It Came From Origin Premiere: Let’s Talk Star Wars Jedi: Fallen Order


Boy what a ride.

Star Wars Jedi: Fallen Order is the most video game-ass video game to come from the AAA sector in recent memory. It makes me a bit sad to recognize the fact that this is the first Star Wars game in over a decade that feels like it was made foremost to be a fun game and not to be a vehicle for disgustingly greedy microtransactions. In fact, the game doesn’t have microtransactions period. I know, right? From a subsidiary of Electronic Arts and in 2019 no less.

There are a lot of things that Fallen Order does not have. It doesn’t have a tacked-on half-baked multiplayer mode that would be dead within a month. It does not have shoddily-implemented RPG mechanics to artificially extend the game’s lifetime by forcing the player to grind for gear with incrementally higher numbers. There are no daily missions, no loot boxes, no weekly checklists or login rewards. No season passes or ridiculous cosmetics to give Vade pink armor. It’s like the developers at Respawn fell out of 1998 and said “let’s make a modern Star Wars game.”

Fallen Order is set shortly after the events of Revenge of the Sith. The Jedi are mostly wiped out, Yoda and Obi Wan are headed to their respective hidey holes for the next couple of decades, and the newly formed Empire is on the prowl wiping out the good guys wherever they may be hiding. Luke and Leia are probably just reaching the age of saying their first words, so don’t count on them for help. You are Cal Kestis, a name you’ll probably forget about two minutes after hearing it. Cal is living his life as a normal scrap miner (who would have thought) when his life is flipped turned upside down; the Empire knows he’s a Jedi. With the help of the mysterious Cere Junda (played by Debra Wilson) and space pilot from Space Bronx Greez Dritus (Daniel Roebuck), your goal is to rebuild the Jedi Order.

1. Exploration Is Encouraged, Not Forced

Exploration in Fallen Order tastes like Respawn made a gumbo using a 50/50 blend of Metroid and Uncharted. You’ll visit several planets over your trip that amount to a variety of open world locations with twisted, winding paths and a variety of local wildlife. Each zone basically amounts to taking the long way to your goal while simultaneously opening up shortcuts for when you come back. And you’ll come back, they always come back. After all, you’ll need to return to the planets you’ve visited (of which there are roughly half a dozen) to unlock new areas.

As you journey through the world, you’ll obtain new force powers, upgrade your BD-1 unit to access more areas of the map, and find more unlockables. The unlockables are wholly optional and amount to new cosmetics, bits of lore, and doodads that incrementally increase your max health/force. The map is also very handy for showing you areas that you can access and those that you can’t, so you’ll never be scouring an area for a frustratingly long amount of time wondering where to go next.

2. The Darkest of Souls

I am legally obligated to point out that Fallen Order is the Dark Souls of Star Wars games, and the analogy actually works this time. Let me summarize: Fallen Order is a game where your capabilities in combat are tuned around timing your strikes, parries, and rolling dodges. You come up against enemies, many of whom can strike you down within a handful of well-placed hits. Defeating enemies grants you experience that translates into skill points that must be spent at meditation points. If you die in battle, you lose your accumulated unspent points and must go back and strike the NPC that hit you to get them back. Meditating, dying, and leaving resets all enemies on the map. For healing you have limited stims (estus flasks).

For Soulsborne fans, I recommend playing on higher difficulties. Respawn’s difficulty system is rather ingenious in that it doesn’t change much. Lower difficulties make enemies hit for less damage and moderately increase the parry window. Regardless, this game will beat the crap out of you on pretty much any mode except for Story Mode. You are expected to die, and die a lot.

3. Artificial Unintelligence

That being said, Fallen Order can be cheesed by playing the game in ways that it was clearly not meant to be played.

Fallen Order’s artificial intelligence is fantastic in a very closed environment. Respawn manages to keep a tense atmosphere from start to finish by pitting you in a world where even the lowliest stormtrooper can knock you silly if you aren’t careful enough. Enemies parry your attacks, anticipate your movements, and generally fight like intelligent creatures with real experience.

Pull it out of that environment, and Respawn’s AI falls apart. I was able to get through several areas that should have been difficult simply by force pulling mini-bosses into adjacent rooms. The mini-bosses didn’t understand the layout and ignored me bashing at them with my lightsaber while slowly waltzing back to their zone. Mobs will often just stop pursuing you at the boundary point between rooms at which point they just sort of shut off and won’t acknowledge your presence until you walk back into their zone. Even worse than the dead-brain mode when getting pulled into other rooms, I found that some mobs will just hit a kill switch and die if they wind up on unfamiliar terrain. It kills the atmosphere when you pull a mini-boss on to solid ground and he just keels over for no reason.

