Devilian Launches On Mobile


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Devilian is officially available on iOS and Android, operated by GAMEVIL and developed by Bluehole. It appears to be as close as possible to the PC version, and early response has been pretty positive. The Android version currently holds a 4.3/5 rating on the Google Play store while the app store version is at 4.5 stars. You can play the game at the links below, while PC gamers can continue playing on their superior gaming machines.

The versions of Devilian are not cross platform, meaning PC gamers cannot play with their mobile brothers and sisters.

(Source: Apple Store, Android)

Player Elder Scrolls Online Free: PS4 and PC


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PS4 and PC users will have the opportunity to play The Elder Scrolls Online for free beginning Wednesday, November 16th. While news has not been given on an Xbox One trial, players on the other two platforms will have access to the full game plus 500 Crowns (cash shop currency) to muck around with. In addition, progress made during the trial will cross over to the main game should players buy the game afterward.

The European PlayStation 4 Free Play Weekend will begin at 12:01 am local time tomorrow. PlayStation Plus is not required to participate. The PC and Mac Free Play Weekend on Steam will begin at 6 pm GMT tomorrow – you can begin downloading it from Steam now in preparation. Information on a Free Play Weekend for Xbox One will be revealed soon.

Furthermore, all trial players will be entered to win the Trip of a Lifetime, a sweepstakes that allows people to win a fully paid trip to one of five locations just by playing the game.

(Source: Elder Scrolls press release)

2016 Wrapped Up: Finishing Stories


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One thing I’ve been trying to do every year is to go back to the stories that MMO Fallout never followed up on, and to try and bring you all up to speed on whatever happened to the guy or the game or the thing. With that in mind, here are the five stories that MMO Fallout failed to follow up on from this year.

1. Daewoo Securities Predicts Doom For Wildstar

Initially reported on in January, Daewoo Securities predicted that Wildstar would remain flat and continue losing sales up until the fourth quarter where the number sat at zero, either meaning the group expects NCSoft to shut the title down, or that the income would be negligible. Well, they weren’t wrong, barring a bump in sales in the second quarter, Wildstar is now sitting exactly where Daewoo said it would be in the third quarter, at about a billion Won or just under $1 million USD.

Which means…well, nothing. For every quarter where it seems like things can’t get much worse before NCSoft pulls the plug, the game continues trucking along. Furthermore, the head honchos at NCSoft refuse to talk about the game during the quarterly earning calls so as I have said in the past, we won’t know anything until NCSoft tells us. Until then, all we can do is track sales and traffic.

2. Divergence Online’s Spinoff Already Dead

Divergence Online was abandoned due in part to the fact that creator Ethan Casner can’t convince people to work on the game for him in return for no pay. Luckily for him, there are plenty of inexperienced developers desperate enough for work that they would be willing to put time into an equally empty survival game, once again for no pay. As the old saying goes, you get what you pay for, and Divergence: Year Zero is just as dead as its predecessor. Alright, not as dead. There is one person playing as I write this, which is one person more than Divergence Online and technically an exponentially higher number.

With Divergence Online dead and its savior spinoff Year Zero floating face down right alongside it, this is probably the last we will hear from Ethan Casner, provided he doesn’t attempt to siphon yet another twenty grand to crowdfund a new venture.

3. Epic Sues Paragon Cheat Maker

Back in June, Epic Games sued a cheat maker who had already created a paid hack for their MOBA Paragon. The defendant, Robin Kreibich, almost immediately buckled under the weight of Epic’s lawyers and settled the lawsuit. In August, the court awarded Epic Games a permanent injunction barring Kreibich or his agents from creating or distributing cheats for Paragon or any of Epic’s other titles.

Hopefully other developers will follow suit, since Robin Kreibich’s website hosts a number of paid cheats for other games, and has already shown himself to crumble under the slightest pressure.

4. Patreon MMO Sacrament Pulls In Little

Sacrament was the subject of a May Crowdfunding Fraudster article, where I noted that the developer was switching to Patreon, a platform where prospective supporters could enjoy the benefit of paying a monthly fee for a game that will likely never see release, with none of the protections offered by Kickstarter. At the time of writing, the Sacrament Patreon had not yet started. It has, and looking at the monthly revenue stream has not drawn much faith.

Presently, Sacrament is pulling in $83 per month from 5 pledges. The development team, for their credit, has been talking nonstop about Sacrament and continues to do so. Should the game reach a point where there is something to show outside of concept art and pages of lore, MMO Fallout will be first in line to cover it.

