MMO Fallout’s Tips For 2019: Consumer/Industry Edition


I am a neglectful person. First I barely acknowledge MMO Fallout hitting nine years old last year, and now I look back at the archives and find out that I never published a predictions piece for 2018? You really get your money’s worth with this website, let me tell you.

So in that vein, let’s look forward at 2019 with a new column I like to call “MMO Fallout’s Tips For 2019.” This one is for consumers and the industry, so strap in folks.

1. For The Industry, Know Your Audience: This is a big one, it’s going to prevent a lot of you from getting laid off in the coming years. 2017 and 2018 were the years that big players in the industry snubbed their noses at the consumer, and the consumer hit back with the kind of force to qualify as a crime in ten states plus the district of Columbia. I’m sure most people didn’t think we’d ever see a year where Star Wars, Battlefield, Fallout, Tomb Raider, and a whole host of other games would crash and burn in the same 12 month period, but here we are.

So lesson #1 for 2019 is know your audience, and you may notice that I didn’t say “do whatever you’re told.” You need to know your customers, and that means filtering out the voices of people who aren’t going to buy your product. For instance, you wouldn’t listen to a vegetarian’s advice on the proper way to market steak because they will never buy a steak and their threat of boycott is meaningless. Imagine that, but with video games. For example, Battlefront II took what people hated about EA’s other games (the heavy microtransaction use) and amplified it up to eleven for this release. It didn’t work.

Compare that to Spiderman, a game that while having its flaws figured out what people wanted out of a Spiderman game and they were rewarded in piles of cash money. Square Enix, despite their constant claims that people don’t want turn-based RPGs, released Octopath Traveler on the Switch and lo and behold it made bank. In fact, a lot of big publishers who ported their games over to Switch saw an enormous return on their investment. Do you see where I’m going with this? It’s almost as if we exist in a customer driven industry and listening to the customer will get you paid.

2. For Consumers, Spend What You’re Willing To Lose: This is the part where most Youtubers and consumer advocates will tell you “stop preordering,” and frankly most of you would do well by following that advice. I hate to impune on my audience or gamers in general, but the vast majority of you do not have the strength of will or patience to deal with the industry’s increasingly shoddy development practices, and you could save yourself a lot of money and anguish by simply not preordering that new game simply because it has a cool keychain that you’ll lose within the next two months.

But I’ve been writing in this industry long enough to know that making ultimatums just ensures that people are going to do the opposite of what you say, so instead of “don’t preorder,” I will suggest that you don’t spend what you’re not willing to lose. Is $20 too much for Planetside Arena if the game comes out and it sucks? Great, don’t preorder it. If that game in early access were to cease development tomorrow, would you not buy it today? Then don’t buy it. Why subsidize a disappointing failure when there are so many others willing to throw their money away? And let’s be fair, there’s millions of games available for you to play. If you don’t get that release now, are you really going to miss it in five months if it isn’t good?

3. For the Industry, Start Working On Those Lootbox Replacements: I consider myself to be pro-market, which is a fancy term meaning that I sit in my ivory tower and watch people be exploited by the evil games industry. Big thanks to my college civics professor for this apt description.

I think it’s safe to say that loot boxes, while not about to die completely, are in a decline across AAA premium priced games, as well as more notable free to play titles. Developers are going to need to move on to safer waters if they want to remain viable (or avoid the ire of the base) in the years ahead. Thankfully the work has already been done by Epic Games, and many developers are moving on to seasonal battle passes as a way to sell cosmetics without their game being banned in Belgium.

Personally, I love the battle pass. It’s basically an incentive to keep playing the game and just do what you’d do anyway, and I assume tit for tat it probably provides a more stable basis of income for many developers. Particularly I like it in games where you have the ability to cheapen or fully pay for future passes if you maange to do well enough, such as Fortnite or Realm Royale. There’s also merit in the Annual Pass, similar to Destiny 2 where you pay $35 and it gives you access to expansions over the next year.

This does mean actually developing content so we’ll see how it goes.

4. For Consumers, Don’t Place Your Bets On Launch: MMO gamers will be well aware of this tactic because they’ve been dealing with it for years. How many MMORPGs have launched with the promise that they will never go free to play with cash shops? How many have kept that promise? Unlike the MMO industry, however, where free to play is done to avoid bankruptcy and sunsetting titles, the rest of the industry is a bit more insidious in its operations. In case you haven’t noticed, 2018 brought in a number of titles conveniently delaying their cash shops until a while after the game launched. Call of Duty, Red Dead Redemption, Battlefield, and a few others come to mind.

