Legends of Aria Announces Big Content Drop/Free Accounts


Legends of Aria dropped a new announcement today revealing upcoming content coming December 5.

The big update brings back the wilderness to reintroduce the risk-vs-reward system allowing you to take out murderous players or rob the defenseless. Warriors will now have access to a number of new skills. Townships will act as a hub for players to trade in local currency while militias can be formed to capture wilderness locations. Leagues of Celador promises to offer episodic content to push the game’s lore forward, while world bosses will provide a powerful enemy for players to group together and fight.

More details can be found at the official website.

Mobility: PUBG Mobile Partners With Super League Gaming


Super League Gaming has announced today that OnePlus will serve as official sponsor for the PUBG Mobile North American Super League 2019-2020 season. The season is rolling out in 16 major markets around the United States in December 2019.

“Super League offers direct access to a key customer base for OnePlus and provides a perfect complement to our professional esports partnerships,” said Kyle Kiang, OnePlus’ CMO. “Many of our customers are PUBG Mobile gamers so we work hard to make sure all of our devices, including the latest OnePlus 7T phone, deliver the best possible gameplay experience.”

The full list of cities includes Atlanta, Boston, Chicago, Dallas, Denver, Houston, Las Vegas, Los Angeles, Miami, New York, Philadelphia, Phoenix, San Francisco, Seattle, Tampa Bay and Washington DC. The OnePlus 7T promises to provide the best experience for PUBG Mobile, offering higher fidelity graphics as well as haptic feedback and enhanced power consumption/gameplay stability.

For more information on the league, check out the official website.

Bought It On Stadia: Wolfenstein: Youngblood


Yea I bought the thing on the thing.

I wanted to talk about Stadia without having to dedicate an entire piece just to the hardware because you can’t really talk about the service unless you’re talking about a game. Those of you who keep track of my social media and other posts on this website know that I fell on the grenade and pre-ordered Stadia way back when it was first announced and made available. Yea, I’m willing to take that $129 hit because I love all of you (especially you).

Fast forward to yesterday and my Stadia came in the mail. Following a ridiculously convoluted setup process which involved downloading the Stadia app, using my invitation code, plugging in the Chromecast Ultra, downloading Google Home, setting up the Chromecast, tying my controller to the phone via bluetooth, updating the controller, registering the controller to my Chromecast, registering the controller to my wifi network, and speaking the seven words of the forbidden one, I was finally able to start. Thing about the Stadia is that you can’t buy stuff through the website, the Stadia service, or in-game. You have to use the Stadia app on your phone for all purchases, even in-game DLC.

The Stadia controller is nice, it has some heft without being a big chungus. Design-wise it’s like someone asked Mr. Google “should this controller look like the Xbox One or the Switch Pro” and his answer was “yes.” The Stadia controller has easy sharing in the form of a snapshot button (that can be held down to record the last 30 seconds) as well as a vestigial button that will eventually be used for something or other as a Google help feature. The controller even has a built-in microphone which is creepy, and I’ll explain why later.

Gotta give Stadia an initial positive: It’s nice to be able to buy a current game and have it immediately ready to play and not have to worry about updates, downloading, clearing space, or day one multi-gig patches. Even the Switch can’t get away from installations for most of its titles.

So why Wolfenstein? Simple; I don’t play fighting games so a fast moving first person shooter is the best way to test just how well the Stadia holds up under high stress situations.

Wolfenstein: Youngblood is simultaneously a load of crap and a bit of a masterpiece, depending on what sides of the coin you’re looking at. At the end of Wolfenstein II: The New Colossus, BJ Blazkowicz and his very pregnant wife Anya have helped spark a resistance against the Nazis. Youngblood picks up from that story nearly two decades later and skips over all the fun stuff. The United States successfully pushing the Nazis back? BJ killing Hitler? We just hear about it in retrospect, without actually getting to play it. Youngblood puts the player in control of twin daughters Soph and Jess who plot a rescue mission to France upon learning that BJ has gone missing during a covert operation.