5. Blizzard Sues Cheat Maker

Blizzard sued Bossland GmbH, bot maker and gold farmer, in California federal court back in July and we haven’t heard anything out of the lawsuit so far. Since its filing, the case has been relocated and Blizzard has yet to bring the creator into court. As of the latest court dockets, filed October 20, plaintiff Blizzard has granted the defendant an extension up until November 18 to respond to their civil complaint.

As Blizzard’s primary objective is to prove that California has jurisdiction over this case, the defendant’s first move will likely be in objection to that claim. If Bossland GmbH can convince the court that they have no jurisdiction, the case will have to be thrown out. We won’t know until Bossland responds, if they do, later this week.

Heroes & Generals Rewards Team Play In Hallowes Update


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Heroes & Generals is bringing in team rewards and phasing out its browser version. In an update dubbed Hallowes – XP for Friends, players will now find that acting as a team has its own rewards. The game now rewards experience for kill assists, protecting the team’s tank, and when other players use your vehicle’s weapons. The list of patch notes is massive, with tweaks to maps, guns, and more.

“As part of the update all maps have been improved to ensure a better gameflow and allow for more intense battles. Tweaks have been made to the animation system resulting in a smoother visual experience. And we have added more bicycles to the game.” -Jacob Anderson, Game Director Reto Moto

In addition to these tweaks, the browser version of Heroes & Generals is being retired in favor of the stand-alone client and Steam. The Reto-Moto team revealed that this decision is due to decreasing support from browsers for plugins.

(Source: Patch notes)

It’s Time To Punch: Paragon Reveals Crunch


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Crunch is ready to punch, and if you like to punch you can punch with Crunch. Paragon has released the announcement trailer for the latest hero to enter the PC/PS4 MOBA. Crunch, a melee character, comes to the game on November 15th. I have a hunch you might want to watch Crunch punch, so check out the trailer below.

Nexon Releases Q3 Financial Highlights


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Nexon has released their third quarter financials for 2016 for the period ending September 30th, and the results are in. While third quarter revenues (44.3 billion yen) dropped 11% over last year, they exceeded estimations thanks to the strong performances of Maplestory and Dungeon & Fighter in Korea along with solid performance from Dungeon & Fighter in China. Operating income landed at 16.3 billion yen, also exceeding expectations thanks to higher revenue in China and lower than expected marketing costs.

Owen Mahoney, President of Nexon, had the following to say:

“We are pleased with our third quarter performance, which exceeded our outlook, driven by strong performance in our PC online game business in China and Korea. We also are seeing positive early performance from many of our new mobile titles, and look forward to exhibiting some of our most highly anticipated titles at the upcoming G-STAR*, including Dungeon & Fighter: Spirit, Project Dynasty Warriors (tentative), DARK AVENGER 3, LawBreakers and Moonlight Blade. This is an exciting time for Nexon as we begin to realize the benefits of our many recent strategic investments and partnerships and extensive internal development efforts. With a strong pipeline of titles and plans to continue to expand our presence into global game market, we have tremendous opportunity ahead.”

Fourth quarter revenues are expected to fall to somewhere between 39.3 and 42.2 billion yen, with the PC market making up around 29 billion and the mobile sector taking on the other 12 billion.

NCSoft’s Q3 Finances Are Here: Wildstar, Wildstar, Wildstar


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NCSoft’s latest quarterly reports are here, and that means it’s time to speculate on the future of City of Heroes, or Wildstar depending on what year you live in. Financially, NCSoft did pretty well in the third quarter, with sales up 11% over last year, profit up 29%, pre-tax income up 22%, and net income up 56%. As I said last year, the third quarter is the one where sales generally drop as developers run less promotions and everything is gearing up toward a higher fourth quarter. If the fourth quarter does worse than the third, you’re in bad shape. In consideration of the normal drop off from Q3 to Q4 coupled with some of the events that took place last quarter, I find it unlikely that anyone at the NCSoft offices are running around with their heads on fire.

So let’s talk about game performance, since NCSoft is virtually the only major publisher to post this kind of specific data. Lineage, while it did see a drop in income this quarter, continues to grow year over year as does Blade & Soul (although quarterly sales have been dropping). Lineage 2 showed the strongest growth for the quarter, while Guild Wars 2 continues to slump in sales following the fervor over its first expansion launch.

Now it’s time to talk about Wildstar. It sounds like a broken record at this point, but Wildstar has hit its lowest point in sales. Wildstar’s previous low was $1.13 million USD back before the free to play launch. Right now the game sits at approximately $940,000.