When it works, it works. The few lightsaber battles you’ll get into with Fallen Order’s bosses are some of the best since the old Star Wars Jedi Knight titles. You’ll go from getting your ass completely kicked by a boss to doing better, then even getting an advantage, and finally you’ll be finishing the fight without taking more than a couple of hits. And you’ll know that you accomplished that on your own, not because you min-maxed or overleveled the game but because you paid attention and learned the cues.

4. I F*#@ING LOVE STAR WARS

My interest in Star Wars in general has been rekindled thanks to the impressive launch of The Mandalorian, and Fallen Order couldn’t come at a better time for the franchise. This game has a lot of what you’d want out of a Star Wars Jedi game. Customizing your lightsaber? You can do it, even though it’s a thing you don’t exactly see the details of when it is slicing through a stormtrooper. Your lightsaber works like a lightsaber should, cutting things in half with ease. The game does make tougher enemies take more hits which can pull out of the experience, but you have to make some compromises otherwise you’d be the One Punch Man of a galaxy far far away.

Fighting AT-ST’s? Check. Scaling the side of an AT-AT Walker? Double check. One of my favorite bits showcasing the attention to detail is in the stormtrooper dialogue. You can sneak up on stormtroopers and hear them chattering amongst themselves (“it’s your turn to fill out casualty reports!”) and it’s just jump up on a group of soldiers to hear them amping themselves up for the battle only to see that enthusiasm drop away as their comrades fall one by one.

The gameplay and story are compelling enough to make you almost forget that Cal is on a path of failure. Yea, Fallen Order takes place within the canonical universe of Star Wars. In case you hadn’t noticed by the end of Return of the Jedi, the Jedi Order is still not a thing. The ending isn’t clear until well after the three quarter mark, when you kind of get an idea as to how everything is going to summarize itself. It is a powerful ending and one that makes sense in the greater universe. After all, the future does not know who Cal Kestis is.

If I had to nitpick, I’d also point out that the game does absolutely nothing to explain or acknowledge the fact that Cal respawns at meditation points when he dies, or the fact that zones respawn when you meditate. In Dark Souls the mechanic makes sense, here it’s thrown in with no real connection to the world or lore.

5. In Conclusion

Star Wars Jedi: Fallen Order is not an open world RPG but instead a mostly linear storytelling experience with some optional exploration sprinkled in. It tells a great story though, one that gives me hope for the future of Star Wars as a video game franchise (one which ironically was also killed by the same publisher). Fallen Order has great characters, a fantastic story, and combat mechanics that keep the game exciting from the moment you pick it up to the moment you put it down and the credits roll.

Finishing the main story without doing much in the way of exploring the optional mechanics took me roughly fifteen hours and some change. Your mileage may vary. That said, there is little in the way of replayability outside of going back and roughing through the game at a higher difficulty.

If playing on PC, I highly recommend just footing the month of Origin Premiere and playing through Fallen Order over the weekend for $15 and then spend the rest of the month doing whatever with the remaining library of games. For Xbox or PS4? Rent it from your local Redbox. It’s a fantastic game by all means, but I feel like most people will be done with it once the first playthrough is over with.

Netmarble Posts $72.9 Million In Quarterly Profit


Netmarble; you know them from Lineage II Revolution and Marvel Future Fight among other things.

This week Netmarble posted their third quarter financial documents and the results are pretty good. Company sales amounted to $533.5 million resulting in $72.6 million in operating profit and $72.9 million in net profit over the quarter spanning July to September. Quarterly sales increased 17% over last year while net profit increased 53.7% compared to the same time in 2018.

“Netmarble had significant increases in both sales and operating profit in Q3, reflecting both domestic and overseas performances of new games launched in Q2”, said Young-sig Kwon, CEO of Netmarble. He added, “At G-Star 2019, we unveiled the highly anticipated new game titles ‘Seven Knights Revolution’ and ‘Ni no Kuni: CROSS WORLDS’ for the first time and introduced ‘A3: STILL ALIVE’ and ‘Magic: ManaStrike”

Netmarble’s big revenue machines are Marvel Contest of Champions and Lineage II Revolution each pulling 14% of the company’s total sales. Upcoming titles include Magic: ManaStrike, A3: STILL ALIVE, Seven Knights Revolution, and Ni no Kuni: CROSS WORLDS.