My big fear going into Wolfenstein on Stadia was that the game was going to play like garbage, being a run and gun shooter using a streaming infrastructure. What I found instead is that the game worked quite well. In the nine hours it took me to finish the campaign and most of the side missions, I had one instance where the stream started to break up but otherwise it was almost buttery smooth. It’s difficult to pinpoint what is a case of lag in Stadia on Wolfenstein. There are several moments where I’m fairly certain that I was on target but my shot missed regardless, but I can’t definitively say it was from lag.

I liked Youngblood a fair bit more than the general audience did. As a budget ($30) shooter it played a role as filler between Wolfenstein II and the inevitable Wolfenstein III, a side story that advances the plot without being completely necessary to the overall structure.

Youngblood’s first cardinal sin is that the game introduces a completely unnecessary RPG system to pad out gameplay. Different areas have level requirements and if you head in underleveled you’ll find that enemies can simply tank your damage. Previous Wolfenstein games have had armored enemies, sure, but it doesn’t make sense even in the context of the game why an unarmored Nazi soldier should be able to take six shotgun shells to the face and brush it off simply because they are higher “level” than the player. I also noticed that enemies level with you once you out-level a zone, meaning while Jess and Soph will regularly feel underpowered, there never comes a time when you feel like badass Nazi-killing machines.

Youngblood’s second cardinal sin is directly tied to the cooperative nature of the game. Jess and Soph have a shared life system where you can get up three additional lives. Get knocked down to 1hp and instead of dying outright you’ll enter a downed state and can be rescued in a short span of time without losing one of those lives. If you die without extra lives, you’ll get knocked back to the last checkpoint. In raids, this can be a long setback. Because you have the ability to pick each other up and because the game assumes there are two people playing, Wolfenstein ramps up the number of armored enemies packed into very tight corridors leading to deaths that aren’t quite…fair in the grand scheme of things.

And while I’m tearing this game apart, I’ll point to a third cardinal sin: Deescalating boss encounters. The bulk of Youngblood’s story centers around taking control of three towers. At the top of each tower, you end up fighting a big armored Nazi boss in a mech suit. The first encounter, strangely enough, is the hardest as not only does the level offer very little in the realm of proper cover but large parts of the floor are randomly engulfed in deadly lasers and you get easily overwhelmed by the couple waves of lower Nazi grunts that come in. The latter two fights against the same type of mech suit lose the laser floor and offer several places that the mech suit can’t get to. Couple that with the fact that by the second and third encounter you have more health, better armor, and more weapons at your disposal and the progression doesn’t quite make sense.

As with prior iterations, Wolfenstein Youngblood is a game that can theoretically be played as a stealth title. I didn’t find any reason to, as now any Nazi soldier can raise the alarm and bring in reinforcements. You end up wanting those reinforcements because more Nazis killed means faster leveling, whereas stealthily getting past soldiers gets you nothing except potentially underleveled and forced to replay levels as punishment.

So was there anything that I did like? Of course. Wolfenstein’s’ trademark gunplay is back. Guns pack a punch that make each of your kills feel impactful as you run down corridors shredding Nazis into confetti. The credit system used to buy upgrades stonewalls your progress in the beginning but by the end of the game you’ll have more coins than you know what to do with. My personal favorite weapon was the automatic shotgun.

Youngblood also excels in world-building. Each level is a combination of open world French streets, closed corridor buildings, and underground sewers. The implementation of double jumping adds a new element of height as you jump across balconies, fight enemies that can leap across buildings, and use cover to your advantage.

I also got used to the two main characters; Soph and Jess. As the daughters of the famous Terror Billy, the Blazkowicz daughters have big shoes to fill and are ready to go out and kill Nazis. As a couple of presumably-18 teenage girls, they are also one to goofing off which can be seen in the elevator sequences where the duo dance, make rude hand gestures at one another, and just generally screw around waiting for the killing to start up again. The game also acknowledges how ridiculous it is that a couple of young girls with no military experience but an arsenal of guns and some power armor are beating the crap out of a trained Nazi regiment. There are also “peps,” which are basically emotes that carry buffs. The Blazko sisters can give each other thumbs up, metal horns, or do a dance to give each other buffs.