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NCSoft CFO Yoon Jae-soo discussed NCSoft’s titles and their futures. Lineage, currently enjoying major success, is expected to continue rising in sales with a growth trajectory and a fourth quarter increase driven by new servers launched last year. Lineage 2, meanwhile, is showing a stable upward trend and is expected to perform better in 2016 compared to 2015. Blade & Soul is performing soundly with stable performance in both regions and is expected to show stable growth going into next year. As for Guild Wars 2, Arenanet continues development on a second expansion pack which will give a boost in sales.

Over on the Lineage Eternal side, signups are now open for the closed beta…in Korea. When asked about their development strategy, Yoon Jae-soo responded that NCSoft’s strategy with Lineage Eternal involves lowering system requirements so that the game can function on a variety of systems while making it “less challenging and less difficult” for new players who aren’t as familiar with the game. As for Lineage M, a mobile port of Lineage, the team expects to have something to show in the first quarter while not anticipating much in the way of migration from Lineage players.

Continued coverage of NCSoft’s finances will resume with NCSoft’s Q4 release in February.

2016 In Review: The Games We Lost


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2016, like any year, marked the sunsetting of multiple online games, some of which we’ve already forgotten about thanks to the release of big name titles and updates to those games that we are spending too much time playing. Sure, sure, that Shantae port on Xbox 360 and Playstation 3 got cancelled, can someone tell me when Sombra will be playable on the live servers? The PC, not console, who wants to play this game on console?

Anyhow, let’s start off the 2016 reminiscing not by talking about the US primaries, but by looking at some of the games we lost this year.

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1. Everquest Next

I think that if there is any indication as to where Daybreak currently stands, assuming the layoffs aren’t enough of an indication, it is the company cancelling what should have been the flagship title of its flagship franchise. Its companion program, Landmark, has become a useless endeavor with the reason for its existence no longer on the table and the community has abandoned it for the most part. Presently, as of this writing, Landmark is averaging four concurrent users over the past month and carries one of the lowest ratings on Steam (14%).

But Everquest Next, for the fact that Daybreak decided to up and cancel it with the claim that it just wasn’t working out, seemed to have a lot of promise. Players tackling a Norrath where the world could be transformed, empires could be built, and you could dig your way underground to find dungeons. We were promised a world where players would be able to build their cities to greatness, take on all sorts of enemies, and prevent evil (or aid it) as it rises to destroy the world.

Whatever Everquest Next was, we will never know. Daybreak is hiring for something, so no doubt we will hear about this new title in 2017.

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2. Nosgoth

Nosgoth was fantastic, and the fact that the team let me play with them to check out the (then upcoming) new map The Nest is probably skewing my memory slightly. The worst offense that Nosgoth ever committed was that they tried to make it a Legacy of Kain game, and the franchise fans were not happy at that. There was no single player, there was no story mode, and it was a MOBA coming out at a time when titles were not only coming out in droves by also dying by the dozen.

The game didn’t catch on, and that made it impossible to play. I’d started, then cancelled, several attempts at recording gameplay sessions and writing about this title merely because I would sit in matchmaking for upwards of a half hour and never find a match. At a different time, in a different place, maybe it would have worked out better. Unfortunately it didn’t, and the worst part is that the hopes of a true Legacy of Kain sequel may have gone with it.

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3. Triad Wars

I had a lot of fear that Triad Wars was circling the drain around the time the developers implemented an update in beta that flat out removed every promotional weapon they had given out up to that point. At one point I believe I even apologized on Twitter for wasting everyone’s time by promoting these limited time events to obtain exclusive weapons that were just removed because the development team wasn’t sure how they wanted to handle weapon progression.

If Triad Wars was missing two crucial elements, it was multiplayer and a compelling cash shop. First, for a game that required you to connect to a server with the knowledge that your progress would be lost as soon as the developers decided to move on, Triad Wars could have provided us with some form of online multiplayer mode. Even cooperative would have been nice, perhaps some form of raid or a lobby-styled game of deathmatch, team deathmatch, etc. But no, Triad Wars was a single player game stuck in a multi-player world.

Elsewhere, Triad Wars severely lacked a compelling cash shop with things for people to spend money on, and as such didn’t bring in that much coveted whale demographic. Check out my early coverage.

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4.  The Mighty Quest For Epic Loot

Much like Triad Wars, this game likely would have performed better if instead of a free to play game with microtransactions, it had launched as a budget title with online features and maybe more content actually developed by the team. The premise of The Mighty Quest wasn’t actually a bad one, you create your own dungeon and raid the dungeons of other players to steal their loot. In practice, however, various restrictions in the name of balance meant that most of the dungeons looked virtually identical.