Because they weren’t ready? Nonsense, whenever we see games that launch too early the cash shop is always the first thing to be finished and presented in its full form. Is it because they don’t want review scores and day one purchases to be affected by the presence of a cash shop? I think we’re getting closer to the truth. 2019 is going to see more games pulling this maneuver, launching without predatory pricing models and then putting them in once the initial sales are done and everyone is past their refund limit.

5. For The Industry, Choose China Carefully: The Chinese gaming market is one that has only become more divisive over the past year. Culturally Chinese gamers see less of a fuss in cheating, leading to many western games being overrun with hackers to the extent that the Chinese government has made cheat development for online games a jailable offense. I wish I was joking. The market is also massive and growing at an exponential rate, leading many developers to begin catering to this growing audience. And that’s where the problem lies.

You see, for as massive as the Chinese market is, it is also under the authoritarian rule of a virtual dictatorship that puts strict controls on what its population can see. This came to a head late 2018 when Ubisoft made a large number of aesthetic changes to Rainbow Six Siege in order to ready the title for release in China, sparking a backlash by existing players. PUBG has faced a nationwide ban because the concept of survival deviates from socialist core values, and numerous games have allegedly seen demands to make changes for various offenses including blood/gore, sexualized female characters, “inharmonious chat,” missions including fraud, and rewards based on rank.

With 2019 here, you can certainly expect more developers to start altering their titles to pander to the Chinese government. Whether western gamers will be willing to tolerate it is another factor entirely.

Bonus: Get Yourself A VPN: Those of you who read MMO Fallout know that I’m not a big fan of sneaky data collection, but you might not know that I do a fair bit of work through a VPN. A proper VPN can keep your data secure, your identity private, and even allow you access to content that is arbitrarily closed off to your country. to your country. Thanks to my VPN service (I use NordVPN, but there’s a good review of the best ones here), I can trick Netflix into letting me watch Rings, the 2016 horror movie where a killer video is uploaded onto the internet, and is exclusive to the UK for some reason. I watched the cursed video from behind a VPN, and now Samara thinks I live jolly old London England. She won’t be finding me anytime soon.

RuneScape Celebrates 18th Birthday At All-Time High


RuneScape is officially 18 years old, old enough to vote and in many countries even drink, but Jagex today announced that its flagship title is entering adulthood at an all-time high. According to the Cambridge developer, RuneScape is enjoying its strongest year to date, with more than five million downloads on Old School RuneScape on iOS and Android since launch. In addition to this record, RuneScape is also enjoying the highest paid membership total over the Christmas period since 2008, while lifetime revenue for RuneScape surpassed $1 billion.

Jagex CEO Phil Mansell said:

“2018 was a fantastic year for our RuneScape games, which have truly come of age. The franchise has been growing consistently for five years, and we’ve seen a surge of further community growth with the move to mobile. Old School RuneScape’s successful mobile launch was made possible by our incredible team who’ve been able to make this classic game play smoothly in a mobile form-factor, and which allows players to enjoy the convenience of completely interoperable PC to mobile cross-play. This achievement showcases our living games philosophy; bringing deeply engaging community experiences to players wherever they are.”

Jagex has hired more than 100 new members to the team, while monthly active users have more than doubled over the year.

Source: Jagex Press Release

Japan Criminalizes Editing Save Games, Punishable With Jail Time And Fines


Today’s news comes to us from Japan, and if you thought the recent Korean law criminalizing paid boosting was an overreach, just wait until you see this.

Japanese lawmakers passed an amendment to the Unfair Competition Prevention law that makes the modification of save game data illegal within the country. The law not only effects services that create tools to modify game saves but allegedly also includes individuals who make the modifications on their own games.

Guilty parties may be punished with forced payments to the game developer, as well as prison time of no more than five years and fines of no more than 5 million yen, possibly both.

Nintendo appears to be behind this new legislation.