What Youngblood sets itself in is the 80’s punk atmosphere. You’ll come across campy horror movies with a fascist twist, 80’s synth bands singing in German, and versions of comic books and other products that are reminiscent of real world things while also clearly being Nazi propaganda.

Youngblood ultimately tastes like half of a Wolfenstein game which fits that it was sold for half the price. On a 150/150 megabit internet connection with my Stadia hooked up by wifi and sitting about seven feet from the router, the picture quality never really dropped from a crisp image and outside of one big stumble I don’t think I would have fully recognized that the game was streaming if I hadn’t already been aware of it.

Now Destiny 2 on the other hand is trash, and I will dive into that more in my next piece.

As a note of humor, after several hours of playing I had forgotten that I left my session on public (anyone can drop in). A user came into my session without my noticing and left his microphone on, treating me to the creepy faint sound of an infant crying as I stealthily made my way through the Paris underground. I nearly jumped out of my seat at the loud “Papi, que estas jugando” coming over the speaker.

As another point of contention, the snapshot system in Stadia sucks. Sure it’s easy to take snapshots, but you can only view them from the app and there is no method to download your screenshots so I had to bring each one up on my phone, screenshot the photo, and then upload them to WordPress. The quality may have degraded.

Black Desert (PS4) Patches In Awakened Skills For Tamer/Striker


Are you ready to get awoke?

Pearl Abyss today announced the release of awakened skills for the Tamer and Striker class on Playstation 4’s Black Desert.

Striker Awakened Skills

  • Echo Spirit – Summon the Striker’s spiritual alter-ego to bring down the apocalypse onto enemies.
  • Infernal Destruction – Bring down enemies with a leg-sweep followed by a powerful punch.
  • Skull Crusher – Spin in the air and and use the momentum to knock enemies down with a downward kick.
  • Rampaging Predator – Relentlessly chase down enemies and unleash a flurry of attacks.

Tamer Awakened Skills

  • Allround Spinner – Spins the Celestial Bo Staff around, striking enemies from all directions.
  • Legendary Beast Dance – Channel the spirits of the four legendary beasts through your Celestial Bow Staff to perform different attacks on your enemies.
  • Flow: Cloud Ride – Using the Celestial Bo Staff, Tamer launches herself forwards dealing damage and knocking enemies down.

Today’s update also introduces fairy companions to assist players as well as two new world bosses.

Black Desert is currently on sale as part of the Double Discount sale on PSN.

Industry Veteran Brad Mcquaid Has Passed Away


The industry has come together to give its final farewell to Brad Mcquaid who passed away in his home this week. He was 51 years old.

Mcquaid’s passing was made public by his coworkers at Visionary Realms on Twitter today.

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Brad Mcquaid has had a long history in the gaming industry dating back to the late 80’s. His impact on the MMORPG field can be seen with his work in Everquest and Vanguard: Saga of Heroes. Mcquaid left Sony Online Entertainment and went on to become Chief Creative Officer at Visionary Realms working on the MMO Pantheon: Rise of the Fallen.

Mcquaid is the second veteran developer from Sony Online Entertainment to pass away this week as just a couple days ago Matt McDonald also passed away.

Destiny 2: Vex Offensive Final Assault Closes Out Season


The Season of the Undying ends in just a couple of weeks and Bungie has dropped what should be the final bit of content progression as of today.

This season’s story focus has been mainly on the Vex, a skeevy group of time-traveling terminators hell bent on merging all realities into one singular timeline where the Vex rule all and there is no light or darkness. The Guardians (players) of Destiny’s story have repeatedly thwarted the plots of the Vex, culminating in the Curse of Osiris expansion where Guardians rescued Osiris from the Vex and virtually crippled their forces.

