Early Access Fraudsters: Asteroids: Outpost


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Generally you’d expect an Early Access Fraudster article to be about an indie developer, but the subject of today’s piece is none of than Atari itself, developed by the applicably named Salty Games, and it goes by the name Asteroids: Outpost. Asteroids is a modern day spinoff of the classic arcade title, a combination of Minecraft and DayZ that challenged players with setting up a base and defending it both from falling asteroids and the attacks of other players. It sounded like a great idea on paper, in practice it wasn’t so great.

Its continued sale is also outright fraud.

If you go on the Steam store page, the game currently holds a mostly negative rating with the top reviews imploring anyone who reads it not to throw down the $29.99 suggested retail price and to avoid the game and company at all costs. Despite the game still being available for purchase, according to Steam reviews the servers haven’t been in operation going back as far as November if not further, and there has been no contact or discussion from the Salty Games team. The official website is dead, all of the social media accounts are empty, and the game is completely unplayable.

In short: The project’s been abandoned, and either no one has bothered to tell Valve, or they just aren’t listening.

Judging by the forums, and the number of people who claim to have flagged the title over the months with no response, the latter seems more likely. Games suddenly shutting down without any notice from the developers isn’t new, as I said before, but this is something you’d expect out of an independent developer and not someone with the backing of a name like Atari. Granted, the Atari that exists today is a shell of the former corporation, one that mostly exists to license its properties out to the few companies that will buy them, but that is neither here nor there.

I tried contacting Salty Games before this article went up, the website is down and unfortunately I can’t find a single way to get in touch with the developers. The Asteroids: Outpost Steam account hasn’t been logged into in over two hundred days, and the group’s Facebook account hasn’t been posted on since last April. Salty Games doesn’t have a company website and Atari still acts like the game is still on sale on their own. If the studio has shut down, it hasn’t been announced and Google is turning up no results.

In addition, I contacted Atari’s press people to try and figure out what was going on and what happened to Salty Games. They haven’t responded. We also contacted Valve who, similarly, did not respond.

At the very least, we can sleep easy knowing that no one seems to actually be buying the game. After all, virtually no one bought it when the servers were live. According to Steam Charts, Asteroids peaked at 42 back in 2015 and hasn’t gone above 2 since. Judging by that success, it seems possible that Salty Games was shut down so fast that no one had time to shut down the Steam store page.

Regardless of their refund policy, Valve still has an obligation to remove this item from the store. It is, in all definitions of the words, abandoned and forgotten by a developer that may not even exist anymore. It died in early access yet continues selling tickets to a show that will never be performed.

Survarium Slams Cheaters, Bans Over 100


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Survarium developer Vostok Games has announced another wave of bans, removing one hundred accounts for violating the game’s rules on using cheats. All of the accounts can be found, by name, on the Steam announcement page. Vostok regularly posts the names of accounts banned for cheating, and recommends that players use the report tool at the end of the match to report any suspicious players.

We remind everyone that use of prohibited software is a serious violation and it is punished with a permanent ban. 101 accounts were permanently banned from March the 14th to March the 21st because their owners have used prohibited software to gain an advantage in the game.

If you follow the link below, you can also find a comprehensive list of accounts that have been previously banned in Survarium.

(Source: Survarium)

Greed Monger Officially Dead…Again


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Greed Monger has once again been cancelled, leaving everyone who pledged the over ninety grand out of luck, again. The MMO was Kickstarted to the tune of ninety grand, only to face development issues and eventual cancellation under Jason Appleton and Electric Crow Games. Appleton handed over the title to ex-employee Jason Proctor who has, in turn, announced that the game has been cancelled.

After careful consideration giving GM’s track record and the number of people we still have in the community we have decided it’s best to put Greed Monger to rest for good. There is no way that Greed Monger could support it’s self with as small of a user base as we would have.

We’ll have to see if this is the last time that Greed Monger is momentarily resuscitated. For now, it appears that the game is back where it was always headed, the defunct category.

(Source: Greed Monger)

Digital Homicide, Jim Sterling, Lawyers, Slander, And A Lesson In Legality


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Digital Homicide is an enigma. All but one of its games carries a “mostly negative” rating on Steam, its games are critically panned mostly for being lazy, uninspired hobby projects cobbled together with pre-made Unity assets, and the developer is constantly getting into childish squabbles with internet critics like Jim Sterling. Despite the overwhelmingly negative response to his games, Digital Homicide continues to pump out more and more asset flips. As of this writing, DH has 18 games on Greenlight.