Source: NintendoSoup

[NM] Star Control On Stardock’s Website Following DMCA


Star Control Origins has returned to digital store shelves following its removal from Steam and Good Old Games just a few days ago. Star Control: Origins was removed from Steam and Good Old Games following a DMCA takedown request by Fred Ford and Paul Reiche, two individuals with whom developer Stardock is currently fighting in court over disputes regarding the Star Control franchise.

In the course of their lawsuit, Stardock requested that the court grant an injunction preventing Ford and Reiche from interfering with the release of Origins. The judge denied the request, stating that Stardock developed Origins with the full knowledge that a serious copyright dispute was likely to arise, and that any harm is of its own making.

“Plaintiff was aware of Defendants’ copyright claim to Star Control 1 and 2 since the development of Origins commenced, however, and was aware of the contours of the present copyright dispute since at least December 2017,” Armstrong writes. “Thus, whatever monies Plaintiff invested in Origins was done with the knowledge that serious copyright disputes were likely to arise or had arisen.”

Origins is currently 50% off on Stardock’s store.

Source: Stardock

Blizzard Releases Over 18,000 Partial Usernames Of Toxic Players (From Korea)


Nobody likes a cheater, I know this because of how many times the phrase has appeared in court dockets whenever Epic Games takes a Fortnite cheater to court, but Blizzard really hates toxic gamers and isn’t afraid of laying down the banhammer to let them know just how unwelcome they are. Case in point, Blizzard’s Korean sector has released a partially redacted list of over 18,000 usernames of Korean gamers banned for toxic behavior including abusive language and non-participation which presumably refers to players either ducking out of games or deliberately going AFK to throw a match.

The list of names is heavily redacted and involves the Korean player base, so odds are no one on the list will be familiar to anyone reading this website. It also seems unlikely that Blizzard will replicate this tactic in North America or Europe.

As stated by Blizzard (and translated somewhat poorly through Google):

“As indicated in previous blog, players who use inappropriate language in the game will be subject to silence penalties and will not be allowed to access the game if the silenced penalties are repeatedly used in inappropriate language without sanction Sanctions are under way. In addition to profanity and inappropriate language punishment for players who reported to bimaeneo acts such as deliberate interference ally, the game has been absent from recent enhancements, for more information on this Notice can be found through.”

The entire list of names can be found at the link below.

Source: Battle.net

British Army Aims Sights At Binge Gamers, Snowflakes


The British Army is looking for new recruits, and you gamers, snowflakes, me me me millennials, and phone zombies are just the people they’re looking for.

Okay they’re not exactly private about not being picky, but 2018 recruitment is down and the British Army needs a few good men, or women, or whatever you call yourself. The Your Army Needs Your campaign is targeting all stripes, including gamers who see death as nothing more than an obstacle. The campaign plays off of old World War 1 recruitment efforts and wants you to know that the army sees more in you than just your labels.

Amazon Reveals 2018 Best Selling Games


It’s that time of the year, when retail stores start posting their best selling games from the prior year. Amazon has posted the top selling products in the video game category. The top 10 is mostly comprised of Playstation Plus cards and Playstation cash cards, with Nintendo Switch products making up the bulk of the rest. As for the games themselves, the Nintendo Switch sold like gangbusters and makes up a very large portion of the top 50 titles.

Here is the list of video games in the top 50.

  • #1: Super Smash Bros. Ultimate (Switch)
  • #14: Red Dead Redemption 2 (PS4)
  • #15: Super Mario Party (Switch)
  • #19: Marvel’s Spider-Man (PS4)
  • #23: Mario Kart 8 Deluxe (Switch)
  • #24: Super Mario Odyssey (Switch)
  • #25: Pokemon: Let’s Go, Pikachu (Switch)
  • #27: Call of Duty: Black Ops 4 (PS4)
  • #28: God of War (PS4)
  • #30: Legend of Zelda: Breath of the Wild (Switch)
  • #37: Red Dead Redemption 2 (XBO)
  • #39: Pokemon: Let’s Go, Eevee (Switch)
  • #47: Mario Tennis Aces (Switch)
  • #48: Minecraft (Switch)
  • #49: Donkey Kong Country: Tropical Freeze (Switch)
  • #50: Spyro Reignited Trilogy (PS4)

You can check out the entire list for yourself here.