As of the start of the season Guardians had opened a portal to the Black Garden, birthplace to the Vex, and killed two very important pieces of the Vex hive mind. Kicking off the season in response, the Vex launched a mass invasion of the moon. Over the course of the season, Guardians have been working with Ikora Rey to handle the Vex invasion on two fronts; shutting down gate portals as they appear on the moon itself, and running raids on the Black Garden in order to put a stop to it once and for all. The raids on the Black Garden led players to the Undying Mind, and thus where the story is today.

Being creature that exist on multiple timelines and realities, the Undying Mind can’t just be destroyed once, it must be destroyed in all of the timelines that it exists. Therefore players must act as a community and kill the Undying Mind over, and over, and over again. The final offensive is virtually identical to the prior version except slightly more difficult. You go through the same motions of defeating two areas of Vex while simultaneously grinding Ikora’s daily missions, and instead of another giant Vex creature you have to bring the shields down on before you can kill him you get a different giant Vex you need to do the same on.

Regardless, it appears that the conclusion of this season will somehow lead into or become the catalyst for the next season that Bungie has planned. What could it be? Maybe the Drifter will become corrupted by the darkness he harnesses and end up going evil (as seems to be common with people who wield darkness in Destiny’s universe).

Only time will tell.

Stadia Is Here: Launch Day Price Lineup


Google Stadia is officially here and that means its time to break out those wallets.

MMO Fallout has painstakingly jotted down the full list of prices for launch day titles on Stadia including those that are on sale for pro members (note: All founders are pro members for the next three months). Check out the list below and rev up those “I can’t believe they’re selling that for that much” comments.

  • Assassin’s Creed Odyssey – Stadia Season Pass: $39.99 (Pro: $20)
  • Assassin’s Creed Odyssey – Stadia Ultimate Edition: $119.99 (Pro: $60)
  • Assassin’s Creed Odyssey – $59.99 (Pro: $30)
  • Attack on Titan 2: Final Battle – $59.99
  • Destiny 2: The Collection – Free
  • Farming Simulator 19 – $39.99
  • Farming Simulator 19 Platinum Edition – $49.99
  • Final Fantasy XV: $39.99 (Pro: $30)
  • Football Manager 2020 – $49.99
  • GRID – $59.99
  • GRID Ultimate Edition – $84.99
  • GYLT – $29.99
  • Just Dance 2020 – $49.99
  • Kine – $19.99
  • Metro Exodus: $39.99 (Pro: $29.99)
  • Metro Exodus – Gold Edition: $64.99 (Pro: $29.25)
  • Metro Exodus – The Two Colonels: $7.99 (Pro: $5.59)
  • Mortal Kombat 11 – $59.99 (Pro: $41.99)
  • Mortal Kombat 11 Premium Edition – $89.99 (Pro: $62.99)
  • NBA 2K20 – $59.99 (Pro: $30)
  • NBA 2K20 Digital Deluxe – $79.99 (Pro: $40)
  • NBA 2K20 Legend Edition – $99.99 (Pro: $50)
  • Rage 2 – $59.99
  • Rage 2: Digital Deluxe – $79.99
  • Red Dead Redemption 2 Special Edition – $79.99
  • Red Dead Redemption 2 Ultimate Edition – $99.99
  • Red Dead Redemption 2 Launch Edition – $59.99
  • Rise of the Tomb Raider 20 Year Celebration – $29.99
  • Samurai Shodown – Free
  • Shadow of the Tomb Raider Definitive Edition – $59.99
  • Thumper – $19.99
  • Tomb Raider: Definitive Edition – $19.99 (Pro: $10)1
  • Trials Rising – $24.99
  • Trials Rising Digital Gold Edition – $39.99
  • Wolfenstein: Youngblood – $29.99

Mobility: Maplestory M and Re:Zero Crossover Event Goes Live


Maplestory M’s first crossover event is now available and brings in characters from the Re:Zero universe. Starting today, players will be able to complete a series of events to acquire special Re:Zero themed items.

