Atlas Reactor No Longer Sustainable, Will Shut Down


Trion World’s title Atlas Reactor will sunset on June 28, 2019. The title was launched in 2016 under Trion Worlds and transferred along with Trion’s other assets to Gamigo when the company suddenly shut down last year.

Mervin Lee Kwai, Vice President of Development at gamigo and a former Executive Producer: “Atlas Reactor was a truly innovative game built by a passionate group of highly skilled developers. I was lucky enough to watch our team breathe life into the world of Atlas on a daily basis. They broke the mold of same-y games, and a dedicated community rallied around the title. Despite the support of this great group of fans, Atlas Reactor never grew big enough to fund its continued development. It’s a shame to see this chapter come to a close, but perhaps we’ll have a chance to revisit the innovative spirit of Atlas in the future.”

As part of the shut down, players who logged in between January 1 and April 16 will receive a small parting gift. The cash shop has been shut down and experience, flux, and ISO rates have been boosted dramatically for the duration of the game’s life.

Source: Atlas Reactor

Mobility: LYN: The Lighbringer Receives Its First Content Update


Nexon has teamed up with illustrator Jeong Juno to work on LYN: The Lightbringer. A case of 3D-rendered models converted from Jeong Juno’s two-dimensional art adorn LYN’s world. In this title, mysterious hero Jean explores the world of Daeva, collecting characters along the way. Today’s update introduces a myriad of new content including:

  • Legendary Hero – From the infamous Altar of Advent spawns the mysterious and powerful hero Lilith, who awaits players to earn allegiance;
  • Shukiring’s Request – Another official event joins LYN: The Lightbringer’s extensive list of mystical challenges, where players can collect “Mystic Sand” and exchange it for enchanted in-game items in Shukiring’s Sand Shop;
  • Lavish Costume Shop – Players can now unlock even more of Jeong’s gorgeous artistic works in the all new costume shop;
  • Additional Balances – Multiple in-game bugs have been addressed and other stability balances applied.

LYN: The Lightbringer is available for download on the App Store and Google Play.

RuneScape Brings In Easter


This week’s RuneScape update reminds us that Easter is quite late this year.

If you have ever wanted to know what it’s like to shove a tuna in a shark, well you now have the opportunity. RuneScape’s Easter update is here, and that can only mean more shenanigans with the Easter Bunny. Running through the end of the month, players can support the various guilds through side quests and tasks, with the ultimate goal being to win a mysterious egg found by the Easter Bunny. Donate Rune Coins to progress through the event faster and those coins will be converted into real-world donations to be paid to Jagex’s two chosen charities: The Prince’s Trust and CPSL Mind.

Over the course of the next couple of weeks, skilling in the game will reward chocolate shards which can be traded in for further rewards.

The Prince’s Trust is a charity in the UK that supports 11 to 30 year olds who are unemployed and struggling at school and at risk of exclusion. CPSL Mind offers a wide range of services to support those recovering from mental health challenges, promote positive mental health and tackle mental health-related stigma and discrimination within the community.

Source: RuneScape

Snapshots: My Pink Bean Edition


Today’s snapshot comes to us from MapleStoryM, the mobile spinoff of everyone’s favorite game to say “I remember that game.”

The folks at Nexon are hosting an event (go figure) for My Pink Bean. The gist of the event is that you get food to feed your bean, with the ultimate goal of leveling it up and getting rewards such as the pink bean chair and the pink bean mount. It’s all just so gosh darn adorable.

Check out more Snapshots every time it is posted.

Diaries From H1Z1: I Walked 100 Levels, And I Won’t Walk 100 More


I promise this is my last piece about H1Z1 for a while, because I officially quit.

Last week I reached the promised land, the deluxe apartment in the sky if you will. I hit level 100 on the H1Z1 battle pass. That’s right, praise me for accomplishing in roughly two months what most of you likely finished by the end of week three. Gaze upon my mediocrity and be amazed for all the wrong reasons. I won’t be coming back.

I could go on for hours about how absolutely incompetent the H1Z1 team is, but I think anyone reading this wouldn’t be too surprised that the same company that has fumbled the ball so many times with H1Z1 and its other projects would do it again. For more information on my gripes, please refer to my last rant. In the time since I wrote that article a few weeks back, H1Z1 has not improved. In fact, it has managed to continue degrading. The shotgun is so stupidly overpowered that it can one-shot someone at full health wearing armor, while the crossbow was severely buffed with an EMP explosion that will knock out cars for an extended amount of time, do a lot of damage, and basically ruin your enjoyment of the game.

Last time around I complained a lot about challenges. Week 8 challenges sound like someone at Daybreak saw all of the complaints about the challenges being stupid and decided to ratchet it up to 11 just to spite the players. We have;

  • Place in the top 10 while having 10 first aid kits in your inventory in fives
  • Go to the hospital in map grid B7 and get 7 kills
  • Destroy 20 camping tents
  • Get 10 kills with the RPG-7, grenades, crossbow, or air strike signals
  • Parachute into Cranberry

Nothing says fun like ridiculously convoluted “challenges.”

These top Week 7 having only two depraved challenges being two kills within the orchard in map grid J2 within a single match and getting to the transmission tower at the top of Spence Hills while specifically driving a pickup truck. Parachuting into Cranberry is a lot harder when you have no control over where you start and the game has still refused to drop you in that area after all this time. Getting 7 kills in the hospital in B7 is difficult enough as it is, assuming that (1) B7 isn’t part of the area immediately or shortly thereafter covered by fog and (2) you can even find people in there. I’ll add in a (3) for good measure, that the game doesn’t bug out and actually tracks the kills.