Source: Press Release

Obsidian Entertainment Unveils Grounded


Honey I Shrunk The Kids hits the video game market (not really) as Obsidian Entertainment unveiled its next title: Grounded.

Grounded is a survival first person shooter where you play as one of a group of kids who have inexplicably been shrunk to the size of an ant. You and up to three other players are going to need to build items out of ordinary materials and live off the land if you are going to have any hope of surviving. No word yet on giant oatmeal cream pies.

“Grounded offers our unique take on survival games, creating an unforgettable experience,” said Adam Brennecke, Game Director at Obsidian Entertainment. “It’s a perfect setting to flex our creative muscles. We want to create a versatile sandbox where players can create their own memorable experiences.”

Grounded will come out in Spring 2020 and will be the first early access game to be made available to Game Pass owners. Obsidian Entertainment is currently riding high from the recent release of the fantastic The Outer Worlds.

Source: Press Release

[Column] H1Z1 Season 6 and the Death Spiral Of Daybreak


H1Z1 is now in Season 6 and if you thought Daybreak couldn’t put any less effort into a season pass than the last time around, you are completely wrong.

I wanted to wait until Season 6 launched because I honestly didn’t believe Daybreak’s own website that listed out the rewards for this season. Season 6, for the 100% of my audience that no longer cares to personally keep up with the simmering dumpster fire that is H1Z1 and Daybreak overall, might just be the worst attempt at raising some extra cash that Daybreak has ever put forward in this game’s history. It is truly astonishing.

For $5, you get the premium reward track. For $12 you get the track plus 25 tiers. There are only 50 tiers of rewards for this season. For twenty bucks, you can just skip the season pass and get all fifty rewards. Twenty dollars and you don’t even have to suffer through extensive exposure to H1Z1’s increasingly broken systems and busted gameplay to get cosmetics for a game you probably got tired of supporting a year ago and whose QA and bug fixers probably got laid off about three rounds back. Don’t look for a list of patch notes or come into this update with expectations that Daybreak has fixed any of H1Z1’s problems. Rest assured they have not.

And let’s be clear, the rewards for season 6 are without a doubt not worth your $20. The free track offers 11 rewards;

  • 5 locked crate
  • 40 credits
  • 2 Unlocked crates

Wanna know what 40 credits will get you? Jack squat! The cheapest item I found available on the marketplace right now is 1200 freaking credits! You’ll need $2.50 worth of crowns (as crates are discounted to 50 crowns to unlock) just to unlock your free crates.

The PS+ track gives you;

  • 6 unlocked crates
  • 1000XP bonus
  • 100 credits

So a couple bucks worth of unlocked crates and a smidgen more worthless credits. And what do you get with the paid track?

  • 8 unlocked crates
  • 4 XP Boost
  • 1500XP bonus
  • 650 Credits

Are they seriously asking $20 to unlock all of this crap? It’s not even worth the initial five because you’d have to play the game more that Daybreak is unable to fix! I’d even like to tell you about the Thanksgiving event but it’s not up, the arcade mode doesn’t freaking work and H1Z1’s social media hasn’t even acknowledged the update going live over an hour later and I swear this game is going to give me a heart attack.

On the other hand, there is a horrible looking bacon ghillie suit that can be bought for $10! Hide yourself from H1Z1’s numerous bugs in an outdated meme!

I want to know Daybreak’s budget going into Season 6, because I’m willing to bet that my annual Disney+ subscription is more expensive. You could have just color-swapped some existing models and threw them on the reward list, it wouldn’t have been ideal but it would have at least been something outside of recycling your crates and calling it a day.

Icing on the cake, it doesn’t look like Daybreak even bothered to add in a challenge set this season. On the other hand, you’ll have over three months to slog through this at a snail’s pace to get what paltry rewards Daybreak could afford to cobble together.

I don’t think I have ever had less faith in Daybreak’s ability to exist as a company, and I say that knowing full well that I say this every time H1Z1 comes out with a new season.

Old School RuneScape Launches Twisted League


Get those peppercorns out, because it’s time to grind.

Jagex today has released the latest game mode for Old School RuneScape in the form of the Twisted League. Twisted League is a temporary game mode that throws players on an ironman character and locks them to the land of Kourend and Kebos (main world not accessible). Ironman of course means no trading, no picking up others drops, and no auction house. To assist players in this temporary league, base experience is increased by 5x and shops will carry more items and restock at an accelerated rate.