In addition, exclusive items will be available in the cash shop during the course of the event.

RuneScape: Yak Tracks, Premier Club, Double Experience


RuneScape; it’s a game where you scape runes. There’s a bunch of stuff coming to RuneScape in the next week or so and MMO Fallout is here to detail them on another website.

First up is an update on activity pets. At the end of October Jagex launched a poll asking people for their opinions on which activity pets (pets obtained through activities) they would like to see added into the game. The verdict? People would rather not see them at all.

“While these opinions aren’t necessarily shared by everyone, we were still surprised about the number of negative posts.”

While not cancelled entirely, the number of activity pets has been reduced from six to three plus a Runescore (achievement score) pet.

Second up on the docket is the Yak Track. Yak Track is another rendition of the season pass formula and appears to be exclusive to the Premier Club membership. The Yak Track launched on November 25 and will task players with completing a variety of tasks in return for cosmetic rewards.

“We’re really confident that we’ve packed a huge amount of value into Yak Track. In fact, if you’re a Premier Club member and you make your way along the whole track, you’ll receive a whopping 33 cosmetics including four pets, three outfits, six animation overrides and 15 weapons!”

And speaking of Premier Club, it’s back! The top tier of the Premier Club runs for $89.99 this year and includes a year’s membership, 150,000 loyalty points, 1 additional key daily, 3 Premier Club tokens, 50% discount on Runemetrics, the premier artifact, and more. For more information, check out the official website.

And finally, another double experience weekend kicks off this week. Instead of cramming you into a two or three day window, Jagex is giving players 36 hours of double experience spread out to your leisure over the course of ten days.

Double XP Weekend: Extended is designed to be a lot more relaxing than before. This time you’re all going to be able to maximise every one of the precious Double XP hours but without the worry of cramming it all into a single weekend. Instead, Double XP Weekend: Extended will offer 36 hours of Double XP goodness but spread over the course of 10 days! That’s seven extra days!”

Simply log in after November 22 and you can use your 36 hours at your convenience, as long as it’s within ten days.

Google Stadia Starts Shipping Today, And Early Coverage


Google Stadia is here, by which I mean the first units are starting to ship out. Will MMO Fallout have an early review? No, those are for people who probably asked for them. Me I prefer to sit in the bleachers with the crowd and heckle from a distance.

Are you ready to pay extra and monthly for early access to a system that might not be here in a couple of years? Early reviews are out for the Stadia and the impressions are pretty much in line with everyone’s level headed skepticism about Stadia. It’s not great. On the plus side, Google announced that the launch lineup would basically double last night.

  • The Verge’s Sean Hollister says “I’d happily keep playing if I wasn’t already spoiled.”
  • Polygon’s Chris Plante says “It lacks far too many of the basic features we’ve come to take for granted in our consoles and streaming services.”
  • Alex Hern over at The Guardian says “Only once did I experience anything that looked like lag (when sending a picture message to my partner); every other time, it was perfect.”
  • Wired’s Jess Grey notes “If Google has its way, PC and console gaming are about to become more accessible to millions of users, and that’s an incredible feat no matter how you slice it. But as always, there’s a catch.”
  • VentureBeat’s Jeff Grub says “For me, this is a win for Google. The technology works. Or, at least, it can work, and it does so consistently for me. So I can see myself playing games like this in the future.”
  • CNET’s Scott Stein says “It’s weird that the Stadia interface — clean and clear-cut like the gaming equivalent of a Netflix or Apple TV — shows titles you already own, but you have to go to the Stadia phone app to buy more.”

A couple of reviews have posted prices for Stadia games and boy are they not cheap.

MMO Fallout will have coverage of the Stadia launch probably tomorrow because I pre-ordered the founder’s edition back on day one and my unit just shipped this morning. Why? I’ll give you an explanation once I’ve justified it to myself.