairs within Cranberry” which is just fantastic and isn’t a tedious chore.

And it seems like the population in H1Z1 is dying fast as the ratio of full games to not full games during what should be relatively peak hours is declining. I played a few fives matches on Saturday afternoon this past weekend where the game couldn’t grab more than 70 players before the match began. Played a few free for all matches that same day that weren’t even half-full (some were as low as 11 people). H1Z1 hasn’t hosted an arcade mode in a loooooong time. Lag in matches seems to be getting worse as the game goes on, as I have seen numerous rounds where I die because the person is literally teleporting around the screen and can’t be shot. It’s like playing old Quake on dial-up. Had this been on the PC, I’d suspect foul play. Since it’s on the Playstation 4, I’m fairly certain it is the game. Obviously these are all anecdotal and from my own perspective.

So I am officially washing my hands of H1Z1, and will start posting Diaries From articles for games that I am actually enjoying playing.

Diaries From H1Z1: How Does It Get Continually Worse?


I want to talk about H1Z1 on the Playstation 4.

H1Z1 has become the Battle Royale of choice for me, partially because I have invested enough time and money ($20) into the game that I’d rather not start anew on another BR title and partially because I like the simplistic gameplay. I don’t have the reaction time to build and play Fortnite at a decent level and PUBG is a bit too much of a broken mess most of the time to keep my attention while Realm Royale’s player base was crashing hard. Plus my character looks like a total badass.

That said, I have to hand it to Daybreak for instituting the battle pass into H1Z1, because if it weren’t for the fact that I can log in a couple of times a week and churn out some decent ranks, I would have stopped playing out of frustration a long time ago.

It could be because the stamp missions in H1Z1 are broken beyond recognition. It only took five times entering and reentering the training grounds before the game recognized me picking up an AR weapon for the achievement, and after the third time I picked one up in solos for it to register that mission completed. While writing this article I spent the fifth match in which I used the “wave bye” emote three times during a match without it registering completion. What the game did register is me surviving to place in the top 15 in Fives which we didn’t (we placed in the top 20), me driving an ARV 1000 meters in any BR mode (I didn’t), placing in the top 15 without using bandages or first aid kits (I had used numerous), and one achievement I had actually accomplished in reviving a teammate and one for finishing three fives matches.

Free for all, to put it bluntly, sucks on ice. The Battle Royale engine that Daybreak has put together is clearly not built to house this many people in this close proximity on the Playstation 4. I play with the Playstation 4 Pro which is connected to an ethernet and sits within arm’s reach of my router, on a Verizon FiOS line running to the tune of 150mbps. I’m not humble bragging about my internet speed, I’m just pointing out the kind of connection I’m working with. At many times, H1Z1 Free for All gets such bad lag that the original Everquest has less character rubberbanding by comparison. There’s nothing that says engaging gameplay quite like pumping a full clip from an automatic weapon into someone at close range and having none of the shots register, only for the game to recognize that you actually died five seconds ago from a guy who was probably killed before he pulled the trigger.

And because the zone is so small and seemingly randomly placed, the spawn points are absolute trash. You’ll find yourself getting thrown into the wide open valley only to be immediately popped by the group of snipers that were already aiming in your direction. If not an open valley, you’ll be lucky to minimize the number of times that players will spawn in right in front of you, only to gun you down while still in an immune phase, or twenty feet behind you only to do the same. Get a good spot? Think again, because the random spawn system loaded you up with the worst weapons possible and screw you.

This of course assumes that the game properly loads itself while spawning you into the world, and doesn’t let you die while the loading screen is still up. This also assumes that the game grants you any immunity and doesn’t just let someone with a high powered sniper pop you in the head the second the loading screen does disappear. This assumes that the loading screen appears and doesn’t just leave you hanging as a spectator. This assumes that the game responds to your pressing X to respawn and doesn’t just ignore your controller. This assumes it doesn’t crash to the console dashboard. This assumes that it lets you bring your weapon out.