So what is the point of the League? As you complete tasks you gain points that can be used to unlock powerful buffs from a relic such as infinite run energy. Cosmetic items can be unlocked in the main game based on your performance in the league, and future leagues will have exclusive worlds that can be visited based on your performance in prior leagues. Otherwise, it’s all about the prestige.

For more information on Twisted League, check out the official website.

[Video] Pearl Abyss Drops Four Trailers For Four Games


Pearl Abyss today dropped four trailers for four upcoming titles.

The first trailer is for Plan 8 which is billed as an exosuit MMO shooter.

Next up is DokeV, a rather crazy looking creature-collecting MMORPG.

Third is Crimson Desert which by contrast looks to be a very dark and gritty MMORPG

And last but not least is Shadow Arena, which is actually a standalone version of the cancelled Black Desert Online battle royale mode.

Icebrood Saga Comes To Guild Wars 2 Next Week


Guild Wars 2 is set to release the first episode in the Icebrood Saga on November 19. The episode is titled Whisper in the Dark and introduces new gameplay systems and activities for players to cut their teeth on.

  • A new map, the Bjora Marches
  • Four new multi-tier Mastery tracks fueled by norn spirit magic: Essence Manipulation and Raven Attunement
  • Three new Strike Mission bosses, including the grim and sinister Boneskinner, that rotate weekly and provide unique rewards for players who defeat them
  • A new two-tier upgradable Ancient Boreal weapon set
  • A new Raven-inspired exotic scepter skin
  • A campfire s’mores roasting kit

Check out the trailer below.

2019 Developer Report Cards: Bethesda Softworks


There should be no surprises in this report card.

Bethesda’s performance in 2019 indicates a company that has become wholly incompetent and is either incapable of or unwilling to fix its flaws, but instead has chosen time and time again to double down on everything that it does wrong and throw consequence into the wind. Let’s look at Bethesda’s 2019 release record:

  1. Fallout 76 – I could spend hours writing about how Fallout 76 continued its uncontrolled blaze in 2019. Of the numerous screw ups in 2019, perhaps the most insulting comes in the form of Bethesda delaying the Wastelanders update, that big content dump that was supposed to add in the human NPCs and do…something. Instead Bethesda shat out a paid service for which the services people paid for straight up didn’t work. I have long since given up on the people still spending money on Fallout 76. If you get fleeced by Bethesda, you have no one to blame but yourself.
  2. The Elder Scrolls: Blades – It doesn’t surprise me at all that Elder Scrolls Blades is a commercial success considering in the mobile sphere you could feed people the video game equivalent of asbestos and they will happily throw tons of money at you and ask for more. At the end of the day it is still a low quality, low effort facsimile of an Elder Scrolls game that punishes you for playing it and always has its hands out for another tenner.
  3. Rage 2 – Does anyone even remember that Rage 2 released in 2019? Rage 2 peaked at 13 thousand players on Steam and in one month more than 85% of those people dropped off and went to play something else. Reviews point to Rage 2 being boring, repetitive, and short. Rage 2 also implements a ridiculously convoluted system to buy DLC expansion. You can’t buy the expansion outright, you have to buy bundles of Rage Coins and use those. The first expansion costs 1,500 Rage Coins ($15) but you can’t buy 1500 Rage Coins, you have to buy the 500 RC pack and 1,100 RC pack which is $15 anyway and leaves you with 100 RC left over.
  4. Wolfenstein Youngblood – On the subject of things nobody asked for, Wolfenstein Youngblood comes hot on the heels of The New Colossus dividing Wolfenstein fans. Youngblood released at half the cost of Rage 2, which doesn’t quite explain how the game managed to hit less than half the peak number of players. Youngblood was a smattering of bad ideas; Obnoxious protagonists? Check. Forced coop with awful AI? Check. Obtuse RPG mechanics in a shooter? Check. Microtransactions? Of course.
  5. Wolfenstein Cyberpilot – And speaking of things nobody asked for, how about a game that nobody purchased? Cyberpilot is a VR spinoff that peaked on Steam at 24 users. That’s not a mistake, twenty four user peak at launch for a game that costs $20 and so far could only convince 92 people to leave a review. And this was a collaboration between Machine Games and Arkane Studios! Not enough players at peak to fill up a Battlefield server and only 36% approval.
  6. Commander Keen – As of this writing (November 13), there has not been hide nor hair of the mobile Commander Keen game since it was unveiled at E3, but I am going to talk about it because it is germaine to the conversation. Nobody wants Commander Keen on mobile, and Bethesda’s embarrassing announcement trailer was unlisted because of the dislike ratio. None of the Keen social media accounts have been updated at all since the announcement. If Commander Keen the mobile game was silently killed off, it would do less damage to the franchise than releasing it.