If you don’t follow Jim Sterling on Youtube, you may not be aware of the ongoing feud between the Youtube personality and Digital Homicide over the former’s very negative coverage of the latter’s video games. The back and forth banter culminated in a rather lengthy interview last July in which Digital Homicide threatened to sue Sterling. Nearly a year later and it looks like Digital Homicide is making good on their word, and has filed a lawsuit in Arizona district court.

Now neither side are discussing the details of the lawsuit, and for good reason. Talking about a court case in the middle of litigation can backfire and potentially lose the case. Basically lawyers are afraid that the person will say something stupid or incriminating and wind up blowing their arguments. James of Digital Homicide wants to make the details of the case very clear once it is over.

I have an excellent lawyer very interested in this case but they only take retainer. Very few lawyers take contingency now for defamation lawsuits.  For this reason I will also be documenting the process of this lawsuit(not the contents or personal information) and making it publicly viewable after the case is over so that others in similar dire situations can figure out how to defend themselves from online harassers and defamers.

Very few lawyers take contingency for defamation lawsuits because doing so would likely mean not getting paid. Luckily, you don’t have to wait for the case to be over to view, as MMO Fallout has access to the Arizona public court records and will be adding this case to our In Plain English coverage.

Despite his claim of an “excellent lawyer,” James has gone ahead and filed the lawsuit early. An attempt at crowdfunding his lawsuit of Sterling was quickly shut down over claims that people were charging and then quickly using chargebacks to hit Romine with fees. Court dockets list James Oliver Romine Jr. as a “Pro Se Litigant,” meaning Romine is representing himself without a lawyer. Romine is claiming in excess of $2.636 million $10 million USD in libel property damage. Romine has invoked 28 US Code 1332 which grants district court jurisdiction in civil matters where the damages exceed $75 thousand and is between citizens.

Interestingly, the case also invokes International Shoe Co. V Washington, a lawsuit from 1945 in which the courts ruled that a shoe company with salesmen that sold shoes in the state were subject to Washington jurisdiction when the state sued to recover unpaid unemployment fees. Romine is claiming in the dockets that Sterling’s videos being available in Arizona is enough to give jurisdiction even though Sterling himself does not live within the district.

Romine is suing Sterling and claims in his blog post that he will be suing the people leaving anonymous mocking comments, whom he believes to be overseas competitors, and is simply building a case file for the time being.

If you believe being anonymous will prevent you from recieving said justice you will be surpised when the summons shows up, this goes for competitors in foreign markets using alternate accounts as you may be foreign by you will be sued in the US. This is the first case. More are expected to be filed soon.

What Romine may not understand about US defamation/slander law is that winning the lawsuit is heavily slanted against the plaintiff, especially when dealing with a public figure such as himself. The plaintiff is required to prove, beyond a doubt, that their reputations were harmed as a result of the allegedly slanderous material. In order to prove harm, Romine must provide quantifiable damages.

Romine claims he has been falsely accused of:

  • Stealing artwork
  • Stealing assets
  • Flipping projects with no work put in
  • Doxing
  • Had products misrepresented with intention to do damage
  • Of illegally using another companies name
  • Conducting illegal business activities
  • Impersonating someone
  • Being incompetent and unable to perform my job

For the record, Digital Homicide was caught stealing assets and artwork which Romine admitted to in his interview with Sterling and blamed on being a new developer, the same interview containing a thinly veiled threat of doxing, and we have covered here on MMO Fallout that Digital Homicide has used multiple company names in the past, including one of an established developer.

As is custom here at MMO Fallout, we will be offering regular updates as they become available. I may space out coverage depending on how quickly the case proceeds because access to the documents is not free and can very quickly add up and get expensive depending on how many there are and how long each document is.

Planetside 2 Shutting Down In China


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Planetside 2 China joins the growing list of Daybreak Game Company products that have shut down or will be shutting down shortly. As reported by MMO Culture, Planetside 2’s Chinese publisher The9 announced that it would not be renewing its contract with Daybreak to publish the massively multiplayer shooter and will be taking the servers down at the end of May. According to reports, despite the notable amount of money spent promoting the title, Planetside 2’s venture in the east never wound up receiving many updates.

The9 will instead be focusing on the upcoming launch of Firefall.

(Source: MMO Culture)

Luna Online Beta Giveaway


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MMO Fallout has partnered with Suba Games to give away beta keys to the upcoming relaunch of Luna Online. Dubbed Luna Online: Reborn, the revival includes numerous improvements and additions over the original launch in order to attract a more nostalgic crowd of gamers. Suba Games is relaunching the title in response to overwhelming demands by its community after the servers were shut down by gPotato.