The same goes for getting 10 kills with the explosive weapons, it wouldn’t be on the list were it not for Daybreak’s shoddy programming meaning the challenge is basically broken. Going back to prior challenges has shown multiple that by all means I should have achieved by now that are either not properly tracking or just flat out broken. Daily challenges similarly seem to be riddled with bugs and many of them can’t be completed. The game for some reason absolutely abhors recognizing the player performing emotes, I noticed it has started handing out ridiculous daily challenges like “destroy 99 chairs within Cranberry” which is just fantastic and isn’t a tedious chore.

And it seems like the population in H1Z1 is dying fast as the ratio of full games to not full games during what should be relatively peak hours is declining. I played a few fives matches on Saturday afternoon this past weekend where the game couldn’t grab more than 70 players before the match began. Played a few free for all matches that same day that weren’t even half-full (some were as low as 11 people). H1Z1 hasn’t hosted an arcade mode in a loooooong time. Lag in matches seems to be getting worse as the game goes on, as I have seen numerous rounds where I die because the person is literally teleporting around the screen and can’t be shot. It’s like playing old Quake on dial-up. Had this been on the PC, I’d suspect foul play. Since it’s on the Playstation 4, I’m fairly certain it is the game. Obviously these are all anecdotal and from my own perspective.

So I am officially washing my hands of H1Z1, and will start posting Diaries From articles for games that I am actually enjoying playing.

Perfect World Sunsets Neverwinter/Star Trek Foundry Systems


The Foundry has always been an interesting part of Neverwinter and Star Trek Online, the feature allowed players in both games to create custom missions and add their own spin on to the stories. Over the years, the Foundry has been subject to balancing by Perfect World to prevent players from abusing the system to hand out massive rewards with minimal effort.

Sadly the system is now dead. As announced back in March, the Foundry has shut down as of this week. According to Perfect World, the company was unable to keep the feature properly maintained. It appears that employees with knowledge of the Foundry’s programming are no longer with the company.

Source: Neverwinter ; Star Trek Online

PUBG Banned In Nepal


PlayerUnknown’s Battlegrounds is addictive and dangerous to teenagers, at least that is the justification that Sandip Adhikari, deputy director at Nepal Telecommunications Authority gave to Reuters this week in justifying the total country-wide ban of the game. The ban went into effect on Thursday, meaning it is now in place, and directs all internet and mobile service providers to block access to the game.

It should be noted that there haven’t been any incidents related to PUBG, however the ban is due to parental concerns over children being distracted from studies and other duties. The ban comes nearly one month after Indian authorities arrested more than a dozen for violating a ban on the title in Gujarat. The Reuters article does not discuss possible sanctions for those who bypass the ban.

Source: Reuters

Mobility: Blades Changes Silver Chests


The Elder Scrolls Blades has received an update. As revealed today, the mobile spinoff of the immensely popular role playing game series will see some much requested balances made to the chests and how they are unlocked. The silver chests will now take one hour to open instead of the previous three, and the game will now ask for confirmation before spending more than 11 gems to open a box.

The full list of changes is below:

  • Silver Chests! These now only take one hour to open, or 12 Gems. (They were 3 hours and 36 gems before).
  • Wood Chests and Elder Chests have been added to Job rewards. Elder Chests are extremely rare, but possible.
  • Silver Chests no longer appear in the Abyss.
  • Adjusted Abyss floors below your level to reward more experience points.
  • Added confirmation for any Gem use above 11, so you don’t accidentally use higher amounts.

Source: Blades

MapleStory HOlds Co-Promotional Event With Line Friends On April 24


Iconic MMORPG MapleStory will hold a co-promotional event introducing characters from the Line Friends title to Maple World in an upcoming event. The Line Friends X MapleStory event starts on April 24 and runs through May 21, 2019, and is available for all players with characters at level 61 and higher. The event will feature characters including Brown, Cony, and Leonard, and players who take part in the event can obtain Line Friends coins which can be redeemed for items and consumables.

Upcoming events include:

  • A Surplus of Snapshots Event – Complete special photography quests to obtain LINEFRIENDS Stickers and other items including LINE FRIENDS Coins, gift boxes, and medals.
  • Souvenir Collection Event – Gather Maple World souvenirs over 14 days to obtain a LINE FRIENDS Gift Box or collect Maple World Leaves in exchange for souvenirs.
  • Proactive Peacekeeping Event – Help the LINE FRIENDS characters tour Maple World safely by hunting monsters to receive a LINE FRIENDS Gift Box.

Additional Line Friends items will be available for purchase through the cash shop during the same period.

[Hiring] Jagex Looks To Expand Studio By 25% In 2019


 

Jagex Ltd., developers of the popular MMO RuneScape, have announced a hiring drive that will see the Cambridge studio boost its staff by 25% over 2019. To kick off the hiring drive, Jagex has revealed two big-name developers joining the team. First is Dan Vargas serving as art director for an unnamed online role playing game. Vargas’ portfolio includes the Need for Speed: Underground franchise as well as Assassin’s Creed. Vargas is joined by Ian Thomas as technical director of the studio publishing platform.

CEO Phil Mansell stated:

“Jagex continues to attract and secure industry-respected expertise and Ian and Dan are key hires who will strengthen our creative and technical management teams. We recognise the importance of technical innovation and investing in exceptional talent, with almost 100 new hires targeted, and further modernising our technology, are key elements of our strategy through 2019 and beyond as we build on our portfolio of living games.”

Source: Jagex Press Release