So instead of a game with engaging content or story like Diablo or Path of Exile, you ran through xXx_Tw1l1ghtSprklz_xXx’s dungeon to then run through 123420ErRdAy’s dungeon, and the rest in perpetuity. The biggest complaint that I saw from players was that there just wasn’t enough content, for either builders or dungeon runners, and ultimately the game failed to catch on with an audience.

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5. DUST 514

DUST 514 was released on the Playstation 3 in May 2013, six months before the launch of the Playstation 4, cementing it as one of the worst timed launches in gaming history. Couple that with poor graphics, subpar controls, and shoddy hit detection, and microtransactions, and you have a poor man’s Battlefield on a soon to be dead system. While the technology behind DUST was pretty impressive, allowing players in the console game to have an influence on corporation battles in Eve Online, there wasn’t a whole lot given to people in DUST.

The fact that DUST 514 was hardly a year old before CCP was already looking to replace it with a more functional PC version is evidence enough of how quickly the team lost faith in their console game. Unfortunately, Project Legion was also scrapped and in 2016 CCP announced that Project Nova would be its successor. Also a first person shooter, CCP hasn’t quite nailed down exactly how it will interact with the Eve Online universe.

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6. Planetside

It’s hard to shed a tear for Planetside, thirteen years is a pretty good run for an MMO, especially one that relies 100% on player vs player combat, and one where said player population dwindled considerably and many years earlier. Even though gamers today won’t be able to play the Planetside that you or I enjoyed from 2003, the memory of this title will forever linger in our memories as very likely the best persistent world first person shooter that has, or will, ever exist.

Above Planetside 2 and…

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7. Lego Minifigures Online

That last sentence wasn’t meant to transition into this one. Lego Minifigures Online was an alright game with a poor monetization scheme that got slightly better but not until the damage was done. Incidentally, I talked about this years ago when I interviewed Stephen Calender over why Lego Universe failed: Kids don’t have money, and parents are very frugal about what they are willing to spend in terms of online games for their kids. In that vein, you could probably argue that the title was doomed from the start.

Personally I see it as a matter of all things coming together. At its core, Lego Minifigures Online was little more than a basic ARPG, a Diablo with what should have been the unstoppable power of the Lego franchise behind it. Unfortunately the game was up against Lego’s ‘toys to life’ product Lego Dimensions while other Lego games continued to release that looked better, played on consoles, and arguably had more engaging gameplay.

Square Enix Shows Sales Growth While Income Flops


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Square Enix has released their first half results for the fiscal year ending September 15, 2016, and the results are a mixed bag of positives and negatives. On the plus side, net sales for the first half of the year have exploded by nearly 25% thanks in part due to the release of titles such as Mobius Final Fantasy, Deus Ex: Mankind Divided, Rise of the Tomb Raider, and Final Fantasy Brave Exvius. Despite this rise in sales, ordinary income took a fall, 35% lower than the same period last year.

Looking into the future, Square Enix is anticipating a massive rise in sales over the period covering October through November, for obvious reasons. The period covers the launch of World of Final Fantasy, Dragon Quest Builders, Final Fantasy XV, and Rise of the Tomb Raider (PS4) with the rest of the second half of the year seeing the launch of Kingdom Hearts 2.8, Dragon Quest Monsters 3, NieR: Automata. Square Enix’s list of upcoming titles further down the line include two much awaited titles: Final Fantasy 7’s remake and Kingdom Hearts 3.

(Source: Square Enix)

The Division: Survivor Expansion Now Testing


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Why wait for the blizzard to hit New York City when you can play The Division and experience it right now? Ubisoft’s second expansion for The Division is playable now, on the public test server, and will remain up until November 13th.

In this new expansion, players will face extreme conditions after their chopper is taken down by a snowstorm. As Division agents, they have information about a potential cure for the pandemic and they will need to be extracted from the Dark Zone. Finding warm clothes, supplies, food, water and medicine will be vital to their success. However, the environment is not the only danger out there; players must also be aware of 23 other agents and face off against the Hunters, a new mysterious and deadly enemy who is always one step ahead of them.

While the thought of heading into the Dark Zone might scare off some PvE oriented players, Survival will allow for both a PvP and PvE mode. In PvP, you can cooperate with or against other players at your whim, even outside of the dark zone. For PvE, you’ll be playing cooperatively. Those interested can download the PTR client and play through November 13, while everyone else can view the trailer below.