It’s incredible how the further H1Z1 gets away from launch, the more it seems to degrade in quality. Some stamp missions are broken, some weekly missions are broken, Free for All is broken, experience boosts seem to be broken, the master coins you get after completing the battle pass are (for some) broken.

Daybreak Alters Planetside Arena Launch Plans, Hitting Playstation 4


Daybreak’s upcoming spinoff Planetside Arena is changing course. Somewhat.

In an announcement posted on the official website this week, Daybreak thanked its closed beta testers for their invaluable feedback, and announced that after much consideration the PC-only release will be postponed. The good news is that this delay is to make way for the Playstation 4 version which will launch alongside the PC version this summer. Unfortunately this does mean that the founders beta will be cancelled and all buyers of Planetside Arena on Steam are being refunded their purchases.

The beta program will be extended ahead of launch later this year.

Source: Planetside Arena

H1Z1 Launches On Playstation 4


The day is here: H1Z1 has finally launched as free to play on Playstation 4. Launch day brings with it a new content drop, introducing two new weapons (an RPG and a sniper rifle), a new vehicle (the five-man ARV) and new launch bundles as well. H1Z1 on Playstation 4 was built from the ground up for consoles, streamlining the interface, control scheme, and inventory for faster paced games that feel at home on the console’s controller.

“Everyone here at Daybreak Games is thrilled with the overwhelmingly positive response to H1Z1’s debut on PS4,” said H1Z1 Producer Terrence Yee. “Ten million new players in our first month in Open Beta is an incredible milestone, and our entire development team has worked tirelessly to build on that early success. We’re beyond excited to officially launch H1Z1 on PS4—this is our fully realized vision for battle royale on console.”

Today also marks the launch of the first season battle pass. Playstation gamers can unlock up to 30 rewards from three tiers (free, premium, PS+) for completing missions and leveling up. The battle pass sells for $5.49 USD.

(Source: H1Z1 Press Release)

 

H1Z1 To Launch On PS4 August 7


Daybreak Game Company announced this week that H1Z1, the formerly zombie-based survival shooter turned Battle Royale title, will be launching on Playstation 4 officially on August 7. Upon launch, the game will officially become free to play and introduce a bevvy of new content including two new weapons, a new vehicle, season one of the game’s battle pass, two launch bundles, and optimizations to be sure.

H1Z1 has been trucking away on Playstation 4 in open beta, attracting more than 10 million players (that’s about 1 in every 7 PS4 owners). For more information on the update, check out the link below.

(Source: H1Z1)

H1Z1 Surpasses 10 Million Players On PS4


Daybreak Game Company this week is celebrating a new milestone as H1Z1 surpasses 10 million players on Playstation 4. In the game’s first month of open beta, over 102 million hours have been played with 167 million kills racked up.

Accompanying this news is another update to the title, introducing revive mechanics in group play, aim acceleration adjustments, as well as the new self-explanatory airstrike signal weapon. People who have already downloaded H1Z1 prior to Wednesday will receive a Darkfire Pickup Truck and Sunrise Parachute skin override that will be sent out this weekend.

(Source: Daybreak Press Release)

Beta Perspective: H1Z1 On PS4


I’ve been trying to put my finger on why I am enjoying H1Z1 on the Playstation 4. Is it the graphics? No, those are relatively standard for a game of this style and mostly subpar in the greater scheme of the Playstation. Is it the streamlined controls and faster paced action than its PC counterpart? We’re probably getting closer. Is it the fact that I can get through a match, kill seven people, and actually have a fleeting shot of winning? Absolutely.

Competence goes a long way toward enjoyment.

H1Z1 is a battle royale game from Daybreak Game Company, originally released on PC and now ported over to PS4 sans its survival mode counterpart. The PS4 version down to its fundamentals is a port of the PC copy but with a lot of the intricacies stripped out. Gone is crafting, your inventory, weapon attachments, and more. What’s left is a survival mode shooter that will likely make you happy that the game isn’t pulling such complicated systems in a rather fast paced game and handing you a controller to fumble your way through it.