New to Luna Online: Reborn is a revamped progression system, the removal of race restrictions on classes, new housing options and guild halls, and more.

  1. Obtain a BETA KEY.
  2. Visit Suba Games and submit your BETA KEY
  3. Download and install the game client. Closed beta starts on March 30th, 2016 (7pm EDT)

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In addition, Luna Online: Reborn is currently running a Kickstarter campaign in order to assist in advertising the relaunch.

About Luna Online: Reborn

Luna Online: Reborn is an anime themed MMORPG set in the cute fantasy world of Blueland. The game is a remake of the popular Luna Online, now published by Suba Games. It provides adjustments to original content that remove any negative experience gamers reported about Luna Plus.

Furthermore, we’ve added in new Realm vs Realm & Real Time Ranking Systems that are certain to provide a new meaning to gaining dominance over Luna castle.

Features:

  • The beautiful and vibrant world of Blueland is yours to explore!
  • Experience over 500 skills and 116 classes as well as 50 000 items.
  • Start your own family.
  • Own your own house & farm.
  • Customize your gameplay with over 100 pets.

Jagex Acquired By Chinese Mining Operation


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Never let anyone tell you that 99 mining won’t get you everywhere in life. Jagex, makers of the MMO RuneScape and its many spinoffs, has announced that it is in the negotiation phase for a potential acquisition by a Chinese company by the name of Shandong Honda. You may be thinking that Shandong Honda is one of China’s many game publishers, but you would be wrong. The company is actually an iron ore mining operation.

“Jagex has entered into a non-exclusive, non-binding arrangement for a potential acquisition. The negotiations surrounding the acquisition are ongoing and it remains very much business as usual for the Company.”

Jagex’s head of community, also known as Mod Balance, posted a response that the news coverage today noting that the deal may still not materialize into anything.

Jagex is in early stage discussions with the firm in question, but we must stress that they may – or may not – materialise into anything. However, should they come to fruition, it would potentially allow us access to the Asian marketplace to a high level.

Players have been promised that their questions are being collected and answers will be given in due time.

(Source: Deal Street Asia)

Divergence Online Slips Back Into Obscurity


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Divergence Online is an on-again, off-again MMO looking to replace the defunct MMO Star Wars Galaxies. But while Star Wars Galaxies still has thousands of people playing it, albeit on private servers, the first couple of months in early access seem to have left Divergence Online in the dust. This weekend brought in a peak of 5 concurrent players while the last month or so has seen server populations as high as twelve. There are presently two people online at 9:00pm EST on Sunday evening.

Granted, for all the grandstanding about internet celebrities demanding free copies of the game, it appears that gamers haven’t exactly been rushing for the chance to fund a trip down nostalgia lane. Divergence Online peaked at 63 concurrent players during its initial launch phase on Steam and sharply declined over the following weeks. Steam Spy estimates upward of 2,400 people own the game. Given a genre that relies on an active userbase, Divergence Online may have trouble bringing in new customers to fund its early access development.

Meanwhile, if you’d like to play a functioning version of Star Wars Galaxies with an active community, it exists.

(Source: Steam Charts)

Only A Couple of Months Left Before Wildstar Sunsets, According To Insider


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The wounds haven’t even begun healing from the announcement earlier today that Carbine Studios would be cutting as much as 40% of its work force, and according to insider reports the layoffs are not complete. In fact, if this source is to be believed, NCSoft has already made the decision to pull the plug. According to an article on Polygon, employees were notified following today’s layoffs that more are to be expected in the run up to the game’s closure later this year.

NCSoft later responded to the article, confirming not only the layoffs but that the plans to launch Wildstar in China have been scrapped. Despite this, the publisher is still standing by its claim that it remains committed to continued operations in North America and Europe.

Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updatingWildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

It’s interesting to note that it was just a few days ago in 2008 that producer Starr Long posted a statement to assure players that NCSoft was still committed to Tabula Rasa before announcing it shuttering later that year. See if you can find the similarities between Long’s statements regarding layoffs in 2008:

“Once all is said and done, we will still have a substantial live team for industry standards… NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa.”

And NCSoft’s statement to Polygon today.

“As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.”

In my previous coverage of Wildstar, I noted that the game’s future rests heavily on a successful Chinese launch. With those dreams shattered, perhaps the Wildstar community should begin shopping around for a new home.

At this point in the timeline, it looks like the upcoming China launch may be Wildstars best, and only, bet at salvation. Assuming NCSoft is willing to shoulder the title to that milestone, we’ll likely be hearing in 2017 about whether or not this title goes on the chopping block.

(Source: Polygon)