Bethesda (and its subsidiaries) shoveled out more unwanted garbage in 2019 than any company with its size, franchises, and experience ever should. The Fallout 76 team has shown nothing but incompetence over the entire year, not to mention a complete lack of caring for systematic and repeated lies made to the public. Their releases in many cases not only floundered, but may have done long term damage to their associated brands. In the case of Rage 2, you have the most disappointing awaited sequel since Dambuster messed up Homefront. For Cyberpilot, a low-effort attempt at cashing in on a trend. In Commander Keen? The shameless skinning of a beloved old IP.

With all of that considered, I have to give Bethesda in 2019 the grade of:

Funcom Quarterly Report Notes 10 Active Projects


Funcom has released their third quarter financial performance and the results are up and down. Revenue is down from $7.5 million last year to $5.4 million this year which can be blamed on Conan Exiles having a strong launch in Q2 and Q3 of 2018. Funcom did not launch a title in Q3 2019, however they did admit that Conan Unconquered has underperformed to Funcom’s expectations.

Funcom’s MMO library has been relegated to a tiny corner of their report, simply mentioning “community events” for activities encompassing Age of Conan, Secret Worlds Legends, and Anarchy Online (The Secret World isn’t referenced at all). The financial report also notes that Tencent recent acquired a 29% stake in Funcom over the quarter, offering no cash infusion to Funcom itself as the stocks were purchased from KGJ Capital AS.

“We are very pleased to see Tencent come in as the largest shareholder of Funcom. Tencent has a reputation for being a responsible long-term investor, and for its renowned operational capabilities in online games. The insight, experience, and knowledge that Tencent will bring is of great value to us and we look forward to working closely with them as we continue to develop great games and build a successful future for Funcom.“ Rui Casais

After quarter activities so far have included the launch of 2015’s The Park on Nintendo Switch, as well as the release of Moons of Madness on Steam. The report does not discuss sales figures, however Steamspy estimates 20,000 to 50,000 total sales and Steam charts show the game peaking at 519.

Funcom’s upcoming titles include a Dune open world title that is currently in pre-production, a cooperative shooter set in the Mutant: World Zero IP, Conan Chop Chop set for launch in Q1 2020, Moons of Madness releasing on consoles in January, and two unnamed titles in development by Games Farm and The Outsiders, a studio created by former Battlefield developers.

Source: Funcom

Google Finally Announces Stadia Launch Titles, There Are Twelve


No need to hold your breaths any longer, as Google has finally unveiled the launch titles for Google Stadia and a whole week before the service launches.

Google Stadia goes live on November 19, but you can feast your eyes on the games that will be available on launch day right now. All twelve of them in fact. The launch slate is a pretty recent list of games with a bunch of titles from 2019 and a lot of Tomb Raider in case you’ve been really slow on keeping up with that trilogy.

  • Assassin’s Creed Odyssey (2018)
  • Destiny 2: The Collection (2017)
  • Gylt (2019)
  • Just Dance 2020 (2019)
  • Kine (2019)
  • Mortal Kombat 11 (2019)
  • Red Dead Redemption 2 (2019)
  • Rise of the Tomb Raider (2015)
  • Samurai Shodown (2019)
  • Shadow of the Tomb Raider: Definitive Edition (2018)
  • Thumper (2016)
  • Tomb Raider: Definitive Edition (2013)

Also releasing before the end of 2019:

  • Attack on Titan 2: Final Battle
  • Borderlands 3
  • Darksiders Genesis
  • Dragonball Xenoverse 2
  • Farming Simulator 19
  • Final Fantasy 15
  • Football Manager 2020
  • Ghost Recon Breakpoint
  • Grid
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein Youngblood

All of this is of course meaningless if you do not live in Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United States, or the United Kingdom, because those are the only countries that Stadia is launching in this month. Sorry! Also, you might want to hold off on pre-ordering if you were going to wait until the last minute since Google has announced that late orders likely won’t get their unit on day one.

Also you will need to buy the games on top of the founder’s pre-order and subscription.