For those of you who have managed to avoid this genre, I’ll go over the details: H1Z1 throws up to 100 players on to an island littered with weapons, armor, and vehicles and has them battle it out to the last remaining survivor. You and 99 players are essentially thrown into an arms race where you try to build up your offensive and defensive power by raiding the numerous towns, houses, and camps that litter the landscape. As the match progresses the playable area gets smaller as a toxic gas slowly encroaches upon players. This ultimately leads to each map starting of slow, watching players get picked off, and ending with just a massacre of the remaining players as they all get grouped up into the last remaining safe spaces.

As a genre, the battle royale game mode is all about your experiences and how you experience the game is directly related to whether or not you enjoy it, and how much. Combat is fleeting so there tends to be more memorable moments of survival or failure, like the time I hunkered down in a gas station and wound up taking out six players before being forced out by the toxic gas, or the time I parachuted into the world only to immediately have my brains blown out by some guy who found a pistol seconds before I did. Victory, while likely more common in group games, always seems to have a memorable story behind it of you and the other last remaining dude or dudette battling it out in the toxic fog.

Controls and handling in H1Z1 is pretty unique compared to other shooters on the platform. Guns are tight and control pretty much how you would expect for a third person shooter, but vehicle handling is all over the place thanks to a rather wonky physics system. You’ll be spending a fair amount of time driving in a vehicle, so getting used to the loose turning is going to be necessary for survival.

What makes the gunplay so special in H1Z1 is that the game is very straight forward in how it plays. There is a large enough variety that you’ll inevitably find your favorite close and long range weapons, but basic enough that you’ll figure out what each weapon does within the first few games. Weapons are familiar enough that you’ll know how they work: Pistols can shoot faster but do less damage, or slower and be more powerful. Shotguns are killer at close range while SMGs shoot fast to make up for their lack of punch. The only wacky weapon that H1Z1 really has to offer is the crossbow that shoots explosive arrows, great for area of effect damage or destroying a moving vehicle.

Equipment you pick up is also huge for your survival. You will find basic helmets and makeshift armor everywhere, with higher end military gear available only from caches that dot the landscape. You can also find backpacks that let you carry more weapons and combat boots that let you run faster.

Microtransactions come down to cosmetics which in turn act sort of weird. You can buy gold and then spend said gold on loot crates or earn them through gameplay, and those crates in turn unlock cosmetics for various weapons/equipment that effectively override your current default. How does this work in a game where your items are all found throughout the world? I’m glad you asked. When you equip said item, the look gets overridden to your default. Simple as.

End of the day, I feel like H1Z1 is a game that people will either hate or they will love, until they hit three bad games in a row of dying within three minutes of landing, and log off to stop themselves from angrily throwing their controller through the television, and come online to finish the beta review that they should have done two days ago.

Unless that’s just me.

H1Z1 Hits PS4 Open Beta On May 22


H1Z1 is coming to Playstation 4, and you’ll get the opportunity to shoot some guns and fight to the last man standing starting next month. Daybreak Game Company announced this week that H1Z1 is being built from the ground up for the Playstation system with a simplified loot and inventory system to keep the game flowing. In addition to fluidity changes, other alterations are coming to the console version including the removal of crafting as well as changes to the gas system, among others.

“H1Z1 on PS4 is true battle royale mayhem. We have reimagined the game for PlayStation 4 and have designed it to accentuate the essentials of battle royale that make the genre so exciting to watch and play,” said H1Z1 Producer Terrence Yee. “We have added key gameplay differentiators to keep the game frantic and fun — an action shooter’s dream of fast-paced battle royale.”

Daybreak’s plan is to have the game running at 60fps on the Playstation 4 Pro. Open beta for H1Z1 starts May 22.

(Source: Press Release)