Activision Blizzard Terminates Its CFO, Netflix Poaches Him


As the year comes to a close, Activision Blizzard is making headlines with their announcement that it intends on terminating Chief Financial Officer Spencer Neumann for “cause unrelated to the company’s financial reporting or disclosure controls and procedures.” Mr. Neumann has not officially been terminated and has been offered the opportunity to demonstrate why cause does not exist to terminate his employment, however should he leave he will be replaced by acting CCO Dennis Durkin.

The news dropped in the form of a filing to the Securities and Exchange Commission today:

“Mr. Neumann has been placed on a paid leave of absence from the Company pending an opportunity for him to demonstrate why cause does not exist to terminate his employment or why termination of his employment is not otherwise justified.  In light of the above, effective January 1, 2019, Mr. Dennis Durkin, our Chief Corporate Officer, will assume the duties of the principal financial officer (Chief Financial Officer) of the Company.  In the event Mr. Neumann ultimately ceases to be the Chief Financial Officer, then Mr. Durkin will become the Chief Financial Officer.  Mr. Durkin, 48, joined the Company in March 2012 as Chief Financial Officer and served in that role until May 2017.  He has served in the role of Chief Corporate Officer since May 2017 through the present.”

Mr. Neumann may have brighter prospects on the horizon outside of Activision Blizzard’s corporate shenanigans, as the news also broke that Netflix is looking to bring him on board to serve as their own Chief Financial Officer.

Activision Blizzard stocks started the year at $64.31 USD, peaked at $83.39 in October, and has since dropped to a low of $46.57 at the close of the market today. The decline marks a sharp turn from the steady increase in Activision’s stock over the past two decades.

Star Control: Origins Gets Yanked From Store Shelves After DMCA Takedown


While the Digital Millennium Copyright Act has been used more times than we can count to pull videos and music off of the internet, it’s very rare that the process is used to take down an entire video game. That said, Paul Reiche III and Robert Frederick Ford have decided to end the year with a copyright strike, and Star Control: Origins is the victim.

As noted by developer Stardock, as of this publishing Star Control: Origins is unavailable for purchase on Steam and Good Old Games. The takedown came from the above mentioned Reiche and Ford, over claims that Star Control: Origins violates their copyright ownership over Star Control and Star Control II. Stardock purchased assets related to Star Control from Atari in 2013 after the publisher filed for bankruptcy, including trademark and publishing rights for the trilogy. Creators Ford and Reiche have disputed Stardock’s ownership, which has lead to an ongoing lawsuit between the three parties.

In their announcement on Star Control’s Steam page, Stardock detailed the facts behind the takedown:

“Unfortunately, rather than relying on the legal system to resolve this, they have chosen to bypass it by issuing vague DMCA take-down notices to Steam and GOG (who, btw, Reiche and Ford are suing using GoFundMe money). Steam and GOG both have a policy of taking down content that receive DMCA notices regardless of the merits of the claims. To my knowledge, never in the history of our industry has anyone attempted to use the DMCA system to take down a shipping game before. For example, when PubG sued Fortnite for copyright infringement, they didn’t try to take Fortnite down with a DMCA notice.”

Star Control: Origins released on PC just three months ago in September. This is not the first time Stardock has received a DMCA takedown from Reiche and Ford, as the pair had filed a copyright notice to cease distribution of the original Star Control trilogy, a strike that was later reversed. Ownership of the Star Control trademark is viewable here.

Star Control: Origins is still available on Good Old Games as of this article being published. This is likely to change.

Source: Steam

Reminder: Steam Will No Longer Function On Windows XP/Vista Tomorrow


Does anyone still use Windows XP or Vista to play Steam? Unsurprisingly, the answer is yes. According to a November 2018 Steam software/hardware survey, approximately .12% of Steam users are still on Windows XP while Windows Vista is, to put it bluntly, presently unlisted. Presumably Vista users are lumped into the .09% currently running “other” versions of the Windows operating system.

At least, Windows XP users will making up .12% of the population until tomorrow, as January 1 not only marks the beginning of a new year but the official end of life support for Steam on both systems. Valve announced the end of support back in June of this year, and as of tomorrow the client will no longer function for owners of either operating system.

As far as the internet goes, Valve is one of the few remaining companies to have continued support for Windows XP through 2018 along with League of Legends. Blizzard ended support for DirectX9 and 32-bit operating systems in 2017, as did Neverwinter, while Heroes & Generals left the OS behind in 2015.